Edgy Swørdsman said:
Matt W. said:
Edgy Swørdsman said:
I have read the Basic Rules/FAQ.
I have read the New Player Checklist.
I have downloaded the Portable Compendium or have access to the Online Compendium.
Below is a link to my character sheet which I have made using the above resources.
https://www.myth-weavers.com/sheet.html#id=1512678
Welcome to the Guild!
Before we review your sheet in truth, we'd like you to finish up on your sheet first. Go back over the New Player Checklist carefully and look to see what you're missing from your sheet. At only a cursory glance:
Please re-submit your sheet when you have addressed these concerns.
Welcome once again!
Hi, I believe I've addressed the concerns. Thanks for the quick response. Also I'm new to 4e so sorry for making so many mistakes
Hi Edgy, welcome to the Guild Living campaign.
if you are not yet part of our Skype chat, please contact one of the DMs to get added. My handle is baldhermit.
1) As per Step 5 of the new Player Check list, please list your starting array, your racial bonul bonuses and your level 4 boosts in the Statistics Block.
2) Fill out your class features
3) Under Quick Look UP, please fill out the check penalty. Even if that value is zero, we need to know that you know what it is for your character.
4) Your attack and damage work space needs some work. Why did you do the calculations for one handed and two handed attacks? Right now there seems to be no difference between the two.
4a) In both cases the feat bonus is missing from the attack calculation
4b) In both cases the ability modifier is missing from the damage calculation
5) Under Coins and Wealth, please give us a breakdown of your expenses.
6) Please fill out sections of page 3. It does not have to be a novella, but give this guy some character, some traits, think about his or her appearance, mannerisms, etc
7) Please place the non-magical items at the center bottom of page 1 instead of mixed up with the magical equipment at the top right of page 2. This may seem very nitpicky, but unlike your standard table top game with a handful of players where the one DM will know everyone's character after some sessions, in the Guild Living a new team gather at the start of every session. It should be clear to a DM mid-session at a glace what your character is about mechanically.
8) In that same vein, the feat is called Blade Initiate
9) where does the miscellaneous +1 bonus to the Will defense come from?
Optional, you could choose both a mechanical background to enjoy the benefit of, and your could choose a character theme. Neither is mandatory, but it could grant your character more power and or flavor.
Once you have had a chance to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed.