Juan C. said: Turns out CM was okay and it was on the other script's blame, which I promptly modified to "fix" it. It was UCM, great script by the way. Cool, I was gonna say I have a full "Additional Actions" Powercard menu if you want. (Dodge, disengage, dash, etc...) pops up for the player at the start of each turn. Looks like you figured it out. But, here's the code for others. Action Menu Ogl !power {{--format|pcstats}} {{--name|Combat}} {{--leftsub|Action✦Bonus Action✦Reaction✦Interaction}} {{--!ayoo|~C[Weapon Attack](!&#13;#Attacks)[Spells](!&#13;#Spells)[Save](!&#13;#Saving-Throw)[Check](!&#13;#Skill-Check)~C}} {{--!Additional Actions:|[image](<a href="https://wiki.5e.tools/images/thumb/e/e5/Drop-weapon.png/30px-Drop-weapon.png" rel="nofollow">https://wiki.5e.tools/images/thumb/e/e5/Drop-weapon.png/30px-Drop-weapon.png</a>) [Dash](!&#13;#Dash)[Disarm](!&#13;#Disarm)[Disengage](!&#13;#Disengage)[Dodge](!&#13;#Dodge)[Help](!&#13;#Help)[Hide](!&#13;#Hide)[Grapple](!&#13;#Grapple)[Ready](!&#13;#Ready)[Search](!&#13;#Search)[Shove](!&#13;#Shove)}} {{--!Movement:|[image](<a href="https://wiki.5e.tools/images/thumb/f/f4/Tread.png/25px-Tread.png" rel="nofollow">https://wiki.5e.tools/images/thumb/f/f4/Tread.png/25px-Tread.png</a>) [Fly](!&#13;#Flying)[Swim](!&#13;#Swim)[Climb](!&#13;#Climb)[Burrow](!&#13;#Burrow)}} {{--!stats| ~R[End Turn](!&#13;#End-Turn)~R}} Script to add all of the above macros found Here . Action Menu Shaped !power {{--whisper|self}} {{--format|pcstats}} {{--name|Combat}} {{--leftsub|Action✦Bonus Action✦Reaction✦Interaction}} {{--!ayoo|~C[Weapon Attack](!&#13;#Attacks)[Spells](!&#13;#Spells)[Save](!&#13;#Save)[Check](!&#13;#Check)~C}} {{--!utility|[image](<a href="https://lh3.googleusercontent.com/-lC7mm9vXbvw/Xr-EA5YZqLI/AAAAAAAAX5A/e6bW8kgfLQwbGezq0vJp8GxVnWhnJN1awCK8BGAsYHg/s30/drink-me%2B%25281%2529.png" rel="nofollow">https://lh3.googleusercontent.com/-lC7mm9vXbvw/Xr-EA5YZqLI/AAAAAAAAX5A/e6bW8kgfLQwbGezq0vJp8GxVnWhnJN1awCK8BGAsYHg/s30/drink-me%2B%25281%2529.png</a>) [Utility Belt](!&#13;#Utility)[Feats](!&#13;#Feats)[Traits](!&#13;#Traits)}} {{--!Additional Actions:|[image](<a href="https://wiki.5e.tools/images/thumb/e/e5/Drop-weapon.png/30px-Drop-weapon.png" rel="nofollow">https://wiki.5e.tools/images/thumb/e/e5/Drop-weapon.png/30px-Drop-weapon.png</a>) [Dash](!&#13;#Dash)[Disarm](!&#13;#Disarm)[Disengage](!&#13;#Disengage)[Dodge](!&#13;#Dodge)[Help](!&#13;#Help)[Hide](!&#13;#Hide)[Grapple](!&#13;#Grapple)[Ready](!&#13;#Ready)[Search](!&#13;#Search)[Shove](!&#13;#Shove)}} {{--!Movement:|[image](<a href="https://wiki.5e.tools/images/thumb/f/f4/Tread.png/25px-Tread.png" rel="nofollow">https://wiki.5e.tools/images/thumb/f/f4/Tread.png/25px-Tread.png</a>) [Fly](!&#13;#Flying)[Swim](!&#13;#Swim)[Climb](!&#13;#Climb)[Burrow](!&#13;#Burrow)}} {{--!stats|[Statblock](!&#13;#Statblock) ~R[End Turn](!&#13;#End-Turn)~R}}
Script to add all of the above macros found Here . Attacks !power {{
--whisper|self
--format|pcstats
--name|Attack List
--tokenid|@{selected|token_id}
--ogl_pc_attack_list|@{selected|character_id}
}} Spells !power {{
--whisper|self
--format|pcstats
--name|@{selected|character_name}
--leftsub|Save DC:@{selected|spell_save_dc}
--rightsub|Attack Bonus:@{selected|spell_attack_bonus}
--spell_slots|@{selected|character_id}
--spell_list|@{selected|character_id}
}} Saves @{selected|wtype}&{template:simple} @{selected|rtype}?{Save
|Strength,+[[(@{selected|strength_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_str_save}*@{selected|npc})]][STR SAVE] ]]&#125;&#125; {{rname=^{strength-save-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|strength_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_str_save}*@{selected|npc})]][STR SAVE] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|strength_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_str_save}*@{selected|npc})]][STR SAVE] ]]
|Dexterity,+[[(@{selected|dexterity_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_dex_save}*@{selected|npc})]][DEX SAVE] ]]&#125;&#125; {{rname=^{dexterity-save-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|dexterity_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_dex_save}*@{selected|npc})]][DEX SAVE] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|dexterity_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_dex_save}*@{selected|npc})]][DEX SAVE] ]]
|Constitution,+[[(@{selected|constitution_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_con_save}*@{selected|npc})]][CON SAVE] ]]&#125;&#125; {{rname=^{constitution-save-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|constitution_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_con_save}*@{selected|npc})]][CON SAVE] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|constitution_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_con_save}*@{selected|npc})]][CON SAVE] ]]
|Intelligence,+[[(@{selected|intelligence_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_int_save}*@{selected|npc})]][INT SAVE] ]]&#125;&#125; {{rname=^{intelligence-save-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|intelligence_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_int_save}*@{selected|npc})]][INT SAVE] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|intelligence_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_int_save}*@{selected|npc})]][INT SAVE] ]]
|Wisdom,+[[(@{selected|wisdom_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_wis_save}*@{selected|npc})]][WIS SAVE] ]]&#125;&#125; {{rname=^{wisdom-save-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|wisdom_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_wis_save}*@{selected|npc})]][WIS SAVE] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|wisdom_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_wis_save}*@{selected|npc})]][WIS SAVE] ]]
|Charisma,+[[(@{selected|charisma_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_cha_save}*@{selected|npc})]][CHA SAVE] ]]&#125;&#125; {{rname=^{charisma-save-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|charisma_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_cha_save}*@{selected|npc})]][CHA SAVE] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|charisma_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_cha_save}*@{selected|npc})]][CHA SAVE] ]]
}}} {{global=@{selected|global_save_mod}}} @{selected|charname_output} Checks @{selected|wtype}&{template:simple} @{selected|rtype}?{Skill
|Acrobatics,+[[(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_acrobatics}*@{selected|npc})]][ACRO] ]]&#125;&#125; {{rname=^{acrobatics-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_acrobatics}*@{selected|npc})]][ACRO] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_acrobatics}*@{selected|npc})]][ACRO] ]]
|Animal Handling,+[[(@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_animal_handling}*@{selected|npc})]][ANIM] ]]&#125;&#125; {{rname=^{animal-handling-u&#125;&#125;&#125;{{mod=[[ (@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_animal_handling}*@{selected|npc})]][ANIM] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_animal_handling}*@{selected|npc})]][ANIM] ]]
|Arcana,+[[(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_arcana}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{arcana-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_arcana}*@{selected|npc})]][ARCA] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_arcana}*@{selected|npc})]][ARCA] ]]
|Athletics,+[[(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_athletics}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{athletics-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_athletics}*@{selected|npc})]][ATHL] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_athletics}*@{selected|npc})]][ATHL] ]]
|Decpetion,+[[(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_deception}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{deception-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_deception}*@{selected|npc})]][DECE] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_deception}*@{selected|npc})]][DECE] ]]
|History,+[[(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_history}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{history-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_history}*@{selected|npc})]][HIST] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_history}*@{selected|npc})]][HIST] ]]
|Insight,+[[(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_insight}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{insight-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_insight}*@{selected|npc})]][INSI] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_insight}*@{selected|npc})]][INSI] ]]
|Intimidation,+[[(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_intimidation}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{intimidation-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_intimidation}*@{selected|npc})]][INTI] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_intimidation}*@{selected|npc})]][INTI] ]]
|Investigation,+[[(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_investigation}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{investigation-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_investigation}*@{selected|npc})]][INVE] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_investigation}*@{selected|npc})]][INVE] ]]
|Medicine,+[[(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_medicine}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{medicine-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_medicine}*@{selected|npc})]][MEDI] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_medicine}*@{selected|npc})]][MEDI] ]]
|Nature,+[[(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_nature}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{nature-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_nature}*@{selected|npc})]][NATU] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_nature}*@{selected|npc})]][NATU] ]]
|Perception,+[[(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_perception}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{perception-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_perception}*@{selected|npc})]][PERC] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_perception}*@{selected|npc})]][PERC] ]]
|Performance,+[[(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_performance}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{performance-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_performance}*@{selected|npc})]][PERF] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_performance}*@{selected|npc})]][PERF] ]]
|Persuasion,+[[(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_persuasion}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{persuasion-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_persuasion}*@{selected|npc})]][PERS] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_persuasion}*@{selected|npc})]][PERS] ]]
|Religion,+[[(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_religion}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{religion-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_religion}*@{selected|npc})]][RELI] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_religion}*@{selected|npc})]][RELI] ]]
|Sleight of Hand,+[[(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_sleight_of_hand}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{sleight_of_hand-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_sleight_of_hand}*@{selected|npc})]][SLEI] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_sleight_of_hand}*@{selected|npc})]][SLEI] ]]
|Stealth,+[[(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_stealth}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{stealth-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_stealth}*@{selected|npc})]][STEA] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_stealth}*@{selected|npc})]][STEA] ]]
|Survival,+[[(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_survival}*@{selected|npc})]][ARC] ]]&#125;&#125; {{rname=^{survival-u&#125;&#125;&#125; {{mod=[[ [[(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_survival}*@{selected|npc})]][SURV] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_survival}*@{selected|npc})]][SURV] ]]|Strength,+[[@{selected|strength_mod}]][STR] ]]&#125;&#125; {{rname=^{strength-u&#125;&#125;&#125; {{mod=[[ [[@{selected|strength_mod}]][STR] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[@{selected|strength_mod}]][STR] ]]
|Dexterity,+[[@{selected|dexterity_mod}]][DEX] ]]&#125;&#125; {{rname=^{dexterity-u&#125;&#125;&#125; {{mod=[[ [[@{selected|dexterity_mod}]][DEX] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[@{selected|dexterity_mod}]][DEX] ]]
|Constitution,+[[@{selected|constitution_mod}]][CON] ]]&#125;&#125; {{rname=^{constitution-u&#125;&#125;&#125; {{mod=[[ [[@{selected|constitution_mod}]][CON] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[@{selected|constitution_mod}]][CON] ]]
|Intelligence,+[[@{selected|intelligence_mod}]][INT] ]]&#125;&#125; {{rname=^{intelligence-u&#125;&#125;&#125; {{mod=[[ [[@{selected|intelligence_mod}]][INT] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[@{selected|intelligence_mod}]][INT] ]]
|Wisdom,+[[@{selected|wisdom_mod}]][WIS] ]]&#125;&#125; {{rname=^{wisdom-u&#125;&#125;&#125; {{mod=[[ [[@{selected|wisdom_mod}]][WIS] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[@{selected|wisdom_mod}]][WIS] ]]
|Charisma,+[[@{selected|charisma_mod}]][CHA] ]]&#125;&#125; {{rname=^{charisma-u&#125;&#125;&#125; {{mod=[[ [[@{selected|charisma_mod}]][CHA] ]]&#125;&#125; {{r1=[[@{selected|d20}+[[@{selected|charisma_mod}]][CHA] ]]
}}} {{global=@{selected|global_skill_mod}}} @{selected|charname_output} Additional Actions all have their own macro's as well. Dash !power {{
--format|pcstats
--name|Dash [image](<a href="https://wiki.5e.tools/images/thumb/b/bb/Sprint.png/30px-Sprint.png#.png" rel="nofollow">https://wiki.5e.tools/images/thumb/b/bb/Sprint.png/30px-Sprint.png#.png</a>)
--!Dash|When you take the Dash action, you gain extra Movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on Your Turn if you dash.^^^^Any increase or decrease to your speed changes this additional Movement by the same amount. If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash.
}} Disarm !power {{
--format|pcstats
--name|Disarm [image](<a href="https://wiki.5e.tools/images/thumb/e/e5/Drop-weapon.png/30px-Drop-weapon.png#.png" rel="nofollow">https://wiki.5e.tools/images/thumb/e/e5/Drop-weapon.png/30px-Drop-weapon.png#.png</a>)
--!Disarm:|A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item. ^^^^ The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
}} Disengage !power {{
--format|pcstats
--name|Disengage [image](<a href="https://wiki.5e.tools/images/thumb/b/be/Amputation.png/30px-Amputation.png#.png" rel="nofollow">https://wiki.5e.tools/images/thumb/b/be/Amputation.png/30px-Amputation.png#.png</a>)
--!Disengage:|If you take the Disengage action, your Movement doesn’t provoke Opportunity Attacks for the rest of the turn.
}} Dodge !cmaster --add,condition=dodging,duration=1,direction=-1 Grapple !cmaster --add,condition=grappled,duration=1,direction=0 Help !cmaster --add,condition=helped,duration=1,direction=-1 Ready !cmaster --add,condition=ready,duration=1,direction=-1,message=?{Action you wish to ready?|} Search !power {{
--format|pcstats
--name|Search [image](<a href="https://wiki.5e.tools/images/thumb/2/25/Magnifying-glass.png/30px-Magnifying-glass.png#.png" rel="nofollow">https://wiki.5e.tools/images/thumb/2/25/Magnifying-glass.png/30px-Magnifying-glass.png#.png</a>)
--!Search|^*When you take the Search action, you devote your attention to finding something. Depending on the Nature of your search, the DM might have you make a Wisdom (Perception) check or an Intelligence (Investigation) check.^^**Perception:**[[1d20+@{selected|perception_bonus}]] **Investigation:**[[1d20+@{selected|Investigation_bonus}]]
}} Shove !power {{
--format|pcstats
--name|Shove [image](<a href="https://wiki.5e.tools/images/thumb/a/a7/Hand.png/25px-Hand.png#.png" rel="nofollow">https://wiki.5e.tools/images/thumb/a/a7/Hand.png/25px-Hand.png#.png</a>)
--!results|~C**@{selected|character_name}:[[1d20+@{selected|athletics_bonus}]] //VS// @{target|character_name}:[[1d20+?{Targets Chosen Skill|Athletics, @{target|athletics_bonus}|Acrobatics, @{target|acrobatics_bonus}}]]**~C
--~~~
--Shove:| Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them.^^^^The target must be no more than one size larger than you and must be within your reach. Instead of Making an Attack roll, you make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is Incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you.
}} Movement Burrow !cmaster --add,condition=burrow,duration=1,direction=0 Climb !cmaster --add,condition=climbing,duration=1,direction=0 Fly !cmaster --add,condition=flying,duration=1,direction=0 Swim !cmaster --add,condition=swimming,duration=1,direction=0 End Turn !cmaster --turn,next