Han S. said: Craig K. said: Han S. said: Craig K. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2118421" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2118421</a> Hello, and welcome to the Guild. Instead of doing it for different stats (because your Dex and Wis are identical), please make the two attack/damage workspaces for weapon and implement attacks. You cannot be wielding both a Gythka and a Chatkcha at the same time, as the former requires two hands. Please indicate which of these are being equipped by which hands. Please indicate your vision under Special Senses/Movement. +2 Con/+2 Dex is not a legal racial stat boost choice for Thri-Kreen. Please also place your initial stat array, your racial stat boosts, and your level 4 stat increases in the 'Statistic Block'. Your HP looks a little off from my calculations, can you provide the math you used to provide yours? Please put an explicit purchase breakdown under Coins and Other Wealth. Please take your time to review the above. When you are ready, please
use the Quote function to include this message in your response. Let us
know what, if anything, you changed about the sheet. Using phrasing like
"Fixed" or "Done" is not recommend as it still forces a DM to search
through your sheet to see what was changed. 1. Good point. I've redone the damage/attack things to run off Wis and then list off the damage and attack as appropriate for weapon-attack and implement-attack. 2. I'll have the default wielding to be the Gythka in the main hands. 3. I've now added Low-Light vision to the area you mentioned. 4. That was a typo on my part. I did dabble with the idea of a Revenant, but decided against it. He's still gonna be a living Thri-Kreen. 5. I'm not sure if the Generate thing should be used, so I left it alone. Otherwise, I added the requested info. 6. Hybrid Avenger provides starting HP of 7+Con score, and Hybrid Monk provides starting HP of 6+Con score. Combined, that's 13+Con Score. However, they also have the mechanical background of Auspicious Birth (which their effect is listed under Race Features), which makes the highest score be used in place of Constitution. Due to the starting array making Dex and Wis both be 18, I'll just say it's Wisdom that's used. In that regard, 13+18 means 31 Starting HP. Next is the HP per level. Hybrid Avenger gives 3 per level, and Hybrid Monk gives 2.5 per level; combined with how Hybrid rules work, that makes 5.5, which gets rounded down to be 5 per level. Four levels after 1st means 20 added HP to the total. Thus, at level 5, HP is 51. 7. All the items bought and also how much is in coinage are now listed. Can I ask where the feat bonus to damage comes from? I assumed it was from Thri-Kreen Weapon Master, but it's in your implement workspace and not your weapon. Check. Check. Check. Check, and the Generate thing isn't used for our purposes. The +highest stat to HP from Auspicious Birth increases as the stat increases, so you should have another point from your WIS going up at level 4. The cost of your Gythka, Chatkcha, and Adventurer's Kit can be waved due to our rule on mundane items. EDIT: There's a point that I edited in after the fact in the original post that I believe you missed. Please note that you cannot have two encounter attack powers from one
side of a hybrid class without having one from each class first, and the
same holds true for daily attack powers. Effectively at level 5 this
means you may only have one encounter and one daily from each half. 1. The Melee Training feat allows me to use a different stat than Strength to make Melee attacks and damage rolls. However, this feat only allows half the modifier to be used when using that stat other than Strength. Being that my Wisdom Modifier is +4, the feat effectively gives -2 to my Wisdom bonus to damage, which this -2 is negated by the +2 granted by Thri-Kreen Weapon Master so long as I use a Gythka or Chatkcha. Edit: I've conferred with DMs about whether Thri-Kreen Weapon Master would give the damage bonus to implement attacks if I use a Gythka or Chatkcha as an implement (because of Monks getting to use weapons as implements), and they said that the wording of the feat grants the damage bonus to any attack using those items, be it weapon attacks or implement attacks. They've also verified that it's the same for the Githzerai Blade Master feat, though obviously only for those that are Githzerai with that feat. 2. Check 3. Check 4. Check 5. Check and good to know. 6. Added 1 to HP, although with that as the ruling, wouldn't that mean having a higher Con score also increases base HP? I interpreted the rules to be where Con score increases don't increase max HP since the Starting HP amount is only in regards to that first level of a character. 7. Removed the mundane items from the list of gear costs, and returned their value into coinage. 50 gp worth of coin exchanged in the ledger. 8. Yeah, I must've missed the edit. Still, I've changed out the powers as requested. "Enduring Champion (Encounter Monk 3)" replaced with "Deadly Strike (Encounter Avenger 3). "Living Death Strike (Daily Avenger 5)" replaced with "One Hundred Leaves (Daily Monk 5)".