Tallara P said: Juho G. said: Tallara P said: Juho G. said: Tallara P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1539519" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1539519</a> Hello and welcome to the Guild 1. Items: Totem is carried in a hand, so you need to pick up a neck slot item and you currently carry three things that require hands (I suggest dropping the hand crossbow, for reasons, see #5). Since you don't have a notable strength score or a Melee Basic Attack replacement, I'd suggest swapping the Parrying Weapon. You need to manually add the benefit of Belt of Vigor. Also give an expenditure somewhere on your sheet. 2. Race: You special vision should be noted under senses. Note somewhere what you chose as your second stat boost from your race 3. Typos: *Oaken, *Expertise, *Bracers, *Inspiring Fortitude, *Initiative 4. Powers: Your racial and class powers should be noted somewhere on the power boxes, mainly for the benefit of checking them as "used". World Speaker's Command should also be on the list but for different reasons 5. Misc: You are not proficient with crossbow as a weapon or implement, so you will not be able to use implement attacks through it and you would be more accurate with a dagger (since that is a simple melee weapon, you are proficient with that as a weapon). I would suggest at looking other expertise feats (you will probably land at Totem Expertise, since most your attacks are Implement Keyword) 6. Your AC is worryingly low, note that you will be getting hit a lot if you don't treat INT or DEX as your secondary stat or wear heavy armor (the latter is something shamans can't do) Default fix is to swap starting scores in CON and INT the other way around and boost INT and WIS at all levels (which will leave CON behind) or be fine with getting hit a lot 7. Optional : You are allowed the benefit of a theme which can bring your character more power/flavor. Note that the theme powers that have a level are additional options granted at that level and are taken instead of normal powers and the powers without level are usually additional powers gained through the features of the theme. Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed please do not just put fixed or check. 1 Totem
– whoops I thought I’d read somewhere that you could wear totems, moved it into
a hand slot.
Neck slot item – Added cloak of resistance.
Parrying weapon – Swapped to quick weapon dagger lv 3+ ench +1 (planning on
using this for both basic melee and ranged attacks.) 2. Special
senses – added low-light vision.
Noted racial stat bonuses in statistic block. 3. Thank
you, my spelling is really bad. Any corrections are welcome and I’ve hopefully
found them and correct them. That being said I’ve added more words so there
could be more mistakes. 4. Added
powers to power boxes and other racial or class benefits to the statistic block
(hopefully that’s the right spot to put them) 5. *slap
on the wrist for Tallara* I made an assumption and didn’t read the instructions
for the feat. Changed to Totem Expertise.
Totems – I forgot to write down that as a shaman I can use totems as
implements, added this to class features. 6. No I don’t like the idea of being hit a lot so I’ve swapped my CON
and INT scores like you suggested and have improved my INT and WIS scores at 4 th
level. I’ve also swapped my CHA and DEX score to improve my basic ranged
attack. 7. Had a quick glance at the themes and found that they didn’t really
fit with the character I was making, thank you for the suggestion though. Due to changes in items I have removed the bracers of respite and have chosen
to have 370gp left over. I have also put the daily powers from my
items into the powers section but I’m not sure if that’s where they go. <a href="https://www.myth-weavers.com/sheet.html#id=1539519" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1539519</a> 1. Thanks 2. Thanks 3. *Vigor, *Wildrunners, *Inspiring Fortitude (Invigorating Presence is a Warden LV16 Utility, you don't want that), You have Strengthening Spirit twice on your feat list 4. Thanks 5. Thanks 6. Thanks, however note that changing your CON score affects your HP and number of Healing Surges 7. Thanks That's a good place to keep daily item powers, until you have too many items. I seem to see some duplication though? Looks good. I will set you up with a journal. You will find this journal by hitting Launch game, and going to the top tight corner. Our second video also covers this. Reply once more with the quote function just so I can check you have calculated Healing Surges, HP and Belt of Vigor correctly, but since that is a minor thing and I'm a busy person, I want to let you get started on the next phase. Note however that with the macros, double checking your work to find and fix the typos, since mistakes there affect the flow of the game in progress (the one reading your character sheet will be 90% of the time you. the one reading your macros will be 75% of the time DM or another player, so they need to be clear enough) Once that is done, flag down a DM on discord, they can make you a token. Don't forget to add your character to the census (At the bottom of the All Player FAQ) 3. Fixed spelling. (Funny note I’m from Australia and we have
a U in vigor like they do in the UK.)
I’m using Invigorating Presence as an
Endurance Utility 2 Skill Power form the PH3 pg 169 however
I can change it to Body of Solid Oak
Hamadryad Utility 2 if needed.
Removed second Strengthening Spirit.
6. Altered HP, healing surges, remembered to add belt of
vigor bonus to healing surge value and
added belt of vigor explanation to statistic
block.
Daily item powers duplication – Not sure what you mean. <a href="https://www.myth-weavers.com/sheet.html#id=1539519" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1539519</a>
Thank you so very much for helping me out :-) 3. I will check with the GMs what has happened to PHB3 Invigorating Presence. My gut says that is has just been renamed to Inspiring Fortitude (you can cross-check from compendium and your PHB3, as I did, they have literally the same wording as far as I can tell). I'm familiar with the O -> OU changes in some countries and I treat neither spelling as a typo when it comes to plain text, but when it's the name of a power / item / other compendium entry, I treat the way it's written in compendium's entry as the correct version so that it's easier to copy-paste to find the entry 6. Thanks You have Quick Dagger as the ninth from top on the left column and fifth from the top on the right column