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Old Character Sheet Thread (Locked Apr 2020)

Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mulligan of Behemoth <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> Hello Cory, if you read the basic rules you'll come across the following quote in the section regarding Alts, as I believe Keledrath has previously explained to you: "Your alt should be of a different character role than your first character!" This still applies to mulligans of your alt.
Nico said: Nico said: Ashley said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529508" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529508</a> (edit: having trouble getting the link in the post, technical problems, I'm a dummy) Hey there, let's see what we can do for Bahir. 1) I initially misread your familiar as being an Octopus mechanically, refluffed to an Ooze. A little "to" in there would add some clarity. 2) Battle Cleric's lore only applies to AC, but entering a shield bonus on the Mythweaver's sheet also raises Reflex. Using a +2 Class bonus to AC instead of the shield bonus or balancing it out with a -2 Class or Misc penalty to Reflex should fix this. Very smooth submission otherwise. From the rest of your sheet I'm confident you'll manage those two fixes without me checking up on it any further, so I'll create a journal for you. Forgot 3) How do you get +1 Athletics, Dungeoneering, Intimidate and Religion? Power of Skill's other bonus is +1 to trained checks. :) I've made the requested tweaks. Thanks for checking my sheet for me!
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Nico said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mulligan of Behemoth <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> Hello Cory, if you read the basic rules you'll come across the following quote in the section regarding Alts, as I believe Keledrath has previously explained to you: "Your alt should be of a different character role than your first character!" This still applies to mulligans of your alt. Watcher has died so now Behemoth is my only PC and will be remade into a Striker
Cory said: Nico said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mulligan of Behemoth <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> Hello Cory, if you read the basic rules you'll come across the following quote in the section regarding Alts, as I believe Keledrath has previously explained to you: "Your alt should be of a different character role than your first character!" This still applies to mulligans of your alt. Watcher has died so now Behemoth is my only PC and will be remade into a Striker Hi Cory, 1) As per Step 5 of the New Player Checklist, having your primary stat not be your highest stat, and being less than 18 is two bad ideas. You will end up missing a lot, not feeling effective, and perhaps dislike the game or this character because of it. 2) Please tag that Firecrafter with a word like "theme". Not all DMs have memorized each character theme. Same for that Academic Exhibit. Also, as with each background, list what benefit you draw from it. 3) Your class bonus to NAD defenses seems to be missing 4) You can have the Combat Superiority or the Combat Agility class feature, not both 5) Attack calculation : your characters half level bonus is incorrect. It is missing a bonus from your chosen specialization 6) damage calculation : Two weapon fighting is not a feat bonus even though it is a bonus from a feat 7) You do not meet he prerequisites for Insightful leader 8) How is Inspiring Word a class feature for this character? 9) Please list the shield bonus from Two Weapon Defense under Quick Look Up in the box called Shield bonus 10) Please list the enhancement bonuses from both the armor and the neck item in the defense calculations at the top center of page 1. Also, what is the plan here with 3 neck items? Please take some time to review above. When you can, reply using the quote function. Please use the same numbers I did to indicate what, if anything, you changed.
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baldhermit said: Cory said: Nico said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mulligan of Behemoth <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> Hello Cory, if you read the basic rules you'll come across the following quote in the section regarding Alts, as I believe Keledrath has previously explained to you: "Your alt should be of a different character role than your first character!" This still applies to mulligans of your alt. Watcher has died so now Behemoth is my only PC and will be remade into a Striker Hi Cory, 1) As per Step 5 of the New Player Checklist, having your primary stat not be your highest stat, and being less than 18 is two bad ideas. You will end up missing a lot, not feeling effective, and perhaps dislike the game or this character because of it. 2) Please tag that Firecrafter with a word like "theme". Not all DMs have memorized each character theme. Same for that Academic Exhibit. Also, as with each background, list what benefit you draw from it. 3) Your class bonus to NAD defenses seems to be missing 4) You can have the Combat Superiority or the Combat Agility class feature, not both 5) Attack calculation : your characters half level bonus is incorrect. It is missing a bonus from your chosen specialization 6) damage calculation : Two weapon fighting is not a feat bonus even though it is a bonus from a feat 7) You do not meet he prerequisites for Insightful leader 8) How is Inspiring Word a class feature for this character? 9) Please list the shield bonus from Two Weapon Defense under Quick Look Up in the box called Shield bonus 10) Please list the enhancement bonuses from both the armor and the neck item in the defense calculations at the top center of page 1. Also, what is the plan here with 3 neck items? Please take some time to review above. When you can, reply using the quote function. Please use the same numbers I did to indicate what, if anything, you changed. 1)Made str main&nbsp; 2)put theme be hide firecrafter 3)add the 2 to fort 4)In the class feature it didn't say i could only have one 5)replaced 3 with 2 and put my bonus on 6)put the 1 into misc 7)It say i need 13 str or 13 wis 8)Removed 9)Fixed and gauntlet axes are defensive weapons and i dont know if they stack or replace 10)Fixed and behemoth had those before the mulliagn&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a>
Cory said: baldhermit said: Cory said: Nico said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mulligan of Behemoth <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> Hello Cory, if you read the basic rules you'll come across the following quote in the section regarding Alts, as I believe Keledrath has previously explained to you: "Your alt should be of a different character role than your first character!" This still applies to mulligans of your alt. Watcher has died so now Behemoth is my only PC and will be remade into a Striker Hi Cory, 1) As per Step 5 of the New Player Checklist, having your primary stat not be your highest stat, and being less than 18 is two bad ideas. You will end up missing a lot, not feeling effective, and perhaps dislike the game or this character because of it. 2) Please tag that Firecrafter with a word like "theme". Not all DMs have memorized each character theme. Same for that Academic Exhibit. Also, as with each background, list what benefit you draw from it. 3) Your class bonus to NAD defenses seems to be missing 4) You can have the Combat Superiority or the Combat Agility class feature, not both 5) Attack calculation : your characters half level bonus is incorrect. It is missing a bonus from your chosen specialization 6) damage calculation : Two weapon fighting is not a feat bonus even though it is a bonus from a feat 7) You do not meet he prerequisites for Insightful leader 8) How is Inspiring Word a class feature for this character? 9) Please list the shield bonus from Two Weapon Defense under Quick Look Up in the box called Shield bonus 10) Please list the enhancement bonuses from both the armor and the neck item in the defense calculations at the top center of page 1. Also, what is the plan here with 3 neck items? Please take some time to review above. When you can, reply using the quote function. Please use the same numbers I did to indicate what, if anything, you changed. 1)Made str main&nbsp; 2)put theme be hide firecrafter 3)add the 2 to fort 4)In the class feature it didn't say i could only have one 5)replaced 3 with 2 and put my bonus on 6)put the 1 into misc 7)It say i need 13 str or 13 wis 8)Removed 9)Fixed and gauntlet axes are defensive weapons and i dont know if they stack or replace 10)Fixed and behemoth had those before the mulliagn&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> At 1 : check At 2 : check At 3 : no you did not At 4 : Quoting : " COMBAT AGILITY :&nbsp; This class feature replaces the Combat Superiority class feature. You gain the power Combat Agility." At 5 : Check at the corrections to my earlier comment. Ability mod is incorrect though At 6 :&nbsp;Check at the corrections to my earlier comment. Ability mod is incorrect though At 7 : check, my apologies, mixed it up with a different warlord MC At 8 : check At 9 : defensive property goes into misc. What feat did you take that gives a +1 AC and a +1 Reflex considering Two Weapon Defense is already added as a Shield bonus? At 10 check, and you can sell. Seems odd you'd buy a +1 neck item when you already own a +2 neck item. new 11: HP seems a little high, like you did not adjust it after changing the ability scores.
baldhermit said: Cory said: baldhermit said: Cory said: Nico said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mulligan of Behemoth <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> Hello Cory, if you read the basic rules you'll come across the following quote in the section regarding Alts, as I believe Keledrath has previously explained to you: "Your alt should be of a different character role than your first character!" This still applies to mulligans of your alt. Watcher has died so now Behemoth is my only PC and will be remade into a Striker Hi Cory, 1) As per Step 5 of the New Player Checklist, having your primary stat not be your highest stat, and being less than 18 is two bad ideas. You will end up missing a lot, not feeling effective, and perhaps dislike the game or this character because of it. 2) Please tag that Firecrafter with a word like "theme". Not all DMs have memorized each character theme. Same for that Academic Exhibit. Also, as with each background, list what benefit you draw from it. 3) Your class bonus to NAD defenses seems to be missing 4) You can have the Combat Superiority or the Combat Agility class feature, not both 5) Attack calculation : your characters half level bonus is incorrect. It is missing a bonus from your chosen specialization 6) damage calculation : Two weapon fighting is not a feat bonus even though it is a bonus from a feat 7) You do not meet he prerequisites for Insightful leader 8) How is Inspiring Word a class feature for this character? 9) Please list the shield bonus from Two Weapon Defense under Quick Look Up in the box called Shield bonus 10) Please list the enhancement bonuses from both the armor and the neck item in the defense calculations at the top center of page 1. Also, what is the plan here with 3 neck items? Please take some time to review above. When you can, reply using the quote function. Please use the same numbers I did to indicate what, if anything, you changed. 1)Made str main&nbsp; 2)put theme be hide firecrafter 3)add the 2 to fort 4)In the class feature it didn't say i could only have one 5)replaced 3 with 2 and put my bonus on 6)put the 1 into misc 7)It say i need 13 str or 13 wis 8)Removed 9)Fixed and gauntlet axes are defensive weapons and i dont know if they stack or replace 10)Fixed and behemoth had those before the mulliagn&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> At 1 : check At 2 : check At 3 : no you did not At 4 : Quoting : " COMBAT AGILITY :&nbsp; This class feature replaces the Combat Superiority class feature. You gain the power Combat Agility." At 5 : Check at the corrections to my earlier comment. Ability mod is incorrect though At 6 :&nbsp;Check at the corrections to my earlier comment. Ability mod is incorrect though At 7 : check, my apologies, mixed it up with a different warlord MC At 8 : check At 9 : defensive property goes into misc. What feat did you take that gives a +1 AC and a +1 Reflex considering Two Weapon Defense is already added as a Shield bonus? At 10 check, and you can sell. Seems odd you'd buy a +1 neck item when you already own a +2 neck item. new 11: HP seems a little high, like you did not adjust it after changing the ability scores. 3) had it on AC not fort 4) ok i pick combat agility 5) I changed my mod 6) Same as 5 9) i was getting it from TWD 10) I know havent got selling them 11) Fixed the health
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Cory said: baldhermit said: Cory said: baldhermit said: Cory said: Nico said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mulligan of Behemoth <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> Hello Cory, if you read the basic rules you'll come across the following quote in the section regarding Alts, as I believe Keledrath has previously explained to you: "Your alt should be of a different character role than your first character!" This still applies to mulligans of your alt. Watcher has died so now Behemoth is my only PC and will be remade into a Striker Hi Cory, 1) As per Step 5 of the New Player Checklist, having your primary stat not be your highest stat, and being less than 18 is two bad ideas. You will end up missing a lot, not feeling effective, and perhaps dislike the game or this character because of it. 2) Please tag that Firecrafter with a word like "theme". Not all DMs have memorized each character theme. Same for that Academic Exhibit. Also, as with each background, list what benefit you draw from it. 3) Your class bonus to NAD defenses seems to be missing 4) You can have the Combat Superiority or the Combat Agility class feature, not both 5) Attack calculation : your characters half level bonus is incorrect. It is missing a bonus from your chosen specialization 6) damage calculation : Two weapon fighting is not a feat bonus even though it is a bonus from a feat 7) You do not meet he prerequisites for Insightful leader 8) How is Inspiring Word a class feature for this character? 9) Please list the shield bonus from Two Weapon Defense under Quick Look Up in the box called Shield bonus 10) Please list the enhancement bonuses from both the armor and the neck item in the defense calculations at the top center of page 1. Also, what is the plan here with 3 neck items? Please take some time to review above. When you can, reply using the quote function. Please use the same numbers I did to indicate what, if anything, you changed. 1)Made str main&nbsp; 2)put theme be hide firecrafter 3)add the 2 to fort 4)In the class feature it didn't say i could only have one 5)replaced 3 with 2 and put my bonus on 6)put the 1 into misc 7)It say i need 13 str or 13 wis 8)Removed 9)Fixed and gauntlet axes are defensive weapons and i dont know if they stack or replace 10)Fixed and behemoth had those before the mulliagn&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> At 1 : check At 2 : check At 3 : no you did not At 4 : Quoting : " COMBAT AGILITY :&nbsp; This class feature replaces the Combat Superiority class feature. You gain the power Combat Agility." At 5 : Check at the corrections to my earlier comment. Ability mod is incorrect though At 6 :&nbsp;Check at the corrections to my earlier comment. Ability mod is incorrect though At 7 : check, my apologies, mixed it up with a different warlord MC At 8 : check At 9 : defensive property goes into misc. What feat did you take that gives a +1 AC and a +1 Reflex considering Two Weapon Defense is already added as a Shield bonus? At 10 check, and you can sell. Seems odd you'd buy a +1 neck item when you already own a +2 neck item. new 11: HP seems a little high, like you did not adjust it after changing the ability scores. 3) had it on AC not fort 4) ok i pick combat agility 5) I changed my mod 6) Same as 5 9) i was getting it from TWD 10) I know havent got selling them 11) Fixed the health At 3 : check At 4 : check At 5 : check. Please note Lesser Produce Flame has a baked in +2 to attack At 6 : check At 9 : defensive into AC misc is missing At 10 : check At 11 : check New 12 : only because it was just pointed out to me and I did not notice it before: - you have not selected a level 2 utility power - you have selected two powers both for the level 3 encounter slot
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baldhermit said: Cory said: baldhermit said: Cory said: baldhermit said: Cory said: Níco said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mulligan of Behemoth <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> Hello Cory, if you read the basic rules you'll come across the following quote in the section regarding Alts, as I believe Keledrath has previously explained to you: "Your alt should be of a different character role than your first character!" This still applies to mulligans of your alt. Watcher has died so now Behemoth is my only PC and will be remade into a Striker Hi Cory, 1) As per Step 5 of the New Player Checklist, having your primary stat not be your highest stat, and being less than 18 is two bad ideas. You will end up missing a lot, not feeling effective, and perhaps dislike the game or this character because of it. 2) Please tag that Firecrafter with a word like "theme". Not all DMs have memorized each character theme. Same for that Academic Exhibit. Also, as with each background, list what benefit you draw from it. 3) Your class bonus to NAD defenses seems to be missing 4) You can have the Combat Superiority or the Combat Agility class feature, not both 5) Attack calculation : your characters half level bonus is incorrect. It is missing a bonus from your chosen specialization 6) damage calculation : Two weapon fighting is not a feat bonus even though it is a bonus from a feat 7) You do not meet he prerequisites for Insightful leader 8) How is Inspiring Word a class feature for this character? 9) Please list the shield bonus from Two Weapon Defense under Quick Look Up in the box called Shield bonus 10) Please list the enhancement bonuses from both the armor and the neck item in the defense calculations at the top center of page 1. Also, what is the plan here with 3 neck items? Please take some time to review above. When you can, reply using the quote function. Please use the same numbers I did to indicate what, if anything, you changed. 1)Made str main&nbsp; 2)put theme be hide firecrafter 3)add the 2 to fort 4)In the class feature it didn't say i could only have one 5)replaced 3 with 2 and put my bonus on 6)put the 1 into misc 7)It say i need 13 str or 13 wis 8)Removed 9)Fixed and gauntlet axes are defensive weapons and i dont know if they stack or replace 10)Fixed and behemoth had those before the mulliagn&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> At 1 : check At 2 : check At 3 : no you did not At 4 : Quoting : " COMBAT AGILITY :&nbsp; This class feature replaces the Combat Superiority class feature. You gain the power Combat Agility." At 5 : Check at the corrections to my earlier comment. Ability mod is incorrect though At 6 :&nbsp;Check at the corrections to my earlier comment. Ability mod is incorrect though At 7 : check, my apologies, mixed it up with a different warlord MC At 8 : check At 9 : defensive property goes into misc. What feat did you take that gives a +1 AC and a +1 Reflex considering Two Weapon Defense is already added as a Shield bonus? At 10 check, and you can sell. Seems odd you'd buy a +1 neck item when you already own a +2 neck item. new 11: HP seems a little high, like you did not adjust it after changing the ability scores. 3) had it on AC not fort 4) ok i pick combat agility 5) I changed my mod 6) Same as 5 9) i was getting it from TWD 10) I know havent got selling them 11) Fixed the health At 3 : check At 4 : check At 5 : check. Please note Lesser Produce Flame has a baked in +2 to attack At 6 : check At 9 : defensive into AC misc is missing At 10 : check At 11 : check New 12 : only because it was just pointed out to me and I did not notice it before: - you have not selected a level 2 utility power - you have selected two powers both for the level 3 encounter slot 5) When i do the macro i add everything it says 9) Put my AC misc in 12) -I picked single out -Funneling Flurry is a level 1 and rain of blows is a level 3
Cory said: baldhermit said: Cory said: baldhermit said: Cory said: baldhermit said: Cory said: Níco said: Cory said: Mulligan of Behemoth <a href="https://www.myth-weavers.com/sheet.html#id=1521365" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1521365</a> 5) When i do the macro i add everything it says 9) Put my AC misc in 12) -I picked single out -Funneling Flurry is a level 1 and rain of blows is a level 3 Go do the journal !
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> Watcher is back
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hope it works and look forward to feedback and criticism or suggestions.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=740174" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=740174</a>
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karamac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hope it works and look forward to feedback and criticism or suggestions.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=740174" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=740174</a> Welcome to the Guild 1) Please fill out the race feature section 2) please complete the class section 3) As per Step 5 of the new Player Checklist, please list the starting array you used. 4) Please tag the attack and damage calculations with the names of the powers you did those calculations for, and then please finish the calculations. I would recommend a weapon attack and the breath attack. 5) Could you please show the math behind that healing surge value ? 6) at the top right of page please name those items correctly, meaning indicate the enhancement. Also please note you do not need the mundane version of gear to have a magical version. The price of the mundane item is included in the enhanced version. 7) how does this character have access to a bastard sword? 8) Resilience is a implement enhancement, and Paladins are not proficient with staves as implements. 9) please fill out this characters languages 10) please under Coins and Wealth give us a break down of the purchases 11) Optionally you can enjoy the benefit of a mechanical background, and choose a character theme. Neither is mandatory, but they could add flavor / power to your character. When you have had a chance to review the above, please use the Quote function to reply. Please use the same numbers I did to indicate what, if anything, you changed.
Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> Watcher is back 1) Thunderborn Barbarian is not a proper class it should be just Barbarian 2) You are missing or have misplaced your class bonus to AC and Ref from your Barbarian Agility Class feature, as well as an unaccounted for extra point to your will defense 3) Missing bonus to one of your skills from your background 4) You should have a second power in your attack and damage workspaces 5) Where is your feat bonus in your damage workspace coming from? Watcher's rebirth is fairly solid so far your almost there, you should know how this works now use the quote, indicate what you did ect.
Nikolai M. said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> Watcher is back 1) Thunderborn Barbarian is not a proper class it should be just Barbarian 2) You are missing or have misplaced your class bonus to AC and Ref from your Barbarian Agility Class feature, as well as an unaccounted for extra point to your will defense 3) Missing bonus to one of your skills from your background 4) You should have a second power in your attack and damage workspaces 5) Where is your feat bonus in your damage workspace coming from? Watcher's rebirth is fairly solid so far your almost there, you should know how this works now use the quote, indicate what you did ect. 1) I had thunderborn there to remind me 2) put my +1 AC and Ref in class and i dont understand what you mean by extra point 3) Unstoppable Soldier has not bonus i think 4) Did a workshop for howling strike 5) misread twohanded expertise&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a>
baldhermit said: karamac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hope it works and look forward to feedback and criticism or suggestions.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=740174" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=740174</a> Welcome to the Guild 1) Please fill out the race feature section 2) please complete the class section 3) As per Step 5 of the new Player Checklist, please list the starting array you used. 4) Please tag the attack and damage calculations with the names of the powers you did those calculations for, and then please finish the calculations. I would recommend a weapon attack and the breath attack. 5) Could you please show the math behind that healing surge value ? 6) at the top right of page please name those items correctly, meaning indicate the enhancement. Also please note you do not need the mundane version of gear to have a magical version. The price of the mundane item is included in the enhanced version. 7) how does this character have access to a bastard sword? 8) Resilience is a implement enhancement, and Paladins are not proficient with staves as implements. 9) please fill out this characters languages 10) please under Coins and Wealth give us a break down of the purchases 11) Optionally you can enjoy the benefit of a mechanical background, and choose a character theme. Neither is mandatory, but they could add flavor / power to your character. When you have had a chance to review the above, please use the Quote function to reply. Please use the same numbers I did to indicate what, if anything, you changed. 1. I believe I have fixed this.&nbsp; 2. I believe I have fixed this with Aaron's help.&nbsp;&nbsp; 3. I believe I have fixed this. 4.&nbsp;I believe I have fixed this. 5.&nbsp;Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum health points + your Constitution modifier. so (13+4)+1 for my belt of vigor = 18 HS value 6.&nbsp;I believe I have fixed this with Aaron's help. 7. I have taken the Bastard Sword proficiency. 8. I have corrected this with suggestion by Aaron to multiclass invoker using&nbsp;Acolyte of Divine Secrets feat. 9.&nbsp;I believe I have fixed this. 10. I Believe I have fixed this. 11. I am choosing to refrain from these for now as I do not know enough or understand them enough to use them.
Cory said: Nikolai M. said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> Watcher is back 1) Thunderborn Barbarian is not a proper class it should be just Barbarian 2) You are missing or have misplaced your class bonus to AC and Ref from your Barbarian Agility Class feature, as well as an unaccounted for extra point to your will defense 3) Missing bonus to one of your skills from your background 4) You should have a second power in your attack and damage workspaces 5) Where is your feat bonus in your damage workspace coming from? Watcher's rebirth is fairly solid so far your almost there, you should know how this works now use the quote, indicate what you did ect. 1) I had thunderborn there to remind me 2) put my +1 AC and Ref in class and i dont understand what you mean by extra point 3) Unstoppable Soldier has not bonus i think 4) Did a workshop for howling strike 5) misread twohanded expertise&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> 2) AC and Ref are fixed. For your Will I do not see how you are getting a 2 under Misc. 3) If you scroll to the bottom of the basic rules thread there is a link for mechanical backgrounds, read over that to see how it works
karamac said: baldhermit said: karamac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hope it works and look forward to feedback and criticism or suggestions.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=740174" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=740174</a> Welcome to the Guild 1) Please fill out the race feature section 2) please complete the class section 3) As per Step 5 of the new Player Checklist, please list the starting array you used. 4) Please tag the attack and damage calculations with the names of the powers you did those calculations for, and then please finish the calculations. I would recommend a weapon attack and the breath attack. 5) Could you please show the math behind that healing surge value ? 6) at the top right of page please name those items correctly, meaning indicate the enhancement. Also please note you do not need the mundane version of gear to have a magical version. The price of the mundane item is included in the enhanced version. 7) how does this character have access to a bastard sword? 8) Resilience is a implement enhancement, and Paladins are not proficient with staves as implements. 9) please fill out this characters languages 10) please under Coins and Wealth give us a break down of the purchases 11) Optionally you can enjoy the benefit of a mechanical background, and choose a character theme. Neither is mandatory, but they could add flavor / power to your character. When you have had a chance to review the above, please use the Quote function to reply. Please use the same numbers I did to indicate what, if anything, you changed. 1. I believe I have fixed this.&nbsp; 2. I believe I have fixed this with Aaron's help.&nbsp;&nbsp; 3. I believe I have fixed this. 4.&nbsp;I believe I have fixed this. 5.&nbsp;Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum health points + your Constitution modifier. so (13+4)+1 for my belt of vigor = 18 HS value 6.&nbsp;I believe I have fixed this with Aaron's help. 7. I have taken the Bastard Sword proficiency. 8. I have corrected this with suggestion by Aaron to multiclass invoker using&nbsp;Acolyte of Divine Secrets feat. 9.&nbsp;I believe I have fixed this. 10. I Believe I have fixed this. 11. I am choosing to refrain from these for now as I do not know enough or understand them enough to use them. At 1 : check At 2 : check. You could reference the weapon / implement proficiencies, but you're already aware, so that's alright. Please note though you have a class bonus to Fort, Ref and Will At 3 : that is not a legal array. And also please list the level 4 boost. It was there earlier. Also please note a primary below an 18 at level 5 is a very bad idea. At 4 : check At 5 : The constitution modifier is 2. At 6 : this is not done.&nbsp; I am looking for "Staff of Resilience +1".&nbsp; (By the way given our Minor Rulings and 4e's actual rules, have you thought about how you're going to handle that staff with both hands full?) At 7 : check At 8 : check At 9 : check At 10 : check and thank you At 11 : that is fine, those are optional new 12 : Full plate is also not something your character has access to without a feat. And fi you do take a feat for that, don't forget the "Tough" feature of that armor. new 13 : don't forget your chosen gear also has powers to be listed on page 2 new 14 : please add the enhancement bonus to the damage calculation of your weapon attack.
Nikolai M. said: Cory said: Nikolai M. said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> Watcher is back 1) Thunderborn Barbarian is not a proper class it should be just Barbarian 2) You are missing or have misplaced your class bonus to AC and Ref from your Barbarian Agility Class feature, as well as an unaccounted for extra point to your will defense 3) Missing bonus to one of your skills from your background 4) You should have a second power in your attack and damage workspaces 5) Where is your feat bonus in your damage workspace coming from? Watcher's rebirth is fairly solid so far your almost there, you should know how this works now use the quote, indicate what you did ect. 1) I had thunderborn there to remind me 2) put my +1 AC and Ref in class and i dont understand what you mean by extra point 3) Unstoppable Soldier has not bonus i think 4) Did a workshop for howling strike 5) misread twohanded expertise&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> 2) AC and Ref are fixed. For your Will I do not see how you are getting a 2 under Misc. 3) If you scroll to the bottom of the basic rules thread there is a link for mechanical backgrounds, read over that to see how it works 2) Must of hit 2 instead of 1 3) Picked athletics <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a>
Cory said: Nikolai M. said: Cory said: Nikolai M. said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> Watcher is back 1) Thunderborn Barbarian is not a proper class it should be just Barbarian 2) You are missing or have misplaced your class bonus to AC and Ref from your Barbarian Agility Class feature, as well as an unaccounted for extra point to your will defense 3) Missing bonus to one of your skills from your background 4) You should have a second power in your attack and damage workspaces 5) Where is your feat bonus in your damage workspace coming from? Watcher's rebirth is fairly solid so far your almost there, you should know how this works now use the quote, indicate what you did ect. 1) I had thunderborn there to remind me 2) put my +1 AC and Ref in class and i dont understand what you mean by extra point 3) Unstoppable Soldier has not bonus i think 4) Did a workshop for howling strike 5) misread twohanded expertise&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> 2) AC and Ref are fixed. For your Will I do not see how you are getting a 2 under Misc. 3) If you scroll to the bottom of the basic rules thread there is a link for mechanical backgrounds, read over that to see how it works 2) Must of hit 2 instead of 1 3) Picked athletics <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> 3) Please make note of which was picked on your sheet The last fix is minor I believe you should be able to handle, be sure to fix it, but you have the journal for the original Watcher you are good to begin your macros
Nikolai M. said: Cory said: Nikolai M. said: Cory said: Nikolai M. said: Cory said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> Watcher is back 1) Thunderborn Barbarian is not a proper class it should be just Barbarian 2) You are missing or have misplaced your class bonus to AC and Ref from your Barbarian Agility Class feature, as well as an unaccounted for extra point to your will defense 3) Missing bonus to one of your skills from your background 4) You should have a second power in your attack and damage workspaces 5) Where is your feat bonus in your damage workspace coming from? Watcher's rebirth is fairly solid so far your almost there, you should know how this works now use the quote, indicate what you did ect. 1) I had thunderborn there to remind me 2) put my +1 AC and Ref in class and i dont understand what you mean by extra point 3) Unstoppable Soldier has not bonus i think 4) Did a workshop for howling strike 5) misread twohanded expertise&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> 2) AC and Ref are fixed. For your Will I do not see how you are getting a 2 under Misc. 3) If you scroll to the bottom of the basic rules thread there is a link for mechanical backgrounds, read over that to see how it works 2) Must of hit 2 instead of 1 3) Picked athletics <a href="https://www.myth-weavers.com/sheet.html#id=1534098" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1534098</a> 3) Please make note of which was picked on your sheet The last fix is minor I believe you should be able to handle, be sure to fix it, but you have the journal for the original Watcher you are good to begin your macros 3) marked it down
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1530713" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1530713</a>
Zuvean said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1530713" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1530713</a> Hi Zuvean, welcome to your first character here at the Guild. As a general comment, please list the names of items, feats, features, and leave the descriptions in the compendium. the sheet will look less cluttered, and easier to read when you do. 1) Your HP total seems off. Culd you please show your math so that we can assist with wherever you went wrong ? 2) Under Coins and Wealth please give us a breakdown of your expenses. As it stands it looks like you overspent on that starting cash by quite a bit. 3) Please indicate with the Superior Implement Training what sort of implement you took that training for. If you want to know which ones there are, go to the compendium, type superior implement, uncheck the "Search by name only" box, and select items in the dropdown. 4) Please indicate what feat or feats you took to have a +3 feat bonus to attack with scorching burst. Please indicate what class bonus to attack you have. Please also list the bonus to attack from your theme as "misc' since it is not-typed to any of the other boxes. Bonus possible coming from your implement should go to misc. Bonus from the hellfire blood feat, while a feat, is not a feat bonus and should go to misc. As stated in chat, I would do an explicit breakdown of your attack calculation somewhere on page 3 of the sheet. Because once you get crazy accurate, it is going to get asked, and looks bad when you do not know your character well enough to answer. Help your future self by having it prepped. Like half level (2) + ability (5) + enhancement (..) + expertise feat (..) + theme infernal prince (..) + hellfire blood (..) + class bonus (..) + something something implement (..) + whatever i forgot 5) Please indicate how your character has a +4 enhancement to damage rolls with Burning Hands and what feat you took to gain a feat bonus to damage (as said, hellfire blood is a feat, but does not give a feat bonus) Just like for the attack calculation, I would also do a breakdown on page 3 for the damage calculation. Ability (5) + feat bonus from somewhere (..) + enhancement (..) + hellfire blood (..) + + class bonus (..) + something something implement (..) + whatever i forgot 6) Under Quick Look Up please fill out your chosen races special senses. 7) In a more general advice, please do not use the spellbook feature. Unless you are seriously metagaming (aka cheating) you won't know what powers your character needs prior to start of the adventure. So you prepare the spells you like best. Those are the same for each adventure. If you do use the spellbook, you have to careful track and be able to prove your character only uses one power per available spellbook slot per work day. I see you picked two powers for your level 1 encounter slot, and two powers for your level 1 daily slot, and did not do so for your level 3 encounter slot or your level 5 daily slot. Is that on purpose? Please take your time to review the above. When you're ready please use the Quote function to reply and then use the same numbers I did to indicate what, if anything, you changed.
baldhermit said: karamac said: baldhermit said: karamac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hope it works and look forward to feedback and criticism or suggestions.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=740174" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=740174</a> Welcome to the Guild 1) Please fill out the race feature section 2) please complete the class section 3) As per Step 5 of the new Player Checklist, please list the starting array you used. 4) Please tag the attack and damage calculations with the names of the powers you did those calculations for, and then please finish the calculations. I would recommend a weapon attack and the breath attack. 5) Could you please show the math behind that healing surge value ? 6) at the top right of page please name those items correctly, meaning indicate the enhancement. Also please note you do not need the mundane version of gear to have a magical version. The price of the mundane item is included in the enhanced version. 7) how does this character have access to a bastard sword? 8) Resilience is a implement enhancement, and Paladins are not proficient with staves as implements. 9) please fill out this characters languages 10) please under Coins and Wealth give us a break down of the purchases 11) Optionally you can enjoy the benefit of a mechanical background, and choose a character theme. Neither is mandatory, but they could add flavor / power to your character. When you have had a chance to review the above, please use the Quote function to reply. Please use the same numbers I did to indicate what, if anything, you changed. 1. I believe I have fixed this.&nbsp; 2. I believe I have fixed this with Aaron's help.&nbsp;&nbsp; 3. I believe I have fixed this. 4.&nbsp;I believe I have fixed this. 5.&nbsp;Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum health points + your Constitution modifier. so (13+4)+1 for my belt of vigor = 18 HS value 6.&nbsp;I believe I have fixed this with Aaron's help. 7. I have taken the Bastard Sword proficiency. 8. I have corrected this with suggestion by Aaron to multiclass invoker using&nbsp;Acolyte of Divine Secrets feat. 9.&nbsp;I believe I have fixed this. 10. I Believe I have fixed this. 11. I am choosing to refrain from these for now as I do not know enough or understand them enough to use them. At 1 : check At 2 : check. You could reference the weapon / implement proficiencies, but you're already aware, so that's alright. Please note though you have a class bonus to Fort, Ref and Will At 3 : that is not a legal array. And also please list the level 4 boost. It was there earlier. Also please note a primary below an 18 at level 5 is a very bad idea. At 4 : check At 5 : The constitution modifier is 2. At 6 : this is not done.&nbsp; I am looking for "Staff of Resilience +1".&nbsp; (By the way given our Minor Rulings and 4e's actual rules, have you thought about how you're going to handle that staff with both hands full?) At 7 : check At 8 : check At 9 : check At 10 : check and thank you At 11 : that is fine, those are optional new 12 : Full plate is also not something your character has access to without a feat. And fi you do take a feat for that, don't forget the "Tough" feature of that armor. new 13 : don't forget your chosen gear also has powers to be listed on page 2 new 14 : please add the enhancement bonus to the damage calculation of your weapon attack. 2. fixed 3. fixed, and adjusted most of my powers to reflect my main ability (charisma) 5. fixed, math is 13 + 3 (new CON) + 1 6. Done, and discussed. changed a lot of my powers up after our conversation to help draw aggro. 12. Changed to Plate. 13. fixed 14. It is there I believe. Dragon Breath doesn't receive the weapon enhancement.
karamac said: baldhermit said: karamac said: baldhermit said: karamac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hope it works and look forward to feedback and criticism or suggestions.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=740174" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=740174</a> Welcome to the Guild 1) Please fill out the race feature section 2) please complete the class section 3) As per Step 5 of the new Player Checklist, please list the starting array you used. 4) Please tag the attack and damage calculations with the names of the powers you did those calculations for, and then please finish the calculations. I would recommend a weapon attack and the breath attack. 5) Could you please show the math behind that healing surge value ? 6) at the top right of page please name those items correctly, meaning indicate the enhancement. Also please note you do not need the mundane version of gear to have a magical version. The price of the mundane item is included in the enhanced version. 7) how does this character have access to a bastard sword? 8) Resilience is a implement enhancement, and Paladins are not proficient with staves as implements. 9) please fill out this characters languages 10) please under Coins and Wealth give us a break down of the purchases 11) Optionally you can enjoy the benefit of a mechanical background, and choose a character theme. Neither is mandatory, but they could add flavor / power to your character. When you have had a chance to review the above, please use the Quote function to reply. Please use the same numbers I did to indicate what, if anything, you changed. 1. I believe I have fixed this.&nbsp; 2. I believe I have fixed this with Aaron's help.&nbsp;&nbsp; 3. I believe I have fixed this. 4.&nbsp;I believe I have fixed this. 5.&nbsp;Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum health points + your Constitution modifier. so (13+4)+1 for my belt of vigor = 18 HS value 6.&nbsp;I believe I have fixed this with Aaron's help. 7. I have taken the Bastard Sword proficiency. 8. I have corrected this with suggestion by Aaron to multiclass invoker using&nbsp;Acolyte of Divine Secrets feat. 9.&nbsp;I believe I have fixed this. 10. I Believe I have fixed this. 11. I am choosing to refrain from these for now as I do not know enough or understand them enough to use them. At 1 : check At 2 : check. You could reference the weapon / implement proficiencies, but you're already aware, so that's alright. Please note though you have a class bonus to Fort, Ref and Will At 3 : that is not a legal array. And also please list the level 4 boost. It was there earlier. Also please note a primary below an 18 at level 5 is a very bad idea. At 4 : check At 5 : The constitution modifier is 2. At 6 : this is not done.&nbsp; I am looking for "Staff of Resilience +1".&nbsp; (By the way given our Minor Rulings and 4e's actual rules, have you thought about how you're going to handle that staff with both hands full?) At 7 : check At 8 : check At 9 : check At 10 : check and thank you At 11 : that is fine, those are optional new 12 : Full plate is also not something your character has access to without a feat. And fi you do take a feat for that, don't forget the "Tough" feature of that armor. new 13 : don't forget your chosen gear also has powers to be listed on page 2 new 14 : please add the enhancement bonus to the damage calculation of your weapon attack. 2. fixed 3. fixed, and adjusted most of my powers to reflect my main ability (charisma) 5. fixed, math is 13 + 3 (new CON) + 1 6. Done, and discussed. changed a lot of my powers up after our conversation to help draw aggro. 12. Changed to Plate. 13. fixed 14. It is there I believe. Dragon Breath doesn't receive the weapon enhancement. At 2 : check At 3 : check At 5 : check At 6 : check At 12 : not under Coins and Wealth yet, but that's a detail At 14 : missing for Enfeebling Strike
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baldhermit said: karamac said: baldhermit said: karamac said: baldhermit said: karamac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hope it works and look forward to feedback and criticism or suggestions.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=740174" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=740174</a> Welcome to the Guild 1) Please fill out the race feature section 2) please complete the class section 3) As per Step 5 of the new Player Checklist, please list the starting array you used. 4) Please tag the attack and damage calculations with the names of the powers you did those calculations for, and then please finish the calculations. I would recommend a weapon attack and the breath attack. 5) Could you please show the math behind that healing surge value ? 6) at the top right of page please name those items correctly, meaning indicate the enhancement. Also please note you do not need the mundane version of gear to have a magical version. The price of the mundane item is included in the enhanced version. 7) how does this character have access to a bastard sword? 8) Resilience is a implement enhancement, and Paladins are not proficient with staves as implements. 9) please fill out this characters languages 10) please under Coins and Wealth give us a break down of the purchases 11) Optionally you can enjoy the benefit of a mechanical background, and choose a character theme. Neither is mandatory, but they could add flavor / power to your character. When you have had a chance to review the above, please use the Quote function to reply. Please use the same numbers I did to indicate what, if anything, you changed. 1. I believe I have fixed this.&nbsp; 2. I believe I have fixed this with Aaron's help.&nbsp;&nbsp; 3. I believe I have fixed this. 4.&nbsp;I believe I have fixed this. 5.&nbsp;Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum health points + your Constitution modifier. so (13+4)+1 for my belt of vigor = 18 HS value 6.&nbsp;I believe I have fixed this with Aaron's help. 7. I have taken the Bastard Sword proficiency. 8. I have corrected this with suggestion by Aaron to multiclass invoker using&nbsp;Acolyte of Divine Secrets feat. 9.&nbsp;I believe I have fixed this. 10. I Believe I have fixed this. 11. I am choosing to refrain from these for now as I do not know enough or understand them enough to use them. At 1 : check At 2 : check. You could reference the weapon / implement proficiencies, but you're already aware, so that's alright. Please note though you have a class bonus to Fort, Ref and Will At 3 : that is not a legal array. And also please list the level 4 boost. It was there earlier. Also please note a primary below an 18 at level 5 is a very bad idea. At 4 : check At 5 : The constitution modifier is 2. At 6 : this is not done.&nbsp; I am looking for "Staff of Resilience +1".&nbsp; (By the way given our Minor Rulings and 4e's actual rules, have you thought about how you're going to handle that staff with both hands full?) At 7 : check At 8 : check At 9 : check At 10 : check and thank you At 11 : that is fine, those are optional new 12 : Full plate is also not something your character has access to without a feat. And fi you do take a feat for that, don't forget the "Tough" feature of that armor. new 13 : don't forget your chosen gear also has powers to be listed on page 2 new 14 : please add the enhancement bonus to the damage calculation of your weapon attack. 2. fixed 3. fixed, and adjusted most of my powers to reflect my main ability (charisma) 5. fixed, math is 13 + 3 (new CON) + 1 6. Done, and discussed. changed a lot of my powers up after our conversation to help draw aggro. 12. Changed to Plate. 13. fixed 14. It is there I believe. Dragon Breath doesn't receive the weapon enhancement. At 2 : check At 3 : check At 5 : check At 6 : check At 12 : not under Coins and Wealth yet, but that's a detail At 14 : missing for Enfeebling Strike 12. Changed 14. Added
karamac said: baldhermit said: karamac said: baldhermit said: karamac said: baldhermit said: karamac said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hope it works and look forward to feedback and criticism or suggestions.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=740174" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=740174</a> 12. Changed 14. Added If you hit Launch Game you will find a journal in the top right corner. Our second video also covers this. Once that is done, get a DMs attention, and they can make you a token. Please note, you can use /talktomyself to test your macros and keep the feedback private
baldhermit said: Zuvean said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1530713" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1530713</a> Hi Zuvean, welcome to your first character here at the Guild. As a general comment, please list the names of items, feats, features, and leave the descriptions in the compendium. the sheet will look less cluttered, and easier to read when you do. 1) Your HP total seems off. Culd you please show your math so that we can assist with wherever you went wrong ? 2) Under Coins and Wealth please give us a breakdown of your expenses. As it stands it looks like you overspent on that starting cash by quite a bit. 3) Please indicate with the Superior Implement Training what sort of implement you took that training for. If you want to know which ones there are, go to the compendium, type superior implement, uncheck the "Search by name only" box, and select items in the dropdown. 4) Please indicate what feat or feats you took to have a +3 feat bonus to attack with scorching burst. Please indicate what class bonus to attack you have. Please also list the bonus to attack from your theme as "misc' since it is not-typed to any of the other boxes. Bonus possible coming from your implement should go to misc. Bonus from the hellfire blood feat, while a feat, is not a feat bonus and should go to misc. As stated in chat, I would do an explicit breakdown of your attack calculation somewhere on page 3 of the sheet. Because once you get crazy accurate, it is going to get asked, and looks bad when you do not know your character well enough to answer. Help your future self by having it prepped. Like half level (2) + ability (5) + enhancement (..) + expertise feat (..) + theme infernal prince (..) + hellfire blood (..) + class bonus (..) + something something implement (..) + whatever i forgot 5) Please indicate how your character has a +4 enhancement to damage rolls with Burning Hands and what feat you took to gain a feat bonus to damage (as said, hellfire blood is a feat, but does not give a feat bonus) Just like for the attack calculation, I would also do a breakdown on page 3 for the damage calculation. Ability (5) + feat bonus from somewhere (..) + enhancement (..) + hellfire blood (..) + + class bonus (..) + something something implement (..) + whatever i forgot 6) Under Quick Look Up please fill out your chosen races special senses. 7) In a more general advice, please do not use the spellbook feature. Unless you are seriously metagaming (aka cheating) you won't know what powers your character needs prior to start of the adventure. So you prepare the spells you like best. Those are the same for each adventure. If you do use the spellbook, you have to careful track and be able to prove your character only uses one power per available spellbook slot per work day. I see you picked two powers for your level 1 encounter slot, and two powers for your level 1 daily slot, and did not do so for your level 3 encounter slot or your level 5 daily slot. Is that on purpose? Please take your time to review the above. When you're ready please use the Quote function to reply and then use the same numbers I did to indicate what, if anything, you changed. General Comment: Fixed 1. Fixed, separately, auspicious birth added 2. Added, purchased all from item sale so discounted 3. Fixed, accurate staff 4. Hellfire moved to misc. and Infernal Prince moved to misc. Expilicit&nbsp;breakdown in background. 5. Hellfire moved to misc. Staff of Ruin property. Explicit breakdown in background. 6. Low light vision added to special senses 7. Using spellbook for flexibility in which fire powers seem to work better eg. Flaming Sphere vs. Fountain of Flame, without having to do a full mulligan just to change around a few spells. Took more powers, ty for the tip.
Hi there, I'm new to this campain, but looking forward to playing. My first character is ready to be set up in a journal entry, so if someone could create an entry that I can edit, I'd be greatful. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> Only things that's missing is the roleplaying stuff, I'll fill all of that out before I join you guys for a session of course. Oh, and a second entry in the journal would be nice, for my defender alt. Thanks in advance, and thanks for inviting me to play along!
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wasted said: Hi there, I'm new to this campain, but looking forward to playing. My first character is ready to be set up in a journal entry, so if someone could create an entry that I can edit, I'd be greatful. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> Only things that's missing is the roleplaying stuff, I'll fill all of that out before I join you guys for a session of course. Oh, and a second entry in the journal would be nice, for my defender alt. Thanks in advance, and thanks for inviting me to play along! Please notice there is a method for getting a journal entry.&nbsp; Repost in the proper format and I will check the sheet. Your neck isn't equipped, you didn't label your powers, work spaces are blank.&nbsp; There are a lot of things just not included.&nbsp; There is no rush, just fill things out. Take a minute and fill out your sheet and then we can review it.
Zuvean said: baldhermit said: Zuvean said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1530713" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1530713</a> Hi Zuvean, welcome to your first character here at the Guild. As a general comment, please list the names of items, feats, features, and leave the descriptions in the compendium. the sheet will look less cluttered, and easier to read when you do. 1) Your HP total seems off. Culd you please show your math so that we can assist with wherever you went wrong ? 2) Under Coins and Wealth please give us a breakdown of your expenses. As it stands it looks like you overspent on that starting cash by quite a bit. 3) Please indicate with the Superior Implement Training what sort of implement you took that training for. If you want to know which ones there are, go to the compendium, type superior implement, uncheck the "Search by name only" box, and select items in the dropdown. 4) Please indicate what feat or feats you took to have a +3 feat bonus to attack with scorching burst. Please indicate what class bonus to attack you have. Please also list the bonus to attack from your theme as "misc' since it is not-typed to any of the other boxes. Bonus possible coming from your implement should go to misc. Bonus from the hellfire blood feat, while a feat, is not a feat bonus and should go to misc. As stated in chat, I would do an explicit breakdown of your attack calculation somewhere on page 3 of the sheet. Because once you get crazy accurate, it is going to get asked, and looks bad when you do not know your character well enough to answer. Help your future self by having it prepped. Like half level (2) + ability (5) + enhancement (..) + expertise feat (..) + theme infernal prince (..) + hellfire blood (..) + class bonus (..) + something something implement (..) + whatever i forgot 5) Please indicate how your character has a +4 enhancement to damage rolls with Burning Hands and what feat you took to gain a feat bonus to damage (as said, hellfire blood is a feat, but does not give a feat bonus) Just like for the attack calculation, I would also do a breakdown on page 3 for the damage calculation. Ability (5) + feat bonus from somewhere (..) + enhancement (..) + hellfire blood (..) + + class bonus (..) + something something implement (..) + whatever i forgot 6) Under Quick Look Up please fill out your chosen races special senses. 7) In a more general advice, please do not use the spellbook feature. Unless you are seriously metagaming (aka cheating) you won't know what powers your character needs prior to start of the adventure. So you prepare the spells you like best. Those are the same for each adventure. If you do use the spellbook, you have to careful track and be able to prove your character only uses one power per available spellbook slot per work day. I see you picked two powers for your level 1 encounter slot, and two powers for your level 1 daily slot, and did not do so for your level 3 encounter slot or your level 5 daily slot. Is that on purpose? Please take your time to review the above. When you're ready please use the Quote function to reply and then use the same numbers I did to indicate what, if anything, you changed. General Comment: Fixed 1. Fixed, separately, auspicious birth added 2. Added, purchased all from item sale so discounted 3. Fixed, accurate staff 4. Hellfire moved to misc. and Infernal Prince moved to misc. Expilicit&nbsp;breakdown in background. 5. Hellfire moved to misc. Staff of Ruin property. Explicit breakdown in background. 6. Low light vision added to special senses 7. Using spellbook for flexibility in which fire powers seem to work better eg. Flaming Sphere vs. Fountain of Flame, without having to do a full mulligan just to change around a few spells. Took more powers, ty for the tip. At 1 : HP still is off, and you did not show me the calculation i asked for At 2 : check and thank you At 3 : check At 4 : Thanks for that breakdown. As stated, hellfire blood is not a feat bonus to attack. As it stands you only have a +1 feat bonus to attack from Staff Expertise. At 5 : Thanks also for this breakdown. You do not have a +4 enhancement bonus, the secondary instance of Staff of Ruin goes to misc. The total of the damage calculation on page 1 does not match the total of the breakdown on page 3. At the very least there is a bonus to damage from your chosen class (which oddly enough is not a class bonus) missing. At 6 : check At 7 : That does not even make sense to me, since mulligan and retraining are out of session bookkeeping, and you're transferring that to in-session bookkeeping. However, not technically wrong, just loads of extra work for you and whomever DMs for you. New 8 : please tag the theme and the background with those two words to separate them from class and race features.&nbsp;
baldhermit said: Zuvean said: baldhermit said: Zuvean said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1530713" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1530713</a> Hi Zuvean, welcome to your first character here at the Guild. As a general comment, please list the names of items, feats, features, and leave the descriptions in the compendium. the sheet will look less cluttered, and easier to read when you do. 1) Your HP total seems off. Culd you please show your math so that we can assist with wherever you went wrong ? 2) Under Coins and Wealth please give us a breakdown of your expenses. As it stands it looks like you overspent on that starting cash by quite a bit. 3) Please indicate with the Superior Implement Training what sort of implement you took that training for. If you want to know which ones there are, go to the compendium, type superior implement, uncheck the "Search by name only" box, and select items in the dropdown. 4) Please indicate what feat or feats you took to have a +3 feat bonus to attack with scorching burst. Please indicate what class bonus to attack you have. Please also list the bonus to attack from your theme as "misc' since it is not-typed to any of the other boxes. Bonus possible coming from your implement should go to misc. Bonus from the hellfire blood feat, while a feat, is not a feat bonus and should go to misc. As stated in chat, I would do an explicit breakdown of your attack calculation somewhere on page 3 of the sheet. Because once you get crazy accurate, it is going to get asked, and looks bad when you do not know your character well enough to answer. Help your future self by having it prepped. Like half level (2) + ability (5) + enhancement (..) + expertise feat (..) + theme infernal prince (..) + hellfire blood (..) + class bonus (..) + something something implement (..) + whatever i forgot 5) Please indicate how your character has a +4 enhancement to damage rolls with Burning Hands and what feat you took to gain a feat bonus to damage (as said, hellfire blood is a feat, but does not give a feat bonus) Just like for the attack calculation, I would also do a breakdown on page 3 for the damage calculation. Ability (5) + feat bonus from somewhere (..) + enhancement (..) + hellfire blood (..) + + class bonus (..) + something something implement (..) + whatever i forgot 6) Under Quick Look Up please fill out your chosen races special senses. 7) In a more general advice, please do not use the spellbook feature. Unless you are seriously metagaming (aka cheating) you won't know what powers your character needs prior to start of the adventure. So you prepare the spells you like best. Those are the same for each adventure. If you do use the spellbook, you have to careful track and be able to prove your character only uses one power per available spellbook slot per work day. I see you picked two powers for your level 1 encounter slot, and two powers for your level 1 daily slot, and did not do so for your level 3 encounter slot or your level 5 daily slot. Is that on purpose? Please take your time to review the above. When you're ready please use the Quote function to reply and then use the same numbers I did to indicate what, if anything, you changed. General Comment: Fixed 1. Fixed, separately, auspicious birth added 2. Added, purchased all from item sale so discounted 3. Fixed, accurate staff 4. Hellfire moved to misc. and Infernal Prince moved to misc. Expilicit&nbsp;breakdown in background. 5. Hellfire moved to misc. Staff of Ruin property. Explicit breakdown in background. 6. Low light vision added to special senses 7. Using spellbook for flexibility in which fire powers seem to work better eg. Flaming Sphere vs. Fountain of Flame, without having to do a full mulligan just to change around a few spells. Took more powers, ty for the tip. At 1 : HP still is off, and you did not show me the calculation i asked for At 2 : check and thank you At 3 : check At 4 : Thanks for that breakdown. As stated, hellfire blood is not a feat bonus to attack. As it stands you only have a +1 feat bonus to attack from Staff Expertise. At 5 : Thanks also for this breakdown. You do not have a +4 enhancement bonus, the secondary instance of Staff of Ruin goes to misc. The total of the damage calculation on page 1 does not match the total of the breakdown on page 3. At the very least there is a bonus to damage from your chosen class (which oddly enough is not a class bonus) missing. At 6 : check At 7 : That does not even make sense to me, since mulligan and retraining are out of session bookkeeping, and you're transferring that to in-session bookkeeping. However, not technically wrong, just loads of extra work for you and whomever DMs for you. New 8 : please tag the theme and the background with those two words to separate them from class and race features.&nbsp; 1. Fixed, added health breakdown (sorry about that I forgot to put that in) 4. Fixed, accurate staff bonus moved to misc. 5. Fixed, staff of ruin is now on misc. and class bonus is now on misc. and class bonus is added to damage breakdown 7. I did not want to have to re-submit my character sheet if, for example, between sessions I decided to try out fountain of flame the next time instead of flaming sphere, why wait for a re-train if I don't have to (also I think you'll notice by my choice of powers, there isn't a whole of meta-gaming potential to be had anyway and I'm not interested in doing that anyway) 8. Fixed, now tagged with mechanical background and theme appropiately
no more paragon lock! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1527317" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527317</a>
It's a bird! It's a plane! Never mind, it's just another mulligan. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1476289" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1476289</a>
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Bobby L. said: no more paragon lock! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1527317" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527317</a> Hi Bobby, who are you retiring for this (for multiple role/retirement rules/journal purposes)? My bad, I briefly forgot APPCs existed, carry on. Otherwise, you know the drill, I went over your sheet, got a few minor things for you: Please migrate your theme features to the class feature section and mark them with he respective levels you got them at I think your HP calc slipped partly into the "Surges Used" field, maybe better to put the whole calculation above your Array in the Statistics Block Note the armor type in the item section, and remove the scale entry from the Quick Lookup The values for your weapon attacks in Quick Lookup are wrong/incomplete, please enter a representative power there (an at-will is sufficient) Also, please put "the Guild" under Adventure Company in the header, and set your current XP to 5500
Zuvean said: baldhermit said: Zuvean said: baldhermit said: Zuvean said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1530713" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1530713</a> Hi Zuvean, welcome to your first character here at the Guild. As a general comment, please list the names of items, feats, features, and leave the descriptions in the compendium. the sheet will look less cluttered, and easier to read when you do. 1) Your HP total seems off. Culd you please show your math so that we can assist with wherever you went wrong ? 2) Under Coins and Wealth please give us a breakdown of your expenses. As it stands it looks like you overspent on that starting cash by quite a bit. 3) Please indicate with the Superior Implement Training what sort of implement you took that training for. If you want to know which ones there are, go to the compendium, type superior implement, uncheck the "Search by name only" box, and select items in the dropdown. 4) Please indicate what feat or feats you took to have a +3 feat bonus to attack with scorching burst. Please indicate what class bonus to attack you have. Please also list the bonus to attack from your theme as "misc' since it is not-typed to any of the other boxes. Bonus possible coming from your implement should go to misc. Bonus from the hellfire blood feat, while a feat, is not a feat bonus and should go to misc. As stated in chat, I would do an explicit breakdown of your attack calculation somewhere on page 3 of the sheet. Because once you get crazy accurate, it is going to get asked, and looks bad when you do not know your character well enough to answer. Help your future self by having it prepped. Like half level (2) + ability (5) + enhancement (..) + expertise feat (..) + theme infernal prince (..) + hellfire blood (..) + class bonus (..) + something something implement (..) + whatever i forgot 5) Please indicate how your character has a +4 enhancement to damage rolls with Burning Hands and what feat you took to gain a feat bonus to damage (as said, hellfire blood is a feat, but does not give a feat bonus) Just like for the attack calculation, I would also do a breakdown on page 3 for the damage calculation. Ability (5) + feat bonus from somewhere (..) + enhancement (..) + hellfire blood (..) + + class bonus (..) + something something implement (..) + whatever i forgot 6) Under Quick Look Up please fill out your chosen races special senses. 7) In a more general advice, please do not use the spellbook feature. Unless you are seriously metagaming (aka cheating) you won't know what powers your character needs prior to start of the adventure. So you prepare the spells you like best. Those are the same for each adventure. If you do use the spellbook, you have to careful track and be able to prove your character only uses one power per available spellbook slot per work day. I see you picked two powers for your level 1 encounter slot, and two powers for your level 1 daily slot, and did not do so for your level 3 encounter slot or your level 5 daily slot. Is that on purpose? Please take your time to review the above. When you're ready please use the Quote function to reply and then use the same numbers I did to indicate what, if anything, you changed. General Comment: Fixed 1. Fixed, separately, auspicious birth added 2. Added, purchased all from item sale so discounted 3. Fixed, accurate staff 4. Hellfire moved to misc. and Infernal Prince moved to misc. Expilicit&nbsp;breakdown in background. 5. Hellfire moved to misc. Staff of Ruin property. Explicit breakdown in background. 6. Low light vision added to special senses 7. Using spellbook for flexibility in which fire powers seem to work better eg. Flaming Sphere vs. Fountain of Flame, without having to do a full mulligan just to change around a few spells. Took more powers, ty for the tip. At 1 : HP still is off, and you did not show me the calculation i asked for At 2 : check and thank you At 3 : check At 4 : Thanks for that breakdown. As stated, hellfire blood is not a feat bonus to attack. As it stands you only have a +1 feat bonus to attack from Staff Expertise. At 5 : Thanks also for this breakdown. You do not have a +4 enhancement bonus, the secondary instance of Staff of Ruin goes to misc. The total of the damage calculation on page 1 does not match the total of the breakdown on page 3. At the very least there is a bonus to damage from your chosen class (which oddly enough is not a class bonus) missing. At 6 : check At 7 : That does not even make sense to me, since mulligan and retraining are out of session bookkeeping, and you're transferring that to in-session bookkeeping. However, not technically wrong, just loads of extra work for you and whomever DMs for you. New 8 : please tag the theme and the background with those two words to separate them from class and race features.&nbsp; 1. Fixed, added health breakdown (sorry about that I forgot to put that in) 4. Fixed, accurate staff bonus moved to misc. 5. Fixed, staff of ruin is now on misc. and class bonus is now on misc. and class bonus is added to damage breakdown 7. I did not want to have to re-submit my character sheet if, for example, between sessions I decided to try out fountain of flame the next time instead of flaming sphere, why wait for a re-train if I don't have to (also I think you'll notice by my choice of powers, there isn't a whole of meta-gaming potential to be had anyway and I'm not interested in doing that anyway) 8. Fixed, now tagged with mechanical background and theme appropiately I see you posted just as I left the house this morning, so sorry you had to wait. At 1 : check at 4 : check At 5 : check At 7 : OK At 8 : check When you hit Launch Game, you will find a journal in the top right corner. Our second video also covers this. Fill that out, and get a DMs attention. They can then make you a token.
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Saladful said: Bobby L. said: no more paragon lock! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1527317" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527317</a> Hi Bobby, who are you retiring for this (for multiple role/retirement rules/journal purposes)? My bad, I briefly forgot APPCs existed, carry on. Otherwise, you know the drill, I went over your sheet, got a few minor things for you: Please migrate your theme features to the class feature section and mark them with he respective levels you got them at I think your HP calc slipped partly into the "Surges Used" field, maybe better to put the whole calculation above your Array in the Statistics Block Note the armor type in the item section, and remove the scale entry from the Quick Lookup The values for your weapon attacks in Quick Lookup are wrong/incomplete, please enter a representative power there (an at-will is sufficient) Also, please put "the Guild" under Adventure Company in the header, and set your current XP to 5500 Bullet point #1.... Corrected Bullet point #2 .... Corrected Bullet point #3 .... Corrected Bullet point #4 ....&nbsp;Corrected&nbsp; Bullet point #5 .... Corrected And I added the power I missed...
Bobby L. said: Saladful said: Bobby L. said: no more paragon lock! I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1527317" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1527317</a> Hi Bobby, who are you retiring for this (for multiple role/retirement rules/journal purposes)? My bad, I briefly forgot APPCs existed, carry on. Otherwise, you know the drill, I went over your sheet, got a few minor things for you: Please migrate your theme features to the class feature section and mark them with he respective levels you got them at I think your HP calc slipped partly into the "Surges Used" field, maybe better to put the whole calculation above your Array in the Statistics Block Note the armor type in the item section, and remove the scale entry from the Quick Lookup The values for your weapon attacks in Quick Lookup are wrong/incomplete, please enter a representative power there (an at-will is sufficient) Also, please put "the Guild" under Adventure Company in the header, and set your current XP to 5500 Bullet point #1.... Corrected Bullet point #2 .... Corrected Bullet point #3 .... Corrected Bullet point #4 ....&nbsp;Corrected&nbsp; Bullet point #5 .... Corrected And I added the power I missed... Journal made
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1525486" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1525486</a> Posterity Post
Gary M said: wasted said: Hi there, I'm new to this campain, but looking forward to playing. My first character is ready to be set up in a journal entry, so if someone could create an entry that I can edit, I'd be greatful. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> Only things that's missing is the roleplaying stuff, I'll fill all of that out before I join you guys for a session of course. Oh, and a second entry in the journal would be nice, for my defender alt. Thanks in advance, and thanks for inviting me to play along! Please notice there is a method for getting a journal entry.&nbsp; Repost in the proper format and I will check the sheet. Your neck isn't equipped, you didn't label your powers, work spaces are blank.&nbsp; There are a lot of things just not included.&nbsp; There is no rush, just fill things out. Take a minute and fill out your sheet and then we can review it. Sorry, I didn't read the first page of this thread. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> 1) fixed, it was filed under misc mod, sorry 2) fixed, I thought naming them on the sheet would be fine, as the token makros have all the info anyway 3) work spaces? 4) Aside from Personality Traits, Mannerisms and Appearance, Companions and Allies and Session and Campaign Notes, I have no idea what you could mean. And I filled some of them out. unter Step 14: Fill out your Journal Entry (in the new players check list) I could not find the "Player Characters" tap, only the following taps: monsters, aurzel's stash, evil squid lair, and 2 adventure taps
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a>
wasted said: Gary M said: wasted said: Hi there, I'm new to this campain, but looking forward to playing. My first character is ready to be set up in a journal entry, so if someone could create an entry that I can edit, I'd be greatful. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> Only things that's missing is the roleplaying stuff, I'll fill all of that out before I join you guys for a session of course. Oh, and a second entry in the journal would be nice, for my defender alt. Thanks in advance, and thanks for inviting me to play along! Please notice there is a method for getting a journal entry.&nbsp; Repost in the proper format and I will check the sheet. Your neck isn't equipped, you didn't label your powers, work spaces are blank.&nbsp; There are a lot of things just not included.&nbsp; There is no rush, just fill things out. Take a minute and fill out your sheet and then we can review it. Sorry, I didn't read the first page of this thread. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> 1) fixed, it was filed under misc mod, sorry 2) fixed, I thought naming them on the sheet would be fine, as the token makros have all the info anyway 3) work spaces? 4) Aside from Personality Traits, Mannerisms and Appearance, Companions and Allies and Session and Campaign Notes, I have no idea what you could mean. And I filled some of them out. unter Step 14: Fill out your Journal Entry (in the new players check list) I could not find the "Player Characters" tap, only the following taps: monsters, aurzel's stash, evil squid lair, and 2 adventure taps Hi wasted, welcome to the Guild Living capaign. Are you part of our discord chat yet ? To start with the last point first : you do not see anything for your player journal, because you have not yet been assigned one. 1) could you please show the calculation you used to get to that HP score, as that number is incorrect. Showing the calculation will help us find where you went wrong and assist you from there. 2) please od the attack calculation on the right have side of page 1 for both your at wills. 3) please od the damage calculation on the right have side of page 1 for those same powers 4) For your racial features, please make a choice in regards to the Human Power Selection, and list that choice 5) In the statistics block, as per Step 5 of the New Player Checklist, please list the chosen ability array, the racial bonus and the level 4 boosts. 6) what feat did you take that gives you a feat bonus to Fortitude, Reflex and Will defense as listed in the calculation on the top center of page 1? 7) The ranger class gets Nature / Dungeoneering plus 4 other skills. You trained 6. I am not sure how you get access to 6 trained skills. The background that allows you to train thievery as a class skill means it replaces a different class skill. Please take your time to review the above. When you're ready please use the Quote function to reply and then use the same numbers I did to indicate what, if anything, you changed.
AurZeed said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a> Hi Aurzeed 1) Power of Skill is not a free feat in the Guild 2) the Darkleaf armor is not represented in your AC calculation 3) how are you making a ranged basic attack with a heavy two handed flail ?
baldhermit said: AurZeed said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a> Hi Aurzeed 1) Power of Skill is not a free feat in the Guild 2) the Darkleaf armor is not represented in your AC calculation 3) how are you making a ranged basic attack with a heavy two handed flail ? 1) Swaped between Flail Expertise and Power of Skill 2)Darkleaf armor is an item I got in an session, do I not keep it? 3)Changed to Overwhelming Strike <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a>
AurZeed said: baldhermit said: AurZeed said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a> Hi Aurzeed 1) Power of Skill is not a free feat in the Guild 2) the Darkleaf armor is not represented in your AC calculation 3) how are you making a ranged basic attack with a heavy two handed flail ? 1) Swaped between Flail Expertise and Power of Skill 2)Darkleaf armor is an item I got in an session, do I not keep it? 3)Changed to Overwhelming Strike <a href="https://www.myth-weavers.com/sheet.html#id=1529103" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1529103</a> Cool, you're good.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1532586" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1532586</a> Remake of my third character slot.
Han S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1532586" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1532586</a> Remake of my third character slot. Hey Han, Just in case you were unaware, taking ancient soul makes people pay attention to what you're doing. I am sure that thing you're planning to have this character in its main hand is a superior implement, right ? Just a minor thing, so go for it with the journal.
baldhermit said: wasted said: Gary M said: wasted said: Hi there, I'm new to this campain, but looking forward to playing. My first character is ready to be set up in a journal entry, so if someone could create an entry that I can edit, I'd be greatful. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> Only things that's missing is the roleplaying stuff, I'll fill all of that out before I join you guys for a session of course. Oh, and a second entry in the journal would be nice, for my defender alt. Thanks in advance, and thanks for inviting me to play along! Please notice there is a method for getting a journal entry.&nbsp; Repost in the proper format and I will check the sheet. Your neck isn't equipped, you didn't label your powers, work spaces are blank.&nbsp; There are a lot of things just not included.&nbsp; There is no rush, just fill things out. Take a minute and fill out your sheet and then we can review it. Sorry, I didn't read the first page of this thread. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> 1) fixed, it was filed under misc mod, sorry 2) fixed, I thought naming them on the sheet would be fine, as the token makros have all the info anyway 3) work spaces? 4) Aside from Personality Traits, Mannerisms and Appearance, Companions and Allies and Session and Campaign Notes, I have no idea what you could mean. And I filled some of them out. unter Step 14: Fill out your Journal Entry (in the new players check list) I could not find the "Player Characters" tap, only the following taps: monsters, aurzel's stash, evil squid lair, and 2 adventure taps Hi wasted, welcome to the Guild Living capaign. Are you part of our discord chat yet ? To start with the last point first : you do not see anything for your player journal, because you have not yet been assigned one. 1) could you please show the calculation you used to get to that HP score, as that number is incorrect. Showing the calculation will help us find where you went wrong and assist you from there. 2) please od the attack calculation on the right have side of page 1 for both your at wills. 3) please od the damage calculation on the right have side of page 1 for those same powers 4) For your racial features, please make a choice in regards to the Human Power Selection, and list that choice 5) In the statistics block, as per Step 5 of the New Player Checklist, please list the chosen ability array, the racial bonus and the level 4 boosts. 6) what feat did you take that gives you a feat bonus to Fortitude, Reflex and Will defense as listed in the calculation on the top center of page 1? 7) The ranger class gets Nature / Dungeoneering plus 4 other skills. You trained 6. I am not sure how you get access to 6 trained skills. The background that allows you to train thievery as a class skill means it replaces a different class skill. Please take your time to review the above. When you're ready please use the Quote function to reply and then use the same numbers I did to indicate what, if anything, you changed. Thank you for your warm welcome, and yes, I joined the discord group! 1) max hp = starting hp of 12 + con score (11) = 23 + 5hp per level (5*4=20) = 23+20 = 43, don't know what could be wrong about that? (I read the houserules, but didn't see anything amiss with my HP calculation. 2) fixed, added the info 3) fixed, added the info 4) already was; i choose heroic effort as listed racial features 5) fixed, added the info 6) fixed, racial bonus was listed as feat bonus, now listed under misc bonus 7) I am a human, and as a human I get a bonus skill, the background only gave my the ability to train thievery, it didnt add any skill. 1 nature or dungeoneering from ranger (nature) , 4 additional skills (dungeoneering, acrobatics, perception and stealth), 1 human bonus skill (thievery) = 6. I read the house rules, I don't think anything from the human race was changed.
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wasted said: baldhermit said: wasted said: Gary M said: wasted said: Hi there, I'm new to this campain, but looking forward to playing. My first character is ready to be set up in a journal entry, so if someone could create an entry that I can edit, I'd be greatful. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> Only things that's missing is the roleplaying stuff, I'll fill all of that out before I join you guys for a session of course. Oh, and a second entry in the journal would be nice, for my defender alt. Thanks in advance, and thanks for inviting me to play along! Please notice there is a method for getting a journal entry.&nbsp; Repost in the proper format and I will check the sheet. Your neck isn't equipped, you didn't label your powers, work spaces are blank.&nbsp; There are a lot of things just not included.&nbsp; There is no rush, just fill things out. Take a minute and fill out your sheet and then we can review it. Sorry, I didn't read the first page of this thread. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> 1) fixed, it was filed under misc mod, sorry 2) fixed, I thought naming them on the sheet would be fine, as the token makros have all the info anyway 3) work spaces? 4) Aside from Personality Traits, Mannerisms and Appearance, Companions and Allies and Session and Campaign Notes, I have no idea what you could mean. And I filled some of them out. unter Step 14: Fill out your Journal Entry (in the new players check list) I could not find the "Player Characters" tap, only the following taps: monsters, aurzel's stash, evil squid lair, and 2 adventure taps Hi wasted, welcome to the Guild Living capaign. Are you part of our discord chat yet ? To start with the last point first : you do not see anything for your player journal, because you have not yet been assigned one. 1) could you please show the calculation you used to get to that HP score, as that number is incorrect. Showing the calculation will help us find where you went wrong and assist you from there. 2) please od the attack calculation on the right have side of page 1 for both your at wills. 3) please od the damage calculation on the right have side of page 1 for those same powers 4) For your racial features, please make a choice in regards to the Human Power Selection, and list that choice 5) In the statistics block, as per Step 5 of the New Player Checklist, please list the chosen ability array, the racial bonus and the level 4 boosts. 6) what feat did you take that gives you a feat bonus to Fortitude, Reflex and Will defense as listed in the calculation on the top center of page 1? 7) The ranger class gets Nature / Dungeoneering plus 4 other skills. You trained 6. I am not sure how you get access to 6 trained skills. The background that allows you to train thievery as a class skill means it replaces a different class skill. Please take your time to review the above. When you're ready please use the Quote function to reply and then use the same numbers I did to indicate what, if anything, you changed. Thank you for your warm welcome, and yes, I joined the discord group! 1) max hp = starting hp of 12 + con score (11) = 23 + 5hp per level (5*4=20) = 23+20 = 43, don't know what could be wrong about that? (I read the houserules, but didn't see anything amiss with my HP calculation. 2) fixed, added the info 3) fixed, added the info 4) already was; i choose heroic effort as listed racial features 5) fixed, added the info 6) fixed, racial bonus was listed as feat bonus, now listed under misc bonus 7) I am a human, and as a human I get a bonus skill, the background only gave my the ability to train thievery, it didnt add any skill. 1 nature or dungeoneering from ranger (nature) , 4 additional skills (dungeoneering, acrobatics, perception and stealth), 1 human bonus skill (thievery) = 6. I read the house rules, I don't think anything from the human race was changed. At 1 : my apologies and check At 2 : check At 3 : check At 4 : check. Rather than the benefit, please list the names of features. At 5 : check At 6 : check At 7 : please list with the racial features that you selected this skill. Most of this may seem awfully nitpicky, but the idea behind is that some DM midgame can look at your sheet and understand it. In a normal campaign of a DM and a handful of players, the DM will know each player character after a few sessions. Here the team doe snot aseemble till the start of a session, and is different each session. The above is very minor, so I will set you up with a journal. You will find this by hitting Launch Game, and going to the top right corner, as you already discovered. Once that is done, flag down a DM, and they can make you a token. EDIT : or at least I will do all that as soon as i know your roll20 handle.
baldhermit said: wasted said: baldhermit said: wasted said: Gary M said: wasted said: Hi there, I'm new to this campain, but looking forward to playing. My first character is ready to be set up in a journal entry, so if someone could create an entry that I can edit, I'd be greatful. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> Only things that's missing is the roleplaying stuff, I'll fill all of that out before I join you guys for a session of course. Oh, and a second entry in the journal would be nice, for my defender alt. Thanks in advance, and thanks for inviting me to play along! Please notice there is a method for getting a journal entry.&nbsp; Repost in the proper format and I will check the sheet. Your neck isn't equipped, you didn't label your powers, work spaces are blank.&nbsp; There are a lot of things just not included.&nbsp; There is no rush, just fill things out. Take a minute and fill out your sheet and then we can review it. Sorry, I didn't read the first page of this thread. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1535235" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1535235</a> 1) fixed, it was filed under misc mod, sorry 2) fixed, I thought naming them on the sheet would be fine, as the token makros have all the info anyway 3) work spaces? 4) Aside from Personality Traits, Mannerisms and Appearance, Companions and Allies and Session and Campaign Notes, I have no idea what you could mean. And I filled some of them out. unter Step 14: Fill out your Journal Entry (in the new players check list) I could not find the "Player Characters" tap, only the following taps: monsters, aurzel's stash, evil squid lair, and 2 adventure taps Hi wasted, welcome to the Guild Living capaign. Are you part of our discord chat yet ? To start with the last point first : you do not see anything for your player journal, because you have not yet been assigned one. 1) could you please show the calculation you used to get to that HP score, as that number is incorrect. Showing the calculation will help us find where you went wrong and assist you from there. 2) please od the attack calculation on the right have side of page 1 for both your at wills. 3) please od the damage calculation on the right have side of page 1 for those same powers 4) For your racial features, please make a choice in regards to the Human Power Selection, and list that choice 5) In the statistics block, as per Step 5 of the New Player Checklist, please list the chosen ability array, the racial bonus and the level 4 boosts. 6) what feat did you take that gives you a feat bonus to Fortitude, Reflex and Will defense as listed in the calculation on the top center of page 1? 7) The ranger class gets Nature / Dungeoneering plus 4 other skills. You trained 6. I am not sure how you get access to 6 trained skills. The background that allows you to train thievery as a class skill means it replaces a different class skill. Please take your time to review the above. When you're ready please use the Quote function to reply and then use the same numbers I did to indicate what, if anything, you changed. Thank you for your warm welcome, and yes, I joined the discord group! 1) max hp = starting hp of 12 + con score (11) = 23 + 5hp per level (5*4=20) = 23+20 = 43, don't know what could be wrong about that? (I read the houserules, but didn't see anything amiss with my HP calculation. 2) fixed, added the info 3) fixed, added the info 4) already was; i choose heroic effort as listed racial features 5) fixed, added the info 6) fixed, racial bonus was listed as feat bonus, now listed under misc bonus 7) I am a human, and as a human I get a bonus skill, the background only gave my the ability to train thievery, it didnt add any skill. 1 nature or dungeoneering from ranger (nature) , 4 additional skills (dungeoneering, acrobatics, perception and stealth), 1 human bonus skill (thievery) = 6. I read the house rules, I don't think anything from the human race was changed. At 1 : my apologies and check At 2 : check At 3 : check At 4 : check. Rather than the benefit, please list the names of features. At 5 : check At 6 : check At 7 : please list with the racial features that you selected this skill. Most of this may seem awfully nitpicky, but the idea behind is that some DM midgame can look at your sheet and understand it. In a normal campaign of a DM and a handful of players, the DM will know each player character after a few sessions. Here the team doe snot aseemble till the start of a session, and is different each session. The above is very minor, so I will set you up with a journal. You will find this by hitting Launch Game, and going to the top right corner, as you already discovered. Once that is done, flag down a DM, and they can make you a token. EDIT : or at least I will do all that as soon as i know your roll20 handle. at4: fixed at 7: fixed roll20 handle in the campain should be listed as "David (5S)" sorry for not listing it, didn't think it through (that you wouldn't know the name) sorry for the trouble