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Old Character Sheet Thread (Locked Apr 2020)

Han S. said: Azrael K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1963971" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1963971</a> *Have not made Macros Hello, and welcome to the Guild. I am aware that your theme is Renegade Red Wizard, but please place the name of your theme somewhere on the first page, either in Race Features or in Class / Path / Destiny Features. In the 'Loc' column for your feats, please place the level each feat was taken at (or 'Free' for your expertise feat and 'Human' for your bonus Human feat) instead of the publication. Implement attacks do not have a proficiency bonus. You are also missing your feat and enhancement bonuses in your attack workspace. Your damage workspace seems off - you do not have a feat bonus, and your enchancement bonus is 1. Please also place all of your other non-circumstantial bonuses (e.g. Flame Wand, Stoking the Fire, Pyromancy Apprentice) in the Misc boxes and provide a breakdown for the number somewhere, like below your conditional modifiers. Magic Missile does not have an attack roll, so please remove the second Attack Workspace. In the 'Statistic Block' please write down there what your initial starting stat array was, what racial stat bonuses you chose, and what your Level 4 stat boosts were. Please also place an explicit breakdown of your purchases in Coins and Other Wealth on the third page. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for looking it over! 1) Placed name of theme in " Race Features " 2) Replaced book reference with level each feat was taken in "Loc." (Human, Free, 1, 2,4) 3) Moved implement bonus from fire wand from "Prof" to "Enh." Added +1 feat bonus to " Attack Workspace " from Expertise feat. 4) revised " Damage Workspace " for accuracy (not sure where i thought the feat bonus was coming from, then again i was&nbsp; working on the character at 5am).&nbsp; added to "Conditional Modifiers, Resistances &amp; Action Points Note": Wand Expertise (+1 feat bonus to implement attack rolls made with wand) (attacks with wand ignore partial cover and superior cover) Flame Wand (+1 enhencement bonus to attack rolls &amp; dmg) (+1 item bonus to dmg for attacks with power with "fire" and "implement" keywords) (+1d8 fire damage on crit) Pyromancy Apprentice (+1 dmg with arcane fire attacks) (attacks ignore fire resistance) Energized (fire) (+2 dmg to attack powers with "fire" keyword) Arcane Reserves (+2 dmg with arcane at-will attack powers when out of arcane encounter attack powers) Stoking the Fire (after hit target with fire attack, +2 power bonus to dmg of next fire attack before end of next turn to same target) Gauntlets of Blood (+2 dmg vs bloodied targets) Empowered Crit (bonus +1d10 damage on crit with impliment) Renegade Red Wizard 4 (target gains –2 penalty to first saving throw against arcane attack powers that cause an effect that a save can end) Resist Poison 5 Power (Encounter): No Action. Use this power when making a saving throw against ongoing poison damage. Gain a +2 power bonus to the saving throw 5) removed magic missile from attack work-space, added hypnotism.&nbsp; had been trying to follow the directions and put my basic attack, but it seems silly now thinking about how magic missile has no attack roll :) 6) Added to " Statistic Block ": Starting array: 11, 13, 10, 18, 12, 8 Human: +2 Int Level 4: +1 Con, +1 Int 7) for breakdown of purchases, added to " Coins and Other Wealth " +4500&nbsp; starting -0698&nbsp; &nbsp;+1 Flame Wand / Cinder Wand (lvl 3 + Superior Implement (18gp)) -0840&nbsp; &nbsp;Gauntlets of Blood (lvl 4) -1000&nbsp; &nbsp;+1 Cape of the Mountebank (lvl 5) -0840&nbsp; &nbsp;+1 Shimmering Armor (lvl 4) -0840&nbsp; &nbsp;Viper Belt (lvl 4) -0020&nbsp; &nbsp;Red Cloak and Hat -0020&nbsp; &nbsp;Cart -0200&nbsp; &nbsp;Giant Lizard, Draft ------------------------- =0042 gp Am I good to start macros or whatever the next step is?
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1956479" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1956479</a> *Have not made Macros, (just had an idea for a backup character if a different role is needed, it was much quicker than the wizard to build)
Azrael K. said: Han S. said: Azrael K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1963971" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1963971</a> *Have not made Macros Hello, and welcome to the Guild. I am aware that your theme is Renegade Red Wizard, but please place the name of your theme somewhere on the first page, either in Race Features or in Class / Path / Destiny Features. In the 'Loc' column for your feats, please place the level each feat was taken at (or 'Free' for your expertise feat and 'Human' for your bonus Human feat) instead of the publication. Implement attacks do not have a proficiency bonus. You are also missing your feat and enhancement bonuses in your attack workspace. Your damage workspace seems off - you do not have a feat bonus, and your enchancement bonus is 1. Please also place all of your other non-circumstantial bonuses (e.g. Flame Wand, Stoking the Fire, Pyromancy Apprentice) in the Misc boxes and provide a breakdown for the number somewhere, like below your conditional modifiers. Magic Missile does not have an attack roll, so please remove the second Attack Workspace. In the 'Statistic Block' please write down there what your initial starting stat array was, what racial stat bonuses you chose, and what your Level 4 stat boosts were. Please also place an explicit breakdown of your purchases in Coins and Other Wealth on the third page. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for looking it over! 1) Placed name of theme in " Race Features " 2) Replaced book reference with level each feat was taken in "Loc." (Human, Free, 1, 2,4) 3) Moved implement bonus from fire wand from "Prof" to "Enh." Added +1 feat bonus to " Attack Workspace " from Expertise feat. 4) revised " Damage Workspace " for accuracy (not sure where i thought the feat bonus was coming from, then again i was&nbsp; working on the character at 5am).&nbsp; added to "Conditional Modifiers, Resistances &amp; Action Points Note": Wand Expertise (+1 feat bonus to implement attack rolls made with wand) (attacks with wand ignore partial cover and superior cover) Flame Wand (+1 enhencement bonus to attack rolls &amp; dmg) (+1 item bonus to dmg for attacks with power with "fire" and "implement" keywords) (+1d8 fire damage on crit) Pyromancy Apprentice (+1 dmg with arcane fire attacks) (attacks ignore fire resistance) Energized (fire) (+2 dmg to attack powers with "fire" keyword) Arcane Reserves (+2 dmg with arcane at-will attack powers when out of arcane encounter attack powers) Stoking the Fire (after hit target with fire attack, +2 power bonus to dmg of next fire attack before end of next turn to same target) Gauntlets of Blood (+2 dmg vs bloodied targets) Empowered Crit (bonus +1d10 damage on crit with impliment) Renegade Red Wizard 4 (target gains –2 penalty to first saving throw against arcane attack powers that cause an effect that a save can end) Resist Poison 5 Power (Encounter): No Action. Use this power when making a saving throw against ongoing poison damage. Gain a +2 power bonus to the saving throw 5) removed magic missile from attack work-space, added hypnotism.&nbsp; had been trying to follow the directions and put my basic attack, but it seems silly now thinking about how magic missile has no attack roll :) 6) Added to " Statistic Block ": Starting array: 11, 13, 10, 18, 12, 8 Human: +2 Int Level 4: +1 Con, +1 Int 7) for breakdown of purchases, added to " Coins and Other Wealth " +4500&nbsp; starting -0698&nbsp; &nbsp;+1 Flame Wand / Cinder Wand (lvl 3 + Superior Implement (18gp)) -0840&nbsp; &nbsp;Gauntlets of Blood (lvl 4) -1000&nbsp; &nbsp;+1 Cape of the Mountebank (lvl 5) -0840&nbsp; &nbsp;+1 Shimmering Armor (lvl 4) -0840&nbsp; &nbsp;Viper Belt (lvl 4) -0020&nbsp; &nbsp;Red Cloak and Hat -0020&nbsp; &nbsp;Cart -0200&nbsp; &nbsp;Giant Lizard, Draft ------------------------- =0042 gp Am I good to start macros or whatever the next step is? Check. Check. Check. For the conditional stuff while the other things are relevant I am mostly just asking for a breakdown of the Misc boxes because it seems like you have more than 2 sources of damage to your fire attacks. I believe you are 2 short between your two misc boxes - I'm guessing you don't have Stoking the Fire incorporated, but since all your Fire Spells chosen require hitting, the +2 bonus damage from Stoking the Fire will immediately apply to all of them. Switching the second attack workspace to Hypnotism is fine but that attack also adds Int to hit, which you seem to be missing. Check. Please note that mundane gear up to 50 gp is free, and you do not need to pay the 18 gp part of the Cinder Wand.
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Azrael K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1956479" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1956479</a> *Have not made Macros, (just had an idea for a backup character if a different role is needed, it was much quicker than the wizard to build) Hello. Your HP looks incorrectly calculated. Your racial skill check bonuses are missing. To reiterate on the last sheet, please note that mundane gear up to 50 gp is free. '+1 Casque of Tactics' should be 'Casque of Tactics (heroic)'. You are required to have a magic weapon with an enhancement bonus. (This is also true of the armor/neck slot.) 15 STR is very low for a character that seems to be attacking with every attack power besides Commander's Strike. If you intend this character to make Strength-based attacks, please increase your Strength score to at least 18. If you intend this character to primarily not make attack rolls, you would want different powers. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Han S. said: Azrael K. said: Han S. said: Azrael K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1963971" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1963971</a> *Have not made Macros Hello, and welcome to the Guild. I am aware that your theme is Renegade Red Wizard, but please place the name of your theme somewhere on the first page, either in Race Features or in Class / Path / Destiny Features. In the 'Loc' column for your feats, please place the level each feat was taken at (or 'Free' for your expertise feat and 'Human' for your bonus Human feat) instead of the publication. Implement attacks do not have a proficiency bonus. You are also missing your feat and enhancement bonuses in your attack workspace. Your damage workspace seems off - you do not have a feat bonus, and your enchancement bonus is 1. Please also place all of your other non-circumstantial bonuses (e.g. Flame Wand, Stoking the Fire, Pyromancy Apprentice) in the Misc boxes and provide a breakdown for the number somewhere, like below your conditional modifiers. Magic Missile does not have an attack roll, so please remove the second Attack Workspace. In the 'Statistic Block' please write down there what your initial starting stat array was, what racial stat bonuses you chose, and what your Level 4 stat boosts were. Please also place an explicit breakdown of your purchases in Coins and Other Wealth on the third page. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for looking it over! 1) Placed name of theme in " Race Features " 2) Replaced book reference with level each feat was taken in "Loc." (Human, Free, 1, 2,4) 3) Moved implement bonus from fire wand from "Prof" to "Enh." Added +1 feat bonus to " Attack Workspace " from Expertise feat. 4) revised " Damage Workspace " for accuracy (not sure where i thought the feat bonus was coming from, then again i was&nbsp; working on the character at 5am).&nbsp; added to "Conditional Modifiers, Resistances &amp; Action Points Note": Wand Expertise (+1 feat bonus to implement attack rolls made with wand) (attacks with wand ignore partial cover and superior cover) Flame Wand (+1 enhencement bonus to attack rolls &amp; dmg) (+1 item bonus to dmg for attacks with power with "fire" and "implement" keywords) (+1d8 fire damage on crit) Pyromancy Apprentice (+1 dmg with arcane fire attacks) (attacks ignore fire resistance) Energized (fire) (+2 dmg to attack powers with "fire" keyword) Arcane Reserves (+2 dmg with arcane at-will attack powers when out of arcane encounter attack powers) Stoking the Fire (after hit target with fire attack, +2 power bonus to dmg of next fire attack before end of next turn to same target) Gauntlets of Blood (+2 dmg vs bloodied targets) Empowered Crit (bonus +1d10 damage on crit with impliment) Renegade Red Wizard 4 (target gains –2 penalty to first saving throw against arcane attack powers that cause an effect that a save can end) Resist Poison 5 Power (Encounter): No Action. Use this power when making a saving throw against ongoing poison damage. Gain a +2 power bonus to the saving throw 5) removed magic missile from attack work-space, added hypnotism.&nbsp; had been trying to follow the directions and put my basic attack, but it seems silly now thinking about how magic missile has no attack roll :) 6) Added to " Statistic Block ": Starting array: 11, 13, 10, 18, 12, 8 Human: +2 Int Level 4: +1 Con, +1 Int 7) for breakdown of purchases, added to " Coins and Other Wealth " +4500&nbsp; starting -0698&nbsp; &nbsp;+1 Flame Wand / Cinder Wand (lvl 3 + Superior Implement (18gp)) -0840&nbsp; &nbsp;Gauntlets of Blood (lvl 4) -1000&nbsp; &nbsp;+1 Cape of the Mountebank (lvl 5) -0840&nbsp; &nbsp;+1 Shimmering Armor (lvl 4) -0840&nbsp; &nbsp;Viper Belt (lvl 4) -0020&nbsp; &nbsp;Red Cloak and Hat -0020&nbsp; &nbsp;Cart -0200&nbsp; &nbsp;Giant Lizard, Draft ------------------------- =0042 gp Am I good to start macros or whatever the next step is? Check. Check. Check. For the conditional stuff while the other things are relevant I am mostly just asking for a breakdown of the Misc boxes because it seems like you have more than 2 sources of damage to your fire attacks. I believe you are 2 short between your two misc boxes - I'm guessing you don't have Stoking the Fire incorporated, but since all your Fire Spells chosen require hitting, the +2 bonus damage from Stoking the Fire will immediately apply to all of them. Switching the second attack workspace to Hypnotism is fine but that attack also adds Int to hit, which you seem to be missing. Check. Please note that mundane gear up to 50 gp is free, and you do not need to pay the 18 gp part of the Cinder Wand. Thanks! 4) added damage from Stoking the Fire 5) added int to attack 7) gave myself the 68 gp I was missing, updated the calculation to account for free mundane items and not spending gp on Cinder Wand
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1964616" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1964616</a>
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Han S. said: Azrael K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1956479" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1956479</a> *Have not made Macros, (just had an idea for a backup character if a different role is needed, it was much quicker than the wizard to build) Hello. Your HP looks incorrectly calculated. Your racial skill check bonuses are missing. To reiterate on the last sheet, please note that mundane gear up to 50 gp is free. '+1 Casque of Tactics' should be 'Casque of Tactics (heroic)'. You are required to have a magic weapon with an enhancement bonus. (This is also true of the armor/neck slot.) 15 STR is very low for a character that seems to be attacking with every attack power besides Commander's Strike. If you intend this character to make Strength-based attacks, please increase your Strength score to at least 18. If you intend this character to primarily not make attack rolls, you would want different powers. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Was missing 5 HP. HP = 12 + int (21) + 5 + 5 + 5 + 5 = 53 Racial skills were missing.&nbsp; Added +2 nature and +2 stealth in "misc" 50 gp of mundane gear is free.&nbsp; Mundane gear cost removed from gp calculation '+1 Casque of Tactics' updated to be 'Casque of Tactics (heroic)'. ***Building a 'lazylord' character that does not need to hit for any power to function as intended.&nbsp; magic weapon seems superfluous&nbsp; Not building a Str based character, swapping starting Str and Cha.&nbsp; In light of suggestion to change powers: - Viper's Strike replaced with Direct the Strike - Lamb to the Slaughter replaced with Fearless Rescue&nbsp; - Devastating Offensive replaced with Battering Command - Warlord's Favor replaced with&nbsp; Provocative Order -Villain's Nightmare &nbsp;replaced with A Rock and a Hard Place Bonus : changed&nbsp;Starting Array from 14, 11, 10, 18, 10, 8 to 9, 10, 10, 18, 10, 14 and changed level 4 stat bonus from&nbsp; +1 Str, +1 Int to&nbsp; +1 Cha, +1 Int. &nbsp; Seemed like Cha will be more useful to future powers.&nbsp; I can change it back if this seems like a poor choice
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Azrael K. said: Han S. said: Azrael K. said: Han S. said: Azrael K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1963971" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1963971</a> *Have not made Macros Hello, and welcome to the Guild. I am aware that your theme is Renegade Red Wizard, but please place the name of your theme somewhere on the first page, either in Race Features or in Class / Path / Destiny Features. In the 'Loc' column for your feats, please place the level each feat was taken at (or 'Free' for your expertise feat and 'Human' for your bonus Human feat) instead of the publication. Implement attacks do not have a proficiency bonus. You are also missing your feat and enhancement bonuses in your attack workspace. Your damage workspace seems off - you do not have a feat bonus, and your enchancement bonus is 1. Please also place all of your other non-circumstantial bonuses (e.g. Flame Wand, Stoking the Fire, Pyromancy Apprentice) in the Misc boxes and provide a breakdown for the number somewhere, like below your conditional modifiers. Magic Missile does not have an attack roll, so please remove the second Attack Workspace. In the 'Statistic Block' please write down there what your initial starting stat array was, what racial stat bonuses you chose, and what your Level 4 stat boosts were. Please also place an explicit breakdown of your purchases in Coins and Other Wealth on the third page. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for looking it over! 1) Placed name of theme in " Race Features " 2) Replaced book reference with level each feat was taken in "Loc." (Human, Free, 1, 2,4) 3) Moved implement bonus from fire wand from "Prof" to "Enh." Added +1 feat bonus to " Attack Workspace " from Expertise feat. 4) revised " Damage Workspace " for accuracy (not sure where i thought the feat bonus was coming from, then again i was&nbsp; working on the character at 5am).&nbsp; added to "Conditional Modifiers, Resistances &amp; Action Points Note": Wand Expertise (+1 feat bonus to implement attack rolls made with wand) (attacks with wand ignore partial cover and superior cover) Flame Wand (+1 enhencement bonus to attack rolls &amp; dmg) (+1 item bonus to dmg for attacks with power with "fire" and "implement" keywords) (+1d8 fire damage on crit) Pyromancy Apprentice (+1 dmg with arcane fire attacks) (attacks ignore fire resistance) Energized (fire) (+2 dmg to attack powers with "fire" keyword) Arcane Reserves (+2 dmg with arcane at-will attack powers when out of arcane encounter attack powers) Stoking the Fire (after hit target with fire attack, +2 power bonus to dmg of next fire attack before end of next turn to same target) Gauntlets of Blood (+2 dmg vs bloodied targets) Empowered Crit (bonus +1d10 damage on crit with impliment) Renegade Red Wizard 4 (target gains –2 penalty to first saving throw against arcane attack powers that cause an effect that a save can end) Resist Poison 5 Power (Encounter): No Action. Use this power when making a saving throw against ongoing poison damage. Gain a +2 power bonus to the saving throw 5) removed magic missile from attack work-space, added hypnotism.&nbsp; had been trying to follow the directions and put my basic attack, but it seems silly now thinking about how magic missile has no attack roll :) 6) Added to " Statistic Block ": Starting array: 11, 13, 10, 18, 12, 8 Human: +2 Int Level 4: +1 Con, +1 Int 7) for breakdown of purchases, added to " Coins and Other Wealth " +4500&nbsp; starting -0698&nbsp; &nbsp;+1 Flame Wand / Cinder Wand (lvl 3 + Superior Implement (18gp)) -0840&nbsp; &nbsp;Gauntlets of Blood (lvl 4) -1000&nbsp; &nbsp;+1 Cape of the Mountebank (lvl 5) -0840&nbsp; &nbsp;+1 Shimmering Armor (lvl 4) -0840&nbsp; &nbsp;Viper Belt (lvl 4) -0020&nbsp; &nbsp;Red Cloak and Hat -0020&nbsp; &nbsp;Cart -0200&nbsp; &nbsp;Giant Lizard, Draft ------------------------- =0042 gp Am I good to start macros or whatever the next step is? Check. Check. Check. For the conditional stuff while the other things are relevant I am mostly just asking for a breakdown of the Misc boxes because it seems like you have more than 2 sources of damage to your fire attacks. I believe you are 2 short between your two misc boxes - I'm guessing you don't have Stoking the Fire incorporated, but since all your Fire Spells chosen require hitting, the +2 bonus damage from Stoking the Fire will immediately apply to all of them. Switching the second attack workspace to Hypnotism is fine but that attack also adds Int to hit, which you seem to be missing. Check. Please note that mundane gear up to 50 gp is free, and you do not need to pay the 18 gp part of the Cinder Wand. Thanks! 4) added damage from Stoking the Fire 5) added int to attack 7) gave myself the 68 gp I was missing, updated the calculation to account for free mundane items and not spending gp on Cinder Wand For the record, it's not 50 gp of mundane items are free, it's all items under 50 gp. You need to pay full price for your Lizard but you're good if you just deduct another 10 gp. When you hit Launch Game you will find a journal in the top right corner. Our second video also covers this. Please fill it out using the templates provided. When that is done, contact one of our DMs (see the welcome channel on discord). They can then make you a token. Don't forget to add this character to the census.
Azrael K. said: Han S. said: Azrael K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1956479" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1956479</a> *Have not made Macros, (just had an idea for a backup character if a different role is needed, it was much quicker than the wizard to build) Hello. Your HP looks incorrectly calculated. Your racial skill check bonuses are missing. To reiterate on the last sheet, please note that mundane gear up to 50 gp is free. '+1 Casque of Tactics' should be 'Casque of Tactics (heroic)'. You are required to have a magic weapon with an enhancement bonus. (This is also true of the armor/neck slot.) 15 STR is very low for a character that seems to be attacking with every attack power besides Commander's Strike. If you intend this character to make Strength-based attacks, please increase your Strength score to at least 18. If you intend this character to primarily not make attack rolls, you would want different powers. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Was missing 5 HP. HP = 12 + int (21) + 5 + 5 + 5 + 5 = 53 Racial skills were missing.&nbsp; Added +2 nature and +2 stealth in "misc" 50 gp of mundane gear is free.&nbsp; Mundane gear cost removed from gp calculation '+1 Casque of Tactics' updated to be 'Casque of Tactics (heroic)'. ***Building a 'lazylord' character that does not need to hit for any power to function as intended.&nbsp; magic weapon seems superfluous&nbsp; Not building a Str based character, swapping starting Str and Cha.&nbsp; In light of suggestion to change powers: - Viper's Strike replaced with Direct the Strike - Lamb to the Slaughter replaced with Fearless Rescue&nbsp; - Devastating Offensive replaced with Battering Command - Warlord's Favor replaced with&nbsp; Provocative Order -Villain's Nightmare &nbsp;replaced with A Rock and a Hard Place Bonus : changed&nbsp;Starting Array from 14, 11, 10, 18, 10, 8 to 9, 10, 10, 18, 10, 14 and changed level 4 stat bonus from&nbsp; +1 Str, +1 Int to&nbsp; +1 Cha, +1 Int. &nbsp; Seemed like Cha will be more useful to future powers.&nbsp; I can change it back if this seems like a poor choice Check. Check. Check. Check. Check. Check. Check. Seems fine now. When you hit Launch Game you will find a journal in the top right corner. Our second video also covers this. Please fill it out using the templates provided. When that is done, contact one of our DMs (see the welcome channel on discord). They can then make you a token. Don't forget to add this character to the census.
ColossusDirge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1964616" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1964616</a> Hello, and welcome to the Guild. World's Serpent's Wrath is probably supposed to be World Serpent's Grasp. Guardian's Counter and Stone's Endurance are Encounter powers, but not level 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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Han S. said: ColossusDirge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1964616" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1964616</a> Hello, and welcome to the Guild. World's Serpent's Wrath is probably supposed to be World Serpent's Grasp. Guardian's Counter and Stone's Endurance are Encounter powers, but not level 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Oops, don't know how I messed up that feat. Fixed it to World Serpent's Grasp. Changed Stone's Endurance to note it as a racial encounter, and changed Guardian's Counter to note that it's a theme encounter. Thank you for checking my sheet.
ColossusDirge said: Han S. said: ColossusDirge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1964616" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1964616</a> Hello, and welcome to the Guild. World's Serpent's Wrath is probably supposed to be World Serpent's Grasp. Guardian's Counter and Stone's Endurance are Encounter powers, but not level 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Oops, don't know how I messed up that feat. Fixed it to World Serpent's Grasp. Changed Stone's Endurance to note it as a racial encounter, and changed Guardian's Counter to note that it's a theme encounter. Thank you for checking my sheet. Looks good now, glad to be of help. :) When you hit Launch Game you will find a journal in the top right corner. Our second video also covers this. Please fill it out using the templates provided. When that is done, contact one of our DMs (see the welcome channel on discord). They can then make you a token. Don't forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1971710" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1971710</a>
Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1971710" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1971710</a> Hello, and welcome to the guild. Please fill out your Attack and Damage workspaces. Your Armor Bonus is incorrect for what’s presumably Leather armor (as Deathcut does not come in Cloth). You are missing your free Expertise feat. As a Rogue, you should have more than 4 skills trained. Please add your racial skill bonuses in the Misc. column. The unit of movement in 4e is in squares (5’ each), not feet. Furthermore, Elves do not have 6 speed. Please explicitly list out what type of armor your Deathcut armor is. Please include your vision under Special Senses. Please put an explicit spending breakdown in Coins and Other Wealth. Please fix your ‘Lifelinker Weapon’ typo, and furthermore I see no reason why you have two of them. (optional) Please note that the Artful Dodger tactic is not especially useful with little CHA. I would suggest raising your CHA or picking a different tactic. (optional) Please note that you have the option to choose a background or theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Han S. said: Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1971710" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1971710</a> Hello, and welcome to the guild. Please fill out your Attack and Damage workspaces. Your Armor Bonus is incorrect for what’s presumably Leather armor (as Deathcut does not come in Cloth). You are missing your free Expertise feat. As a Rogue, you should have more than 4 skills trained. Please add your racial skill bonuses in the Misc. column. The unit of movement in 4e is in squares (5’ each), not feet. Furthermore, Elves do not have 6 speed. Please explicitly list out what type of armor your Deathcut armor is. Please include your vision under Special Senses. Please put an explicit spending breakdown in Coins and Other Wealth. Please fix your ‘Lifelinker Weapon’ typo, and furthermore I see no reason why you have two of them. (optional) Please note that the Artful Dodger tactic is not especially useful with little CHA. I would suggest raising your CHA or picking a different tactic. (optional) Please note that you have the option to choose a background or theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Filled with Dazing strike and Piercing strike 2. Fixed to +2 as it is leather deathcut 3. Got light blade expertise feat 4. Learnt athletics and arcana 5. Added +2 to perception and +2 to nature 6. Set speed value to 7 7. Changed name to leather deathcut armor 8. Added vision as "low-light" 9. Done, also bought some gloves 10. Fixed the typo and removed one dagger 11.&nbsp; I'm gonna go more heavy on charisma as level progresses
Hibiki H. said: Han S. said: Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1971710" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1971710</a> Hello, and welcome to the guild. Please fill out your Attack and Damage workspaces. Your Armor Bonus is incorrect for what’s presumably Leather armor (as Deathcut does not come in Cloth). You are missing your free Expertise feat. As a Rogue, you should have more than 4 skills trained. Please add your racial skill bonuses in the Misc. column. The unit of movement in 4e is in squares (5’ each), not feet. Furthermore, Elves do not have 6 speed. Please explicitly list out what type of armor your Deathcut armor is. Please include your vision under Special Senses. Please put an explicit spending breakdown in Coins and Other Wealth. Please fix your ‘Lifelinker Weapon’ typo, and furthermore I see no reason why you have two of them. (optional) Please note that the Artful Dodger tactic is not especially useful with little CHA. I would suggest raising your CHA or picking a different tactic. (optional) Please note that you have the option to choose a background or theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Filled with Dazing strike and Piercing strike 2. Fixed to +2 as it is leather deathcut 3. Got light blade expertise feat 4. Learnt athletics and arcana 5. Added +2 to perception and +2 to nature 6. Set speed value to 7 7. Changed name to leather deathcut armor 8. Added vision as "low-light" 9. Done, also bought some gloves 10. Fixed the typo and removed one dagger 11.&nbsp; I'm gonna go more heavy on charisma as level progresses The Ability box should be filled with your modifier, not your score. With 19 Dex your modifier should be +4. In addition, your Rogue Weapon Talent gives you an extra +1 to hit on dagger attacks, which you seem to be wielding. Check. Check. Check. Check. Check. Check. Check. Check, but you typo'ed 'Lifelinker' again in this. Check. Could you please also provide the starting stat array and racial bonuses you chose in the 'Statistic Block'? Looking over your stats again, it doesn't seem like you've chosen a legal array to start with. (new) Please also place the enhancement bonus on your neck slot (i.e. your Amulet of Health) in your Fortitude/Reflex/Will.
Han S. said: Hibiki H. said: Han S. said: Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1971710" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1971710</a> Hello, and welcome to the guild. Please fill out your Attack and Damage workspaces. Your Armor Bonus is incorrect for what’s presumably Leather armor (as Deathcut does not come in Cloth). You are missing your free Expertise feat. As a Rogue, you should have more than 4 skills trained. Please add your racial skill bonuses in the Misc. column. The unit of movement in 4e is in squares (5’ each), not feet. Furthermore, Elves do not have 6 speed. Please explicitly list out what type of armor your Deathcut armor is. Please include your vision under Special Senses. Please put an explicit spending breakdown in Coins and Other Wealth. Please fix your ‘Lifelinker Weapon’ typo, and furthermore I see no reason why you have two of them. (optional) Please note that the Artful Dodger tactic is not especially useful with little CHA. I would suggest raising your CHA or picking a different tactic. (optional) Please note that you have the option to choose a background or theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Filled with Dazing strike and Piercing strike 2. Fixed to +2 as it is leather deathcut 3. Got light blade expertise feat 4. Learnt athletics and arcana 5. Added +2 to perception and +2 to nature 6. Set speed value to 7 7. Changed name to leather deathcut armor 8. Added vision as "low-light" 9. Done, also bought some gloves 10. Fixed the typo and removed one dagger 11.&nbsp; I'm gonna go more heavy on charisma as level progresses The Ability box should be filled with your modifier, not your score. With 19 Dex your modifier should be +4. In addition, your Rogue Weapon Talent gives you an extra +1 to hit on dagger attacks, which you seem to be wielding. Check. Check. Check. Check. Check. Check. Check. Check, but you typo'ed 'Lifelinker' again in this. Check. Could you please also provide the starting stat array and racial bonuses you chose in the 'Statistic Block'? Looking over your stats again, it doesn't seem like you've chosen a legal array to start with. (new) Please also place the enhancement bonus on your neck slot (i.e. your Amulet of Health) in your Fortitude/Reflex/Will. 1. Fixed and set +4 as ability bonus and +1 to hit as class bonus 9. Finally fixed that typo 11.added starting array and racial bonuses 12. Added +1 to FOR/REF/WILL
Hibiki H. said: Han S. said: Hibiki H. said: Han S. said: Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1971710" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1971710</a> Hello, and welcome to the guild. Please fill out your Attack and Damage workspaces. Your Armor Bonus is incorrect for what’s presumably Leather armor (as Deathcut does not come in Cloth). You are missing your free Expertise feat. As a Rogue, you should have more than 4 skills trained. Please add your racial skill bonuses in the Misc. column. The unit of movement in 4e is in squares (5’ each), not feet. Furthermore, Elves do not have 6 speed. Please explicitly list out what type of armor your Deathcut armor is. Please include your vision under Special Senses. Please put an explicit spending breakdown in Coins and Other Wealth. Please fix your ‘Lifelinker Weapon’ typo, and furthermore I see no reason why you have two of them. (optional) Please note that the Artful Dodger tactic is not especially useful with little CHA. I would suggest raising your CHA or picking a different tactic. (optional) Please note that you have the option to choose a background or theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Filled with Dazing strike and Piercing strike 2. Fixed to +2 as it is leather deathcut 3. Got light blade expertise feat 4. Learnt athletics and arcana 5. Added +2 to perception and +2 to nature 6. Set speed value to 7 7. Changed name to leather deathcut armor 8. Added vision as "low-light" 9. Done, also bought some gloves 10. Fixed the typo and removed one dagger 11.&nbsp; I'm gonna go more heavy on charisma as level progresses The Ability box should be filled with your modifier, not your score. With 19 Dex your modifier should be +4. In addition, your Rogue Weapon Talent gives you an extra +1 to hit on dagger attacks, which you seem to be wielding. Check. Check. Check. Check. Check. Check. Check. Check, but you typo'ed 'Lifelinker' again in this. Check. Could you please also provide the starting stat array and racial bonuses you chose in the 'Statistic Block'? Looking over your stats again, it doesn't seem like you've chosen a legal array to start with. (new) Please also place the enhancement bonus on your neck slot (i.e. your Amulet of Health) in your Fortitude/Reflex/Will. 1. Fixed and set +4 as ability bonus and +1 to hit as class bonus 9. Finally fixed that typo 11.added starting array and racial bonuses 12. Added +1 to FOR/REF/WILL 1. You also do not have a feat bonus to damage - Light Blade Expertise does not count and is conditional. (see Weapon Focus and Icy Heart for examples of such, they specifically say 'feat bonus' in the text.) 9. Check. 11. In general, it's more efficient to raise your highest stats over your initial ones. For instance, you could make your initial array 14/12/17/10/10/11 and place your level 4 boosts in STR/DEX instead, and the end result (15/12/20/10/12/11) would be strictly better than what you have currently. 12. Check. 13. (new) Your Amulet of Health does not give 5 poison resist, it gives 2. And moreover, it does not stack with your Deathcut Armor.
Han S. said: Hibiki H. said: Han S. said: Hibiki H. said: Han S. said: Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1971710" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1971710</a> Hello, and welcome to the guild. Please fill out your Attack and Damage workspaces. Your Armor Bonus is incorrect for what’s presumably Leather armor (as Deathcut does not come in Cloth). You are missing your free Expertise feat. As a Rogue, you should have more than 4 skills trained. Please add your racial skill bonuses in the Misc. column. The unit of movement in 4e is in squares (5’ each), not feet. Furthermore, Elves do not have 6 speed. Please explicitly list out what type of armor your Deathcut armor is. Please include your vision under Special Senses. Please put an explicit spending breakdown in Coins and Other Wealth. Please fix your ‘Lifelinker Weapon’ typo, and furthermore I see no reason why you have two of them. (optional) Please note that the Artful Dodger tactic is not especially useful with little CHA. I would suggest raising your CHA or picking a different tactic. (optional) Please note that you have the option to choose a background or theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Filled with Dazing strike and Piercing strike 2. Fixed to +2 as it is leather deathcut 3. Got light blade expertise feat 4. Learnt athletics and arcana 5. Added +2 to perception and +2 to nature 6. Set speed value to 7 7. Changed name to leather deathcut armor 8. Added vision as "low-light" 9. Done, also bought some gloves 10. Fixed the typo and removed one dagger 11.&nbsp; I'm gonna go more heavy on charisma as level progresses The Ability box should be filled with your modifier, not your score. With 19 Dex your modifier should be +4. In addition, your Rogue Weapon Talent gives you an extra +1 to hit on dagger attacks, which you seem to be wielding. Check. Check. Check. Check. Check. Check. Check. Check, but you typo'ed 'Lifelinker' again in this. Check. Could you please also provide the starting stat array and racial bonuses you chose in the 'Statistic Block'? Looking over your stats again, it doesn't seem like you've chosen a legal array to start with. (new) Please also place the enhancement bonus on your neck slot (i.e. your Amulet of Health) in your Fortitude/Reflex/Will. 1. Fixed and set +4 as ability bonus and +1 to hit as class bonus 9. Finally fixed that typo 11.added starting array and racial bonuses 12. Added +1 to FOR/REF/WILL 1. You also do not have a feat bonus to damage - Light Blade Expertise does not count and is conditional. (see Weapon Focus and Icy Heart for examples of such, they specifically say 'feat bonus' in the text.) 9. Check. 11. In general, it's more efficient to raise your highest stats over your initial ones. For instance, you could make your initial array 14/12/17/10/10/11 and place your level 4 boosts in STR/DEX instead, and the end result (15/12/20/10/12/11) would be strictly better than what you have currently. 12. Check. 13. (new) Your Amulet of Health does not give 5 poison resist, it gives 2. And moreover, it does not stack with your Deathcut Armor. 1. Set Feat bonus to damage to 0 11. Set starting array and bonuses as you said 13. Changed amulet of health description in modifiers
Hibiki H. said: Han S. said: Hibiki H. said: Han S. said: Hibiki H. said: Han S. said: Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1971710" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1971710</a> Hello, and welcome to the guild. Please fill out your Attack and Damage workspaces. Your Armor Bonus is incorrect for what’s presumably Leather armor (as Deathcut does not come in Cloth). You are missing your free Expertise feat. As a Rogue, you should have more than 4 skills trained. Please add your racial skill bonuses in the Misc. column. The unit of movement in 4e is in squares (5’ each), not feet. Furthermore, Elves do not have 6 speed. Please explicitly list out what type of armor your Deathcut armor is. Please include your vision under Special Senses. Please put an explicit spending breakdown in Coins and Other Wealth. Please fix your ‘Lifelinker Weapon’ typo, and furthermore I see no reason why you have two of them. (optional) Please note that the Artful Dodger tactic is not especially useful with little CHA. I would suggest raising your CHA or picking a different tactic. (optional) Please note that you have the option to choose a background or theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Filled with Dazing strike and Piercing strike 2. Fixed to +2 as it is leather deathcut 3. Got light blade expertise feat 4. Learnt athletics and arcana 5. Added +2 to perception and +2 to nature 6. Set speed value to 7 7. Changed name to leather deathcut armor 8. Added vision as "low-light" 9. Done, also bought some gloves 10. Fixed the typo and removed one dagger 11.&nbsp; I'm gonna go more heavy on charisma as level progresses The Ability box should be filled with your modifier, not your score. With 19 Dex your modifier should be +4. In addition, your Rogue Weapon Talent gives you an extra +1 to hit on dagger attacks, which you seem to be wielding. Check. Check. Check. Check. Check. Check. Check. Check, but you typo'ed 'Lifelinker' again in this. Check. Could you please also provide the starting stat array and racial bonuses you chose in the 'Statistic Block'? Looking over your stats again, it doesn't seem like you've chosen a legal array to start with. (new) Please also place the enhancement bonus on your neck slot (i.e. your Amulet of Health) in your Fortitude/Reflex/Will. 1. Fixed and set +4 as ability bonus and +1 to hit as class bonus 9. Finally fixed that typo 11.added starting array and racial bonuses 12. Added +1 to FOR/REF/WILL 1. You also do not have a feat bonus to damage - Light Blade Expertise does not count and is conditional. (see Weapon Focus and Icy Heart for examples of such, they specifically say 'feat bonus' in the text.) 9. Check. 11. In general, it's more efficient to raise your highest stats over your initial ones. For instance, you could make your initial array 14/12/17/10/10/11 and place your level 4 boosts in STR/DEX instead, and the end result (15/12/20/10/12/11) would be strictly better than what you have currently. 12. Check. 13. (new) Your Amulet of Health does not give 5 poison resist, it gives 2. And moreover, it does not stack with your Deathcut Armor. 1. Set Feat bonus to damage to 0 11. Set starting array and bonuses as you said 13. Changed amulet of health description in modifiers Looks good now, but keep in mind that your Amulet of Health does essentially nothing for you currently. You may want to consider a different neck slot. A journal has been granted, but please note that since your character shares a name with another PC, there may be technical issues if you also name your journal 'Hibiki', I would recommend adding a last name to the title of your journal to avoid potential issues. When you hit Launch Game you will find a journal in the top right corner. Our second video also covers this. Please fill it out using the templates provided. When that is done, contact one of our DMs (see the welcome channel on discord). They can then make you a token. Don't forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1930576" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1930576</a> This is a full mulligan of an existing level 14 within 1 level after retirement
Andy P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1930576" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1930576</a> This is a full mulligan of an existing level 14 within 1 level after retirement Only issue I'm seeing is we're not sure why you seem to have three dragonshards listed in your Magic Items. You might need to update those?
Han S. said: Andy P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1930576" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1930576</a> This is a full mulligan of an existing level 14 within 1 level after retirement Only issue I'm seeing is we're not sure why you seem to have three dragonshards listed in your Magic Items. You might need to update those? Fixed. Was trying to be excessively accurate at one point.
Andy P. said: Han S. said: Andy P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1930576" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1930576</a> This is a full mulligan of an existing level 14 within 1 level after retirement Only issue I'm seeing is we're not sure why you seem to have three dragonshards listed in your Magic Items. You might need to update those? Fixed. Was trying to be excessively accurate at one point. Looks fine now.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Bulwark
tenuit said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Bulwark Hello, and welcome to the Guild. Please fill out your Attack and Damage Workspaces. I would suggest doing your MBA and Lodestone Lure, as they have different calculations. I am unsure how you have a -3 check penalty, as Scale Armor does not give a check penalty. Please add your Warforged Mind bonus to your Will. With your powers, please label them by class and type/usage. (If it's a utility, call it a utility, but if it's an attack call it by usage - i.e. at-will/encounter/daily). If the power has a level please indicate that too, but for things like Blurred Step and Combat Challenge, they can just be called Class Features. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Han S. said: tenuit said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Bulwark Hello, and welcome to the Guild. Please fill out your Attack and Damage Workspaces. I would suggest doing your MBA and Lodestone Lure, as they have different calculations. I am unsure how you have a -3 check penalty, as Scale Armor does not give a check penalty. Please add your Warforged Mind bonus to your Will. With your powers, please label them by class and type/usage. (If it's a utility, call it a utility, but if it's an attack call it by usage - i.e. at-will/encounter/daily). If the power has a level please indicate that too, but for things like Blurred Step and Combat Challenge, they can just be called Class Features. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Moved the info for Lodestone Lure and MBA from Quick Look Up to Attack Workspace. 2. Forgot I wasn't in plate. Changed check penalty from -3 to -2. 3. Added +1 Will under Misc. 4. Labeled all powers with format [Class-Usage-Level].
tenuit said: Han S. said: tenuit said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium and have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Bulwark Hello, and welcome to the Guild. Please fill out your Attack and Damage Workspaces. I would suggest doing your MBA and Lodestone Lure, as they have different calculations. I am unsure how you have a -3 check penalty, as Scale Armor does not give a check penalty. Please add your Warforged Mind bonus to your Will. With your powers, please label them by class and type/usage. (If it's a utility, call it a utility, but if it's an attack call it by usage - i.e. at-will/encounter/daily). If the power has a level please indicate that too, but for things like Blurred Step and Combat Challenge, they can just be called Class Features. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Moved the info for Lodestone Lure and MBA from Quick Look Up to Attack Workspace. 2. Forgot I wasn't in plate. Changed check penalty from -3 to -2. 3. Added +1 Will under Misc. 4. Labeled all powers with format [Class-Usage-Level]. Please also mark that you have a Heavy Shield equipped in your Magic Items &amp; Equipment, but otherwise looks good. When you hit Launch Game you will find a journal in the top right corner. Our second video also covers this. Please fill it out using the templates provided. When that is done, contact one of our DMs (see the welcome channel on discord). They can then make you a token. Don't forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt; <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a> &lt; I am new to DnD,and would like a bit of help with character creation, its a bit overwhelming. The compendium online doesnt seem to show the prices for items, i listed a few things that i just wanted to keep track for future(labeled future), so i wouldnt forget. Let me know what i have done wrong so far, i know i am missing a few things like the stat points.
Icarus P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt; <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a> &lt; I am new to DnD,and would like a bit of help with character creation, its a bit overwhelming. The compendium online doesnt seem to show the prices for items, i listed a few things that i just wanted to keep track for future(labeled future), so i wouldnt forget. Let me know what i have done wrong so far, i know i am missing a few things like the stat points. Hi Icarus, welcome to the Guild. I would recommend you read through the new player checklist, here : <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> &nbsp; and go through it step by step while filling out your character sheet. At the intro of that check list we also have linked two videos you can watch. What I can give you as critique now is that you seem to have two races listed and I do not know what Aerenal Elf or Aerenal Arcana is. Did you get those names from our Compendium? Please, go through that new player checklist, watch those videos, and ask for clarifications in the new player section of our discord. <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> Regards baldhermit
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baldhermit said: Icarus P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt; <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a> &lt; I am new to DnD,and would like a bit of help with character creation, its a bit overwhelming. The compendium online doesnt seem to show the prices for items, i listed a few things that i just wanted to keep track for future(labeled future), so i wouldnt forget. Let me know what i have done wrong so far, i know i am missing a few things like the stat points. Hi Icarus, welcome to the Guild. I would recommend you read through the new player checklist, here : <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> &nbsp; and go through it step by step while filling out your character sheet. At the intro of that check list we also have linked two videos you can watch. What I can give you as critique now is that you seem to have two races listed and I do not know what Aerenal Elf or Aerenal Arcana is. Did you get those names from our Compendium? Please, go through that new player checklist, watch those videos, and ask for clarifications in the new player section of our discord. <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> Regards baldhermit Heya Baldhermit, I have worked out a lot of the problems i had previously, please check the link again. <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a> I do have a mixed race, i was not sure exactly how those work. Aerenal Elf is in the compendium(Aerenal Arcanist Sure is there as a feat), As for the Kalashtar I figured it was Also considered Human. I hope this is something that can work, as i thought it was a neat idea for a Half-Elf. (And i cant see anything being really OP about it)
Icarus P. said: baldhermit said: Icarus P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt; <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a> &lt; I am new to DnD,and would like a bit of help with character creation, its a bit overwhelming. The compendium online doesnt seem to show the prices for items, i listed a few things that i just wanted to keep track for future(labeled future), so i wouldnt forget. Let me know what i have done wrong so far, i know i am missing a few things like the stat points. Hi Icarus, welcome to the Guild. I would recommend you read through the new player checklist, here : <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> &nbsp; and go through it step by step while filling out your character sheet. At the intro of that check list we also have linked two videos you can watch. What I can give you as critique now is that you seem to have two races listed and I do not know what Aerenal Elf or Aerenal Arcana is. Did you get those names from our Compendium? Please, go through that new player checklist, watch those videos, and ask for clarifications in the new player section of our discord. <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> Regards baldhermit Heya Baldhermit, I have worked out a lot of the problems i had previously, please check the link again. <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a> I do have a mixed race, i was not sure exactly how those work. Aerenal Elf is in the compendium(Aerenal Arcanist Sure is there as a feat), As for the Kalashtar I figured it was Also considered Human. I hope this is something that can work, as i thought it was a neat idea for a Half-Elf. (And i cant see anything being really OP about it) Hello. While that's not an unreasonable backstory, for the purposes of mechanics please list a single race. Kalashtar is treated as a separate race from Human and you cannot mechanically benefit from it in any way if you are a Half-Elf. (I am going to assume you are, based on your racial power.) If you are a Half-Elf, you cannot take the Mythspeaker background. Likewise you do not have Telepathy. Ki Focus is not a legal choice for White Lotus Dueling Expertise's free implement. Half-Elf's racial bonuses are not +1 Con / +1 Int. For your HP calculation, the 6 you gain for each level does not count your first level, you only add it 4 times at level 5. Swordmage does not have a Class bonus to hit. You do not have a +4 feat bonus to hit on your attacks. You probably have +1 from White Lotus Dueling Expertise. Addition, as an Intelligent Blademaster, your ability modifier should be +4 (Int), not +1 (Presumably Strength) based on your current stats. Your Armor Bonus looks incorrect, as there is no armor that only gives a +1 bonus. I do not see how you have a +4 Misc. to Arcana or +2 to History - please explain the sources of these. In addition, please also include your racial bonuses to skills. I believe your 'Lure Strike' should be Luring Strike instead, please rename it as such. Its ability modifier should also be Intelligence. Please fill out your damage workspaces. Please note that you only get one Aegis as a Swordmage, not all 3. Furthermore, please list your Class Features from Swordmage in 'Class / Path / Destiny Features'. Please include levels for your Utility powers. With Aerenal Arcanist, please also indicate which one you intend to prepare 'normally', as you choose one at the beginning of the day. Please also indicate what your secondary picks for your Dailies are from Student of Sword Magic. Please indicate which crossbow your Laser Pistol is, and also list its enhancement bonus. I don't see an 'Armor of Aegis' in the compendium, did you mean Armor of Aegis Expansion? Please also indicate what kind of armor it is. Your Wrist Razor and your Adventurer's Kit are mundane items and can have their costs waived. New characters are required to have a neck slot item bought before their first game. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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Han S. said: Icarus P. said: baldhermit said: Icarus P. said: Hello. While that's not an unreasonable backstory, for the purposes of mechanics please list a single race. Kalashtar is treated as a separate race from Human and you cannot mechanically benefit from it in any way if you are a Half-Elf. (I am going to assume you are, based on your racial power.) If you are a Half-Elf, you cannot take the Mythspeaker background. Likewise you do not have Telepathy. Ki Focus is not a legal choice for White Lotus Dueling Expertise's free implement. Half-Elf's racial bonuses are not +1 Con / +1 Int. For your HP calculation, the 6 you gain for each level does not count your first level, you only add it 4 times at level 5. Swordmage does not have a Class bonus to hit. You do not have a +4 feat bonus to hit on your attacks. You probably have +1 from White Lotus Dueling Expertise. Addition, as an Intelligent Blademaster, your ability modifier should be +4 (Int), not +1 (Presumably Strength) based on your current stats. Your Armor Bonus looks incorrect, as there is no armor that only gives a +1 bonus. I do not see how you have a +4 Misc. to Arcana or +2 to History - please explain the sources of these. In addition, please also include your racial bonuses to skills. I believe your 'Lure Strike' should be Luring Strike instead, please rename it as such. Its ability modifier should also be Intelligence. Please fill out your damage workspaces. Please note that you only get one Aegis as a Swordmage, not all 3. Furthermore, please list your Class Features from Swordmage in 'Class / Path / Destiny Features'. Please include levels for your Utility powers. With Aerenal Arcanist, please also indicate which one you intend to prepare 'normally', as you choose one at the beginning of the day. Please also indicate what your secondary picks for your Dailies are from Student of Sword Magic. Please indicate which crossbow your Laser Pistol is, and also list its enhancement bonus. I don't see an 'Armor of Aegis' in the compendium, did you mean Armor of Aegis Expansion? Please also indicate what kind of armor it is. Your Wrist Razor and your Adventurer's Kit are mundane items and can have their costs waived. New characters are required to have a neck slot item bought before their first game. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks Han S. here are the Fixes: 1. Removed Kalashatar from race 2. Removed MythSpeacker and telepathy 3. Removed Lotus Dueling Expertise for Ki Focus Expertise&nbsp; 4. Corrected Half-Elf Bonus to +2 CON 5. Corrected HP Calculation to 54 6. changed class bonus to 0. 7.Changed feat Bonus to 1. 8. Fixed the Ability Modifier to display correct Numbers. 9. May be wrong again, but i changed it to +2, i am unsure since all it says enhanced AC for my items. 10. I have fixed the wrong skill Bonuses, and add +2 for both Diplomacy and Insight 11.Changed Lure Strike to Luring Strike, and its modifier to INT. 12. Filled out Damage Work-space. 13. Listed Assault Swordmage as My 1 Feature, and added all features of my class to Class Path List. 14. Added levels to Utility powers, and also chose Which one 'Normally' is at play. 15. Indicated Secondary pick due to Feat. of Student of Sword magic. 16. I am Unsure what you mean by type, like greater crossbow? or just regular crossbow? also not sure where to add these enhancement bonus 17. Corrected Mistake to Armor Aegis Expansion(Leather) 18. Thanks, i have fixed the cost 19. Have bought the Amulet of Protection. <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a> Hope to Hear back from you guys soon.
Icarus P. said: Han S. said: Icarus P. said: baldhermit said: Icarus P. said: Hello. While that's not an unreasonable backstory, for the purposes of mechanics please list a single race. Kalashtar is treated as a separate race from Human and you cannot mechanically benefit from it in any way if you are a Half-Elf. (I am going to assume you are, based on your racial power.) If you are a Half-Elf, you cannot take the Mythspeaker background. Likewise you do not have Telepathy. Ki Focus is not a legal choice for White Lotus Dueling Expertise's free implement. Half-Elf's racial bonuses are not +1 Con / +1 Int. For your HP calculation, the 6 you gain for each level does not count your first level, you only add it 4 times at level 5. Swordmage does not have a Class bonus to hit. You do not have a +4 feat bonus to hit on your attacks. You probably have +1 from White Lotus Dueling Expertise. Addition, as an Intelligent Blademaster, your ability modifier should be +4 (Int), not +1 (Presumably Strength) based on your current stats. Your Armor Bonus looks incorrect, as there is no armor that only gives a +1 bonus. I do not see how you have a +4 Misc. to Arcana or +2 to History - please explain the sources of these. In addition, please also include your racial bonuses to skills. I believe your 'Lure Strike' should be Luring Strike instead, please rename it as such. Its ability modifier should also be Intelligence. Please fill out your damage workspaces. Please note that you only get one Aegis as a Swordmage, not all 3. Furthermore, please list your Class Features from Swordmage in 'Class / Path / Destiny Features'. Please include levels for your Utility powers. With Aerenal Arcanist, please also indicate which one you intend to prepare 'normally', as you choose one at the beginning of the day. Please also indicate what your secondary picks for your Dailies are from Student of Sword Magic. Please indicate which crossbow your Laser Pistol is, and also list its enhancement bonus. I don't see an 'Armor of Aegis' in the compendium, did you mean Armor of Aegis Expansion? Please also indicate what kind of armor it is. Your Wrist Razor and your Adventurer's Kit are mundane items and can have their costs waived. New characters are required to have a neck slot item bought before their first game. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks Han S. here are the Fixes: 1. Removed Kalashatar from race 2. Removed MythSpeacker and telepathy 3. Removed Lotus Dueling Expertise for Ki Focus Expertise&nbsp; 4. Corrected Half-Elf Bonus to +2 CON 5. Corrected HP Calculation to 54 6. changed class bonus to 0. 7.Changed feat Bonus to 1. 8. Fixed the Ability Modifier to display correct Numbers. 9. May be wrong again, but i changed it to +2, i am unsure since all it says enhanced AC for my items. 10. I have fixed the wrong skill Bonuses, and add +2 for both Diplomacy and Insight 11.Changed Lure Strike to Luring Strike, and its modifier to INT. 12. Filled out Damage Work-space. 13. Listed Assault Swordmage as My 1 Feature, and added all features of my class to Class Path List. 14. Added levels to Utility powers, and also chose Which one 'Normally' is at play. 15. Indicated Secondary pick due to Feat. of Student of Sword magic. 16. I am Unsure what you mean by type, like greater crossbow? or just regular crossbow? also not sure where to add these enhancement bonus 17. Corrected Mistake to Armor Aegis Expansion(Leather) 18. Thanks, i have fixed the cost 19. Have bought the Amulet of Protection. <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a> Hope to Hear back from you guys soon. 'Aerenal Elf' also isn't a Race Feature, though to qualify for Aerenal Arcanist you would need to have the Aerenal background, so I would list it as that. The Race Features you should have listed is basically everything on the Half-Elf page in the compendium, unless it's already accounted for somewhere else (like your vision, for instance). Because of the above, your background cannot be 'Pivotal Event - Portal Mishap'. Apologies, I only realized it this time around. The issue with Ki Focus Expertise is that you do not have proficiency in ki foci. You would need to gain that in some way, such as by taking the Elemental Initiate Theme or multiclassing Monk or Assassin. You also gain one of +2 CHA or +2 WIS as well, in addition to the +2 CON. Check. Check. Check. Check. Check, and to be clear this bonus is just innate from your Leather Armor. You may also have a bonus from your background, though this will need to be revised due to points 1-2. Check. I do not believe you have a feat bonus to damage. Check. Check. You do not gain your second at will from Student of Sword Magic. Rather you get that by default, Student of Sword Magic essentially gives you 'secondary' picks on Swordmage Dailies . First, your laser pistol is a +1 enhancement, so it should be listed as a 'Laser Pistol +1'. Second, crossbow is a category of weapons, which include 'crossbow', 'Hand crossbow', 'Repeating crossbow', and 'Superior crossbow' (though you do not have proficiency in the last one). I would also note that a crossbow is not especially useful for a Swordmage, as they have no powers that can be used through one. Check. Check. Check. (new) Please note that you only get a choice between Dilettante and Knack for Success, you do not get both. In addition Prestidigitation is not a legal choice for Dilettante, as it is not first level. (new) Assuming you will for the majority of play be wielding a sword (i.e. your Farbond Spellblade) in one hand and the other free, please include Swordmage Warding as a 'Class' bonus to AC. (new) Please also indicate which Heavy Blade or Light Blade your Farbond Spellblade is. (e.g. is it a Rapier, is it a Longsword, etc.)
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1980416" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1980416</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1981361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1981361</a>
Oeyvind said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1980416" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1980416</a> Hello. I don't believe your listed array matches your stats. I believe you should have 6 surges instead of 7. Keep in mind Heavy Blade Expertise does not apply to implement attacks made with a heavy blade, you probably want Versatile Expertise instead. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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Han S. said: Oeyvind said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1980416" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1980416</a> Hello. I don't believe your listed array matches your stats. I believe you should have 6 surges instead of 7. Keep in mind Heavy Blade Expertise does not apply to implement attacks made with a heavy blade, you probably want Versatile Expertise instead. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Array changed to the correct set in sheet: (8/11/10/16/17/10 , under Statistics Block) 2. This is true. Healing surges set to 6 in sheet. (Under Surges/day). (I also fixed "surges used" to 0 in the sheet.) 3. Changed Heavy Blade Expertise to Versatile Expertise (Heavy Blades/Holy Symbols) under Feats. Edit: After the above fixes I added a ritual book to "other items" (I think it might be needed to be able to cast Endure Elements. If you're wondering how I got Endure Elements ritual, the Mark of Storm feat allows mastering it without the ritual caster feat)
Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1981361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1981361</a> Hello. You appear to have one too many skills trained, unless you've gotten a skill training from something I've missed. Bards start with 5 skills. Your background does nothing for you, as Religion is already a Bard class skill. Please note that backgrounds do not give training in skills. You do not have add weapon proficiency bonus (i.e. your Scimitar's +2) to implement attacks. You also do not have heavy blades as a proficient implement. The usual way for a Bard to get that is through multiclass Swordmage. You can also use a Bard's Songblade inherently for that. As all but one of your attacks are implement attacks, you do not want to have Heavy Blade Expertise, as that only applies to weapon attacks. White Lotus Dueling Expertise or War Wizard's Expertise would be the standard way for an arcane class to be able to use weapon and implement powers. Infernal is not a language in 4e. Please also make Cunning Ferocity your first Attack/Damage Workspace instead of an MBA, as you are more likely to use that power. (optional) Please note that your armor can come in Hide, which would increase your AC (though would add a skill penalty). (optional) You also have proficiency in light shields, and I see no reason not to have one with your current equipment as it would raise your defenses a bit more. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Oeyvind said: Han S. said: Oeyvind said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1980416" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1980416</a> Hello. I don't believe your listed array matches your stats. I believe you should have 6 surges instead of 7. Keep in mind Heavy Blade Expertise does not apply to implement attacks made with a heavy blade, you probably want Versatile Expertise instead. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Array changed to the correct set in sheet: (8/11/10/16/17/10 , under Statistics Block) 2. This is true. Healing surges set to 6 in sheet. (Under Surges/day). (I also fixed "surges used" to 0 in the sheet.) 3. Changed Heavy Blade Expertise to Versatile Expertise (Heavy Blades/Holy Symbols) under Feats. Looks good now to me, journal granted.
Han S. said: Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1981361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1981361</a> Hello. You appear to have one too many skills trained, unless you've gotten a skill training from something I've missed. Bards start with 5 skills. Your background does nothing for you, as Religion is already a Bard class skill. Please note that backgrounds do not give training in skills. You do not have add weapon proficiency bonus (i.e. your Scimitar's +2) to implement attacks. You also do not have heavy blades as a proficient implement. The usual way for a Bard to get that is through multiclass Swordmage. You can also use a Bard's Songblade inherently for that. As all but one of your attacks are implement attacks, you do not want to have Heavy Blade Expertise, as that only applies to weapon attacks. White Lotus Dueling Expertise or War Wizard's Expertise would be the standard way for an arcane class to be able to use weapon and implement powers. Infernal is not a language in 4e. Please also make Cunning Ferocity your first Attack/Damage Workspace instead of an MBA, as you are more likely to use that power. (optional) Please note that your armor can come in Hide, which would increase your AC (though would add a skill penalty). (optional) You also have proficiency in light shields, and I see no reason not to have one with your current equipment as it would raise your defenses a bit more. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Fixed, removed Religion 2. Changed Background bonus 3. Fixed and removed the bonus t implement attacks 4. Changed Runic scimitar to Bard's Songblade Scimitar 5. Changed Heavy Blade Expertise to White Lotus Duelling Expertise 6. Changed to Abyssal 7. Done 8. I know, but I would rather use Leather armor and don't get skill penalties 9. Added Razor Light Shield as Off Hand equipment
Hibiki H. said: Han S. said: Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1981361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1981361</a> Hello. You appear to have one too many skills trained, unless you've gotten a skill training from something I've missed. Bards start with 5 skills. Your background does nothing for you, as Religion is already a Bard class skill. Please note that backgrounds do not give training in skills. You do not have add weapon proficiency bonus (i.e. your Scimitar's +2) to implement attacks. You also do not have heavy blades as a proficient implement. The usual way for a Bard to get that is through multiclass Swordmage. You can also use a Bard's Songblade inherently for that. As all but one of your attacks are implement attacks, you do not want to have Heavy Blade Expertise, as that only applies to weapon attacks. White Lotus Dueling Expertise or War Wizard's Expertise would be the standard way for an arcane class to be able to use weapon and implement powers. Infernal is not a language in 4e. Please also make Cunning Ferocity your first Attack/Damage Workspace instead of an MBA, as you are more likely to use that power. (optional) Please note that your armor can come in Hide, which would increase your AC (though would add a skill penalty). (optional) You also have proficiency in light shields, and I see no reason not to have one with your current equipment as it would raise your defenses a bit more. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Fixed, removed Religion 2. Changed Background bonus 3. Fixed and removed the bonus t implement attacks 4. Changed Runic scimitar to Bard's Songblade Scimitar 5. Changed Heavy Blade Expertise to White Lotus Duelling Expertise 6. Changed to Abyssal 7. Done 8. I know, but I would rather use Leather armor and don't get skill penalties 9. Added Razor Light Shield as Off Hand equipment Check. I believe your Misc. skill modifier for Religion should be +5 now, since it's untrained. Check. Check. Please indicate which extra implement proficiency you chose from this. You cannot select Abyssal as a starting language from your race - see the minor ruling for this. Check. Check. Check.
Han S. said: Hibiki H. said: Han S. said: Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1981361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1981361</a> Hello. You appear to have one too many skills trained, unless you've gotten a skill training from something I've missed. Bards start with 5 skills. Your background does nothing for you, as Religion is already a Bard class skill. Please note that backgrounds do not give training in skills. You do not have add weapon proficiency bonus (i.e. your Scimitar's +2) to implement attacks. You also do not have heavy blades as a proficient implement. The usual way for a Bard to get that is through multiclass Swordmage. You can also use a Bard's Songblade inherently for that. As all but one of your attacks are implement attacks, you do not want to have Heavy Blade Expertise, as that only applies to weapon attacks. White Lotus Dueling Expertise or War Wizard's Expertise would be the standard way for an arcane class to be able to use weapon and implement powers. Infernal is not a language in 4e. Please also make Cunning Ferocity your first Attack/Damage Workspace instead of an MBA, as you are more likely to use that power. (optional) Please note that your armor can come in Hide, which would increase your AC (though would add a skill penalty). (optional) You also have proficiency in light shields, and I see no reason not to have one with your current equipment as it would raise your defenses a bit more. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Fixed, removed Religion 2. Changed Background bonus 3. Fixed and removed the bonus t implement attacks 4. Changed Runic scimitar to Bard's Songblade Scimitar 5. Changed Heavy Blade Expertise to White Lotus Duelling Expertise 6. Changed to Abyssal 7. Done 8. I know, but I would rather use Leather armor and don't get skill penalties 9. Added Razor Light Shield as Off Hand equipment Check. I believe your Misc. skill modifier for Religion should be +5 now, since it's untrained. Check. Check. Please indicate which extra implement proficiency you chose from this. You cannot select Abyssal as a starting language from your race - see the minor ruling for this. Check. Check. Check. 2. Set Misc. skill modifier to +5 5. Set extra proficiency to wands 6. Thanks, overlooked it, set to Deep Speech
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1983822" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1983822</a> Macros to be dealt with pending approval.
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Brandon R. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1983822" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1983822</a> Macros to be dealt with pending approval. Hello and welcome to the Guild 1. Your Bluff Armor Penalty is a bit odd 2. You spell your weapon enhancement inconsistently 3. You don't need to expend the gold for Adventurer's Kit 4. Where are you getting a second free feat? Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Hello and welcome to the Guild 1. Your Bluff Armor Penalty is a bit odd 2. You spell your weapon enhancement inconsistently 3. You don't need to expend the gold for Adventurer's Kit 4. Where are you getting a second free feat? 1. Removed penalty. 2. Changed Battlesong Expertise wording. 3. Saved 15 gold. 4. Improved Defenses removed.
Brandon R. said: Hello and welcome to the Guild 1. Your Bluff Armor Penalty is a bit odd 2. You spell your weapon enhancement inconsistently 3. You don't need to expend the gold for Adventurer's Kit 4. Where are you getting a second free feat? 1. Removed penalty. 2. Changed Battlesong Expertise wording. 3. Saved 15 gold. 4. Improved Defenses removed. Journal granted. When you hit Launch Game you will find a journal in the top right corner. Our second video also covers this. Please fill it out using the templates provided. When that is done, contact one of our DMs (see the welcome channel on discord). They can then make you a token. Don't forget to add this character to the census.
Hibiki H. said: Han S. said: Hibiki H. said: Han S. said: Hibiki H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1981361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1981361</a> Hello. You appear to have one too many skills trained, unless you've gotten a skill training from something I've missed. Bards start with 5 skills. Your background does nothing for you, as Religion is already a Bard class skill. Please note that backgrounds do not give training in skills. You do not have add weapon proficiency bonus (i.e. your Scimitar's +2) to implement attacks. You also do not have heavy blades as a proficient implement. The usual way for a Bard to get that is through multiclass Swordmage. You can also use a Bard's Songblade inherently for that. As all but one of your attacks are implement attacks, you do not want to have Heavy Blade Expertise, as that only applies to weapon attacks. White Lotus Dueling Expertise or War Wizard's Expertise would be the standard way for an arcane class to be able to use weapon and implement powers. Infernal is not a language in 4e. Please also make Cunning Ferocity your first Attack/Damage Workspace instead of an MBA, as you are more likely to use that power. (optional) Please note that your armor can come in Hide, which would increase your AC (though would add a skill penalty). (optional) You also have proficiency in light shields, and I see no reason not to have one with your current equipment as it would raise your defenses a bit more. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Fixed, removed Religion 2. Changed Background bonus 3. Fixed and removed the bonus t implement attacks 4. Changed Runic scimitar to Bard's Songblade Scimitar 5. Changed Heavy Blade Expertise to White Lotus Duelling Expertise 6. Changed to Abyssal 7. Done 8. I know, but I would rather use Leather armor and don't get skill penalties 9. Added Razor Light Shield as Off Hand equipment Check. I believe your Misc. skill modifier for Religion should be +5 now, since it's untrained. Check. Check. Please indicate which extra implement proficiency you chose from this. You cannot select Abyssal as a starting language from your race - see the minor ruling for this. Check. Check. Check. 2. Set Misc. skill modifier to +5 5. Set extra proficiency to wands 6. Thanks, overlooked it, set to Deep Speech You probably want another implement proficiency since Bards already have wand proficiency, but otherwise seems good. When you hit Launch Game you will find a journal in the top right corner. Our second video also covers this. Please fill it out using the templates provided. When that is done, contact one of our DMs (see the welcome channel on discord). They can then make you a token. Don't forget to add this character to the census.
Han S. said: Icarus P. said: Han S. said: Icarus P. said: baldhermit said: Icarus P. said: Hello. While that's not an unreasonable backstory, for the purposes of mechanics please list a single race. Kalashtar is treated as a separate race from Human and you cannot mechanically benefit from it in any way if you are a Half-Elf. (I am going to assume you are, based on your racial power.) If you are a Half-Elf, you cannot take the Mythspeaker background. Likewise you do not have Telepathy. Ki Focus is not a legal choice for White Lotus Dueling Expertise's free implement. Half-Elf's racial bonuses are not +1 Con / +1 Int. For your HP calculation, the 6 you gain for each level does not count your first level, you only add it 4 times at level 5. Swordmage does not have a Class bonus to hit. You do not have a +4 feat bonus to hit on your attacks. You probably have +1 from White Lotus Dueling Expertise. Addition, as an Intelligent Blademaster, your ability modifier should be +4 (Int), not +1 (Presumably Strength) based on your current stats. Your Armor Bonus looks incorrect, as there is no armor that only gives a +1 bonus. I do not see how you have a +4 Misc. to Arcana or +2 to History - please explain the sources of these. In addition, please also include your racial bonuses to skills. I believe your 'Lure Strike' should be Luring Strike instead, please rename it as such. Its ability modifier should also be Intelligence. Please fill out your damage workspaces. Please note that you only get one Aegis as a Swordmage, not all 3. Furthermore, please list your Class Features from Swordmage in 'Class / Path / Destiny Features'. Please include levels for your Utility powers. With Aerenal Arcanist, please also indicate which one you intend to prepare 'normally', as you choose one at the beginning of the day. Please also indicate what your secondary picks for your Dailies are from Student of Sword Magic. Please indicate which crossbow your Laser Pistol is, and also list its enhancement bonus. I don't see an 'Armor of Aegis' in the compendium, did you mean Armor of Aegis Expansion? Please also indicate what kind of armor it is. Your Wrist Razor and your Adventurer's Kit are mundane items and can have their costs waived. New characters are required to have a neck slot item bought before their first game. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks Han S. here are the Fixes: 1. Removed Kalashatar from race 2. Removed MythSpeacker and telepathy 3. Removed Lotus Dueling Expertise for Ki Focus Expertise&nbsp; 4. Corrected Half-Elf Bonus to +2 CON 5. Corrected HP Calculation to 54 6. changed class bonus to 0. 7.Changed feat Bonus to 1. 8. Fixed the Ability Modifier to display correct Numbers. 9. May be wrong again, but i changed it to +2, i am unsure since all it says enhanced AC for my items. 10. I have fixed the wrong skill Bonuses, and add +2 for both Diplomacy and Insight 11.Changed Lure Strike to Luring Strike, and its modifier to INT. 12. Filled out Damage Work-space. 13. Listed Assault Swordmage as My 1 Feature, and added all features of my class to Class Path List. 14. Added levels to Utility powers, and also chose Which one 'Normally' is at play. 15. Indicated Secondary pick due to Feat. of Student of Sword magic. 16. I am Unsure what you mean by type, like greater crossbow? or just regular crossbow? also not sure where to add these enhancement bonus 17. Corrected Mistake to Armor Aegis Expansion(Leather) 18. Thanks, i have fixed the cost 19. Have bought the Amulet of Protection. <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a> Hope to Hear back from you guys soon. 'Aerenal Elf' also isn't a Race Feature, though to qualify for Aerenal Arcanist you would need to have the Aerenal background, so I would list it as that. The Race Features you should have listed is basically everything on the Half-Elf page in the compendium, unless it's already accounted for somewhere else (like your vision, for instance). Because of the above, your background cannot be 'Pivotal Event - Portal Mishap'. Apologies, I only realized it this time around. The issue with Ki Focus Expertise is that you do not have proficiency in ki foci. You would need to gain that in some way, such as by taking the Elemental Initiate Theme or multiclassing Monk or Assassin. You also gain one of +2 CHA or +2 WIS as well, in addition to the +2 CON. Check. Check. Check. Check. Check, and to be clear this bonus is just innate from your Leather Armor. You may also have a bonus from your background, though this will need to be revised due to points 1-2. Check. I do not believe you have a feat bonus to damage. Check. Check. You do not gain your second at will from Student of Sword Magic. Rather you get that by default, Student of Sword Magic essentially gives you 'secondary' picks on Swordmage Dailies . First, your laser pistol is a +1 enhancement, so it should be listed as a 'Laser Pistol +1'. Second, crossbow is a category of weapons, which include 'crossbow', 'Hand crossbow', 'Repeating crossbow', and 'Superior crossbow' (though you do not have proficiency in the last one). I would also note that a crossbow is not especially useful for a Swordmage, as they have no powers that can be used through one. Check. Check. Check. (new) Please note that you only get a choice between Dilettante and Knack for Success, you do not get both. In addition Prestidigitation is not a legal choice for Dilettante, as it is not first level. (new) Assuming you will for the majority of play be wielding a sword (i.e. your Farbond Spellblade) in one hand and the other free, please include Swordmage Warding as a 'Class' bonus to AC. (new) Please also indicate which Heavy Blade or Light Blade your Farbond Spellblade is. (e.g. is it a Rapier, is it a Longsword, etc.) 1. Changed background to Aerenal Elf 2. removed Previous background for the above. 3. Replaced Ki Focus with Vistani Heritage( I hope i am not being too difficult, i am trying to find out what is allowed, since Half-Elf can get Elf and Human traits, this seems like a logical choice i can pick as well.) 4. add +2WIS 10. looks like no bonus, stays as is. 12. removed feat bonus to damage 15. So dont add it to my powers? add it to my spellbook? if so, does that mean i just keep a mental note of it knowing it? 16. changed to Laser Pistol +1 (hand-crossbow)&nbsp; 20. Chose dilettante. Kinda sucks, thought it would be ok since its level 0. But i chose Dimensional Scramble instead. 21. i have added +1 to AC for class(since bastard sword below is versatile) 22. Chose it to be a katana, which seems people go with bastard sword arrangement for it. <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a>
Icarus P. said: 1. Changed background to Aerenal Elf 2. removed Previous background for the above. 3. Replaced Ki Focus with Vistani Heritage( I hope i am not being too difficult, i am trying to find out what is allowed, since Half-Elf can get Elf and Human traits, this seems like a logical choice i can pick as well.) 4. add +2WIS 10. looks like no bonus, stays as is. 12. removed feat bonus to damage 15. So dont add it to my powers? add it to my spellbook? if so, does that mean i just keep a mental note of it knowing it? 16. changed to Laser Pistol +1 (hand-crossbow)&nbsp; 20. Chose dilettante. Kinda sucks, thought it would be ok since its level 0. But i chose Dimensional Scramble instead. 21. i have added +1 to AC for class(since bastard sword below is versatile) 22. Chose it to be a katana, which seems people go with bastard sword arrangement for it. <a href="https://www.myth-weavers.com/sheet.html#id=1968919" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1968919</a> 1. Please list your Half-Elf features under Race Features. 2. Check. 3. You are legally able to take Vistani Heritage, but it is not an Expertise feat. So it cannot replace White Lotus Dueling Expertise as your free expertise feat. You should also remove your Transcendent Ki Focus from your magic items. 4. Check. 10. Aerenal has Arcana and Religion as associated skills, so you may choose to add Religion as a class skill, or boost either skill by +2. 12. Check. 15. I'm going to be verbose here, because it seems like there's some confusion. All characters start with two At-Wills from their class. You have the note "Due to Student of Sword Magic, receive another At-Will" under Lightning Lure - this isn't true, because Student of Sword Magic gives extra access to Daily Powers, not At-Wills. At your current level, you gain access to a Swordmage Daily 1 and a Swordmage Daily 5 to put in your spellbook. 16. A Laser Pistol is not an Arms Slot. 20. Check. 21. Check. 22. You do not have proficiency in bastard swords - you only get up to military melee weapons by default, while a bastard sword is superior. I would suggest making it a longsword instead. If there is any confusion on your end, feel free to message me on Discord.