Wolf Thunderspirit said: Michael S. said: @Victor thank you for all the hard work, I appreciate it! You do this on your own time without pay and I commend that. Your script has made running my games so much easier and the quality of life is grateful. Keep up the much appreciated work! I have a question, and its only a question, I am not requesting anything, your hands are full already. Would it be possible at all to add another combat API to your current API and make it compatible? The specific API I had in mind was one I used when I very first started running games on roll20 that made combat much more engaging for my players, and myself. The API is called 5EBattleMaster, it is no longer supported and very much out of date. I guess the specific question would be, is it possible to take the chat output menu and all of its functionality and import it somehow into your API? The API starts and ends combat like yours, but also provides "Actions" to the players that they can do that turn. I.e. Attack with a weapon, a spell, or an AoE attack; provides a targeting cross-hair to choose your target, automatically rolls the appropriate attack or spell attack or save against the targets AC or Saves; then automatically calculates damage if it succeeds and adjusts the HP bar accordingly. I can provide a link to the specific API in question if needed, I'm just not versed on the etiquette of these forums and am not sure if posting to someone else's API is frowned upon. Again, its only a question. Thank you for your time! Micheal, what happens when you run both APIs together? Honestly, I have not tried yet. The 5EBattleMaster is out of date, and I have been trying to get it to work with all the changes since it came out. I am a novice when it comes to coding, so I have been trying in my spare time to get it to work because 5EBattleMaster (to my group and myself) makes immersion better for combat. But, my group and I love this API by Victor, and if it is not possible to integrate the two somehow then I will be abandoning my pet project. I would think that since both manipulate combat and turn orders, there would be some conflicts, but like I have said, I am a novice when it comes to this.