Stewy said: Juho said: Stewy said: Juho said: Stewy said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hello and welcome to the Guild 1. Show me your base attribute array and level increases (preferably in the statistics block), I don't arrive to same results 2. Armor check penalty box should never be empty, if your value is zero, input that 3. Note that you get a free expertise feat in this campaign 4. Your Quick look up doesn't match your attack and damage workspaces 5. Special vision should be noted under special senses 6. Your class features seem to be missing some letters to say the least, please reread them 7. Show me the math on how you calculate HP and Healing Surges 8. All bonuses to skill checks should go to misc of temp fields, outside on half level, ability modifier, being trained and armor check penalty 9. Check your skill check modifiers, I arrive to different numbers. Show me the math for any that have bonuses other than half level, ability modifier and being trained 10. Help with Attack and Damage workspaces are on pages 274-279 in Player's Handbook 1, you seem to be missing some of your benefits here 11. Optional You are allowed a character theme and a mechanical background. Both can give more flavor and power. Note that powers from theme that don't have a level are gained through it's features as you level and powers with a level are options to choose from when choosing powers at those levels (they can be taken instead of class powers) Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. sorry my mistake, i made her a while ago and rolled for the Attribute points. have changed this to 16,16,12,11,11,8. 2. Light-blade expertise added 3. Not sure how i buggered up the Quick Look part, should be sorted nowskie. Iv put them down as short sword only so jus gotta remember when im using me old shuriken and crossbow. 4. My class feats re wrote that way so i understand them. Have added a bit more if that heps you. 5. I added an extra level of HP my mistake. 44 now, 12+con MOD of 12+5+5+5+5=44 6. As for Heal Surges per day. I am unsure as to weather i add the 1 or the 3 from the MOD (my old games we used to always use the bigger number even when were not meant to, to make things easier to understand) 7. Oops, must have not saved after i added all the bonus stats from my magical shizz, sorted now. 8. The skill check MODs are auto so should be on point now iv added the missing stuff. 9. I wasn't missing the benefits for att etc, i usualy dont add things that are improved with Combat ADV, i try and remember them just, but have added them now. 10. I like to give my characters their own background, it will change a lot until im happy, but i like to make it mine, you'l notice its already completely different to last nights. OK so that's the issues mentioned fixed to the best of my understanding, please revise and let me know of anything i have missed. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> 1 question tho, what does the 'Loc.' mean in the 'Feats' section???? I will use the numbering I have used, and you will do the same, so here we go 1. Please pick an array that results in 18 or higher in your attack attribute. I'm making the assumption that down the line you will use tiefling benefits to fix your accuracy if you have it only at 18. So 17/15/12/11/10/8 maybe? 2. Thanks 3. Thanks 4. Now it matches, if the numbers change, remember to keep them matching 5. Thanks 6. Is there a reason why you are using short sword for 1d6 instead of 1d4 damage in place of daggers +1 attack rolls? I'm suggesting this because you have lower attack attribute and if you don't hit your powers don't do anything. In addition, I was talking about the word "Talent" that you've omitted 7. Thanks 8. Conditional modifiers like Thieves' tools and Climbers kit should not be included in skill bonuses, since temporary is not the same as conditional 9. I still get different results, please show me the math for all skills that have other benefits than modifier, half level, armor check penalty and being trained 10. Nimble Blade is conditional benefit and should not be included in attack workspace even if you plan to have CA always and is an untyped bonus. Likewise Light Blade Expertise is a feat bonus to attack rolls and a conditional ( untyped ) bonus to damage rolls 11. Thanks Your questions: 1. The correct answer is you never use the higher modifier. If half level is included, the rules will tell you to include it 2. For Guild purposes, loc means nothing Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. Fair enough iv changed it to 17,15,12,11,10,8 2. Hmmm took me a minute to get what you ment here. Your saying to get rid of the Short Sword and use a dagger instead? makes sence to get better hit chance, i was going more for damage. 3. Are you saying i should not include my Burglars Gloves, Skald Armour and Acrobat Boots in the Skill section? Thats where the misc points are from. Iv left them in now but will remove if they are the issue. Although I like to have them there so i dont forget to use them and will remove them as soon as i change or sell an item. The other numbers are automatic so i figure thats the issue really. 4. I see what you mean about the feats. Have removed them. 5. I have just noticed that the compendium you guys use (which i am now using) states that a tiefling receives +2 constitution aswell as Char and Int. so i have added this. It wold see the PHB and compendium are not exactly the same so i will only ref the compendium from here out. glad i got it actually, its rather handy. Please note - i am trying to increase my HP to 46 but its not saving, not sure why but will keep trying. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Farther questions - 1. using daggers and short swords, what is MOD is used for them in a BASIC att?? is it DEX for them both as they are light-blades?? It may seem silly to ask but i just want to be certain. 2. When purchasing magic Daggers and Shurikens, if you buy a load of them, will they all be magical with the one payment eg-Dragonscale Dagger 680g, will 10 daggers cost 680, or 6800?? Again i just want to make sure. Hopefuly things may seem a bit clearer now. 1. But not in the way I asked. The attribute that your attacks use needs to be 18 or more. Check your powers for what that attribute is. 6. Remember to include your class bonus to attack rolls in the workspaces where they apply and for some reason you removed the feat bonus that applies to all your weapon attacks 8. Show me the math for the +13 to Bluff and +7 to Diplomacy, because I arrive to different numbers. 9. See above 10. Try again. I'm running out of ways to explain what you need to fix, because part of #10 was fixing your damage workspace, yet you made no modifications. So ask what was unclear about my instruction so that I can go deeper. New/Old 12. Show me your base attribute array and level increases (preferably in the statistics block) Your questions: 1. STR is used for Melee basic attacks (unless a class feature or power specifically states otherwise, like Attack Finesse from Executioner or Eldritch Strike from Warlock) and DEX for Ranged basic attacks (unless a class feature or power specifically states otherwise or you are using a heavy thrown weapon) 2. One magical item costs the listed price, so the 10 daggers in your example would cost 6800. I can't imagine why you would need 10 duplicates though, since one is enough. 3. No, Tieflings do not get +2 Con in addition to Int and Cha according to our compendium (at least on my screen), because there is the word "or" not an "and". So now your HP is wrong