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Old Character Sheet Thread (Locked Apr 2020)

I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1525687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1525687</a>
Grangerer said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1525687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1525687</a> Great effort - only one comment. I would put the attack line of dragonfear into your quick lookup, as you don't have any powers that that use Con.&nbsp;
Benedict S. said: Grangerer said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1525687" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1525687</a> Great effort - only one comment. I would put the attack line of dragonfear into your quick lookup, as you don't have any powers that that use Con.&nbsp; Done
Great - happy to approve. I'm trying to give you a journal, but your name isn't coming up.&nbsp; Is your in-game name Grangerer as well?
Benedict S. said: Great - happy to approve. I'm trying to give you a journal, but your name isn't coming up.&nbsp; Is your in-game name Grangerer as well? Should work now, display name and first name where set to different names
Grangerer said: Benedict S. said: Great - happy to approve. I'm trying to give you a journal, but your name isn't coming up.&nbsp; Is your in-game name Grangerer as well? Should work now, display name and first name where set to different names Yep - you now have a journal.&nbsp;
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a>
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Drake
Plus
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made w/Mythweavers: <a href="https://www.myth-weavers.com/sheet.html#id=1507633" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1507633</a> Final Mulligan of Corvus (Now named Draego).
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1526224" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1526224</a>
Luke H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1526224" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1526224</a> This sheet has been replied to before and a quick looks shows nothing has been done i will copy my previous reply since it may have been missed. 1) Please set your starting XP to 5500 2) Your defenses are missing your class bonuses and enhancement bonuses 3) Under quick look up make sure nothing is empty even if you have to put a 0 4) Your attack and damage calculations should have names as to which attacks they are for 5) For Lv 4 stat boost you gain a +1 to two stats, meaning you cannot boost the same stat twice 6) You are missing you racial bonus to Acrobatics and Stealth, missing theme bonus to nature and perception as well 7) You have none of your class features from your class listed 8) Under Wealth and Coins please put your remaning funds after purchase 9) Please list what type of armor is being used 10) You would not yet have your Level 10 Theme feature yet. 11) You are missing your Iron Wolf Charge power 12) In 4e it is Elven and not Elvish 13) You are missing your total surges per day Once you have had a chance to review my post, please reply using the quote function and use the same numbers I did to indicate what, if anything, you changed on your sheet, please do not just put check or fixed.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1526363" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1526363</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1522991" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1522991</a> This is my first time making a 4E sheet or any sheet for a level 5 character, so I hope it's mostly okay. I'm sure I still have some problems in there but I look forward to getting it all sorted so I can start playing. Thanks for taking the time to look through my sheet.
Carlos M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) You have 7 trained skills when you should only have 6 2) Class should be Rogue (Scoundrel) to indicate to correct subtype of Rogue 3) Having both Master at Arms and Light Blade Expertise does nothign for you when you only have 1 weapon you use 4) For weapon focus put the chosen weapon group. 5) Your attack workspace is missing the bonus from your scoundrel weapon talent 6) In quick look up make sure area are filled in even if they are with a 0 7) For Weapon/Power under quick lookup you have the wrong damage dice for your Ranged basic Just like before once you have had a chance to review my post, please reply using the quote function and use the same numbers I did to indicate what, if anything, you changed on your sheet, please do not just put check or fixed.
Jason R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made w/Mythweavers: <a href="https://www.myth-weavers.com/sheet.html#id=1507633" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1507633</a> Final Mulligan of Corvus (Now named Draego). Things are looking good go ahead and modify the existing journal
LastHound said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1522991" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1522991</a> This is my first time making a 4E sheet or any sheet for a level 5 character, so I hope it's mostly okay. I'm sure I still have some problems in there but I look forward to getting it all sorted so I can start playing. Thanks for taking the time to look through my sheet. Hi LastHound, welcome to the Guild Living campaign. If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> To the sheet: 1) in the top rigtht please fill out your current XP as 5500 2) Please fill out your class features. You can find these in the compendium. Please include which option you choose for Feral Might. Fact you selected two options as a choice for this feature on page 2 would indicate you are using a book rather than the compendium. The book is outdated, barbarians have 4 options for Feral Might. 3) For the race features, please include your racial skill bonuses 4) In regards to feats, you are not limited to barbarian feats. Cunning Stalker, for example, could be beneficial to you. 5) Improved Roar of Triumph is limited to a specific Feral Might type of barbarian. That type also wants to have at least some points worth of Charisma. What you did here was not wrong, but also not very effective. 6) If you check the Frostwolf pelt you purchased, you will notice it states "Enhancement Bonus: Fortitude, Reflex, and Will". This is a bonus that goes towards your defense calculations on the top of page 1. 7) Sorry to be so nitpicky, but Dwarvish is not the name for that language in 4e. 8) Optionally, you can choose to enjoy the benefit of a mechanical background (most of them give some sort of benefit to a skill, some of them a weapon proficiency, bonus to HP, or some other benefit), and you can choose a character theme. neither is mandatory, but if you do choose one or both, please list them at the bottom of your clkass features. Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed.
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Edited 1521525808
Nexagon . said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1526363" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1526363</a> Hello and welcome to the Guild 1. Stat Array and LV4 stat increases: please label them somewhere in the statistics block 2. Defenses: Human bonuses to misc, Cloak's and Armor's bonuses to Enh 3. Quick look Up: Leather is not +3 (the Enh box at the top adjust for magical armor) and check penalty should be filled (even with zero) 4. Feats: Instead of having two labeled as LV1, label one as human 5. Powers optional : Human have an option of taking Heroic Effort instead of third at-will, in case you didn't know 6. Items: Add the property of Burglar's Gloves, don't worry about keeping track of mundane items, as long as you paid for Adventurer's Kit 7. Typo:&nbsp;Thieves' Tools, set Exp to 5500 8. Expenditure: Give a breakdown of your money spent 9. Optional : You are allowed a theme that can give your character more power/flavor. Note that the theme powers with level are additional options to choose from at those levels, but the powers without levels are usually gained via the features you gain just by picking that theme 10 Optional : If you plan on using your hand crossbow, I'd suggest looking at the other&nbsp; expertises , Master at Arms comes to mind. This also results that you might want to change your Weapon Talent, but that depends on your characters style. Mulligan period allows you to freely switch stuff up before playing a game as LV7 character Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed.
baldhermit said: Hi LastHound, welcome to the Guild Living campaign. If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> To the sheet: 1) in the top rigtht please fill out your current XP as 5500 2) Please fill out your class features. You can find these in the compendium. Please include which option you choose for Feral Might. Fact you selected two options as a choice for this feature on page 2 would indicate you are using a book rather than the compendium. The book is outdated, barbarians have 4 options for Feral Might. 3) For the race features, please include your racial skill bonuses 4) In regards to feats, you are not limited to barbarian feats. Cunning Stalker, for example, could be beneficial to you. 5) Improved Roar of Triumph is limited to a specific Feral Might type of barbarian. That type also wants to have at least some points worth of Charisma. What you did here was not wrong, but also not very effective. 6) If you check the Frostwolf pelt you purchased, you will notice it states "Enhancement Bonus: Fortitude, Reflex, and Will". This is a bonus that goes towards your defense calculations on the top of page 1. 7) Sorry to be so nitpicky, but Dwarvish is not the name for that language in 4e. 8) Optionally, you can choose to enjoy the benefit of a mechanical background (most of them give some sort of benefit to a skill, some of them a weapon proficiency, bonus to HP, or some other benefit), and you can choose a character theme. neither is mandatory, but if you do choose one or both, please list them at the bottom of your clkass features. Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed. 1.) I have set my current EXP to 5500. 2.) I have filled out class features and chose Rageblood Vigor for my Feral Might option. I also added +1 AC and +1 REF as granted by Barbarian Agility, which I had not done before. 3.) I have included the Mul bonuses of +2 Endurance and +2 Streetwise. 4.) I have taken your advice and replaced Improved Roar of Triumph with Cunning Stalker. 5.) See 4. 6.) I have added the +1 enhancement bonus from Frostwolf Pelt to Fortitude, Reflex and Will. 7.) Corrected to Dwarven. 8.) I have chosen the Sword-for-Hire background and placed it under class features, and have added +2 to Athletics.&nbsp; Thank you for the corrections. Hopefully I've adequately sorted everything out. <a href="https://www.myth-weavers.com/sheet.html#id=1522991" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1522991</a>
LastHound said: baldhermit said: Hi LastHound, welcome to the Guild Living campaign. If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> To the sheet: 1) in the top rigtht please fill out your current XP as 5500 2) Please fill out your class features. You can find these in the compendium. Please include which option you choose for Feral Might. Fact you selected two options as a choice for this feature on page 2 would indicate you are using a book rather than the compendium. The book is outdated, barbarians have 4 options for Feral Might. 3) For the race features, please include your racial skill bonuses 4) In regards to feats, you are not limited to barbarian feats. Cunning Stalker, for example, could be beneficial to you. 5) Improved Roar of Triumph is limited to a specific Feral Might type of barbarian. That type also wants to have at least some points worth of Charisma. What you did here was not wrong, but also not very effective. 6) If you check the Frostwolf pelt you purchased, you will notice it states "Enhancement Bonus: Fortitude, Reflex, and Will". This is a bonus that goes towards your defense calculations on the top of page 1. 7) Sorry to be so nitpicky, but Dwarvish is not the name for that language in 4e. 8) Optionally, you can choose to enjoy the benefit of a mechanical background (most of them give some sort of benefit to a skill, some of them a weapon proficiency, bonus to HP, or some other benefit), and you can choose a character theme. neither is mandatory, but if you do choose one or both, please list them at the bottom of your clkass features. Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed. 1.) I have set my current EXP to 5500. 2.) I have filled out class features and chose Rageblood Vigor for my Feral Might option. I also added +1 AC and +1 REF as granted by Barbarian Agility, which I had not done before. 3.) I have included the Mul bonuses of +2 Endurance and +2 Streetwise. 4.) I have taken your advice and replaced Improved Roar of Triumph with Cunning Stalker. 5.) See 4. 6.) I have added the +1 enhancement bonus from Frostwolf Pelt to Fortitude, Reflex and Will. 7.) Corrected to Dwarven. 8.) I have chosen the Sword-for-Hire background and placed it under class features, and have added +2 to Athletics.&nbsp; Thank you for the corrections. Hopefully I've adequately sorted everything out. <a href="https://www.myth-weavers.com/sheet.html#id=1522991" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1522991</a> At 1 : check At 2 : check At 3 : check At 4 : well, there are many feats you could have taken. But this one is a legal choice. Check. At 5 : check At 6 : check At 7 : check At 8 : check When you hit Launch Game, you will find a journal in the top right corner waiting for you. This is also covered in our second video. Don't forget to add the character to our census. When you're done with the journal, please flag down a DM, and they can then make you a token.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1522494" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1522494</a> I am very, very certain I have borked it up, but I don't know how yet. I apologise in advance. Input will be appreciated.
Kieran S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1522494" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1522494</a> I am very, very certain I have borked it up, but I don't know how yet. I apologise in advance. Input will be appreciated. Hi Kiernan, welcome to the Guild Living campaign. If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> To the sheet: 1) Please make sure your primary ability score is at least an 18. This is not because we want to pressure you into a certain build, but because we want to avoid that over time you become disillusioned. Powers need to hit to have an effect, and no one enjoys missing and standing by idly. 2) you do not need a mundane mordenkrad to have an enchanted one. The price for the enchanted mordenkrad includes the cost of a mundane version. 3) Please give us a breakdown of your expenses under Coins and Wealth on page 3 4) On page 2, under powers, please do not forget the powers granted to you by the gear you bought. 5) Please add to your class features section, including some build choices. Earthstrength, for example, does not belong in the feat section, nor does Font of Life. 6) How did you get Minotaur Weapon Talent as a free feat? Our new Player Checklist includes a list of the free expertise feats you can select for this slot. 7) For classes that use a different stat than Dex or Int to add to the AC defense while wearing light armor, we recommend tagging the "Armor is Heavy" box under Quick Look Up, and adding the appropriate ability modifier to the Class bonus for AC defense. 8) Optionally, you can choose to enjoy the benefit of a mechanical background (most of them give some sort of benefit to a skill, some of them a weapon proficiency, bonus to HP, or some other benefit), and you can choose a character theme. neither is mandatory, but if you do choose one or both, please list them at the bottom of your clkass features. Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed.
baldhermit said: Kieran S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1522494" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1522494</a> I am very, very certain I have borked it up, but I don't know how yet. I apologise in advance. Input will be appreciated. Hi Kiernan, welcome to the Guild Living campaign. If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> To the sheet: 1) Please make sure your primary ability score is at least an 18. This is not because we want to pressure you into a certain build, but because we want to avoid that over time you become disillusioned. Powers need to hit to have an effect, and no one enjoys missing and standing by idly. 2) you do not need a mundane mordenkrad to have an enchanted one. The price for the enchanted mordenkrad includes the cost of a mundane version. 3) Please give us a breakdown of your expenses under Coins and Wealth on page 3 4) On page 2, under powers, please do not forget the powers granted to you by the gear you bought. 5) Please add to your class features section, including some build choices. Earthstrength, for example, does not belong in the feat section, nor does Font of Life. 6) How did you get Minotaur Weapon Talent as a free feat? Our new Player Checklist includes a list of the free expertise feats you can select for this slot. 7) For classes that use a different stat than Dex or Int to add to the AC defense while wearing light armor, we recommend tagging the "Armor is Heavy" box under Quick Look Up, and adding the appropriate ability modifier to the Class bonus for AC defense. 8) Optionally, you can choose to enjoy the benefit of a mechanical background (most of them give some sort of benefit to a skill, some of them a weapon proficiency, bonus to HP, or some other benefit), and you can choose a character theme. neither is mandatory, but if you do choose one or both, please list them at the bottom of your clkass features. Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed. Thank you for the feedback. I have joined the Discord. 1) Well, that's disappointing. But, okay. Fixed. I have swapped CON and STR. Is now 18. 2) I know. I wanted a spare in case the original is dropped/destroyed. 3) Done. Items & costs listed. Total in brackets. Vanguard, Bracers, Bestial armour, and amulet were purchased in the forum for 50%. Items under 50gp were free (as per guild guidelines). Miscalculated originally. Have listed new total. 4) Fixed. Powers listed. 5) Okay. Have listed all class feats. 6) I was under the impression I could choose anything from the compendium as long as it was "expertise?" I interpreted this to mean talent/expertise were interchangable as some races/classes have expertise feats, but others have talent feats. I have changed it to Bludgeon Expertise and modified attack and damage tables accordingly. 7) Done. Box is checked, mod is included under class. I am confused, but I have done it. 8) Background and themes confused me, but as it seems recommended, I have taken Background: Primal Guardian and Theme: Western Hinterlands - Outcast.
Kieran S. said: baldhermit said: Kieran S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1522494" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1522494</a> I am very, very certain I have borked it up, but I don't know how yet. I apologise in advance. Input will be appreciated. Hi Kiernan, welcome to the Guild Living campaign. If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> To the sheet: 1) Please make sure your primary ability score is at least an 18. This is not because we want to pressure you into a certain build, but because we want to avoid that over time you become disillusioned. Powers need to hit to have an effect, and no one enjoys missing and standing by idly. 2) you do not need a mundane mordenkrad to have an enchanted one. The price for the enchanted mordenkrad includes the cost of a mundane version. 3) Please give us a breakdown of your expenses under Coins and Wealth on page 3 4) On page 2, under powers, please do not forget the powers granted to you by the gear you bought. 5) Please add to your class features section, including some build choices. Earthstrength, for example, does not belong in the feat section, nor does Font of Life. 6) How did you get Minotaur Weapon Talent as a free feat? Our new Player Checklist includes a list of the free expertise feats you can select for this slot. 7) For classes that use a different stat than Dex or Int to add to the AC defense while wearing light armor, we recommend tagging the "Armor is Heavy" box under Quick Look Up, and adding the appropriate ability modifier to the Class bonus for AC defense. 8) Optionally, you can choose to enjoy the benefit of a mechanical background (most of them give some sort of benefit to a skill, some of them a weapon proficiency, bonus to HP, or some other benefit), and you can choose a character theme. neither is mandatory, but if you do choose one or both, please list them at the bottom of your clkass features. Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed. Thank you for the feedback. I have joined the Discord. 1) Well, that's disappointing. But, okay. Fixed. I have swapped CON and STR. Is now 18. 2) I know. I wanted a spare in case the original is dropped/destroyed. 3) Done. Items & costs listed. Total in brackets. Vanguard, Bracers, Bestial armour, and amulet were purchased in the forum for 50%. Items under 50gp were free (as per guild guidelines). Miscalculated originally. Have listed new total. 4) Fixed. Powers listed. 5) Okay. Have listed all class feats. 6) I was under the impression I could choose anything from the compendium as long as it was "expertise?" I interpreted this to mean talent/expertise were interchangable as some races/classes have expertise feats, but others have talent feats. I have changed it to Bludgeon Expertise and modified attack and damage tables accordingly. 7) Done. Box is checked, mod is included under class. I am confused, but I have done it. 8) Background and themes confused me, but as it seems recommended, I have taken Background: Primal Guardian and Theme: Western Hinterlands - Outcast. At 1 : check At 2 : That is highly unlikely to the point i have never seen it happen, but it is your money to spend, and not technically wrong. At 3 : check At 4 : Please note you do get Mark of Thunder from your theme, but the other powers from your Theme can be chosen instead of class powers. So you may want to review this. At 5 : check At 6 : I think with Minotaur Weapon Expertise you managed to find the 1 feat that has expertise in its name but does not function like any of the other 'expertise' feats. Check At 7 : I'm not entirely sure what you are confused about, come find me on Discord some time. Tagging it as Heavy Armor prevents Dex or Int to be added to the AC bonus. The sheet would normally allow you to add both Con as class bonus well as Dex since it is light armor. By tagging it as heavy this is prevented. At 8 : check I am assuming you can easily remove the additional powers from your theme. When that is done, hit Launch Game, and you will find a journal waiting for you in the top right corner. Our second video also covers this. Once that is done, come find a DM, and they can make you a token.
Nikolai M. said: Carlos M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) You have 7 trained skills when you should only have 6 Fixed 2) Class should be Rogue (Scoundrel) to indicate to correct subtype of Rogue Fixed 3) Having both Master at Arms and Light Blade Expertise does nothign for you when you only have 1 weapon you use Fixed 4) For weapon focus put the chosen weapon group. Fixed 5) Your attack workspace is missing the bonus from your scoundrel weapon talent Fixed 6) In quick look up make sure area are filled in even if they are with a 0 Fixed 7) For Weapon/Power under quick lookup you have the wrong damage dice for your Ranged basic Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> Just like before once you have had a chance to review my post, please reply using the quote function and use the same numbers I did to indicate what, if anything, you changed on your sheet, please do not just put check or fixed.
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Carlos M. said: Nikolai M. said: Carlos M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) You have 7 trained skills when you should only have 6 Fixed 2) Class should be Rogue (Scoundrel) to indicate to correct subtype of Rogue Fixed 3) Having both Master at Arms and Light Blade Expertise does nothign for you when you only have 1 weapon you use Fixed 4) For weapon focus put the chosen weapon group. Fixed 5) Your attack workspace is missing the bonus from your scoundrel weapon talent Fixed 6) In quick look up make sure area are filled in even if they are with a 0 Fixed 7) For Weapon/Power under quick lookup you have the wrong damage dice for your Ranged basic Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> Just like before once you have had a chance to review my post, please reply using the quote function and use the same numbers I did to indicate what, if anything, you changed on your sheet, please do not just put check or fixed. 1) While the class bonus is now added and correct, your feat space is incorrect. You only have one feat that increases your attack rolls and its not that much. 2) You are missing your feat bonus from Weapon Focus 3) While there is nothing wrong with having Silvery Glow it does nothing for you as you have no Cold or Radiant based powers
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a>
Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) You have 7 trained skills when you should only have 6 Fixed 2) Class should be Rogue (Scoundrel) to indicate to correct subtype of Rogue Fixed 3) Having both Master at Arms and Light Blade Expertise does nothign for you when you only have 1 weapon you use Fixed 4) For weapon focus put the chosen weapon group. Fixed 5) Your attack workspace is missing the bonus from your scoundrel weapon talent Fixed 6) In quick look up make sure area are filled in even if they are with a 0 Fixed 7) For Weapon/Power under quick lookup you have the wrong damage dice for your Ranged basic Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> Just like before once you have had a chance to review my post, please reply using the quote function and use the same numbers I did to indicate what, if anything, you changed on your sheet, please do not just put check or fixed. 1) While the class bonus is now added and correct, your feat space is incorrect. You only have one feat that increases your attack rolls and its not that much. Fixed 2) You are missing your feat bonus from Weapon Focus Fixed 3) While there is nothing wrong with having Silvery Glow it does nothing for you as you have no Cold or Radiant based powers Fixed / i chage the silvery glow by&nbsp;Draji Palatial Practice, but dont kow how to specify de bonuses, i put them in the skills bonuses <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a>
Carlos M. said: Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) You have 7 trained skills when you should only have 6 Fixed 2) Class should be Rogue (Scoundrel) to indicate to correct subtype of Rogue Fixed 3) Having both Master at Arms and Light Blade Expertise does nothign for you when you only have 1 weapon you use Fixed 4) For weapon focus put the chosen weapon group. Fixed 5) Your attack workspace is missing the bonus from your scoundrel weapon talent Fixed 6) In quick look up make sure area are filled in even if they are with a 0 Fixed 7) For Weapon/Power under quick lookup you have the wrong damage dice for your Ranged basic Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> Just like before once you have had a chance to review my post, please reply using the quote function and use the same numbers I did to indicate what, if anything, you changed on your sheet, please do not just put check or fixed. 1) While the class bonus is now added and correct, your feat space is incorrect. You only have one feat that increases your attack rolls and its not that much. Fixed 2) You are missing your feat bonus from Weapon Focus Fixed 3) While there is nothing wrong with having Silvery Glow it does nothing for you as you have no Cold or Radiant based powers Fixed / i chage the silvery glow by&nbsp;Draji Palatial Practice, but dont kow how to specify de bonuses, i put them in the skills bonuses <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1)&nbsp;Draji Palatial Practice does nothing for you it only works on certain powers, if you read the listing it will have associated powers. With Rogue you need deft strike to gain the benefit which you do not have. If you wish to use this feat you will need to change one of your two at wills to Deft Strike
Juho G. said: Nexagon . said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1526363" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1526363</a> Hello and welcome to the Guild 1. Stat Array and LV4 stat increases: please label them somewhere in the statistics block 2. Defenses: Human bonuses to misc, Cloak's and Armor's bonuses to Enh 3. Quick look Up: Leather is not +3 (the Enh box at the top adjust for magical armor) and check penalty should be filled (even with zero) 4. Feats: Instead of having two labeled as LV1, label one as human 5. Powers optional : Human have an option of taking Heroic Effort instead of third at-will, in case you didn't know 6. Items: Add the property of Burglar's Gloves, don't worry about keeping track of mundane items, as long as you paid for Adventurer's Kit 7. Typo:&nbsp;Thieves' Tools, set Exp to 5500 8. Expenditure: Give a breakdown of your money spent 9. Optional : You are allowed a theme that can give your character more power/flavor. Note that the theme powers with level are additional options to choose from at those levels, but the powers without levels are usually gained via the features you gain just by picking that theme 10 Optional : If you plan on using your hand crossbow, I'd suggest looking at the other&nbsp; expertises , Master at Arms comes to mind. This also results that you might want to change your Weapon Talent, but that depends on your characters style. Mulligan period allows you to freely switch stuff up before playing a game as LV7 character Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed. 1. Oops, completely forgot that part. Fixed 2. Fixed 3. Fixed 4. Fixed 5. A tough decision but I think I'll stick with the power. 6. But I like keeping track of my items. also Fixed. 7. Fixed 8. Fixed. Also figured out that I'm 15 gp poorer, putting me at 5 gold. 9. Huh, I missed that, I found a theme that fits my character sorta. Wasn't sure where to put that so I just put it in the Class section. 10. The hand crossbow idea was thought of after picking my expertise, so I didn't think of that. I'm planning on picking up rapier proficiency at some point though, so I'm not quite sure about it yet. If I end up finding that I need an assortment of weapons I may go for that though. I hope that fixed the issues.
Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) You have 7 trained skills when you should only have 6 Fixed 2) Class should be Rogue (Scoundrel) to indicate to correct subtype of Rogue Fixed 3) Having both Master at Arms and Light Blade Expertise does nothign for you when you only have 1 weapon you use Fixed 4) For weapon focus put the chosen weapon group. Fixed 5) Your attack workspace is missing the bonus from your scoundrel weapon talent Fixed 6) In quick look up make sure area are filled in even if they are with a 0 Fixed 7) For Weapon/Power under quick lookup you have the wrong damage dice for your Ranged basic Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> Just like before once you have had a chance to review my post, please reply using the quote function and use the same numbers I did to indicate what, if anything, you changed on your sheet, please do not just put check or fixed. 1) While the class bonus is now added and correct, your feat space is incorrect. You only have one feat that increases your attack rolls and its not that much. Fixed 2) You are missing your feat bonus from Weapon Focus Fixed 3) While there is nothing wrong with having Silvery Glow it does nothing for you as you have no Cold or Radiant based powers Fixed / i chage the silvery glow by&nbsp;Draji Palatial Practice, but dont kow how to specify de bonuses, i put them in the skills bonuses <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1)&nbsp;Draji Palatial Practice does nothing for you it only works on certain powers, if you read the listing it will have associated powers. With Rogue you need deft strike to gain the benefit which you do not have. If you wish to use this feat you will need to change one of your two at wills to Deft Strike Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a>
Carlos M. said: Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) You have 7 trained skills when you should only have 6 Fixed 2) Class should be Rogue (Scoundrel) to indicate to correct subtype of Rogue Fixed 3) Having both Master at Arms and Light Blade Expertise does nothign for you when you only have 1 weapon you use Fixed 4) For weapon focus put the chosen weapon group. Fixed 5) Your attack workspace is missing the bonus from your scoundrel weapon talent Fixed 6) In quick look up make sure area are filled in even if they are with a 0 Fixed 7) For Weapon/Power under quick lookup you have the wrong damage dice for your Ranged basic Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> Just like before once you have had a chance to review my post, please reply using the quote function and use the same numbers I did to indicate what, if anything, you changed on your sheet, please do not just put check or fixed. 1) While the class bonus is now added and correct, your feat space is incorrect. You only have one feat that increases your attack rolls and its not that much. Fixed 2) You are missing your feat bonus from Weapon Focus Fixed 3) While there is nothing wrong with having Silvery Glow it does nothing for you as you have no Cold or Radiant based powers Fixed / i chage the silvery glow by&nbsp;Draji Palatial Practice, but dont kow how to specify de bonuses, i put them in the skills bonuses <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1)&nbsp;Draji Palatial Practice does nothing for you it only works on certain powers, if you read the listing it will have associated powers. With Rogue you need deft strike to gain the benefit which you do not have. If you wish to use this feat you will need to change one of your two at wills to Deft Strike Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) Almost missed this originally but attack and damage spots under quick lookup no longer match the workspaces after you corrected them. 2) For the effects of your Draji Palatial Practice feat you can always make note of the bonus next to the feat itself it would be more appropriate there.
Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) You have 7 trained skills when you should only have 6 Fixed 2) Class should be Rogue (Scoundrel) to indicate to correct subtype of Rogue Fixed 3) Having both Master at Arms and Light Blade Expertise does nothign for you when you only have 1 weapon you use Fixed 4) For weapon focus put the chosen weapon group. Fixed 5) Your attack workspace is missing the bonus from your scoundrel weapon talent Fixed 6) In quick look up make sure area are filled in even if they are with a 0 Fixed 7) For Weapon/Power under quick lookup you have the wrong damage dice for your Ranged basic Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> Just like before once you have had a chance to review my post, please reply using the quote function and use the same numbers I did to indicate what, if anything, you changed on your sheet, please do not just put check or fixed. 1) While the class bonus is now added and correct, your feat space is incorrect. You only have one feat that increases your attack rolls and its not that much. Fixed 2) You are missing your feat bonus from Weapon Focus Fixed 3) While there is nothing wrong with having Silvery Glow it does nothing for you as you have no Cold or Radiant based powers Fixed / i chage the silvery glow by&nbsp;Draji Palatial Practice, but dont kow how to specify de bonuses, i put them in the skills bonuses <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1)&nbsp;Draji Palatial Practice does nothing for you it only works on certain powers, if you read the listing it will have associated powers. With Rogue you need deft strike to gain the benefit which you do not have. If you wish to use this feat you will need to change one of your two at wills to Deft Strike Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) Almost missed this originally but attack and damage spots under quick lookup no longer match the workspaces after you corrected them. Fixed 2) For the effects of your Draji Palatial Practice feat you can always make note of the bonus next to the feat itself it would be more appropriate there. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a>
Carlos M. said: Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: Nikolai M. said: Carlos M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) You have 7 trained skills when you should only have 6 Fixed 2) Class should be Rogue (Scoundrel) to indicate to correct subtype of Rogue Fixed 3) Having both Master at Arms and Light Blade Expertise does nothign for you when you only have 1 weapon you use Fixed 4) For weapon focus put the chosen weapon group. Fixed 5) Your attack workspace is missing the bonus from your scoundrel weapon talent Fixed 6) In quick look up make sure area are filled in even if they are with a 0 Fixed 7) For Weapon/Power under quick lookup you have the wrong damage dice for your Ranged basic Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> Just like before once you have had a chance to review my post, please reply using the quote function and use the same numbers I did to indicate what, if anything, you changed on your sheet, please do not just put check or fixed. 1) While the class bonus is now added and correct, your feat space is incorrect. You only have one feat that increases your attack rolls and its not that much. Fixed 2) You are missing your feat bonus from Weapon Focus Fixed 3) While there is nothing wrong with having Silvery Glow it does nothing for you as you have no Cold or Radiant based powers Fixed / i chage the silvery glow by&nbsp;Draji Palatial Practice, but dont kow how to specify de bonuses, i put them in the skills bonuses <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1)&nbsp;Draji Palatial Practice does nothing for you it only works on certain powers, if you read the listing it will have associated powers. With Rogue you need deft strike to gain the benefit which you do not have. If you wish to use this feat you will need to change one of your two at wills to Deft Strike Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> 1) Almost missed this originally but attack and damage spots under quick lookup no longer match the workspaces after you corrected them. Fixed 2) For the effects of your Draji Palatial Practice feat you can always make note of the bonus next to the feat itself it would be more appropriate there. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1527029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527029</a> Everything looks in order again you should be good to do journal work again
I believe I have my macros in order and am ready for a check whenever a DM is available. Thanks!
LastHound said: I believe I have my macros in order and am ready for a check whenever a DM is available. Thanks! 1. We need a journal name in order to do this. 2. Please ping a DM on Discord using the format found in the welcome channel.
LastHound said: I believe I have my macros in order and am ready for a check whenever a DM is available. Thanks! If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> I will check the macros and leave comments in the bio section of the journal
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1517176" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1517176</a>
Tresdin said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1517176" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1517176</a> Hi Tresdin, and welcome to the Guild. I looked over your sheet and got a few things I'd like for you to take a look at. Once you had a chance to, please reply to my post using the "Quote" function and tick off the points one by one. While your array is not wrong, I saw you increased DEX and INT at level 4, while your main attributes are DEX and CHA. It is generally highly recommended to always at least increase the main attribute you use for attacks (CHA in your case) to stay on-curve as far as the math of 4e is concerned, neglecting your attack stat leads to you hitting less, which is no fun for anyone How do you get 8 surges/day? There are multiple issues with your defenses: How do you get to 23 AC? Your armor section suggests you're wearing scale, but your inventory says hide, plus only Elemental Pact Hexblades gain scale proficiency in the first place. By my calculations, your AC with +1 hide should be 19. Your Fort should be 1 higher, as Shadar-Kai gives +1 Your Will should be 2 higher, as your CHA applies to Will, but instead of +4 you only have +2 in the Ability column You do not fulfill the requirements for Disciple of Death (13 WIS) Please note your choice of proficiency from White Lotus Dueling Expertise While not wrong, I would recommend to take a look at Mark of Scribing instead of Linguist, unless you plan to use another Dragonmark down the line The Stealth bonuses from your neck slot and your armor do not stack, as both are item bonuses (bonuses of the same type never stack, only the higher one applies) Please fill out your Class Features section, as I can otherwise only guess at things like your choice of pact Your Stealth value is incorrect, you should have +14 total, including racial, feat and item bonuses Your attack and damage workspaces are incorrect: Icy Skewer is, for all intents and purposes, your Melee Basic Attack. While you're free to make MBAs off your strength, it is very much not recommended and you likely won't ever do it Your attack value for Icy Skewer should be +12 (2 Half Level + 4 CHA + 2 Enhancement + 1 Expertise Feat + 3 Proficiency), where do the other +2 come from? Similarly, your damage is incorrect. By my calculations, your Icy Skewer damage bonus should total +11. Please check your math on this. Instead of your MBA, it would be more useful information to put Icy Skewer (representative for a weapon attack) and a purely implement attack (like Eldritch Bolt) into your workspaces Hexblades do not get Encounter Powers from the Warlock list at 1 and 3 like a normal Warlock would, instead you gain further uses of your Pact Weapon Encounter Attack Power (Piercing Shard) Please denote the type of implement your Blast Scepter is (Rod or Wand) You're missing a few powers (Soul Step, Lesser Planar Ally, as well as your item powers) in the Powers section Also, please format your powers with their source (e.g. "Eldritch Bolt (Hexblade At-Will)" or "Mists of Madness (Hexblade Daily 1)") Optionally you can also choose a mechanical background and a theme for your character, which aren't necessary, but can add a bit more flavor or power. If you need help with anything, you can ask any questions in our Discord
AurZeed said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a> Hi Aurzeed, sorry for making you wait, I'm afraid your post got snowed under a bit. If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> 1) please fill out the class features section 2) Under Quick Loop Up, please fill out the check penalty box. Even if that value is zero, we need to know that you know what it is. 3) At the top right of page 2 please indicate what type of armor you purchased with the shadow dance enchantment (cloth, leather, hide, chain, scale, plate). And then use that type of armor to find the appropriate armor bonus which goes under Quick Look Up on page 1. 4) Please fill out the enhancement bonus of the armor in your AC calculation at the top center of page 1 5) the weapons you purchased do not qualify you for the Drow Fighting Style feat you selected. Neither is wrong per se, but as it stands you may want to select a different feat or different set of gear. 6) The attack calculation for the ranged basic attack includes a +3 proficiency bonus. With what weapon are you making this ranged basic attack? If you look crossbow up in the compendium, you will find it does not grand a +3 proficiency bonus. 7) Well aware with the sword and crossbow you're building to a certain idea you have in mind, but can I ask why you then picked the Radiant Vengeance power? It is a ranged 10 power, so could work with enemies at a distance, but requires an implement you did not purchase or otherwise obtain. 8) I am missing the powers on page 2 based on your neck item and armor. 9) Elvish is not a language in this edition 10) Optionally, you could choose a background to enjoy the mechanical benefit off, and you could choose a character theme. neither are mandatory, but they could grant your character more power / flavor. When you have had a chance to review the above, please reply using the quote function. When you do, please use the same numbers i did to indicate what, if anything, you changed.
baldhermit said: AurZeed said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a> Hi Aurzeed, sorry for making you wait, I'm afraid your post got snowed under a bit. If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> 1) please fill out the class features section 2) Under Quick Loop Up, please fill out the check penalty box. Even if that value is zero, we need to know that you know what it is. 3) At the top right of page 2 please indicate what type of armor you purchased with the shadow dance enchantment (cloth, leather, hide, chain, scale, plate). And then use that type of armor to find the appropriate armor bonus which goes under Quick Look Up on page 1. 4) Please fill out the enhancement bonus of the armor in your AC calculation at the top center of page 1 5) the weapons you purchased do not qualify you for the Drow Fighting Style feat you selected. Neither is wrong per se, but as it stands you may want to select a different feat or different set of gear. 6) The attack calculation for the ranged basic attack includes a +3 proficiency bonus. With what weapon are you making this ranged basic attack? If you look crossbow up in the compendium, you will find it does not grand a +3 proficiency bonus. 7) Well aware with the sword and crossbow you're building to a certain idea you have in mind, but can I ask why you then picked the Radiant Vengeance power? It is a ranged 10 power, so could work with enemies at a distance, but requires an implement you did not purchase or otherwise obtain. 8) I am missing the powers on page 2 based on your neck item and armor. 9) Elvish is not a language in this edition 10) Optionally, you could choose a background to enjoy the mechanical benefit off, and you could choose a character theme. neither are mandatory, but they could grant your character more power / flavor. When you have had a chance to review the above, please reply using the quote function. When you do, please use the same numbers i did to indicate what, if anything, you changed. 1) Fixed 2)Fixed 3)Fixed(cloth armor gives 0) 4)Fixed(?) 5)Fixed, made the Raider's Crossbow into a Raider's Hand Crossbow 6)Fixed 7)Fixed 8)Fixed 9)Fixed, changed to elven 10)I was thinking of giving him the early life - isolated background, but I admit I do not know where to put it on the character sheet <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a>
AurZeed said: baldhermit said: AurZeed said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a> Hi Aurzeed, sorry for making you wait, I'm afraid your post got snowed under a bit. If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> 1) please fill out the class features section 2) Under Quick Loop Up, please fill out the check penalty box. Even if that value is zero, we need to know that you know what it is. 3) At the top right of page 2 please indicate what type of armor you purchased with the shadow dance enchantment (cloth, leather, hide, chain, scale, plate). And then use that type of armor to find the appropriate armor bonus which goes under Quick Look Up on page 1. 4) Please fill out the enhancement bonus of the armor in your AC calculation at the top center of page 1 5) the weapons you purchased do not qualify you for the Drow Fighting Style feat you selected. Neither is wrong per se, but as it stands you may want to select a different feat or different set of gear. 6) The attack calculation for the ranged basic attack includes a +3 proficiency bonus. With what weapon are you making this ranged basic attack? If you look crossbow up in the compendium, you will find it does not grand a +3 proficiency bonus. 7) Well aware with the sword and crossbow you're building to a certain idea you have in mind, but can I ask why you then picked the Radiant Vengeance power? It is a ranged 10 power, so could work with enemies at a distance, but requires an implement you did not purchase or otherwise obtain. 8) I am missing the powers on page 2 based on your neck item and armor. 9) Elvish is not a language in this edition 10) Optionally, you could choose a background to enjoy the mechanical benefit off, and you could choose a character theme. neither are mandatory, but they could grant your character more power / flavor. When you have had a chance to review the above, please reply using the quote function. When you do, please use the same numbers i did to indicate what, if anything, you changed. 1) Fixed 2)Fixed 3)Fixed(cloth armor gives 0) 4)Fixed(?) 5)Fixed, made the Raider's Crossbow into a Raider's Hand Crossbow 6)Fixed 7)Fixed 8)Fixed 9)Fixed, changed to elven 10)I was thinking of giving him the early life - isolated background, but I admit I do not know where to put it on the character sheet <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a> At 1 : check At 2 : check At 3 : check At 4 : check At 5 : check At 6 : under Quick Look Up the ranged basic damage has not been corrected At 7 : check At 8 : check At 9 : check At 10 : please put the name of the background and the benefit at the bottom of the class features section. Also note you can choose both a background and a character theme, they are not mutually exclusive. I have faith you can accomplish this without requiring an additional check. Please do make the changes to your sheet before moving on to the journal though. This journal you will find when you hit Launch Game, in the top right corner. Our second video also covers this. When that is done, contact a DM and they can make you a token.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1523762" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1523762</a> Kril'ikik has retired and I have chosen to come all the way back down to 5.
Nexagon . said: Juho G. said: Nexagon . said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources: <a href="https://www.myth-weavers.com/sheet.html#id=1526363" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1526363</a> Hello and welcome to the Guild 1. Stat Array and LV4 stat increases: please label them somewhere in the statistics block 2. Defenses: Human bonuses to misc, Cloak's and Armor's bonuses to Enh 3. Quick look Up: Leather is not +3 (the Enh box at the top adjust for magical armor) and check penalty should be filled (even with zero) 4. Feats: Instead of having two labeled as LV1, label one as human 5. Powers optional : Human have an option of taking Heroic Effort instead of third at-will, in case you didn't know 6. Items: Add the property of Burglar's Gloves, don't worry about keeping track of mundane items, as long as you paid for Adventurer's Kit 7. Typo:&nbsp;Thieves' Tools, set Exp to 5500 8. Expenditure: Give a breakdown of your money spent 9. Optional : You are allowed a theme that can give your character more power/flavor. Note that the theme powers with level are additional options to choose from at those levels, but the powers without levels are usually gained via the features you gain just by picking that theme 10 Optional : If you plan on using your hand crossbow, I'd suggest looking at the other&nbsp; expertises , Master at Arms comes to mind. This also results that you might want to change your Weapon Talent, but that depends on your characters style. Mulligan period allows you to freely switch stuff up before playing a game as LV7 character Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed. 1. Oops, completely forgot that part. Fixed 2. Fixed 3. Fixed 4. Fixed 5. A tough decision but I think I'll stick with the power. 6. But I like keeping track of my items. also Fixed. 7. Fixed 8. Fixed. Also figured out that I'm 15 gp poorer, putting me at 5 gold. 9. Huh, I missed that, I found a theme that fits my character sorta. Wasn't sure where to put that so I just put it in the Class section. 10. The hand crossbow idea was thought of after picking my expertise, so I didn't think of that. I'm planning on picking up rapier proficiency at some point though, so I'm not quite sure about it yet. If I end up finding that I need an assortment of weapons I may go for that though. I hope that fixed the issues. 1. Check, but I would strongly suggest you try to find an array that with an additional point in Dex. Mainly beware that you might miss more often than normal 2. Check 3. Check 4. Check 5. Check 6. Check 7. Check 8. Check 9. Check 10. Most common way to go about it is background Gritty Sergeant This journal you will find when you hit Launch Game, in the top right corner. Our second video also covers this. When that is done, contact a DM and they can make you a token. Sorry for late response, work demanded my attention
LNG257 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1523762" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1523762</a> Kril'ikik has retired and I have chosen to come all the way back down to 5. 1. Why do you have two executioner dailies but no paladin dailies? 2. Remember to add Acrobat boots' bonus
Juho G. said: LNG257 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1523762" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1523762</a> Kril'ikik has retired and I have chosen to come all the way back down to 5. 1. Why do you have two executioner dailies but no paladin dailies? 2. Remember to add Acrobat boots' bonus 1: That was me forgetting things and probably assuming that poison recipes could replace either class dailies, whoops. Fixed. 2: Fixed.
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LNG257 said: Juho G. said: LNG257 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1523762" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1523762</a> Kril'ikik has retired and I have chosen to come all the way back down to 5. 1. Why do you have two executioner dailies but no paladin dailies? 2. Remember to add Acrobat boots' bonus 1: That was me forgetting things and probably assuming that poison recipes could replace either class dailies, whoops. Fixed. 2: Fixed. You know what to do, you should have a journal already?
Juho G. said: You know what to do, you should have a journal already? I can reuse an old one, yes. Thanks Juho.
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529508" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529508</a> (edit: having trouble getting the link in the post, technical problems, I'm a dummy)
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mulligan of Behemoth <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a>
Ashley said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529508" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529508</a> (edit: having trouble getting the link in the post, technical problems, I'm a dummy) Hey there, let's see what we can do for Bahir. 1) I initially misread your familiar as being an Octopus mechanically, refluffed to an Ooze. A little "to" in there would add some clarity. 2) Battle Cleric's lore only applies to AC, but entering a shield bonus on the Mythweaver's sheet also raises Reflex. Using a +2 Class bonus to AC instead of the shield bonus or balancing it out with a -2 Class or Misc penalty to Reflex should fix this. Very smooth submission otherwise. From the rest of your sheet I'm confident you'll manage those two fixes without me checking up on it any further, so I'll create a journal for you.
Nico said: Ashley said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529508" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529508</a> (edit: having trouble getting the link in the post, technical problems, I'm a dummy) Hey there, let's see what we can do for Bahir. 1) I initially misread your familiar as being an Octopus mechanically, refluffed to an Ooze. A little "to" in there would add some clarity. 2) Battle Cleric's lore only applies to AC, but entering a shield bonus on the Mythweaver's sheet also raises Reflex. Using a +2 Class bonus to AC instead of the shield bonus or balancing it out with a -2 Class or Misc penalty to Reflex should fix this. Very smooth submission otherwise. From the rest of your sheet I'm confident you'll manage those two fixes without me checking up on it any further, so I'll create a journal for you. Forgot 3) How do you get +1 Athletics, Dungeoneering, Intimidate and Religion?