Wolf Thunderspirit said: Juan C. said: Wolf Thunderspirit said: @Juan_C - have you been able to use CM to set !shaped-at yet? ( <a href="https://bitbucket.org/mlenser/5eshapedscript/wiki/Home#markdown-header-shaped-at" rel="nofollow">https://bitbucket.org/mlenser/5eshapedscript/wiki/Home#markdown-header-shaped-at</a> ) Been trying to code the commands very specifically for Sentry Icon/ Advantage = !shaped-at --advantage Rolling Bomb Icon/ Disadvantage = !shaped-at --disadvantage Back To Normal when Condition is turned off = !shaped-at --normal This would be possible just by using the Add Condition and Remove Condition API to add the marker Shaped5e uses for advantage/disadvantage (green, red by default). You can trigger these additions through token-mod like I did for some other status'. I don't know if it would be possible directly from CM simply because I don't think there's an event observer for it. I haven't tried it. However, I believe the best practice would be to use the auto revert advantage feature, along with the Persistent Macro API for CM, to guarantee your players don't have unintended advantages or disadvantages after the cause-condition disappears. There is no observer in the Shaped Script to simply use a Status Icon as a toggle. When you use the API command (Ex: !shaped-at --advantage ), it puts the Icon up, but not vise versa, which is why I was trying to simplify with using CM. I just can't quite dial in the correct syntax for CM to operate it. It's useful for things like Reckless Attack and such. But using the auto-revert feature sometimes is annoying to your Barbarian, for example, when all of his attacks that round are at advantage. So Auto-revert will turn it off before his second attack. By using the CM Method, it won't turn off until the end of round (setting the round duration to 1, -1 timer), and keeps his Reckless Attack during the round better. On end effect, reverting to normal via CM rather than Shaped's built in option. That's why I meant to use an API command to toggle the advantage/disadvantage marker for the token. You'd have to set up the API replacement keys and allow the Player-can-ids of TokenMod, then you can do something like the example I'll provide below: {{!token-mod {{--api-as cmplayeridentification}} {{--ids cmtokenidentification}} {{--set bar2_link| bar2_value|0}}}} Then instead of --set bar2_link| it could be something like --set statusmarkers|+green (for the API add advantage, if your Shaped5e is using green as advantage) or +red if disadvantage. Then on the remove API you could so something like -green -red (I don't quite remember the syntax).