McAllister said: Han S. said: Han S. said: McAllister said: Han S. said: McAllister said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. I'm looking forward to your feedback! <a href="https://www.myth-weavers.com/sheet.html#id=2009443" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2009443</a> EDIT: I guess I should maybe mention that I realize the low-STR fighter is unconventional and I regret the almost complete write-off that is Sure Strike, but my other at-will is a kick-ass basic attack and there are lots more fighter powers I can take that either don't care about my STR or care enough about my DEX to compensate. Hello, and welcome to the Guild. I am unsure what the Misc. +1 to attack rolls on your Vampire Slam is from. I also believe your damage workspace is missing accounting for the Deadly property of your Iron ki focus. EDIT, LIKE 20 SECONDS LATER: Oh, yeah, the workspace had 1 too many attack and 1 too few damage, so misplacing the Iron Ki Focus bonus was probably the culprit. Fixed that too. Blood Drinker is technically an unleveled power, even if it's taking the place of an E1 here. You do not seem to have the ability to wield a rapier in the off hand, so I am unsure what benefit you are getting from the enchantment. Please note down your Vision under Special Senses/Movement. The money breakdown for your items should be in Coins and Other Wealth, not with the Magic Items. The math seems fine, though. Please take your time to review the above. When you are ready, please
use the Quote function to include this message in your response. Let us
know what, if anything, you changed about the sheet. Using phrasing like
"Fixed" or "Done" is not recommended as it still forces a DM to search
through your sheet to see what was changed. The only changes I've made to my sheet are listed below in response to your comments. 1. You're right. I have removed the misc bonus to attack rolls, reducing the total to +8. Incidentally, I already had +8 in the Quick Look Up, so I must have just gotten confused about whether the expertise bonus was typed or untyped. 2. In case it's an important distinction, I have changed the notation to read that Blood Drinker is simply an encounter power. 3. The Off-Hand property states " An off-hand weapon is light enough that the attacker can hold it and attack effectively with it while also holding a weapon in his or her main hand ". I'm not holding a weapon in my main hand, and I wasn't able to find any other reason I'd be forbidden from wielding a weapon in the off-hand. That said, I guess "you can't wield a weapon in the off-hand unless it has the off-hand quality" is a pretty reasonable interpretation, so if that's how it is, I'll go with a shortsword instead, which will be functionally identical except with a smaller damage die. 4. I've noted Low-Light Vision under special senses. I think that's my only special sense. Honestly I didn't even think it was that special. 5. I've removed the gold totals from the Magic Items and Equipment section and produced a list of possessions in Coins and Other Wealth I'm repasting the link below for convenience. Just confirm whether I'm misunderstanding off-hand weapons, and then when that's resolved, the next step is for me to get a journal entry and make sure it and my macros are set up, right? <a href="https://www.myth-weavers.com/sheet.html#id=2009443" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2009443</a> Check. Check. I'll throw the question into DM chat but I would go with the short sword for now. Check Check. The next step is making the macros, yeah. Journal granted. When you hit Launch Game you will find a journal in the
top right corner. Our second video also covers this. Please fill it out
using the templates provided. When that is done, contact one of our DMs
(see the welcome channel on discord). They can then make you a token. Don't forget to add this character to the census. To get back on point 3, general consensus seems to be that the off-hand property is required. Alright, for better or worse, I had a night to sleep on it, so I'm changing stuff. I hope that's cool. 3. Rapier is out, dagger is in. Accordingly, changed the die in the Quick Look Up and the name in the items section and the accounting section. 6. Iron Wolf Warrior is out, Vigilante is in. Accordingly, I replaced the theme power, removed the bonuses to Nature and Perception, and added the conditional Intimidate bonus. 7. Spirit Talker (Shaman MC) is out, Defender of the Wild (Warden MC) is in. Accordingly, removed nature training, gained endurance training. Also, swapped Str (formerly 10) and Wis (formerly 13) to get the prereq. I decided I was never gonna reliably hit with a primal power for the Primal Vampire feat I'm gonna take soon unless I use the Bracers of Mental Might, so after a few sessions I'll try to get those together, then add Guardian's Pounce. It'll be fun. 8. In line with the above, I rewrote the personality, mannerisms and companions to be consistent with the theme and make sure he's easily hookable into Guild shenanigans Your Sure Strike's accuracy should go up by 1 (since you have 13 STR now) and you should also have your racial boosts and Level 4 stat boosts also in the Statistic Block (I might've missed this on the first check, sorry), but otherwise everything still seems to be in order.