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Old Character Sheet Thread (Locked Apr 2020)

baldhermit said: Grom said: baldhermit said: Grom said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1503814" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1503814</a> Hi Cory, welcome to the Guild Living campaign. 1) I would recommend doing the attack and damage calculations for two powers that act differently. So the results are not didentical. For example keep that MBA, and do one for the Minotaur Goring charge. 2) Please fill out the Class features section. You can find these in the compendium in the Berserker Class listing. Please note your Heartland of origin with the resulting benefits. Also, please modify the class as listed at the top center of page 1. 3) In the New Player Checklist Step 9 we explain some things about the gear for your character. Please read it. 4) What feat did you take that grants you a bonus to damage ? 5) Please set your current XP to 5500 6) I do not know what language undercommon is. The compendium has an entry for languages. 7) Please elaborate a little on your characters traits, motivations so we can get a sense of him. Optional : you can select both a character theme as well as a enjoy the benefit of a background. Neither is mandatory, but both can give your character more flavor and or power. Once you have had a change to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed. 1. I put Goring Charge on 2. Fill out 3. Fixed i think 4. i most of miss read the Two-handed Weapon Expertise. i took of the feat bonus just in case 5. Fixed 6. 5e why of saying deep speech, also changed to deep speech 7. Expanded <a href="https://www.myth-weavers.com/sheet.html#id=1503814" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1503814</a> At 1 : since Goring charge does not have the weapon keyword, unlike your melee basic attack and your other chosen powers, it does not gain the benefit of wielding this weapon, the proficiency bonus of the great axe does not get added to its attack calculation. However, it does have a bonus to the attack baked in to the rules text of that very power. Please have a look at the attack calculation for Goring Charge again. Your melee basic attack calculation is now missing the feat bonus from your chosen expertise At 2 : Please note your class is already proficient in all simple melee and military melee weapons. The weapon you bough, a great axe, is a military melee weapon. As such, the Minotaur Weapon Training does absolutely nothing for this character. At 3 : Until you buy a magic weapon, armor and neck item, this sheet will not be approved At 4 : check At 5 : check At 6 : check At 7 : check 1. I think i fixed it but i could be wrong 2. I pick a new feat 3. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1503814" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1503814</a>
Grom said: baldhermit said: Grom said: baldhermit said: Grom said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1503814" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1503814</a> Hi Cory, welcome to the Guild Living campaign. 1) I would recommend doing the attack and damage calculations for two powers that act differently. So the results are not didentical. For example keep that MBA, and do one for the Minotaur Goring charge. 2) Please fill out the Class features section. You can find these in the compendium in the Berserker Class listing. Please note your Heartland of origin with the resulting benefits. Also, please modify the class as listed at the top center of page 1. 3) In the New Player Checklist Step 9 we explain some things about the gear for your character. Please read it. 4) What feat did you take that grants you a bonus to damage ? 5) Please set your current XP to 5500 6) I do not know what language undercommon is. The compendium has an entry for languages. 7) Please elaborate a little on your characters traits, motivations so we can get a sense of him. Optional : you can select both a character theme as well as a enjoy the benefit of a background. Neither is mandatory, but both can give your character more flavor and or power. Once you have had a change to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed. 1. I put Goring Charge on 2. Fill out 3. Fixed i think 4. i most of miss read the Two-handed Weapon Expertise. i took of the feat bonus just in case 5. Fixed 6. 5e why of saying deep speech, also changed to deep speech 7. Expanded <a href="https://www.myth-weavers.com/sheet.html#id=1503814" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1503814</a> At 1 : since Goring charge does not have the weapon keyword, unlike your melee basic attack and your other chosen powers, it does not gain the benefit of wielding this weapon, the proficiency bonus of the great axe does not get added to its attack calculation. However, it does have a bonus to the attack baked in to the rules text of that very power. Please have a look at the attack calculation for Goring Charge again. Your melee basic attack calculation is now missing the feat bonus from your chosen expertise At 2 : Please note your class is already proficient in all simple melee and military melee weapons. The weapon you bough, a great axe, is a military melee weapon. As such, the Minotaur Weapon Training does absolutely nothing for this character. At 3 : Until you buy a magic weapon, armor and neck item, this sheet will not be approved At 4 : check At 5 : check At 6 : check At 7 : check 1. I think i fixed it but i could be wrong 2. I pick a new feat 3. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1503814" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1503814</a> If you Launch Game, at the top right corner there will be a journal wiating for you. Our second video also addresses this. Once that is done, one of our Dms can make you a token. Don't be afraid to ask in chat.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Fenris - Who is a mulligan of&nbsp; Arhkan
Alex C. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Fenris - Mulligan Hi Alex, after talking on Skype, go do the thing to your journal
posting for posterity I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. APPC Woad L5 Bugbear CL|RG&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1448035" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1448035</a>
<a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> I made a second character i just need someone to check it for me
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Cory L said: <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> I made a second character i just need someone to check it for me Hello Cory, I'm afraid there's a few issues here: 1) Please stick to the format. Just above your post is erwin's, who's a long time DM in guild, and even he doesn't throw out the disclaimer, so please stick to it as well. 2) Your first character isn't even finished. We'd strongly encourage you to complete one character at a time, and preferably also play it, so you get some first hand experience with the game before you delve deeper. 3) The Basic Rules state in the section headed " Alts ": Your alt should be of a different character role than your first character! For instance, if your first character is a rogue (striker), don't make your alt a ranger (also striker). The reasoning behind the alt is so you can learn different roles in the game (defender, controller, leader), and play different roles when the party needs something else; repeating the same type defeats that purpose. If you have a hybrid character or a non-typical build of a pure class, use your honest judgment to determine what role it most represents and try for something different. (Damage focus = striker, Protecting allies focus = defender, moving people/limiting attacks = controller, healing/granting attacks = leader) While it says "should," we take take this to be a rather firm rule. For these three reasons we will not currently accept your submission of this character. Thank you for your understanding.
Nico said: Cory L said: <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> I made a second character i just need someone to check it for me Hello Cory, I'm afraid there's a few issues here: 1) Please stick to the format. Just above your post is erwin's, who's a long time DM in guild, and even he doesn't throw out the disclaimer, so please stick to it as well. 2) Your first character isn't even finished. We'd strongly encourage you to complete one character at a time, and preferably also play it, so you get some first hand experience with the game before you delve deeper. 3) The Basic Rules state in the section headed " Alts ": Your alt should be of a different character role than your first character! For instance, if your first character is a rogue (striker), don't make your alt a ranger (also striker). The reasoning behind the alt is so you can learn different roles in the game (defender, controller, leader), and play different roles when the party needs something else; repeating the same type defeats that purpose. If you have a hybrid character or a non-typical build of a pure class, use your honest judgment to determine what role it most represents and try for something different. (Damage focus = striker, Protecting allies focus = defender, moving people/limiting attacks = controller, healing/granting attacks = leader) While it says "should," we take take this to be a rather firm rule. For these three reasons we will not currently accept your submission of this character. Thank you for your understanding. i should have said that it was just a test character sorry. He was mostly to see if i know what i was doing.&nbsp;
Cory L said: Nico said: Cory L said: <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> I made a second character i just need someone to check it for me Hello Cory, I'm afraid there's a few issues here: 1) Please stick to the format. Just above your post is erwin's, who's a long time DM in guild, and even he doesn't throw out the disclaimer, so please stick to it as well. 2) Your first character isn't even finished. We'd strongly encourage you to complete one character at a time, and preferably also play it, so you get some first hand experience with the game before you delve deeper. 3) The Basic Rules state in the section headed " Alts ": Your alt should be of a different character role than your first character! For instance, if your first character is a rogue (striker), don't make your alt a ranger (also striker). The reasoning behind the alt is so you can learn different roles in the game (defender, controller, leader), and play different roles when the party needs something else; repeating the same type defeats that purpose. If you have a hybrid character or a non-typical build of a pure class, use your honest judgment to determine what role it most represents and try for something different. (Damage focus = striker, Protecting allies focus = defender, moving people/limiting attacks = controller, healing/granting attacks = leader) While it says "should," we take take this to be a rather firm rule. For these three reasons we will not currently accept your submission of this character. Thank you for your understanding. i should have said that it was just a test character sorry. He was mostly to see if i know what i was doing.&nbsp; If you want to test things, work on characters, that sort of thing.&nbsp; Feel free to join build chat.&nbsp; This thread is reserved for approving characters.&nbsp; If you post in build chat, people may or may not offer feedback if they are feeling up to it at the time.&nbsp; Posting in here is a formalized request from a DM to review your character.&nbsp; We try to get to every single submission as soon as possible and reviewing them takes a bit of time. Not upset with you or anything, just explaining why you got the response you got and what you can do to get more practice building characters.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1145363" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1145363</a> (Mulligan of Inguin, my Sword|Lock)
Han S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1145363" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1145363</a> (Mulligan of Inguin, my Sword|Lock) Discussions were had. Seems fine to me, go ahead and change your journal.&nbsp;
I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium or have access to the Online Compedium Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1504348" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1504348</a>
Nathan B. said: I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium or have access to the Online Compedium Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1504348" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1504348</a> Hi Nathan, welcome to the Guild Living campaign. If you are not yet part of the Guild Skype chat, please contact one of the DMs to get added. My handle is baldhermit. 1) please fill out the class features section 2) Your HP seems low. Could you please provide us with your calculation so we can see where you went wrong and assist ? 3) Please place your mundane gear under "Other items" at the bottom center of page 1, and your magical gear at the top right of page 2. 4) Please look at Step 8 of the New Player Checklist again. Choose the feats for your character at the various levels it is entitled to one. As your class is an exception - it comes with an expertise feat baked in - you do get a free feat instead of Master at Arms, if you so wish. (see Special Bonus in the All Player FAQ. <a href="https://app.roll20.net/forum/post/2576875/basic-r" rel="nofollow">https://app.roll20.net/forum/post/2576875/basic-r</a>... ) So Bow Expertise from your class features, the free feat for being human, the replacement for Master at Arms (and you can choose to keep Master at Arms), and the level 1, 2, 4 feat slots. 5) Attack work space: Since you did not list your class features and your choices from them if such a choice is available, I cannot be entirely certain if what you did is correct. The class bonus from Weapon Talent appears to be missing. There is no feat your character has access to that gives a +2 to attack rolls. Bow Expertise and Master at Arms both give a +1 feat bonus, but they do not stack. Rather, only the highest counts. You did not list any magical gear at the top right of page 2, but from your expenditure listing I am understanding you bought a magical bow. Please list the enhancement bonus of this magical bow in the "Enh." box of the attack calculation. 6) Just like (5), I am not entirely certain here. I do not know what feat it is that gave you a bonus to damage. At the same time under misc. I would have expected the class based bonus from Weapon Mastery. 7) Under Quick Look Up please list the check penalty. Even if that value is zero, we need to know that you what that value is. This may seem very nitpicky, but unlike your standard table top game with a handful of players where the one DM will know everyone's character after some sessions, in the Guild Living a new team gather at the start of every session. It should be clear to a DM mid-session at a glace what your character is about mechanically. 8) I understand you placed the racial +1 bonus to Fortitude, reflex and Will under misc in the defense calculations. But why is there a +2 listed for Fortitude? 9) For the defense calculations for AC, please start with listing only the armor bonus from your armor under Quick Look Up. Then list the Enhancement bonus of the armor purchased in the "Enh." box at the top center of page 1 for the AC calculation. 10) For your level 2 Utility slot you gain access to one of the following three : Bridge of Roots, Entangling Roots, Stalker's Mist. You currently have two of them listed. (please note instead you could also have access to any other level 2 utility power from your base class, the Ranger.) Last, not mandatory, but your character could enjoy the mechanical benefit of a background, as well as have access to a Character Theme. Both are optional, but they could lend your character more flavor / power. Please take your time to review the above. When you're ready, use the quote function to repost, and please use the same numbers to indicate what - if anything - you changed.
baldhermit said: Nathan B. said: I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium or have access to the Online Compedium Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1504348" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1504348</a> Hi Nathan, welcome to the Guild Living campaign. If you are not yet part of the Guild Skype chat, please contact one of the DMs to get added. My handle is baldhermit. 1) please fill out the class features section 2) Your HP seems low. Could you please provide us with your calculation so we can see where you went wrong and assist ? 3) Please place your mundane gear under "Other items" at the bottom center of page 1, and your magical gear at the top right of page 2. 4) Please look at Step 8 of the New Player Checklist again. Choose the feats for your character at the various levels it is entitled to one. As your class is an exception - it comes with an expertise feat baked in - you do get a free feat instead of Master at Arms, if you so wish. (see Special Bonus in the All Player FAQ. <a href="https://app.roll20.net/forum/post/2576875/basic-r" rel="nofollow">https://app.roll20.net/forum/post/2576875/basic-r</a>... ) So Bow Expertise from your class features, the free feat for being human, the replacement for Master at Arms (and you can choose to keep Master at Arms), and the level 1, 2, 4 feat slots. 5) Attack work space: Since you did not list your class features and your choices from them if such a choice is available, I cannot be entirely certain if what you did is correct. The class bonus from Weapon Talent appears to be missing. There is no feat your character has access to that gives a +2 to attack rolls. Bow Expertise and Master at Arms both give a +1 feat bonus, but they do not stack. Rather, only the highest counts. You did not list any magical gear at the top right of page 2, but from your expenditure listing I am understanding you bought a magical bow. Please list the enhancement bonus of this magical bow in the "Enh." box of the attack calculation. 6) Just like (5), I am not entirely certain here. I do not know what feat it is that gave you a bonus to damage. At the same time under misc. I would have expected the class based bonus from Weapon Mastery. 7) Under Quick Look Up please list the check penalty. Even if that value is zero, we need to know that you what that value is. This may seem very nitpicky, but unlike your standard table top game with a handful of players where the one DM will know everyone's character after some sessions, in the Guild Living a new team gather at the start of every session. It should be clear to a DM mid-session at a glace what your character is about mechanically. 8) I understand you placed the racial +1 bonus to Fortitude, reflex and Will under misc in the defense calculations. But why is there a +2 listed for Fortitude? 9) For the defense calculations for AC, please start with listing only the armor bonus from your armor under Quick Look Up. Then list the Enhancement bonus of the armor purchased in the "Enh." box at the top center of page 1 for the AC calculation. 10) For your level 2 Utility slot you gain access to one of the following three : Bridge of Roots, Entangling Roots, Stalker's Mist. You currently have two of them listed. (please note instead you could also have access to any other level 2 utility power from your base class, the Ranger.) Last, not mandatory, but your character could enjoy the mechanical benefit of a background, as well as have access to a Character Theme. Both are optional, but they could lend your character more flavor / power. Please take your time to review the above. When you're ready, use the quote function to repost, and please use the same numbers to indicate what - if anything - you changed. 1) Fixed 2) HP at 1 st level 12+ Constitution, 5 HP gained per level . 12+1(Con)+5+5+5+5=33 HP at Lv 5 3) Fixed 4) Fixed, added needed feats 5) Fixed? Not sure if completely fixed 6) Fixed 7) Fixed 9) Fixed 10) Fixed Background selected: Occupation-Hunter, Theme Selected: Animal Master
Nathan B. said: baldhermit said: Nathan B. said: I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium or have access to the Online Compedium Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1504348" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1504348</a> Hi Nathan, welcome to the Guild Living campaign. If you are not yet part of the Guild Skype chat, please contact one of the DMs to get added. My handle is baldhermit. 1) please fill out the class features section 2) Your HP seems low. Could you please provide us with your calculation so we can see where you went wrong and assist ? 3) Please place your mundane gear under "Other items" at the bottom center of page 1, and your magical gear at the top right of page 2. 4) Please look at Step 8 of the New Player Checklist again. Choose the feats for your character at the various levels it is entitled to one. As your class is an exception - it comes with an expertise feat baked in - you do get a free feat instead of Master at Arms, if you so wish. (see Special Bonus in the All Player FAQ. <a href="https://app.roll20.net/forum/post/2576875/basic-r" rel="nofollow">https://app.roll20.net/forum/post/2576875/basic-r</a>... ) So Bow Expertise from your class features, the free feat for being human, the replacement for Master at Arms (and you can choose to keep Master at Arms), and the level 1, 2, 4 feat slots. 5) Attack work space: Since you did not list your class features and your choices from them if such a choice is available, I cannot be entirely certain if what you did is correct. The class bonus from Weapon Talent appears to be missing. There is no feat your character has access to that gives a +2 to attack rolls. Bow Expertise and Master at Arms both give a +1 feat bonus, but they do not stack. Rather, only the highest counts. You did not list any magical gear at the top right of page 2, but from your expenditure listing I am understanding you bought a magical bow. Please list the enhancement bonus of this magical bow in the "Enh." box of the attack calculation. 6) Just like (5), I am not entirely certain here. I do not know what feat it is that gave you a bonus to damage. At the same time under misc. I would have expected the class based bonus from Weapon Mastery. 7) Under Quick Look Up please list the check penalty. Even if that value is zero, we need to know that you what that value is. This may seem very nitpicky, but unlike your standard table top game with a handful of players where the one DM will know everyone's character after some sessions, in the Guild Living a new team gather at the start of every session. It should be clear to a DM mid-session at a glace what your character is about mechanically. 8) I understand you placed the racial +1 bonus to Fortitude, reflex and Will under misc in the defense calculations. But why is there a +2 listed for Fortitude? 9) For the defense calculations for AC, please start with listing only the armor bonus from your armor under Quick Look Up. Then list the Enhancement bonus of the armor purchased in the "Enh." box at the top center of page 1 for the AC calculation. 10) For your level 2 Utility slot you gain access to one of the following three : Bridge of Roots, Entangling Roots, Stalker's Mist. You currently have two of them listed. (please note instead you could also have access to any other level 2 utility power from your base class, the Ranger.) Last, not mandatory, but your character could enjoy the mechanical benefit of a background, as well as have access to a Character Theme. Both are optional, but they could lend your character more flavor / power. Please take your time to review the above. When you're ready, use the quote function to repost, and please use the same numbers to indicate what - if anything - you changed. 1) Fixed 2) HP at 1 st level 12+ Constitution, 5 HP gained per level . 12+1(Con)+5+5+5+5=33 HP at Lv 5 3) Fixed 4) Fixed, added needed feats 5) Fixed? Not sure if completely fixed 6) Fixed 7) Fixed 9) Fixed 10) Fixed Background selected: Occupation-Hunter, Theme Selected: Animal Master At 1 : check At 2 : Current Constitution score + 12 + 5 + 5 + 5 + 5&nbsp; At 3 ; check At 4 : As Swift Footwork will rarely if ever come in to play for you, perhaps something else like the generically useful Cunning Stalker, Superior Will, Superior Reflex, Primal Sharpshooter, etc At 5 : check At 6 : what feat did you take that gives you a bonus to damage ? At 7 : check At 8 : check At 9 : check At 10 : check At Theme : please note you now also have the Distracting Attack power.
baldhermit said: Nathan B. said: baldhermit said: Nathan B. said: I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium or have access to the Online Compedium Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1504348" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1504348</a> Hi Nathan, welcome to the Guild Living campaign. If you are not yet part of the Guild Skype chat, please contact one of the DMs to get added. My handle is baldhermit. 1) please fill out the class features section 2) Your HP seems low. Could you please provide us with your calculation so we can see where you went wrong and assist ? 3) Please place your mundane gear under "Other items" at the bottom center of page 1, and your magical gear at the top right of page 2. 4) Please look at Step 8 of the New Player Checklist again. Choose the feats for your character at the various levels it is entitled to one. As your class is an exception - it comes with an expertise feat baked in - you do get a free feat instead of Master at Arms, if you so wish. (see Special Bonus in the All Player FAQ. <a href="https://app.roll20.net/forum/post/2576875/basic-r" rel="nofollow">https://app.roll20.net/forum/post/2576875/basic-r</a>... ) So Bow Expertise from your class features, the free feat for being human, the replacement for Master at Arms (and you can choose to keep Master at Arms), and the level 1, 2, 4 feat slots. 5) Attack work space: Since you did not list your class features and your choices from them if such a choice is available, I cannot be entirely certain if what you did is correct. The class bonus from Weapon Talent appears to be missing. There is no feat your character has access to that gives a +2 to attack rolls. Bow Expertise and Master at Arms both give a +1 feat bonus, but they do not stack. Rather, only the highest counts. You did not list any magical gear at the top right of page 2, but from your expenditure listing I am understanding you bought a magical bow. Please list the enhancement bonus of this magical bow in the "Enh." box of the attack calculation. 6) Just like (5), I am not entirely certain here. I do not know what feat it is that gave you a bonus to damage. At the same time under misc. I would have expected the class based bonus from Weapon Mastery. 7) Under Quick Look Up please list the check penalty. Even if that value is zero, we need to know that you what that value is. This may seem very nitpicky, but unlike your standard table top game with a handful of players where the one DM will know everyone's character after some sessions, in the Guild Living a new team gather at the start of every session. It should be clear to a DM mid-session at a glace what your character is about mechanically. 8) I understand you placed the racial +1 bonus to Fortitude, reflex and Will under misc in the defense calculations. But why is there a +2 listed for Fortitude? 9) For the defense calculations for AC, please start with listing only the armor bonus from your armor under Quick Look Up. Then list the Enhancement bonus of the armor purchased in the "Enh." box at the top center of page 1 for the AC calculation. 10) For your level 2 Utility slot you gain access to one of the following three : Bridge of Roots, Entangling Roots, Stalker's Mist. You currently have two of them listed. (please note instead you could also have access to any other level 2 utility power from your base class, the Ranger.) Last, not mandatory, but your character could enjoy the mechanical benefit of a background, as well as have access to a Character Theme. Both are optional, but they could lend your character more flavor / power. Please take your time to review the above. When you're ready, use the quote function to repost, and please use the same numbers to indicate what - if anything - you changed. 1) Fixed 2) HP at 1 st level 12+ Constitution, 5 HP gained per level . 12+1(Con)+5+5+5+5=33 HP at Lv 5 3) Fixed 4) Fixed, added needed feats 5) Fixed? Not sure if completely fixed 6) Fixed 7) Fixed 9) Fixed 10) Fixed Background selected: Occupation-Hunter, Theme Selected: Animal Master At 1 : check At 2 : Current Constitution score + 12 + 5 + 5 + 5 + 5&nbsp; At 3 ; check At 4 : As Swift Footwork will rarely if ever come in to play for you, perhaps something else like the generically useful Cunning Stalker, Superior Will, Superior Reflex, Primal Sharpshooter, etc At 5 : check At 6 : what feat did you take that gives you a bonus to damage ? At 7 : check At 8 : check At 9 : check At 10 : check At Theme : please note you now also have the Distracting Attack power. 2) Fixed 4) swapped Swift Footwork to Cunning Stalker 6) Readjusted, extra damage (aside from magic weapon) from Weapon Mastery (class feature), added to Misc. There was some misreading. Added Bow Expertise bonus damage and Cunning Stalker bonus to Conditional Modifiers Added Distracting Attack to Powers&nbsp;
Nathan B. said: baldhermit said: Nathan B. said: baldhermit said: Nathan B. said: I have read the Basic Rules/FAQ I have read the New Player Checklist I have downloaded the Portable Compendium or have access to the Online Compedium Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1504348" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1504348</a> Hi Nathan, welcome to the Guild Living campaign. If you are not yet part of the Guild Skype chat, please contact one of the DMs to get added. My handle is baldhermit. 1) please fill out the class features section 2) Your HP seems low. Could you please provide us with your calculation so we can see where you went wrong and assist ? 3) Please place your mundane gear under "Other items" at the bottom center of page 1, and your magical gear at the top right of page 2. 4) Please look at Step 8 of the New Player Checklist again. Choose the feats for your character at the various levels it is entitled to one. As your class is an exception - it comes with an expertise feat baked in - you do get a free feat instead of Master at Arms, if you so wish. (see Special Bonus in the All Player FAQ. <a href="https://app.roll20.net/forum/post/2576875/basic-r" rel="nofollow">https://app.roll20.net/forum/post/2576875/basic-r</a>... ) So Bow Expertise from your class features, the free feat for being human, the replacement for Master at Arms (and you can choose to keep Master at Arms), and the level 1, 2, 4 feat slots. 5) Attack work space: Since you did not list your class features and your choices from them if such a choice is available, I cannot be entirely certain if what you did is correct. The class bonus from Weapon Talent appears to be missing. There is no feat your character has access to that gives a +2 to attack rolls. Bow Expertise and Master at Arms both give a +1 feat bonus, but they do not stack. Rather, only the highest counts. You did not list any magical gear at the top right of page 2, but from your expenditure listing I am understanding you bought a magical bow. Please list the enhancement bonus of this magical bow in the "Enh." box of the attack calculation. 6) Just like (5), I am not entirely certain here. I do not know what feat it is that gave you a bonus to damage. At the same time under misc. I would have expected the class based bonus from Weapon Mastery. 7) Under Quick Look Up please list the check penalty. Even if that value is zero, we need to know that you what that value is. This may seem very nitpicky, but unlike your standard table top game with a handful of players where the one DM will know everyone's character after some sessions, in the Guild Living a new team gather at the start of every session. It should be clear to a DM mid-session at a glace what your character is about mechanically. 8) I understand you placed the racial +1 bonus to Fortitude, reflex and Will under misc in the defense calculations. But why is there a +2 listed for Fortitude? 9) For the defense calculations for AC, please start with listing only the armor bonus from your armor under Quick Look Up. Then list the Enhancement bonus of the armor purchased in the "Enh." box at the top center of page 1 for the AC calculation. 10) For your level 2 Utility slot you gain access to one of the following three : Bridge of Roots, Entangling Roots, Stalker's Mist. You currently have two of them listed. (please note instead you could also have access to any other level 2 utility power from your base class, the Ranger.) Last, not mandatory, but your character could enjoy the mechanical benefit of a background, as well as have access to a Character Theme. Both are optional, but they could lend your character more flavor / power. Please take your time to review the above. When you're ready, use the quote function to repost, and please use the same numbers to indicate what - if anything - you changed. 1) Fixed 2) HP at 1 st level 12+ Constitution, 5 HP gained per level . 12+1(Con)+5+5+5+5=33 HP at Lv 5 3) Fixed 4) Fixed, added needed feats 5) Fixed? Not sure if completely fixed 6) Fixed 7) Fixed 9) Fixed 10) Fixed Background selected: Occupation-Hunter, Theme Selected: Animal Master At 1 : check At 2 : Current Constitution score + 12 + 5 + 5 + 5 + 5&nbsp; At 3 ; check At 4 : As Swift Footwork will rarely if ever come in to play for you, perhaps something else like the generically useful Cunning Stalker, Superior Will, Superior Reflex, Primal Sharpshooter, etc At 5 : check At 6 : what feat did you take that gives you a bonus to damage ? At 7 : check At 8 : check At 9 : check At 10 : check At Theme : please note you now also have the Distracting Attack power. 2) Fixed 4) swapped Swift Footwork to Cunning Stalker 6) Readjusted, extra damage (aside from magic weapon) from Weapon Mastery (class feature), added to Misc. There was some misreading. Added Bow Expertise bonus damage and Cunning Stalker bonus to Conditional Modifiers Added Distracting Attack to Powers&nbsp; When you hit Launch Game, you will find a journal in the top right hand corner. Our 2nd video also covers this. Once the journal is filled out, please contact one of the DMs, who can then make you a token.
Alright, here's my sheet. Been on this for YEARS! I hope it's ok. LMK what i need to fix. Plz and ty. ZARU!!!
Duran S. said: Alright, here's my sheet. Been on this for YEARS! I hope it's ok. LMK what i need to fix. Plz and ty. ZARU!!! Please post according to the format given in the first post of this thread. It is not an accident that this includes confirming that you have read our basic rules, as our basic rules include guidelines for creating your character. Had you read those, you could have submitted something much more closely resembling a finished character.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers. <a href="https://www.myth-weavers.com/sheet.html#id=1507633" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1507633</a>
Jason R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers. <a href="https://www.myth-weavers.com/sheet.html#id=1507633" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1507633</a> Hi Jason, 1) the expertise you probably mean is called Staff Expertise 2) Please be accurate in the description of your level 2 feat, as there are several implements that start with that word 3) you took the feat, but not an accurate implement? 4) since magic missile works differently from most wizard powers, please do the attack and damage calculation for Winged Horde instead of the MBA you'll likely never use. Also note currently the damage calculated for Magic Missile is incorrect. 5) Why did you buy a non-magical longsword and place it with the magic equipment on your sheet ? Please take your time to review the above, when you're ready to respond, use the Quote function. Using the same numbers I did to indicate what if anything you changed makes it easier for us to track your character.
baldhermit said: Jason R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers. <a href="https://www.myth-weavers.com/sheet.html#id=1507633" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1507633</a> Hi Jason, 1) the expertise you probably mean is called Staff Expertise 2) Please be accurate in the description of your level 2 feat, as there are several implements that start with that word 3) you took the feat, but not an accurate implement? 4) since magic missile works differently from most wizard powers, please do the attack and damage calculation for Winged Horde instead of the MBA you'll likely never use. Also note currently the damage calculated for Magic Missile is incorrect. 5) Why did you buy a non-magical longsword and place it with the magic equipment on your sheet ? Please take your time to review the above, when you're ready to respond, use the Quote function. Using the same numbers I did to indicate what if anything you changed makes it easier for us to track your character. 1) Swapped wording on Expertise 2) Specified 'Staff'&nbsp; 3) Specified 'Accurate' on Staff Descriptor 4) Swapped 'Magic Missile' example for 'Winged Horde'. I calculated Magic Missile damage as 2+INT(5)+Implement Enhancement Bonus(1)=8. I'm reading the Compendium but still missing where that went wrong. 5) Backup Weapon, but mostly for RP Flavor. I considered putting it in the 'Other Items' box, but it technically is still equipment.&nbsp; &nbsp;
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Jason R. said: baldhermit said: Jason R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers. <a href="https://www.myth-weavers.com/sheet.html#id=1507633" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1507633</a> Hi Jason, 1) the expertise you probably mean is called Staff Expertise 2) Please be accurate in the description of your level 2 feat, as there are several implements that start with that word 3) you took the feat, but not an accurate implement? 4) since magic missile works differently from most wizard powers, please do the attack and damage calculation for Winged Horde instead of the MBA you'll likely never use. Also note currently the damage calculated for Magic Missile is incorrect. 5) Why did you buy a non-magical longsword and place it with the magic equipment on your sheet ? Please take your time to review the above, when you're ready to respond, use the Quote function. Using the same numbers I did to indicate what if anything you changed makes it easier for us to track your character. 1) Swapped wording on Expertise 2) Specified 'Staff'&nbsp; 3) Specified 'Accurate' on Staff Descriptor 4) Swapped 'Magic Missile' example for 'Winged Horde'. I calculated Magic Missile damage as 2+INT(5)+Implement Enhancement Bonus(1)=8. I'm reading the Compendium but still missing where that went wrong. 5) Backup Weapon, but mostly for RP Flavor. I considered putting it in the 'Other Items' box, but it technically is still equipment.&nbsp; At 1 : check At 2 : check At 3 : check At 4 : we talked on skype and worked it out At 5 : ok You'll find a journal waiting for you.
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Ok, I decided to mulligan my DMPC Estrella. Now introducing the former Githvyrik pirate Zolarind! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1476289" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1476289</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=150827" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=150827</a> So the first 4e character I've made in a while is done. Sorry if I made any obvious mistakes or formatting errors. And if my items seem to cost too much it's because I bought the Luckblade and the Iron Armbands from other players.
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lukas m. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=150827" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=150827</a> So the first 4e character I've made in a while is done. Sorry if I made any obvious mistakes or formatting errors. And if my items seem to cost too much it's because I bought the Luckblade and the Iron Armbands from other players. Hi Lukas, welcome to the Guild Living campaign. 1) please under Coins and Wealth do a breakdown of your expenses, and for the items bought from other players, please state so. 2) In the statistics block some minor errors. You did not attribute the 17 to any one ability in the description, though you did do so in the actual ability section. Genasi get a racial bonus to Intelligence, and either Strength or Constitution. So you get to add a +2 to either one of those. 3) With only 4 feats it is yet easy to understand, but going forward it is a lot easier if you start tagging your feats already with the slot they take. (free, 1,2,4) 4) how does your class bonus to AC come to a +4? Could you show the math or rules text on that ? 5) Please do the attack and damage calculation for your two at wills, Frigid Blade and Lightning Lure. One of them being a weapon attack and the other an implement attack should cover most of the likely variables in current and future powers for your character. 6) Under Class features, please list which Aegis your character chooses. 7) Please list the non-magical items at the center bottom of page 1 Once you're done giving this review the attention it deserves, please use the Quote function to repost. If you use the same numbers I did to indicate what (if anything) you've changed, it is much easier to track the sheet.
New character in my third slot now when both my characters are Paragon.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1483639" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1483639</a>
Alex said: New character in my third slot now when both my characters are Paragon.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1483639" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1483639</a> Hi Alex, from the census I would gather your characters are not yet both in paragon.&nbsp;Please give the character a height and weight, spell tiefling correctly, and what is crungezaal ? Other than that, journal waiting for you.
baldhermit said: Alex said: New character in my third slot now when both my characters are Paragon.&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1483639" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1483639</a> Hi Alex, from the census I would gather your characters are not yet both in paragon.&nbsp;Please give the character a height and weight, spell tiefling correctly, and what is crungezaal ? Other than that, journal waiting for you. Whhops. Census updated, the fish now have both weight and height and got tiefling spelled tiefling. Crungezaal was the first name i was going to use, then i took pity on myself and changed it into something that i can pronunce, had it saved in there for copy pasting i think. Thank you, time to slowly make macros.
baldhermit said: lukas m. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=150827" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=150827</a> So the first 4e character I've made in a while is done. Sorry if I made any obvious mistakes or formatting errors. And if my items seem to cost too much it's because I bought the Luckblade and the Iron Armbands from other players. Hi Lukas, welcome to the Guild Living campaign. 1) please under Coins and Wealth do a breakdown of your expenses, and for the items bought from other players, please state so. 2) In the statistics block some minor errors. You did not attribute the 17 to any one ability in the description, though you did do so in the actual ability section. Genasi get a racial bonus to Intelligence, and either Strength or Constitution. So you get to add a +2 to either one of those. 3) With only 4 feats it is yet easy to understand, but going forward it is a lot easier if you start tagging your feats already with the slot they take. (free, 1,2,4) 4) how does your class bonus to AC come to a +4? Could you show the math or rules text on that ? 5) Please do the attack and damage calculation for your two at wills, Frigid Blade and Lightning Lure. One of them being a weapon attack and the other an implement attack should cover most of the likely variables in current and future powers for your character. 6) Under Class features, please list which Aegis your character chooses. 7) Please list the non-magical items at the center bottom of page 1 Once you're done giving this review the attention it deserves, please use the Quote function to repost. If you use the same numbers I did to indicate what (if anything) you've changed, it is much easier to track the sheet. 1) magic items budgeted 2) Fixed 3) feats numbered 4) Swordmage Warding: While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you. This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free. Improved Swordmage Warding: While you are wearing cloth armor, leather armor, or no armor, the bonus to AC from your Swordmage Warding increases by 1. 5) calculated 6) listed 7) listed
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers: <a href="https://www.myth-weavers.com/sheet.html#id=1509566" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1509566</a>
lukas m. said: baldhermit said: lukas m. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=150827" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=150827</a> So the first 4e character I've made in a while is done. Sorry if I made any obvious mistakes or formatting errors. And if my items seem to cost too much it's because I bought the Luckblade and the Iron Armbands from other players. Hi Lukas, welcome to the Guild Living campaign. 1) please under Coins and Wealth do a breakdown of your expenses, and for the items bought from other players, please state so. 2) In the statistics block some minor errors. You did not attribute the 17 to any one ability in the description, though you did do so in the actual ability section. Genasi get a racial bonus to Intelligence, and either Strength or Constitution. So you get to add a +2 to either one of those. 3) With only 4 feats it is yet easy to understand, but going forward it is a lot easier if you start tagging your feats already with the slot they take. (free, 1,2,4) 4) how does your class bonus to AC come to a +4? Could you show the math or rules text on that ? 5) Please do the attack and damage calculation for your two at wills, Frigid Blade and Lightning Lure. One of them being a weapon attack and the other an implement attack should cover most of the likely variables in current and future powers for your character. 6) Under Class features, please list which Aegis your character chooses. 7) Please list the non-magical items at the center bottom of page 1 Once you're done giving this review the attention it deserves, please use the Quote function to repost. If you use the same numbers I did to indicate what (if anything) you've changed, it is much easier to track the sheet. 1) magic items budgeted 2) Fixed 3) feats numbered 4) Swordmage Warding: While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you. This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free. Improved Swordmage Warding: While you are wearing cloth armor, leather armor, or no armor, the bonus to AC from your Swordmage Warding increases by 1. 5) calculated 6) listed 7) listed At 1 : check At 2 : You still get to assign a +2 to either Str or Con At 3 : check At 4 : check and apologies At 5 : Please also name the powers instead of calling it all "Intelligence".&nbsp; The first damage calculation has an enhancement bonus of 4. With a +2 weapon, that is not possible. The bonus from iron armbands should under misc.&nbsp; At 6 : check At 7 : check Looks good. Please address points 2 and 5.
Swami Monsoon said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers: <a href="https://www.myth-weavers.com/sheet.html#id=1509566" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1509566</a> Journal waiting for you
Thanks.
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Lukas
Plus
2 : Done, +2 assigned to Con 5 :Done baldhermit edit <a href="https://www.myth-weavers.com/sheet.html#id=150827" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=150827</a>
Third character since i hit paragon with both my others I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1495736" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1495736</a>...
lukas m. said: 2 : Done, +2 assigned to Con 5 :Done baldhermit edit <a href="https://www.myth-weavers.com/sheet.html#id=150827" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=150827</a> When you hit Launch Game in the top right corner you will find a journal waiting for you. Our 2nd video also covers this. if you are not yet part of the Guild Skype chat, please contact one of the DMs to get added. My handle is baldhermit. When you're done with the journal, please contact one of the DMs, ideally via the Skype chat, and they can then make you a token.
Jörgen said: Third character since i hit paragon with both my others I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1495736" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1495736</a>... Journal waiting for you
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers: &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a>
Cory L said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers: &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> 1) While it is not wrong you may want to consider altering your array or where the stats are put to have your highest stat to match what is used for your attacks, which in your case is STR with Knight revolving around your MBA. 2) With your background of Experimental Prototype you can gain a +2 to either Athletics or Endurance but you do not appear to have chosen one and added it. 3) Glowing(Glowering) Threat is not a class feature it is a level 2 utility power that you can choose, with that being said you would have to then choose between Glowering Threat or Eathforger's Might from your theme. 4) You seem to be missing your shield bonus from your Will. 5) Where is the 1 under Misc in Will coming from? 6) Being a Fighter (Knight) you do not get powers as normal, only those that show in the class entry, so you do not get 2 At-Will, 1 Encounter and 1 Daily attack powers at 1 or when powers would normally be gained. The only time you gain powers is when the entry states for that level. 6a) As a note if gaining normal fighter encounter powers is something you want there is a feat called martial cross training you could look into. 8) Under your attack work space where is the 2 under feat coming from. 9) Same for your damage work space where is the 2 under feat coming from. 10) You are missing your language you gain from your theme. 11) Calculations for wealth do not line up with your final number, if you had extra gold outside of the 4,500 you start with normally since this is a mulligan please make sure that is noted as well. Once you have had a change to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed.
Nikolai M. said: Cory L said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers: &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> 1) While it is not wrong you may want to consider altering your array or where the stats are put to have your highest stat to match what is used for your attacks, which in your case is STR with Knight revolving around your MBA. 2) With your background of Experimental Prototype you can gain a +2 to either Athletics or Endurance but you do not appear to have chosen one and added it. 3) Glowing(Glowering) Threat is not a class feature it is a level 2 utility power that you can choose, with that being said you would have to then choose between Glowering Threat or Eathforger's Might from your theme. 4) You seem to be missing your shield bonus from your Will. 5) Where is the 1 under Misc in Will coming from? 6) Being a Fighter (Knight) you do not get powers as normal, only those that show in the class entry, so you do not get 2 At-Will, 1 Encounter and 1 Daily attack powers at 1 or when powers would normally be gained. The only time you gain powers is when the entry states for that level. 6a) As a note if gaining normal fighter encounter powers is something you want there is a feat called martial cross training you could look into. 8) Under your attack work space where is the 2 under feat coming from. 9) Same for your damage work space where is the 2 under feat coming from. 10) You are missing your language you gain from your theme. 11) Calculations for wealth do not line up with your final number, if you had extra gold outside of the 4,500 you start with normally since this is a mulligan please make sure that is noted as well. Once you have had a change to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed. 1. Fixed 2. Fixed&nbsp; 3. At level 2 i get to pick one out of four Fighter Utility 2 and Glowering Threat is one of them 4.Fixed 5. i get +1 will from warforged resolve 6 and 7. Fixed 8 and 9. Bludgeon Expertise (+1 to attack rolls with hammer) weapon talent ( +1 to attack rolls) weapon mastery (+1 to damage rolls) but i should probably put weapon talent and mastery in misc&nbsp; 10. Fixed 11. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a>
Cory L said: Nikolai M. said: Cory L said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers: &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> 1) While it is not wrong you may want to consider altering your array or where the stats are put to have your highest stat to match what is used for your attacks, which in your case is STR with Knight revolving around your MBA. 2) With your background of Experimental Prototype you can gain a +2 to either Athletics or Endurance but you do not appear to have chosen one and added it. 3) Glowing(Glowering) Threat is not a class feature it is a level 2 utility power that you can choose, with that being said you would have to then choose between Glowering Threat or Eathforger's Might from your theme. 4) You seem to be missing your shield bonus from your Will. 5) Where is the 1 under Misc in Will coming from? 6) Being a Fighter (Knight) you do not get powers as normal, only those that show in the class entry, so you do not get 2 At-Will, 1 Encounter and 1 Daily attack powers at 1 or when powers would normally be gained. The only time you gain powers is when the entry states for that level. 6a) As a note if gaining normal fighter encounter powers is something you want there is a feat called martial cross training you could look into. 8) Under your attack work space where is the 2 under feat coming from. 9) Same for your damage work space where is the 2 under feat coming from. 10) You are missing your language you gain from your theme. 11) Calculations for wealth do not line up with your final number, if you had extra gold outside of the 4,500 you start with normally since this is a mulligan please make sure that is noted as well. Once you have had a change to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed. 1. Fixed 2. Fixed&nbsp; 3. At level 2 i get to pick one out of four Fighter Utility 2 and Glowering Threat is one of them 4.Fixed 5. i get +1 will from warforged resolve 6 and 7. Fixed 8 and 9. Bludgeon Expertise (+1 to attack rolls with hammer) weapon talent ( +1 to attack rolls) weapon mastery (+1 to damage rolls) but i should probably put weapon talent and mastery in misc&nbsp; 10. Fixed 11. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> 1) Check 2) Check 3) It is a level 2 utility power not a class feature, just like earthforger's might is a level 2 utility power therefore it takes your level 2 utility power slot so you would have to choose. 4) Check 5) Check, apologies accidently overlooked the bonus on Warfored Mind. 6) If you look at knight fighter stances you will see you can choose two stances so you can have another one in addition to Defend the Line. 8) Check 9) Still not sure where the 1 in feat if coming from for damage rolls as expertise feats only give +1 to that attack rolls. 10) Check 11) Check 12) As an added note now because you currently have no powers that daze, immobilize, slow, or stun that are save ends you may want to concider chosing a new feat in place of Thunder Hammer.
Nikolai M. said: Cory L said: Nikolai M. said: Cory L said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers: &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> 1) While it is not wrong you may want to consider altering your array or where the stats are put to have your highest stat to match what is used for your attacks, which in your case is STR with Knight revolving around your MBA. 2) With your background of Experimental Prototype you can gain a +2 to either Athletics or Endurance but you do not appear to have chosen one and added it. 3) Glowing(Glowering) Threat is not a class feature it is a level 2 utility power that you can choose, with that being said you would have to then choose between Glowering Threat or Eathforger's Might from your theme. 4) You seem to be missing your shield bonus from your Will. 5) Where is the 1 under Misc in Will coming from? 6) Being a Fighter (Knight) you do not get powers as normal, only those that show in the class entry, so you do not get 2 At-Will, 1 Encounter and 1 Daily attack powers at 1 or when powers would normally be gained. The only time you gain powers is when the entry states for that level. 6a) As a note if gaining normal fighter encounter powers is something you want there is a feat called martial cross training you could look into. 8) Under your attack work space where is the 2 under feat coming from. 9) Same for your damage work space where is the 2 under feat coming from. 10) You are missing your language you gain from your theme. 11) Calculations for wealth do not line up with your final number, if you had extra gold outside of the 4,500 you start with normally since this is a mulligan please make sure that is noted as well. Once you have had a change to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed. 1. Fixed 2. Fixed&nbsp; 3. At level 2 i get to pick one out of four Fighter Utility 2 and Glowering Threat is one of them 4.Fixed 5. i get +1 will from warforged resolve 6 and 7. Fixed 8 and 9. Bludgeon Expertise (+1 to attack rolls with hammer) weapon talent ( +1 to attack rolls) weapon mastery (+1 to damage rolls) but i should probably put weapon talent and mastery in misc&nbsp; 10. Fixed 11. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> 1) Check 2) Check 3) It is a level 2 utility power not a class feature, just like earthforger's might is a level 2 utility power therefore it takes your level 2 utility power slot so you would have to choose. 4) Check 5) Check, apologies accidently overlooked the bonus on Warfored Mind. 6) If you look at knight fighter stances you will see you can choose two stances so you can have another one in addition to Defend the Line. 8) Check 9) Still not sure where the 1 in feat if coming from for damage rolls as expertise feats only give +1 to that attack rolls. 10) Check 11) Check 12) As an added note now because you currently have no powers that daze, immobilize, slow, or stun that are save ends you may want to concider chosing a new feat in place of Thunder Hammer. 3. Fixed 6. Fixed 9. Fixed 12. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a>
Cory L said: Nikolai M. said: Cory L said: Nikolai M. said: Cory L said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using Mythweavers: &nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> 1) While it is not wrong you may want to consider altering your array or where the stats are put to have your highest stat to match what is used for your attacks, which in your case is STR with Knight revolving around your MBA. 2) With your background of Experimental Prototype you can gain a +2 to either Athletics or Endurance but you do not appear to have chosen one and added it. 3) Glowing(Glowering) Threat is not a class feature it is a level 2 utility power that you can choose, with that being said you would have to then choose between Glowering Threat or Eathforger's Might from your theme. 4) You seem to be missing your shield bonus from your Will. 5) Where is the 1 under Misc in Will coming from? 6) Being a Fighter (Knight) you do not get powers as normal, only those that show in the class entry, so you do not get 2 At-Will, 1 Encounter and 1 Daily attack powers at 1 or when powers would normally be gained. The only time you gain powers is when the entry states for that level. 6a) As a note if gaining normal fighter encounter powers is something you want there is a feat called martial cross training you could look into. 8) Under your attack work space where is the 2 under feat coming from. 9) Same for your damage work space where is the 2 under feat coming from. 10) You are missing your language you gain from your theme. 11) Calculations for wealth do not line up with your final number, if you had extra gold outside of the 4,500 you start with normally since this is a mulligan please make sure that is noted as well. Once you have had a change to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed. 1. Fixed 2. Fixed&nbsp; 3. At level 2 i get to pick one out of four Fighter Utility 2 and Glowering Threat is one of them 4.Fixed 5. i get +1 will from warforged resolve 6 and 7. Fixed 8 and 9. Bludgeon Expertise (+1 to attack rolls with hammer) weapon talent ( +1 to attack rolls) weapon mastery (+1 to damage rolls) but i should probably put weapon talent and mastery in misc&nbsp; 10. Fixed 11. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> 1) Check 2) Check 3) It is a level 2 utility power not a class feature, just like earthforger's might is a level 2 utility power therefore it takes your level 2 utility power slot so you would have to choose. 4) Check 5) Check, apologies accidently overlooked the bonus on Warfored Mind. 6) If you look at knight fighter stances you will see you can choose two stances so you can have another one in addition to Defend the Line. 8) Check 9) Still not sure where the 1 in feat if coming from for damage rolls as expertise feats only give +1 to that attack rolls. 10) Check 11) Check 12) As an added note now because you currently have no powers that daze, immobilize, slow, or stun that are save ends you may want to concider chosing a new feat in place of Thunder Hammer. 3. Fixed 6. Fixed 9. Fixed 12. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1505659" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1505659</a> 3) Check 6) Check 9) Check 12) Check If I recall it was stated that this was a mulligan, if that is the case you can use the journal for your old character. If I am remembering wrong just let me know and I will get you a journal.&nbsp;
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1511886" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1511886</a>
Nervtre said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1511886" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1511886</a> Hi Nervtre, welcome to the Guild Living campaign. if you are not yet part of our Skype chat, please contact one of the DMs to get added. My handle is baldhermit. 1) please put your current XP at 5500 2) Under Quick Look Up, please fill out the check penalty. Even if that value is zero, we need to know that you know what that value is. 3) what feat did you take that gives you a bonus to damage ? 4) Considering we have extensive mulligan rules until you play as a level 7, and considering you will likely team up with higher level characters in your first few sessions, I would urge you to not save a quarter of the starter cash, but instead spend most of it. That however is a suggestion, and not something currently technically wrong. Optional, you could choose both a mechanical background to enjoy the benefit of, and your could choose a character theme. Neither is mandatory, but it could grant your character more power and or flavor. Once you have had a chance to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed.
baldhermit said: Nervtre said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1511886" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1511886</a> Hi Nervtre, welcome to the Guild Living campaign. if you are not yet part of our Skype chat, please contact one of the DMs to get added. My handle is baldhermit. 1) please put your current XP at 5500 2) Under Quick Look Up, please fill out the check penalty. Even if that value is zero, we need to know that you know what that value is. 3) what feat did you take that gives you a bonus to damage ? 4) Considering we have extensive mulligan rules until you play as a level 7, and considering you will likely team up with higher level characters in your first few sessions, I would urge you to not save a quarter of the starter cash, but instead spend most of it. That however is a suggestion, and not something currently technically wrong. Optional, you could choose both a mechanical background to enjoy the benefit of, and your could choose a character theme. Neither is mandatory, but it could grant your character more power and or flavor. Once you have had a chance to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed. 1) Fixed added the XP 2) Fixed added an 0 3) Mistake made on my part. Fixed now, removed the 1, not supposed to be there. 4) Found nothing that caught my eye straight away, will have a look abit more later on that part. 5) Added Mechanical background and a character theme.
Nervtre said: baldhermit said: Nervtre said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1511886" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1511886</a> Hi Nervtre, welcome to the Guild Living campaign. if you are not yet part of our Skype chat, please contact one of the DMs to get added. My handle is baldhermit. 1) please put your current XP at 5500 2) Under Quick Look Up, please fill out the check penalty. Even if that value is zero, we need to know that you know what that value is. 3) what feat did you take that gives you a bonus to damage ? 4) Considering we have extensive mulligan rules until you play as a level 7, and considering you will likely team up with higher level characters in your first few sessions, I would urge you to not save a quarter of the starter cash, but instead spend most of it. That however is a suggestion, and not something currently technically wrong. Optional, you could choose both a mechanical background to enjoy the benefit of, and your could choose a character theme. Neither is mandatory, but it could grant your character more power and or flavor. Once you have had a chance to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed. 1) Fixed added the XP 2) Fixed added an 0 3) Mistake made on my part. Fixed now, removed the 1, not supposed to be there. 4) Found nothing that caught my eye straight away, will have a look abit more later on that part. 5) Added Mechanical background and a character theme. When you hit Launch Game, you will find a journal waiting for you in the top right corner. Please fill that out. our 2nd video also covers this. When you're done, contact one of the DMs (ideally on Skype) and they can then make you a token.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1511947" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1511947</a>
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Jan M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1511947" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1511947</a> Hi Jan, welcome to the Guild Living campaign. This is an excellent sheet and I will set you up with a journal. Before you go there though, please note Master Crafter is not a feat that we allow. We have special rules for crafting, and this feat would break that. Please pick a different feat and let me know. My skype handle is baldhermit. Optionally though you could choose both a mechanical background to enjoy the benefit of, and your could choose a character theme. Neither is mandatory, but it could grant your character more power and or flavor. If you go to Launch Game, in the top right corner you will find a journal. Our 2nd video also covers this. the journal already comes with a number of templates for various functions. Please fill it out, once it is done, contact one of the DMs (ideally on Skype) and they can then make you a token.