A big thanks from me, too! This is one of my most used scripts and makes running my campaigns so much easier! You've put a lot of work into making this script flexible and convenient, and I can't thank you enough. Victor B. said: @mark, after I get Token Mod integrated I'm going to add a Hold Combat Button. This will save the turnorder in session state and not stop combat. It will bring down the turnorder. When you restart a held combat it will restore the turnorder and start up combat where it was left off This is awesome! Will this also be able to save the conditions and their durations? I know that's been a requested feature by some, myself included. In regards to TokenMod, I use a lot of commands similar to what others have shared, such as for Blinded. Another I would like to use is this for Dead marker, where 'tokidentifier' is the substitute for token ID: !token-mod --ids tokidentifier --set bar1_value|0 I'd also like to use TokenMod commands that apply a marker when a certain condition ends (or in some cases, remove a marker when a condition is added), but when a marker is added directly or via TokenMod, it always applies the condition as permanent. For example, I have the Raging condition with default settings of Duration 10, Direction -1, and Override false. I also have the Rage-Cooldown condition with the same defaults. I would like to be able to set the following as the API command that runs when Rage is removed: !token-mod --ids tokidentifier--set statusmarkers|sleepy This would add the Rage-Cooldown condition, ideally with it's default duration of 10. But the current behaviour would add it as permanent.