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Old Character Sheet Thread (Locked Apr 2020)

Nikolai M. said: Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Sorry for the Delay, I took it upon myself to change my character from a Ranger (Hunter) to a Ranger. This was done because this was more in line with how my character is. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Added Human racial bonuses to appropriate categories 2) My apologizes, removed Insight and added proper skills according to class 3) I believe I added all of my class features to the proper section 4) Removed Orcish, Corrected to Giant 5) I believe I have correctly set up the Feats in the proper way now. 6) No longer Applicable due to new class. 7) Attack and Damage work spaces should be correct now. 8) Feat bonuses should be properly added into stats. 9) No longer the Ranger(Hunter) non-applicable. 10) Added the character theme of Vigilante and mechanical background of Occupation-Guerilla Thanks again, let me know if by changing things up I screwed it up again.
Punisher_ said: Nikolai M. said: Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Sorry for the Delay, I took it upon myself to change my character from a Ranger (Hunter) to a Ranger. This was done because this was more in line with how my character is. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Added Human racial bonuses to appropriate categories 2) My apologizes, removed Insight and added proper skills according to class 3) I believe I added all of my class features to the proper section 4) Removed Orcish, Corrected to Giant 5) I believe I have correctly set up the Feats in the proper way now. 6) No longer Applicable due to new class. 7) Attack and Damage work spaces should be correct now. 8) Feat bonuses should be properly added into stats. 9) No longer the Ranger(Hunter) non-applicable. 10) Added the character theme of Vigilante and mechanical background of Occupation-Guerilla Thanks again, let me know if by changing things up I screwed it up again. 1) A) Missing the free feat from your class feature. &nbsp; &nbsp;B) For your character Theme vigilante Vigilante Grit is not a feature it is an optional power you can choose to take instead of a class utility power. 2) Where is your +1 to Will under class coming from? 3) Still missing your extra trained skill for being human and you are also missing your free feat for being human.
Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Sorry for the Delay, I took it upon myself to change my character from a Ranger (Hunter) to a Ranger. This was done because this was more in line with how my character is. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Added Human racial bonuses to appropriate categories 2) My apologizes, removed Insight and added proper skills according to class 3) I believe I added all of my class features to the proper section 4) Removed Orcish, Corrected to Giant 5) I believe I have correctly set up the Feats in the proper way now. 6) No longer Applicable due to new class. 7) Attack and Damage work spaces should be correct now. 8) Feat bonuses should be properly added into stats. 9) No longer the Ranger(Hunter) non-applicable. 10) Added the character theme of Vigilante and mechanical background of Occupation-Guerilla Thanks again, let me know if by changing things up I screwed it up again. 1) A) Missing the free feat from your class feature. &nbsp; &nbsp;B) For your character Theme vigilante Vigilante Grit is not a feature it is an optional power you can choose to take instead of a class utility power. 2) Where is your +1 to Will under class coming from? 3) Still missing your extra trained skill for being human and you are also missing your free feat for being human. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Added Twilight Training. b) Fixed. Removed Vigilante Grit from Feature list. 2) Fixed. Removed +1 will bonus under class 3) Fixed. Added trained skill in Athletics.
Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Sorry for the Delay, I took it upon myself to change my character from a Ranger (Hunter) to a Ranger. This was done because this was more in line with how my character is. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Added Human racial bonuses to appropriate categories 2) My apologizes, removed Insight and added proper skills according to class 3) I believe I added all of my class features to the proper section 4) Removed Orcish, Corrected to Giant 5) I believe I have correctly set up the Feats in the proper way now. 6) No longer Applicable due to new class. 7) Attack and Damage work spaces should be correct now. 8) Feat bonuses should be properly added into stats. 9) No longer the Ranger(Hunter) non-applicable. 10) Added the character theme of Vigilante and mechanical background of Occupation-Guerilla Thanks again, let me know if by changing things up I screwed it up again. 1) A) Missing the free feat from your class feature. &nbsp; &nbsp;B) For your character Theme vigilante Vigilante Grit is not a feature it is an optional power you can choose to take instead of a class utility power. 2) Where is your +1 to Will under class coming from? 3) Still missing your extra trained skill for being human and you are also missing your free feat for being human. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Added Twilight Training. b) Fixed. Removed Vigilante Grit from Feature list. 2) Fixed. Removed +1 will bonus under class 3) Fixed. Added trained skill in Athletics. 1) Twilight Training is not a valid feat from your class feature I would recommend reading them through again. However you still had not chosen a free feat from being human so it is still valid to keep if you want to choose that as your racial feature feat.
Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Sorry for the Delay, I took it upon myself to change my character from a Ranger (Hunter) to a Ranger. This was done because this was more in line with how my character is. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Added Human racial bonuses to appropriate categories 2) My apologizes, removed Insight and added proper skills according to class 3) I believe I added all of my class features to the proper section 4) Removed Orcish, Corrected to Giant 5) I believe I have correctly set up the Feats in the proper way now. 6) No longer Applicable due to new class. 7) Attack and Damage work spaces should be correct now. 8) Feat bonuses should be properly added into stats. 9) No longer the Ranger(Hunter) non-applicable. 10) Added the character theme of Vigilante and mechanical background of Occupation-Guerilla Thanks again, let me know if by changing things up I screwed it up again. 1) A) Missing the free feat from your class feature. &nbsp; &nbsp;B) For your character Theme vigilante Vigilante Grit is not a feature it is an optional power you can choose to take instead of a class utility power. 2) Where is your +1 to Will under class coming from? 3) Still missing your extra trained skill for being human and you are also missing your free feat for being human. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Added Twilight Training. b) Fixed. Removed Vigilante Grit from Feature list. 2) Fixed. Removed +1 will bonus under class 3) Fixed. Added trained skill in Athletics. 1) Twilight Training is not a valid feat from your class feature I would recommend reading them through again. However you still had not chosen a free feat from being human so it is still valid to keep if you want to choose that as your racial feature feat. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Removed above trait and replaced w/ Human Perseverance and labelled as Racial Feat in appropriate category.
Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Sorry for the Delay, I took it upon myself to change my character from a Ranger (Hunter) to a Ranger. This was done because this was more in line with how my character is. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Added Human racial bonuses to appropriate categories 2) My apologizes, removed Insight and added proper skills according to class 3) I believe I added all of my class features to the proper section 4) Removed Orcish, Corrected to Giant 5) I believe I have correctly set up the Feats in the proper way now. 6) No longer Applicable due to new class. 7) Attack and Damage work spaces should be correct now. 8) Feat bonuses should be properly added into stats. 9) No longer the Ranger(Hunter) non-applicable. 10) Added the character theme of Vigilante and mechanical background of Occupation-Guerilla Thanks again, let me know if by changing things up I screwed it up again. 1) A) Missing the free feat from your class feature. &nbsp; &nbsp;B) For your character Theme vigilante Vigilante Grit is not a feature it is an optional power you can choose to take instead of a class utility power. 2) Where is your +1 to Will under class coming from? 3) Still missing your extra trained skill for being human and you are also missing your free feat for being human. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Added Twilight Training. b) Fixed. Removed Vigilante Grit from Feature list. 2) Fixed. Removed +1 will bonus under class 3) Fixed. Added trained skill in Athletics. 1) Twilight Training is not a valid feat from your class feature I would recommend reading them through again. However you still had not chosen a free feat from being human so it is still valid to keep if you want to choose that as your racial feature feat. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Removed above trait and replaced w/ Human Perseverance and labelled as Racial Feat in appropriate category. Read your class features again specifically your Fighting Style, Archer style comes with a free feat and that has been missing.
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Joshua P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1700115" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1700115</a> I am a wood elf with optimized perception, if that is a problem please tell me. This build combines a lot of desperate things to make the seeker a viable control class (until mid paragon anyway, at that point it's questionable) This is how my at-will power will play out with everything added on: Clever shot-&gt;Biting Swarm on hit: -2 to atk rolls of target and all adjacent enemies, slow until end of it's next turn, I may prone it if it is already slow, I may either slide it two or prone it. I know I am wearing cloth armor, I rather be immune to blind and gain more perception&nbsp;then have two AC. Hello and welcome to the Guild 0. Don't worry, you're not the first perception expert. 1. You're class features list is empty. Check Penalty box is empty. Please list your background somewhere and which benefit you chose. It's not possible that you only have Elven as your known language. 2. Can you show me the math for your HP? Can you show me the math for your Fort, Reflex and Will? Please include an expenditure somewhere. 3. Your RBA Workspaces are not accurate. I think you mean Biting Swarm? 4. Compendium does not recognize Archery Training as a feat 5. Clever Shot requires explaining, nothing currently on your sheet allows you to choose that as your ranger at-will power. Then the Guild Recruitment Officer comes to see you show your skills "Hmmmm", he says "You seem to get hit quite often. I'm worried you will go down in a heartbeat if I put you on a contract and conflict arises" (Mechanically, as we have 2-3 encounter workdays normally, I really can't recommend you to go in cloth and not have Dex/Int as co-primary and without defensive features) Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Sorry for the Delay, I took it upon myself to change my character from a Ranger (Hunter) to a Ranger. This was done because this was more in line with how my character is. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Added Human racial bonuses to appropriate categories 2) My apologizes, removed Insight and added proper skills according to class 3) I believe I added all of my class features to the proper section 4) Removed Orcish, Corrected to Giant 5) I believe I have correctly set up the Feats in the proper way now. 6) No longer Applicable due to new class. 7) Attack and Damage work spaces should be correct now. 8) Feat bonuses should be properly added into stats. 9) No longer the Ranger(Hunter) non-applicable. 10) Added the character theme of Vigilante and mechanical background of Occupation-Guerilla Thanks again, let me know if by changing things up I screwed it up again. 1) A) Missing the free feat from your class feature. &nbsp; &nbsp;B) For your character Theme vigilante Vigilante Grit is not a feature it is an optional power you can choose to take instead of a class utility power. 2) Where is your +1 to Will under class coming from? 3) Still missing your extra trained skill for being human and you are also missing your free feat for being human. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Added Twilight Training. b) Fixed. Removed Vigilante Grit from Feature list. 2) Fixed. Removed +1 will bonus under class 3) Fixed. Added trained skill in Athletics. 1) Twilight Training is not a valid feat from your class feature I would recommend reading them through again. However you still had not chosen a free feat from being human so it is still valid to keep if you want to choose that as your racial feature feat. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Removed above trait and replaced w/ Human Perseverance and labelled as Racial Feat in appropriate category. Read your class features again specifically your Fighting Style, Archer style comes with a free feat and that has been missing. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Fixed. Hunter's Quarry was there at the beginning, must of been removed when I was redoing my feats.
1. You're class features list is empty. Check Penalty box is empty. Please list your background somewhere and which benefit you chose. It's not possible that you only have Elven as your known language. Filled it, I did not put quarry on it because while I technically have it. I have no ranger attack powers that hit so I can't gain any benefit from it. 2. Can you show me the math for your HP? Can you show me the math for your Fort, Reflex and Will? Please include an expenditure somewhere. 10(con) +6(ranger starting) +6(seeker starting) + ( 2(seeker/level)+2(ranger/level) ) *4(level-1)= 38 (was 39 on sheet I changed it) I gain +1 Ref, +1 Will from being a hybrid seeker and +1 Ref and +1 Fort from being a hybrid ranger. I fixed the math for my defenses, I did not fix it when I changed my array. 3. Your RBA Workspaces are not accurate. I think you mean Biting Swarm? Yes, I changed it 4. Compendium does not recognize Archery Training as a feat typo, is called&nbsp;Archery Mastery, changed it. 5. Clever Shot requires explaining, nothing currently on your sheet allows you to choose that as your ranger at-will power. Archery mastery allows me to swap a normal ranger at-will attack power for it. Then the Guild Recruitment Officer comes to see you show your skills "Hmmmm", he says "You seem to get hit quite often. I'm worried you will go down in a heartbeat if I put you on a contract and conflict arises" (Mechanically, as we have 2-3 encounter workdays normally, I really can't recommend you to go in cloth and not have Dex/Int as co-primary and without defensive features) I have played the build (well a very close one) before, there is no way for me to have good AC. The way I survive is by doing my job as a controller and by invigorating stride when needed (why I have&nbsp;Cloak of the Walking Wounded). I admit I am a bit squishy, but between going first and the control I bring I should be fine.
Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Sorry for the Delay, I took it upon myself to change my character from a Ranger (Hunter) to a Ranger. This was done because this was more in line with how my character is. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Added Human racial bonuses to appropriate categories 2) My apologizes, removed Insight and added proper skills according to class 3) I believe I added all of my class features to the proper section 4) Removed Orcish, Corrected to Giant 5) I believe I have correctly set up the Feats in the proper way now. 6) No longer Applicable due to new class. 7) Attack and Damage work spaces should be correct now. 8) Feat bonuses should be properly added into stats. 9) No longer the Ranger(Hunter) non-applicable. 10) Added the character theme of Vigilante and mechanical background of Occupation-Guerilla Thanks again, let me know if by changing things up I screwed it up again. 1) A) Missing the free feat from your class feature. &nbsp; &nbsp;B) For your character Theme vigilante Vigilante Grit is not a feature it is an optional power you can choose to take instead of a class utility power. 2) Where is your +1 to Will under class coming from? 3) Still missing your extra trained skill for being human and you are also missing your free feat for being human. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Added Twilight Training. b) Fixed. Removed Vigilante Grit from Feature list. 2) Fixed. Removed +1 will bonus under class 3) Fixed. Added trained skill in Athletics. 1) Twilight Training is not a valid feat from your class feature I would recommend reading them through again. However you still had not chosen a free feat from being human so it is still valid to keep if you want to choose that as your racial feature feat. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Removed above trait and replaced w/ Human Perseverance and labelled as Racial Feat in appropriate category. Read your class features again specifically your Fighting Style, Archer style comes with a free feat and that has been missing. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Fixed. Hunter's Quarry was there at the beginning, must of been removed when I was redoing my feats. Hunter's Quarry is not a feat what I am referring to is under ranger the first option under fighting style is Archer Fighting Style which reads, "Because of your focus on ranged attacks, you gain Defensive Mobility as a bonus feat." Meaning you gain Defensive Mobility as a free feat.
Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Sorry for the Delay, I took it upon myself to change my character from a Ranger (Hunter) to a Ranger. This was done because this was more in line with how my character is. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Added Human racial bonuses to appropriate categories 2) My apologizes, removed Insight and added proper skills according to class 3) I believe I added all of my class features to the proper section 4) Removed Orcish, Corrected to Giant 5) I believe I have correctly set up the Feats in the proper way now. 6) No longer Applicable due to new class. 7) Attack and Damage work spaces should be correct now. 8) Feat bonuses should be properly added into stats. 9) No longer the Ranger(Hunter) non-applicable. 10) Added the character theme of Vigilante and mechanical background of Occupation-Guerilla Thanks again, let me know if by changing things up I screwed it up again. 1) A) Missing the free feat from your class feature. &nbsp; &nbsp;B) For your character Theme vigilante Vigilante Grit is not a feature it is an optional power you can choose to take instead of a class utility power. 2) Where is your +1 to Will under class coming from? 3) Still missing your extra trained skill for being human and you are also missing your free feat for being human. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Added Twilight Training. b) Fixed. Removed Vigilante Grit from Feature list. 2) Fixed. Removed +1 will bonus under class 3) Fixed. Added trained skill in Athletics. 1) Twilight Training is not a valid feat from your class feature I would recommend reading them through again. However you still had not chosen a free feat from being human so it is still valid to keep if you want to choose that as your racial feature feat. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Removed above trait and replaced w/ Human Perseverance and labelled as Racial Feat in appropriate category. Read your class features again specifically your Fighting Style, Archer style comes with a free feat and that has been missing. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Fixed. Hunter's Quarry was there at the beginning, must of been removed when I was redoing my feats. Hunter's Quarry is not a feat what I am referring to is under ranger the first option under fighting style is Archer Fighting Style which reads, "Because of your focus on ranged attacks, you gain Defensive Mobility as a bonus feat." Meaning you gain Defensive Mobility as a free feat. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> I would of appreciated that explanation earlier. Fixed.
Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: Nikolai M. said: Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Sorry for the Delay, I took it upon myself to change my character from a Ranger (Hunter) to a Ranger. This was done because this was more in line with how my character is. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Added Human racial bonuses to appropriate categories 2) My apologizes, removed Insight and added proper skills according to class 3) I believe I added all of my class features to the proper section 4) Removed Orcish, Corrected to Giant 5) I believe I have correctly set up the Feats in the proper way now. 6) No longer Applicable due to new class. 7) Attack and Damage work spaces should be correct now. 8) Feat bonuses should be properly added into stats. 9) No longer the Ranger(Hunter) non-applicable. 10) Added the character theme of Vigilante and mechanical background of Occupation-Guerilla Thanks again, let me know if by changing things up I screwed it up again. 1) A) Missing the free feat from your class feature. &nbsp; &nbsp;B) For your character Theme vigilante Vigilante Grit is not a feature it is an optional power you can choose to take instead of a class utility power. 2) Where is your +1 to Will under class coming from? 3) Still missing your extra trained skill for being human and you are also missing your free feat for being human. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Added Twilight Training. b) Fixed. Removed Vigilante Grit from Feature list. 2) Fixed. Removed +1 will bonus under class 3) Fixed. Added trained skill in Athletics. 1) Twilight Training is not a valid feat from your class feature I would recommend reading them through again. However you still had not chosen a free feat from being human so it is still valid to keep if you want to choose that as your racial feature feat. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> 1) Fixed. Removed above trait and replaced w/ Human Perseverance and labelled as Racial Feat in appropriate category. Read your class features again specifically your Fighting Style, Archer style comes with a free feat and that has been missing. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Fixed. Hunter's Quarry was there at the beginning, must of been removed when I was redoing my feats. Hunter's Quarry is not a feat what I am referring to is under ranger the first option under fighting style is Archer Fighting Style which reads, "Because of your focus on ranged attacks, you gain Defensive Mobility as a bonus feat." Meaning you gain Defensive Mobility as a free feat. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> I would of appreciated that explanation earlier. Fixed. I have set you up with a journal to make your macros. When you hit Launch Game you will find it in the top right corner. Once that is filled out (and we have provided templates), contact a DM via Discord (see the welcome page), and they can set you up with a token. Don't forget to add this character to the census.
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Joshua P. said: 1. You're class features list is empty. Check Penalty box is empty. Please list your background somewhere and which benefit you chose. It's not possible that you only have Elven as your known language. Filled it, I did not put quarry on it because while I technically have it. I have no ranger attack powers that hit so I can't gain any benefit from it. 2. Can you show me the math for your HP? Can you show me the math for your Fort, Reflex and Will? Please include an expenditure somewhere. 10(con) +6(ranger starting) +6(seeker starting) + ( 2(seeker/level)+2(ranger/level) ) *4(level-1)= 38 (was 39 on sheet I changed it) I gain +1 Ref, +1 Will from being a hybrid seeker and +1 Ref and +1 Fort from being a hybrid ranger. I fixed the math for my defenses, I did not fix it when I changed my array. 3. Your RBA Workspaces are not accurate. I think you mean Biting Swarm? Yes, I changed it 4. Compendium does not recognize Archery Training as a feat typo, is called&nbsp;Archery Mastery, changed it. 5. Clever Shot requires explaining, nothing currently on your sheet allows you to choose that as your ranger at-will power. Archery mastery allows me to swap a normal ranger at-will attack power for it. Then the Guild Recruitment Officer comes to see you show your skills "Hmmmm", he says "You seem to get hit quite often. I'm worried you will go down in a heartbeat if I put you on a contract and conflict arises" (Mechanically, as we have 2-3 encounter workdays normally, I really can't recommend you to go in cloth and not have Dex/Int as co-primary and without defensive features) I have played the build (well a very close one) before, there is no way for me to have good AC. The way I survive is by doing my job as a controller and by invigorating stride when needed (why I have&nbsp;Cloak of the Walking Wounded). I admit I am a bit squishy, but between going first and the control I bring I should be fine. 1. Thanks. 2. For HP, you add the hybrid numbers together and then round down, so 10 + 12 + 5*4 = 42. Hybrids get a choice of one of the listed defenses, not all. I still want that expenditure. 3. Thanks. 4. Thanks. 5. Yes, I expected the feat fix to fix this as well. You have been warned that you might spend a lot of time with your face on the ground. Just remember our mulligan rules, Unarmored Agility and see whether you gain any benefit from being immune to being blinded. You can also ask around in build chat if there are any fixes you could have without losing what you mean to do. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
<a href="https://www.myth-weavers.com/sheet.html#id=1700115" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1700115</a> Juho G. said: Joshua P. said: 1. You're class features list is empty. Check Penalty box is empty. Please list your background somewhere and which benefit you chose. It's not possible that you only have Elven as your known language. Filled it, I did not put quarry on it because while I technically have it. I have no ranger attack powers that hit so I can't gain any benefit from it. 2. Can you show me the math for your HP? Can you show me the math for your Fort, Reflex and Will? Please include an expenditure somewhere. 10(con) +6(ranger starting) +6(seeker starting) + ( 2(seeker/level)+2(ranger/level) ) *4(level-1)= 38 (was 39 on sheet I changed it) I gain +1 Ref, +1 Will from being a hybrid seeker and +1 Ref and +1 Fort from being a hybrid ranger. I fixed the math for my defenses, I did not fix it when I changed my array. 3. Your RBA Workspaces are not accurate. I think you mean Biting Swarm? Yes, I changed it 4. Compendium does not recognize Archery Training as a feat typo, is called&nbsp;Archery Mastery, changed it. 5. Clever Shot requires explaining, nothing currently on your sheet allows you to choose that as your ranger at-will power. Archery mastery allows me to swap a normal ranger at-will attack power for it. Then the Guild Recruitment Officer comes to see you show your skills "Hmmmm", he says "You seem to get hit quite often. I'm worried you will go down in a heartbeat if I put you on a contract and conflict arises" (Mechanically, as we have 2-3 encounter workdays normally, I really can't recommend you to go in cloth and not have Dex/Int as co-primary and without defensive features) I have played the build (well a very close one) before, there is no way for me to have good AC. The way I survive is by doing my job as a controller and by invigorating stride when needed (why I have&nbsp;Cloak of the Walking Wounded). I admit I am a bit squishy, but between going first and the control I bring I should be fine. 1. Thanks. 2. For HP, you add the hybrid numbers together and then round down, so 10 + 12 + 5*4 = 42. Hybrids get a choice of one of the listed defenses, not all. I still want that expenditure. 3. Thanks. 4. Thanks. 5. Yes, I expected the feat fix to fix this as well. You have been warned that you might spend a lot of time with your face on the ground. Just remember our mulligan rules, Unarmored Agility and see whether you gain any benefit from being immune to being blinded. You can also ask around in build chat if there are any fixes you could have without losing what you mean to do. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Fixed my HP and the math on the sheet 10(con) +6(ranger starting) +6(seeker starting) + (2.5 (seeker/level)+2.5(ranger/level)) *4(level-1) = 42 I fixed my defenses on the sheet seeker class def bonuses: +1 Will Ranger class def bonuses: +1 Ref AC= 10 + 2(half level) + 3(dex) + 1(armor) = 16 Will= 10 + 2(half level) + 5(wis) + 1(cloak) + 1(seeker bonus) = 19 Ref= 10 + 2(half level) + 3(dex) + 1(cloak) + 1(ranger bonus) = 17 Fort= 10 + 2(half level) + 1(str) + 1(cloak) = 14
Joshua P. said: <a href="https://www.myth-weavers.com/sheet.html#id=1700115" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1700115</a> Juho G. said: Joshua P. said: 1. You're class features list is empty. Check Penalty box is empty. Please list your background somewhere and which benefit you chose. It's not possible that you only have Elven as your known language. Filled it, I did not put quarry on it because while I technically have it. I have no ranger attack powers that hit so I can't gain any benefit from it. 2. Can you show me the math for your HP? Can you show me the math for your Fort, Reflex and Will? Please include an expenditure somewhere. 10(con) +6(ranger starting) +6(seeker starting) + ( 2(seeker/level)+2(ranger/level) ) *4(level-1)= 38 (was 39 on sheet I changed it) I gain +1 Ref, +1 Will from being a hybrid seeker and +1 Ref and +1 Fort from being a hybrid ranger. I fixed the math for my defenses, I did not fix it when I changed my array. 3. Your RBA Workspaces are not accurate. I think you mean Biting Swarm? Yes, I changed it 4. Compendium does not recognize Archery Training as a feat typo, is called&nbsp;Archery Mastery, changed it. 5. Clever Shot requires explaining, nothing currently on your sheet allows you to choose that as your ranger at-will power. Archery mastery allows me to swap a normal ranger at-will attack power for it. Then the Guild Recruitment Officer comes to see you show your skills "Hmmmm", he says "You seem to get hit quite often. I'm worried you will go down in a heartbeat if I put you on a contract and conflict arises" (Mechanically, as we have 2-3 encounter workdays normally, I really can't recommend you to go in cloth and not have Dex/Int as co-primary and without defensive features) I have played the build (well a very close one) before, there is no way for me to have good AC. The way I survive is by doing my job as a controller and by invigorating stride when needed (why I have&nbsp;Cloak of the Walking Wounded). I admit I am a bit squishy, but between going first and the control I bring I should be fine. 1. Thanks. 2. For HP, you add the hybrid numbers together and then round down, so 10 + 12 + 5*4 = 42. Hybrids get a choice of one of the listed defenses, not all. I still want that expenditure. 3. Thanks. 4. Thanks. 5. Yes, I expected the feat fix to fix this as well. You have been warned that you might spend a lot of time with your face on the ground. Just remember our mulligan rules, Unarmored Agility and see whether you gain any benefit from being immune to being blinded. You can also ask around in build chat if there are any fixes you could have without losing what you mean to do. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Fixed my HP and the math on the sheet 10(con) +6(ranger starting) +6(seeker starting) + (2.5 (seeker/level)+2.5(ranger/level)) *4(level-1) = 42 I fixed my defenses on the sheet seeker class def bonuses: +1 Will Ranger class def bonuses: +1 Ref AC= 10 + 2(half level) + 3(dex) + 1(armor) = 16 Will= 10 + 2(half level) + 5(wis) + 1(cloak) + 1(seeker bonus) = 19 Ref= 10 + 2(half level) + 3(dex) + 1(cloak) + 1(ranger bonus) = 17 Fort= 10 + 2(half level) + 1(str) + 1(cloak) = 14 1. Expenditure is still missing
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Juho G. said: Joshua P. said: <a href="https://www.myth-weavers.com/sheet.html#id=1700115" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1700115</a> Juho G. said: Joshua P. said: 1. You're class features list is empty. Check Penalty box is empty. Please list your background somewhere and which benefit you chose. It's not possible that you only have Elven as your known language. Filled it, I did not put quarry on it because while I technically have it. I have no ranger attack powers that hit so I can't gain any benefit from it. 2. Can you show me the math for your HP? Can you show me the math for your Fort, Reflex and Will? Please include an expenditure somewhere. 10(con) +6(ranger starting) +6(seeker starting) + ( 2(seeker/level)+2(ranger/level) ) *4(level-1)= 38 (was 39 on sheet I changed it) I gain +1 Ref, +1 Will from being a hybrid seeker and +1 Ref and +1 Fort from being a hybrid ranger. I fixed the math for my defenses, I did not fix it when I changed my array. 3. Your RBA Workspaces are not accurate. I think you mean Biting Swarm? Yes, I changed it 4. Compendium does not recognize Archery Training as a feat typo, is called&nbsp;Archery Mastery, changed it. 5. Clever Shot requires explaining, nothing currently on your sheet allows you to choose that as your ranger at-will power. Archery mastery allows me to swap a normal ranger at-will attack power for it. Then the Guild Recruitment Officer comes to see you show your skills "Hmmmm", he says "You seem to get hit quite often. I'm worried you will go down in a heartbeat if I put you on a contract and conflict arises" (Mechanically, as we have 2-3 encounter workdays normally, I really can't recommend you to go in cloth and not have Dex/Int as co-primary and without defensive features) I have played the build (well a very close one) before, there is no way for me to have good AC. The way I survive is by doing my job as a controller and by invigorating stride when needed (why I have&nbsp;Cloak of the Walking Wounded). I admit I am a bit squishy, but between going first and the control I bring I should be fine. 1. Thanks. 2. For HP, you add the hybrid numbers together and then round down, so 10 + 12 + 5*4 = 42. Hybrids get a choice of one of the listed defenses, not all. I still want that expenditure. 3. Thanks. 4. Thanks. 5. Yes, I expected the feat fix to fix this as well. You have been warned that you might spend a lot of time with your face on the ground. Just remember our mulligan rules, Unarmored Agility and see whether you gain any benefit from being immune to being blinded. You can also ask around in build chat if there are any fixes you could have without losing what you mean to do. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Fixed my HP and the math on the sheet 10(con) +6(ranger starting) +6(seeker starting) + (2.5 (seeker/level)+2.5(ranger/level)) *4(level-1) = 42 I fixed my defenses on the sheet seeker class def bonuses: +1 Will Ranger class def bonuses: +1 Ref AC= 10 + 2(half level) + 3(dex) + 1(armor) = 16 Will= 10 + 2(half level) + 5(wis) + 1(cloak) + 1(seeker bonus) = 19 Ref= 10 + 2(half level) + 3(dex) + 1(cloak) + 1(ranger bonus) = 17 Fort= 10 + 2(half level) + 1(str) + 1(cloak) = 14 1. Expenditure is still missing What do you mean by Expenditure? I thought you meant the math. If you mean my choice of hybrid NAD bonuses it's in the&nbsp; Class / Path / Destiny Features&nbsp; block and the stat block in the math
Joshua: he means a breakdown of your purchases and calculation of remaining gold. Most people do this under Coins and Wealth
Joshua P. said: Juho G. said: Joshua P. said: <a href="https://www.myth-weavers.com/sheet.html#id=1700115" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1700115</a> Juho G. said: Joshua P. said: 1. You're class features list is empty. Check Penalty box is empty. Please list your background somewhere and which benefit you chose. It's not possible that you only have Elven as your known language. Filled it, I did not put quarry on it because while I technically have it. I have no ranger attack powers that hit so I can't gain any benefit from it. 2. Can you show me the math for your HP? Can you show me the math for your Fort, Reflex and Will? Please include an expenditure somewhere. 10(con) +6(ranger starting) +6(seeker starting) + ( 2(seeker/level)+2(ranger/level) ) *4(level-1)= 38 (was 39 on sheet I changed it) I gain +1 Ref, +1 Will from being a hybrid seeker and +1 Ref and +1 Fort from being a hybrid ranger. I fixed the math for my defenses, I did not fix it when I changed my array. 3. Your RBA Workspaces are not accurate. I think you mean Biting Swarm? Yes, I changed it 4. Compendium does not recognize Archery Training as a feat typo, is called&nbsp;Archery Mastery, changed it. 5. Clever Shot requires explaining, nothing currently on your sheet allows you to choose that as your ranger at-will power. Archery mastery allows me to swap a normal ranger at-will attack power for it. Then the Guild Recruitment Officer comes to see you show your skills "Hmmmm", he says "You seem to get hit quite often. I'm worried you will go down in a heartbeat if I put you on a contract and conflict arises" (Mechanically, as we have 2-3 encounter workdays normally, I really can't recommend you to go in cloth and not have Dex/Int as co-primary and without defensive features) I have played the build (well a very close one) before, there is no way for me to have good AC. The way I survive is by doing my job as a controller and by invigorating stride when needed (why I have&nbsp;Cloak of the Walking Wounded). I admit I am a bit squishy, but between going first and the control I bring I should be fine. 1. Thanks. 2. For HP, you add the hybrid numbers together and then round down, so 10 + 12 + 5*4 = 42. Hybrids get a choice of one of the listed defenses, not all. I still want that expenditure. 3. Thanks. 4. Thanks. 5. Yes, I expected the feat fix to fix this as well. You have been warned that you might spend a lot of time with your face on the ground. Just remember our mulligan rules, Unarmored Agility and see whether you gain any benefit from being immune to being blinded. You can also ask around in build chat if there are any fixes you could have without losing what you mean to do. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Fixed my HP and the math on the sheet 10(con) +6(ranger starting) +6(seeker starting) + (2.5 (seeker/level)+2.5(ranger/level)) *4(level-1) = 42 I fixed my defenses on the sheet seeker class def bonuses: +1 Will Ranger class def bonuses: +1 Ref AC= 10 + 2(half level) + 3(dex) + 1(armor) = 16 Will= 10 + 2(half level) + 5(wis) + 1(cloak) + 1(seeker bonus) = 19 Ref= 10 + 2(half level) + 3(dex) + 1(cloak) + 1(ranger bonus) = 17 Fort= 10 + 2(half level) + 1(str) + 1(cloak) = 14 1. Expenditure is still missing What do you mean by Expenditure? I thought you meant the math. If you mean my choice of hybrid NAD bonuses it's in the&nbsp; Class / Path / Destiny Features&nbsp; block and the stat block in the math On the sheet and below&nbsp; 20g remaining&nbsp; Net of long range +2 (level 7): 2,600g Robe of eyes+1(level 2):520g Heroic Eagle eye goggles(level 2):520g Cloak of the Walking +1(level 4): 840g
Joshua P. said: Joshua P. said: Juho G. said: Joshua P. said: <a href="https://www.myth-weavers.com/sheet.html#id=1700115" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1700115</a> Juho G. said: Joshua P. said: 1. You're class features list is empty. Check Penalty box is empty. Please list your background somewhere and which benefit you chose. It's not possible that you only have Elven as your known language. Filled it, I did not put quarry on it because while I technically have it. I have no ranger attack powers that hit so I can't gain any benefit from it. 2. Can you show me the math for your HP? Can you show me the math for your Fort, Reflex and Will? Please include an expenditure somewhere. 10(con) +6(ranger starting) +6(seeker starting) + ( 2(seeker/level)+2(ranger/level) ) *4(level-1)= 38 (was 39 on sheet I changed it) I gain +1 Ref, +1 Will from being a hybrid seeker and +1 Ref and +1 Fort from being a hybrid ranger. I fixed the math for my defenses, I did not fix it when I changed my array. 3. Your RBA Workspaces are not accurate. I think you mean Biting Swarm? Yes, I changed it 4. Compendium does not recognize Archery Training as a feat typo, is called&nbsp;Archery Mastery, changed it. 5. Clever Shot requires explaining, nothing currently on your sheet allows you to choose that as your ranger at-will power. Archery mastery allows me to swap a normal ranger at-will attack power for it. Then the Guild Recruitment Officer comes to see you show your skills "Hmmmm", he says "You seem to get hit quite often. I'm worried you will go down in a heartbeat if I put you on a contract and conflict arises" (Mechanically, as we have 2-3 encounter workdays normally, I really can't recommend you to go in cloth and not have Dex/Int as co-primary and without defensive features) I have played the build (well a very close one) before, there is no way for me to have good AC. The way I survive is by doing my job as a controller and by invigorating stride when needed (why I have&nbsp;Cloak of the Walking Wounded). I admit I am a bit squishy, but between going first and the control I bring I should be fine. 1. Thanks. 2. For HP, you add the hybrid numbers together and then round down, so 10 + 12 + 5*4 = 42. Hybrids get a choice of one of the listed defenses, not all. I still want that expenditure. 3. Thanks. 4. Thanks. 5. Yes, I expected the feat fix to fix this as well. You have been warned that you might spend a lot of time with your face on the ground. Just remember our mulligan rules, Unarmored Agility and see whether you gain any benefit from being immune to being blinded. You can also ask around in build chat if there are any fixes you could have without losing what you mean to do. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Fixed my HP and the math on the sheet 10(con) +6(ranger starting) +6(seeker starting) + (2.5 (seeker/level)+2.5(ranger/level)) *4(level-1) = 42 I fixed my defenses on the sheet seeker class def bonuses: +1 Will Ranger class def bonuses: +1 Ref AC= 10 + 2(half level) + 3(dex) + 1(armor) = 16 Will= 10 + 2(half level) + 5(wis) + 1(cloak) + 1(seeker bonus) = 19 Ref= 10 + 2(half level) + 3(dex) + 1(cloak) + 1(ranger bonus) = 17 Fort= 10 + 2(half level) + 1(str) + 1(cloak) = 14 1. Expenditure is still missing What do you mean by Expenditure? I thought you meant the math. If you mean my choice of hybrid NAD bonuses it's in the&nbsp; Class / Path / Destiny Features&nbsp; block and the stat block in the math On the sheet and below&nbsp; 20g remaining&nbsp; Net of long range +2 (level 7): 2,600g Robe of eyes+1(level 2):520g Heroic Eagle eye goggles(level 2):520g Cloak of the Walking +1(level 4): 840g I have set you up with a journal to make your macros. When you hit Launch Game you will find it in the top right corner. Once that is filled out (and we have provided templates), contact a DM via Discord (see the welcome page), and they can set you up with a token. Don't forget to add this character to the census.
Awesome thanks
Alex said: Sulris C. said: Alex said: ( and was replied to in Bold by Sulris C. ) Sulris C. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1679859" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1679859</a> should be extremely lazy lord.&nbsp;&nbsp; My character is set up to never personally make an attack, but instead to attack through granting attacks. Mechanically she is using a one handed spear and shield, but i plan to fluff the spear to be a magical puppeteer's cross that tug on the limbs of her allies (should they choose to go along with it that is).&nbsp; I realized later that I didn't need to splurge on the +2 weapon (because the cheaper version gives the same plus to granted attacks) after I bought it on the guild thread... but since it was a real transaction with another player and I don't want to screw up your economy with new character gold... I will leave it as is. I had a hard time finding an expertise feat that would be beneficial.&nbsp; I went with the tome expertise to boost the displacer beast... it is an extra planar beast that is re-summoned from the feywild if it dies... so i assumed it applies? magic items is where is spent my gold (in other items area) (mundane items in equipment area to help me read it more easily) Correct me if I am wrong:&nbsp; if I ride the beast and we stand next to an ally and an enemy: I will have +1 ac and it will -2 to hit me, the ally will have +3 ac and +2 reflex (essentially, if attacked by the enemy I am adjacent too) and the enemy will grant combat advantage (assuming it can be feared). Hi there Sulris C. I am going to start off with warning you that lazy lords do not always work good in the guild setting. This is because each session is self-contained and the party you play with will vary from session to session. So one session you might have a party with 2 strikers, 2 leaders, 1 controller and 1 defender. Another session you might be in a party with 1 leader and 5 controllers. The point i am making there might not be anyone for you to enable and that will make a lazy lord sad. I'll make a striker for my second character to fix that I have done a check on your sheet and there is some things that needs to be addressed. A lot of these things are about formatting and readability of your sheet for other persons(right now me, but also other DMs that will be involved in later stages of getting the character on Roll20). Some of it might come off as pedantic but we have a lot of persons involved with this so we want to make sure everyone is on the same wavelength. No worries, makes sense With that lets get into it Please make sure that the name you use as player name on the sheet exactly match your Roll 20 name. now it's Sulris C. everywhere. At a glance the stat array looks correct, but I am not sure. Could you please add what base array you are using so I can be sure? Base array was 16,16, 12, 12, 8 Not sure where you wanted me to put that so it is campaign notes area. (I also decided to switch wis and con while I&nbsp;was at it...) When I check your HP it I get another number, could you show me your calculation for HP so i can see if i am missing something? Thay background, so add int instead of con -&gt; 13+19 +5 each level thereafter (20) = 52. When i look at your class features there is some Kanji. While I do think the Kanji means one I am not sure so please swap it out so it is clear. Also please add in the Inspiring Words power under class features as you did with the pixie powers under race features. Inspiring word added.&nbsp; Kanji just to remind me that it only works on people that can see/hear me, which took up a lot of space when written in English... probably not going to be relevant often... so I got rid of it in my summary... For your theme please list what sort of creature it is as one feature and the level 5 aura feature as another feature. Named beast, added CA (to me) came from level 5 Please use the exact name and spelling of the feats you want to use, it took me a while to understand you where taking Ninth Legion feats because I could not find anything when seeking for 9th.&nbsp; &nbsp; Also please make sure to list where the feat is from etc free for the expertise feat and what levels for the other feats(the loc part in the feat section are great for that). moved levels from description to loc area, spelled out ninth The Fey beast is not a summoned creature so It would not get the bonus from tome expertise. You probably want to look for another expertise feat that suits your character. &nbsp;Displacer Beast (monster manual) is the only fey beast companion with a creature type of summoned creature.&nbsp; However if "trained displacer beast" which is typed "fey beast companion" for mechanical reasons is not also a summoned creature I am going to need to go back to the drawing board... You have 5 trained skills but are only allowed 4 from Warlord and I can not find something that mentions an extra skill. Also one of the tranied skills are arcana&nbsp;that are not on your skill list.&nbsp; Please show me where it is coming from and/or adjust your sheet. that was from an aborted concept.. forgot to change that back, good catch! Please add in levels and source for your powers. A example would be “Pixie Dust (e) Racial” or “Adaptive Stratagem(e) Utility 2”. details added Please swap places on your magic items and mundane items, keep the magic items to one item for each line and specify what sort of magic item it is(Something like +1 somethingsomething Chainmail armor). The way you have it structured might make it easier for you to read but i have a hard time to check the items as it is now.&nbsp; Also add a breakdown of item costs,&nbsp; do no sweat the mundane stuff in that as per Step 9:Equipment&nbsp;in the new player checklist. places changed, my math was off... so one item removed and left over gold changed... I can not check your defenses properly&nbsp;until&nbsp;the items are updated, but right now i can see you are missing some enchantment bonuses you should have so take a extra look at this. +1 neck, +1 hide armor, light shield,&nbsp; For you Attack and damage work space please add in Ranged basic attack and Melee Basic attack and calculate them. This is so I can see you understand how to do it, not because I expect you to use them. added (hopefully correctly) Please change any occurrence of feet into squares when relating to rule text, this because the rules almost exclusively deals with squares and having feet in there can make for misunderstandings. squared the feet.&nbsp;&nbsp; When you reply to these please tell us what you have done to fix them instead of just writing done or fixed. That makes it so we can easy see that you have understood and fixed the problem and i do not need to hunt on the sheet to see if the fix is correct. As the question about your bonuses: If you are adjacent to a enemy and a ally your ally will get a +2 feat bonus to AC and REF from the&nbsp;Ninth Legion Commander. They will also get a +1 power bonus to ALL defenses from the displacer beasts Displacement aura. This gives them a total of 3 AC, 1, FORT, 3 REF, 1 WILL. You are also granted this +1 power bonus from the aura. You additionally gets partial cover when in your mounts square when you are attacked by a melee or ranged attack, note that you only get this bonus vs those sorts of attacks. If attacked by a burst attack for example you do not gain this concealment.&nbsp;&nbsp; Take your time and look this over and then reply with a post. Thanks for the the feedback! edited to mess with items some more... Still some stuff to fix, anything not mentioned looks good. 2.The place to put the stat array is in the Statistics Block together with your stat increases. added array&nbsp; Also you are short one stat in the array you posted, looks like the 10 is missing. odd shows up on my screen Your HP calculations are correct, but the base HP a warlord gets is 12 and not 13. changed hp to 51 4. I can not read the whole line as i can not scroll in your sheet, but it looks like you are missing the level 5 feature. Obviously you are not as you have told me it is in there but please move it to a new line so it is obvious to other people to.&nbsp; that explains a lot I have been, putting quite a bit of information assuming others could scroll as I could. 6. Yes, the beast you gain from the theme is the Trained Displacer Beast and it is not a summoned creature so Tome Expertise do not work with it.&nbsp; doh, switched over to flame zephyr thing instead 9. I did some fast calculations and i do not get the math of the item cost to add up to 4 500 or less.This is probably because you have used the sell and buy tread to buy some of the items to half price. I can not know this or check it.&nbsp; Please add a summary of all item costs and if you bought any of them from the tread please note that. I usually use the "Coins and Other Wealth" field to do this. &nbsp;I did buy some things but my count was also off&nbsp; The shield slot is the arm slot. So you can either use Shield of Deflection or&nbsp;Bracers of Respite as they occupy the same slot. i'll just go with different shield then Also please note on the shield and armor what sort it is, you know it is light shield and hide, i know it is light shield and hide, but another DM coming in to help at a later stage will not know this. added type 10. Those bonuses needs to be recorded on the sheet. I think you might have added the +1 neck as a misc bonus(if not please tell me what the misc bonus is from). They, and the +1 armor, go into another field. the neck bonus added to enh field instead? shield bonus already added under quick look-up New&nbsp; 13. Please fill in the Check penalty and Speed Penalty boxes added -1 to check for hide armor not sure why i need speed penalty box 14. I think you might had a higher level of armor earlier, the one you have right now only adds its enchantment bonus to intimidate(that would be 1). Righteo changed to 1, i changed a bunch of things and hopefully didn't miss anywhere else that needed to be updated. Take you time and check this over and then respond to this post. やった!!
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10.&nbsp; That is correct, the +1 neck bonus is a enchantment bonus. So is the bonus your +1 armor is supplying. 13. The speed is so we know that you know you do not have any minuses.&nbsp; EDIT: New. Forgot about it, your Surges are one high as you have a -1 from your con modifier.&nbsp; You need to fix 10 and 13, but that is minor so i have created a journal. It is named "Sulris C new character".&nbsp; When you hit Launch Game you will find it in the top right corner. Once that is filled out (and we have provided templates), contact a DM via Discord (see the welcome page), and they can set you up with a token. Don't forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1702263" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1702263</a>
Zuvean said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1702263" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1702263</a> Hi Zuvean, is this a new character or a retire? You know we won't let you move forward without a neck item. So while you should definitely check that box under Quick Look Up for that heavy armor, show a purchased heavy shield somewhere and explain that hit point total by means of showing a calculation, correct the check penalty and choose a language for that fallen kingdom, some DM will do a proper check once the gear is in order.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1702706" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1702706</a>
baldhermit said: Zuvean said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1702263" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1702263</a> Hi Zuvean, is this a new character or a retire? You know we won't let you move forward without a neck item. So while you should definitely check that box under Quick Look Up for that heavy armor, show a purchased heavy shield somewhere and explain that hit point total by means of showing a calculation, correct the check penalty and choose a language for that fallen kingdom, some DM will do a proper check once the gear is in order. Got a neck and did the fixes.
Zuvean said: baldhermit said: Zuvean said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1702263" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1702263</a> Hi Zuvean, is this a new character or a retire? You know we won't let you move forward without a neck item. So while you should definitely check that box under Quick Look Up for that heavy armor, show a purchased heavy shield somewhere and explain that hit point total by means of showing a calculation, correct the check penalty and choose a language for that fallen kingdom, some DM will do a proper check once the gear is in order. Got a neck and did the fixes. Nice. Setting you up with a journal. You know how it works, right ?
Burr V. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1702706" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1702706</a> 1. Can you show me your math for surges? Can you show me the math for your Power Points? 2. Mark your special vision Please respond with the answers. Setting you up with a journal. You know how it works, right ?
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1704555" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1704555</a>
Juho G. said: Burr V. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1702706" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1702706</a> 1. Can you show me your math for surges? Can you show me the math for your Power Points? 2. Mark your special vision Please respond with the answers. Setting you up with a journal. You know how it works, right ? 1.) I added the power points to the bottom of the last page. I wasn't sure if we rounded up or down on surges, but it's 3 from warlock plus 3.5 from ardent +1 from Constitution. 2.) Low-Light vision added to the special senses section
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jckgwk said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1704555" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1704555</a> Hi jckgwk, welcome to The Guild. 1) As explained in the new Player Checklist, 4e is a game of specialization, and it is a pretty bad idea to not boost your main stat every step of the way. Is there a specific reason you choose not to do so on this character? 2) please expand the race features selection. Several points missing, including some choices. 3) please fill in the class features 4) Please provide us with the calculation of your HP total. The number listed is incorrect, but I do not understand where you made the mistake 5) Please provide us with the calculation of your surge total. The number listed is incorrect, but I do not understand where you made the mistake 6) power strike does not require an attack roll. Likely MBA is the attack you use the most. Perhaps do that same math for throwing a random object at someone? 7) your character does not qualify for the shield push feat 8) You do not need mundane items and enchanted items. The price of the enchanted version includes the value of a mundane item it is based on. Please change the naming at the top right of page 2 to include the type of gear with the magic enchantment name. So "Plate Armor of Resistance +1", for example. 9) Under Coins and Wealth, several items are incorrectly priced. 10) Elvin not a language 11) As a Knight, the compendium describes what powers the class has access to, and those are different from the standard fighter(weaponmaster). The power selection mostly needs redone. Optionally, your character could have the benefit of a mechanical background as well as a character theme. Both of those can be found in the compendium. Neither is mandatory, but either could lend your character some additional power or flavor. The above may seem awfully nitpicky. Reason is that The Guild is quite different from a standard campaign where one DM will know the six characters he's dealing with within a few sessions. Here party composition is unknown until start of a session, meaning a DM (any of our 20+ DMs) has to be able to understand your sheet at a glance. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
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Burr V. said: Juho G. said: Burr V. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1702706" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1702706</a> 1. Can you show me your math for surges? Can you show me the math for your Power Points? 2. Mark your special vision Please respond with the answers. Setting you up with a journal. You know how it works, right ? 1.) I added the power points to the bottom of the last page. I wasn't sure if we rounded up or down on surges, but it's 3 from warlock plus 3.5 from ardent +1 from Constitution. 2.) Low-Light vision added to the special senses section 1. 3 (Warlock) + 3.5 (Ardent) rounded down = 6 + 1 (Con Mod) = 7
baldhermit said: jckgwk said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1704555" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1704555</a> Hi jckgwk, welcome to The Guild. 1) As explained in the new Player Checklist, 4e is a game of specialization, and it is a pretty bad idea to not boost your main stat every step of the way. Is there a specific reason you choose not to do so on this character? 2) please expand the race features selection. Several points missing, including some choices. 3) please fill in the class features 4) Please provide us with the calculation of your HP total. The number listed is incorrect, but I do not understand where you made the mistake 5) Please provide us with the calculation of your surge total. The number listed is incorrect, but I do not understand where you made the mistake 6) power strike does not require an attack roll. Likely MBA is the attack you use the most. Perhaps do that same math for throwing a random object at someone? 7) your character does not qualify for the shield push feat 8) You do not need mundane items and enchanted items. The price of the enchanted version includes the value of a mundane item it is based on. Please change the naming at the top right of page 2 to include the type of gear with the magic enchantment name. So "Plate Armor of Resistance +1", for example. 9) Under Coins and Wealth, several items are incorrectly priced. 10) Elvin not a language 11) As a Knight, the compendium describes what powers the class has access to, and those are different from the standard fighter(weaponmaster). The power selection mostly needs redone. Optionally, your character could have the benefit of a mechanical background as well as a character theme. Both of those can be found in the compendium. Neither is mandatory, but either could lend your character some additional power or flavor. The above may seem awfully nitpicky. Reason is that The Guild is quite different from a standard campaign where one DM will know the six characters he's dealing with within a few sessions. Here party composition is unknown until start of a session, meaning a DM (any of our 20+ DMs) has to be able to understand your sheet at a glance. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Yeah dont worry i understand, 4e did kinda confuse me but im starting to get the hang of it, and i did bookmark what i need in the portable reference. 1. Its more for how i want to play him, he grew up in a enviornment where social interaction was there, and the skills i can choose kinda forced my hand there. 2. Sorry that i forgot to add them, should be fixed now 3. Again sorry, should be fixed now. 4. I didnt see a issue with it but i could be wrong, but i did show my math so you can catch it cause i didnt see anything wrong. 5.That i did get wrong and catch, fixed and now shows the math. 6. Fair, it was more a reminder, i did replace it with a weapon that i could afford as well. 7. I read it and i do see it but after a good 4 re-reads, anyways its replaced with something that i think works. 8. Thanks, the video kinda confused me in that aspect, but i think i got it right now. 9. Yeah my bad but its accurate now. 10.Changed it to what it actually is. 11. I did do a few changes but from reading it i dont know what levels and types i can get other than the list of "Pick 2" or "Pick 1" so idk what else needs fixing on that asspect.
jckgwk said: baldhermit said: jckgwk said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1704555" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1704555</a> Hi jckgwk, welcome to The Guild. 1) As explained in the new Player Checklist, 4e is a game of specialization, and it is a pretty bad idea to not boost your main stat every step of the way. Is there a specific reason you choose not to do so on this character? 2) please expand the race features selection. Several points missing, including some choices. 3) please fill in the class features 4) Please provide us with the calculation of your HP total. The number listed is incorrect, but I do not understand where you made the mistake 5) Please provide us with the calculation of your surge total. The number listed is incorrect, but I do not understand where you made the mistake 6) power strike does not require an attack roll. Likely MBA is the attack you use the most. Perhaps do that same math for throwing a random object at someone? 7) your character does not qualify for the shield push feat 8) You do not need mundane items and enchanted items. The price of the enchanted version includes the value of a mundane item it is based on. Please change the naming at the top right of page 2 to include the type of gear with the magic enchantment name. So "Plate Armor of Resistance +1", for example. 9) Under Coins and Wealth, several items are incorrectly priced. 10) Elvin not a language 11) As a Knight, the compendium describes what powers the class has access to, and those are different from the standard fighter(weaponmaster). The power selection mostly needs redone. Optionally, your character could have the benefit of a mechanical background as well as a character theme. Both of those can be found in the compendium. Neither is mandatory, but either could lend your character some additional power or flavor. The above may seem awfully nitpicky. Reason is that The Guild is quite different from a standard campaign where one DM will know the six characters he's dealing with within a few sessions. Here party composition is unknown until start of a session, meaning a DM (any of our 20+ DMs) has to be able to understand your sheet at a glance. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. Yeah dont worry i understand, 4e did kinda confuse me but im starting to get the hang of it, and i did bookmark what i need in the portable reference. 1. Its more for how i want to play him, he grew up in a enviornment where social interaction was there, and the skills i can choose kinda forced my hand there. 2. Sorry that i forgot to add them, should be fixed now 3. Again sorry, should be fixed now. 4. I didnt see a issue with it but i could be wrong, but i did show my math so you can catch it cause i didnt see anything wrong. 5.That i did get wrong and catch, fixed and now shows the math. 6. Fair, it was more a reminder, i did replace it with a weapon that i could afford as well. 7. I read it and i do see it but after a good 4 re-reads, anyways its replaced with something that i think works. 8. Thanks, the video kinda confused me in that aspect, but i think i got it right now. 9. Yeah my bad but its accurate now. 10.Changed it to what it actually is. 11. I did do a few changes but from reading it i dont know what levels and types i can get other than the list of "Pick 2" or "Pick 1" so idk what else needs fixing on that asspect. At 1 : I do not understand your reasoning, but you do have an 18 in your starting stat, so be it. At 2 : bonus feat listed under racial features not listed as feat under Feats. Human Defense bonus not listed in the defense calculations. Bonus Skill choice not listed At 3 : Weapon Talent not found under Attack calculation as a class bonus. Spinning Reflection not applicable as your character doe snot wield a quarterstaff. Shield Finesse is a feat granted by the class, and as such does not take your level 1 slot. At 4 : Sorry, check At 5 : check At 6 : well, if you're going to be bringing two different weapons I would suggest you do the math for an MBA with both. At 7 : Since this character does not have the Fighter Weapon Talent class feature, you do not qualify for the&nbsp;Fighter Weapon Specialization feat. At 8 : check At 9 : check At 10 ; check At 11 :&nbsp;Your character does not have access to Shield Riposte, Seize and Stab, Push Forward, Precise Strike or Agonizing Assault. The compendium entry for Knight contains all the choices you have, per level. New 12 : two weapon expertise does not apply to attacks made with one hand while the other holds a shield. Maybe pick a different expertise feat ?
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1705627" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1705627</a> This character is a mulligan of: <a href="https://www.myth-weavers.com/sheet.html#id=1673113" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1673113</a>
DarkDragon2344 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1705627" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1705627</a> This character is a mulligan of: <a href="https://www.myth-weavers.com/sheet.html#id=1673113" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1673113</a> 1. Knockdown Assault is not a damage roll 2. Show me the math for Endurance and Nature
Juho G. said: DarkDragon2344 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1705627" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1705627</a> This character is a mulligan of: <a href="https://www.myth-weavers.com/sheet.html#id=1673113" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1673113</a> 1. Knockdown Assault is not a damage roll 2. Show me the math for Endurance and Nature 1: Ah yeah it doesn't get the enhancement bonus, sorry just strength then got it. 2: Oh yeah that misc bonus is leftover from Genasi, should be appropriate now.
DarkDragon2344 said: Juho G. said: DarkDragon2344 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1705627" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1705627</a> This character is a mulligan of: <a href="https://www.myth-weavers.com/sheet.html#id=1673113" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1673113</a> 1. Knockdown Assault is not a damage roll 2. Show me the math for Endurance and Nature 1: Ah yeah it doesn't get the enhancement bonus, sorry just strength then got it. 2: Oh yeah that misc bonus is leftover from Genasi, should be appropriate now. You may proceed, you know how this goes
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1706464" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1706464</a>
Thomas E. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1706464" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1706464</a> Hi Thomas, I will set up a journal for you. Our second video also covers this. Once it is filled out, get the attention from a DM on Discord. Our welcome page there explains this.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1708632" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1708632</a>
Diana said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1708632" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1708632</a> Hi Diana, 1) Top right page 1, please fill in the current XP 2) Under Quick Look Up, please check the armor as heavy 3) I do not think the check penalty listed is correct. How did you get to this number? 4) On page 2 you have Eldritch Strike listed as a minor. How do you achieve that instead of a standard action ? 5) Hybrid Ardent gives a class bonus of +1 Fortitude or +1 Will. Hybrid Battlemind gives a class bonus of +1 Will. You have listed +1 Fort and +2 Will, please make a choice. Optionally you can select the benefit of a mechanical background. If you choose one, please list it with your character theme under class features. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
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KS Backer
baldhermit said: Diana said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1708632" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1708632</a> Hi Diana, 1) Top right page 1, please fill in the current XP 2) Under Quick Look Up, please check the armor as heavy 3) I do not think the check penalty listed is correct. How did you get to this number? 4) On page 2 you have Eldritch Strike listed as a minor. How do you achieve that instead of a standard action ? 5) Hybrid Ardent gives a class bonus of +1 Fortitude or +1 Will. Hybrid Battlemind gives a class bonus of +1 Will. You have listed +1 Fort and +2 Will, please make a choice. Optionally you can select the benefit of a mechanical background. If you choose one, please list it with your character theme under class features. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1) is fixed, 5500 placed there 2) Heavy Armor is checked it was missed 3) I added check penalty with speed penalty 4) Just typed the wrong thing 5) this is what I get for trusting the compendium.&nbsp; &nbsp;Changed to +1 Fort from Ardent +1 Will from Battlemind.
Diana said: baldhermit said: Diana said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1708632" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1708632</a> Hi Diana, 1) Top right page 1, please fill in the current XP 2) Under Quick Look Up, please check the armor as heavy 3) I do not think the check penalty listed is correct. How did you get to this number? 4) On page 2 you have Eldritch Strike listed as a minor. How do you achieve that instead of a standard action ? 5) Hybrid Ardent gives a class bonus of +1 Fortitude or +1 Will. Hybrid Battlemind gives a class bonus of +1 Will. You have listed +1 Fort and +2 Will, please make a choice. Optionally you can select the benefit of a mechanical background. If you choose one, please list it with your character theme under class features. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1) is fixed, 5500 placed there 2) Heavy Armor is checked it was missed 3) I added check penalty with speed penalty 4) Just typed the wrong thing 5) this is what I get for trusting the compendium.&nbsp; &nbsp;Changed to +1 Fort from Ardent +1 Will from Battlemind. I'll set you up with a journal, you know how it works, right? Don't for get to add this character to the census
Posting for posterity, retire of Harper into Maersk the chef I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1617321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1617321</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1708690" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1708690</a>
NekomataRai said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1708690" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1708690</a> Hey Nekomata, welcome to the Guild. Couple of small issues with the sheet that'll need to be fixed: - Make sure to note down your starting XP total (5500) - Your starting array should show which numbers went where, not list the numbers in descending order (eg Str 17 Con 13 Dex 10 Int 10 Wis 15 Cha 8 rather than 17/15/13/10/10/8) However, those are both very small issues so I've made your journal for you, it should be visible and editable when you load up the campaign. Next step is to fill it out and do macros, once that's done you can ping DMs in Discord chat to have the journal checked.