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Old Character Sheet Thread (Locked Apr 2020)

posting for posterity I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Karn of Clan Kimbatuul L5 Dragonborn (Kapak Draconian) Barbarian|Bard <a href="https://www.myth-weavers.com/sheet.html#id=2124172" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2124172</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Sharmyr'Aonar the Drow Ranger featuring G'Eldiira the phase spider <a href="https://www.myth-weavers.com/sheet.html#id=2138700" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2138700</a>
Andrew H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Sharmyr'Aonar the Drow Ranger featuring G'Eldiira the phase spider <a href="https://www.myth-weavers.com/sheet.html#id=2138700" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2138700</a> Hello, and welcome to the guild. Please include the bonus to Dungeoneering from your background as a Misc. skill bonus. I am unsure why you seem to have six skills trained, your class only gives you 5 and I don't see how you could've gained another. Please include your money breakdown in Coins and Other Wealth. Please fill in your starting XP - 5500. Twin Strike does not get +Stat to damage, so it would not have the 4 in the 'Abil.' column. (optional) You do not seem to be able to benefit from your Drow Fighting Style as of current, as you do not have a light blade listed as equipped. (optional) I am unsure why you are in Leather Armor instead of Hide, as the latter would increase your AC, though it would give a skill penalty on physical skills. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2139372" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2139372</a>
Vherstinae said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2139372" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2139372</a> Hello, and welcome to the guild. I believe your class is mislabeled, as you seem to be a Psion|Bard. I believe you should have 7 surges instead of 8, unless I've missed where the extra surge is coming from. Please specify which Hybrid Talent option you have taken. Minor Creation should also be listed as one of your powers. Please also list your purchases explicitly in 'Coins and Other Wealth'. Staggering Note would not gain enhancement bonus to damage as it is not a damage roll, so your Quick Lookup should have it deal 4 (CHA) damage instead. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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Han S. said: Hello, and welcome to the guild. I believe your class is mislabeled, as you seem to be a Psion|Bard. I believe you should have 7 surges instead of 8, unless I've missed where the extra surge is coming from. Please specify which Hybrid Talent option you have taken. Minor Creation should also be listed as one of your powers. Please also list your purchases explicitly in 'Coins and Other Wealth'. Staggering Note would not gain enhancement bonus to damage as it is not a damage roll, so your Quick Lookup should have it deal 4 (CHA) damage instead. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. I was bouncing between ideas before settling on Psion|Bard, so a few of my statistics reflect earlier use of hybrid warlock: this has been fixed. I reduced the surges, listed my purchases (I listed the full value, though should I list it at the store price?), and reduced Staggering Note: forgot that non-rolls don't add the enhancement to damage. Hybrid Talent has been specified and I listed Minor Creation in my powers section.
Mulligan I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1927647" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1927647</a>
Han S. said: Hello, and welcome to the guild. Please include the bonus to Dungeoneering from your background as a Misc. skill bonus. I am unsure why you seem to have six skills trained, your class only gives you 5 and I don't see how you could've gained another. Please include your money breakdown in Coins and Other Wealth. Please fill in your starting XP - 5500. Twin Strike does not get +Stat to damage, so it would not have the 4 in the 'Abil.' column. (optional) You do not seem to be able to benefit from your Drow Fighting Style as of current, as you do not have a light blade listed as equipped. (optional) I am unsure why you are in Leather Armor instead of Hide, as the latter would increase your AC, though it would give a skill penalty on physical skills. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Done. +2 miscellaneous bonus added. Fixed. Not sure why Endurance was even clicked but i have removed it. Done. Moved money breakdown from bottom of magic items space to money space. Done. I intended to look that up but i also intended to sleep, thanks Fixed. Dexterity modifier to damage removed from entry. Since the short sword isnt Magical (i hope to obtain a magic light blade very soon) it fell under the umbrella of free mundane stuff that i wasnt sure where to record. I've put it under 'other items' and in my quick look up but if there is somewhere more appropriate i'll adjust again. This was a purely aesthetic decision based on the picture of a drow i found. If it's really advisable i'll change it. My starring skills except for dungeoneering are all affected by the penalty i believe so to me it's sort of a wash unless the 20 vs 19 AC is more important than it seems. Discord has informed me that the feats i have arent good enough to let me use the hand crossbow for attacks like twin strike or all the other ranger talents if i am actually using 'drow style'. I dont have time to retool the feats before work so i'll have to resubmit a revision tonight.
New character: Lee Wilson I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. PC: <a href="https://www.myth-weavers.com/sheet.html#id=2140385" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2140385</a> Living Zephyr Companion <a href="https://www.myth-weavers.com/sheet.html#id=2059386" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2059386</a> Thanks!
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Sharmyr'Aonar the Drow Ranger featuring G'Eldiira the phase spider, V2. <a href="https://www.myth-weavers.com/sheet.html#id=2138700" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2138700</a>
Vherstinae said: Han S. said: Hello, and welcome to the guild. I believe your class is mislabeled, as you seem to be a Psion|Bard. I believe you should have 7 surges instead of 8, unless I've missed where the extra surge is coming from. Please specify which Hybrid Talent option you have taken. Minor Creation should also be listed as one of your powers. Please also list your purchases explicitly in 'Coins and Other Wealth'. Staggering Note would not gain enhancement bonus to damage as it is not a damage roll, so your Quick Lookup should have it deal 4 (CHA) damage instead. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. I was bouncing between ideas before settling on Psion|Bard, so a few of my statistics reflect earlier use of hybrid warlock: this has been fixed. I reduced the surges, listed my purchases (I listed the full value, though should I list it at the store price?), and reduced Staggering Note: forgot that non-rolls don't add the enhancement to damage. Hybrid Talent has been specified and I listed Minor Creation in my powers section. Please, in the future, respond to each point in a corresponding numbered list, as it makes checking things easier on my end. Check. Check. Check. Check. If you bought items through the sales thread, please indicate that you did so. The point is essentially to make sure the gold math is checking out. Check. Let me know when you've fixed point 5 and I can grant you the journal.
Timothy S. said: Mulligan I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1927647" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1927647</a> I'm getting a different value of HP than what you have on the sheet. If Torture Reality is your chosen Utility 6, please mark it as such. Your Implement workspaces look incorrect unless you are for some reason not using your longsword to attack with them (enhancement and Eladrin Soldier would apply to both weapon and implement attacks). Moreover your Implement attacks should still have an ability score ('Abil.') to hit and should not have a proficiency bonus ('Prof') added. In your Quick Lookup, Sword Burst is not vs. AC. I believe you may not have added your +130 from your sold Acrobat Boots into your gold, as I get 5829 gp adding up all your positive values instead of 5699. Can I also ask why you're gaining gold from these boots? Were they a magic item that you rolled earlier? Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Andy P said: New character: Lee Wilson I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. PC: <a href="https://www.myth-weavers.com/sheet.html#id=2140385" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2140385</a> Living Zephyr Companion <a href="https://www.myth-weavers.com/sheet.html#id=2059386" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2059386</a> Thanks! You should have a +2 to Endurance from your Acolyte of the Nature Cycle (hybrid) feature, but otherwise seems fine. Journal granted.
Han S. said: Timothy S. said: Mulligan I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1927647" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1927647</a> I'm getting a different value of HP than what you have on the sheet. If Torture Reality is your chosen Utility 6, please mark it as such. Your Implement workspaces look incorrect unless you are for some reason not using your longsword to attack with them (enhancement and Eladrin Soldier would apply to both weapon and implement attacks). Moreover your Implement attacks should still have an ability score ('Abil.') to hit and should not have a proficiency bonus ('Prof') added. In your Quick Lookup, Sword Burst is not vs. AC. I believe you may not have added your +130 from your sold Acrobat Boots into your gold, as I get 5829 gp adding up all your positive values instead of 5699. Can I also ask why you're gaining gold from these boots? Were they a magic item that you rolled earlier? Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1 fixed. I accidentally added another 6 2 put in utility 6 to torture reality 3 Adjusted implement workspace. Not 100% i did it correctly though&nbsp; 4 changed ac to REF 5 added the 130 from acrobat boots. I obtained them as a reward from tarkana:ignition adventure
Timothy S. said: Han S. said: Timothy S. said: Mulligan I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1927647" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1927647</a> I'm getting a different value of HP than what you have on the sheet. If Torture Reality is your chosen Utility 6, please mark it as such. Your Implement workspaces look incorrect unless you are for some reason not using your longsword to attack with them (enhancement and Eladrin Soldier would apply to both weapon and implement attacks). Moreover your Implement attacks should still have an ability score ('Abil.') to hit and should not have a proficiency bonus ('Prof') added. In your Quick Lookup, Sword Burst is not vs. AC. I believe you may not have added your +130 from your sold Acrobat Boots into your gold, as I get 5829 gp adding up all your positive values instead of 5699. Can I also ask why you're gaining gold from these boots? Were they a magic item that you rolled earlier? Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1 fixed. I accidentally added another 6 2 put in utility 6 to torture reality 3 Adjusted implement workspace. Not 100% i did it correctly though&nbsp; 4 changed ac to REF 5 added the 130 from acrobat boots. I obtained them as a reward from tarkana:ignition adventure Did you add the 15 base HP you get for being a Swordmage? Check. For your implement workspaces, please fill in your INT in the Ability Score slot in the attack workspace, and the damage workspace should have enhancement bonus and Eladrin Soldier's feat bonus added. Check. Check.
Han S. said: Please, in the future, respond to each point in a corresponding numbered list, as it makes checking things easier on my end. Check. Check. Check. Check. If you bought items through the sales thread, please indicate that you did so. The point is essentially to make sure the gold math is checking out. Check. Let me know when you've fixed point 5 and I can grant you the journal. Sorry for the clump, I'll remember for next time. Point 5 has been fixed, purchase price and origin have been listed!
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Vherstinae said: Han S. said: Please, in the future, respond to each point in a corresponding numbered list, as it makes checking things easier on my end. Check. Check. Check. Check. If you bought items through the sales thread, please indicate that you did so. The point is essentially to make sure the gold math is checking out. Check. Let me know when you've fixed point 5 and I can grant you the journal. Sorry for the clump, I'll remember for next time. Point 5 has been fixed, purchase price and origin have been listed! Please also move the expertise bonus from 'Prof.' to 'Feat' (as it is a feat bonus). But otherwise looks good, journal granted. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census.
Han S. said: Timothy S. said: Han S. said: Timothy S. said: Mulligan I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1927647" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1927647</a> I'm getting a different value of HP than what you have on the sheet. If Torture Reality is your chosen Utility 6, please mark it as such. Your Implement workspaces look incorrect unless you are for some reason not using your longsword to attack with them (enhancement and Eladrin Soldier would apply to both weapon and implement attacks). Moreover your Implement attacks should still have an ability score ('Abil.') to hit and should not have a proficiency bonus ('Prof') added. In your Quick Lookup, Sword Burst is not vs. AC. I believe you may not have added your +130 from your sold Acrobat Boots into your gold, as I get 5829 gp adding up all your positive values instead of 5699. Can I also ask why you're gaining gold from these boots? Were they a magic item that you rolled earlier? Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1 fixed. I accidentally added another 6 2 put in utility 6 to torture reality 3 Adjusted implement workspace. Not 100% i did it correctly though&nbsp; 4 changed ac to REF 5 added the 130 from acrobat boots. I obtained them as a reward from tarkana:ignition adventure Did you add the 15 base HP you get for being a Swordmage? Check. For your implement workspaces, please fill in your INT in the Ability Score slot in the attack workspace, and the damage workspace should have enhancement bonus and Eladrin Soldier's feat bonus added. Check. Check. 1 i did. 15 base + 5 auspicious birth INT + 30 (6 per level*5 levels) = 50 3 added as explained. When I first made the character I was told my weapon bonuses didnt count toward my implement for attack and damage
Timothy S. said: Han S. said: Timothy S. said: Han S. said: Timothy S. said: Mulligan I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1927647" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1927647</a> I'm getting a different value of HP than what you have on the sheet. If Torture Reality is your chosen Utility 6, please mark it as such. Your Implement workspaces look incorrect unless you are for some reason not using your longsword to attack with them (enhancement and Eladrin Soldier would apply to both weapon and implement attacks). Moreover your Implement attacks should still have an ability score ('Abil.') to hit and should not have a proficiency bonus ('Prof') added. In your Quick Lookup, Sword Burst is not vs. AC. I believe you may not have added your +130 from your sold Acrobat Boots into your gold, as I get 5829 gp adding up all your positive values instead of 5699. Can I also ask why you're gaining gold from these boots? Were they a magic item that you rolled earlier? Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1 fixed. I accidentally added another 6 2 put in utility 6 to torture reality 3 Adjusted implement workspace. Not 100% i did it correctly though&nbsp; 4 changed ac to REF 5 added the 130 from acrobat boots. I obtained them as a reward from tarkana:ignition adventure Did you add the 15 base HP you get for being a Swordmage? Check. For your implement workspaces, please fill in your INT in the Ability Score slot in the attack workspace, and the damage workspace should have enhancement bonus and Eladrin Soldier's feat bonus added. Check. Check. 1 i did. 15 base + 5 auspicious birth INT + 30 (6 per level*5 levels) = 50 3 added as explained. When I first made the character I was told my weapon bonuses didnt count toward my implement for attack and damage 1. For calculating HP, you add the full INT score (20), not the modifier (5). 3. Looks fine now. The main weapon bonuses that doesn't carry to your implement are proficiency and things that apply to "weapon attacks" (and not "attacks with a weapon"), but what you have looks good.
Andrew H. said: Han S. said: Hello, and welcome to the guild. Please include the bonus to Dungeoneering from your background as a Misc. skill bonus. I am unsure why you seem to have six skills trained, your class only gives you 5 and I don't see how you could've gained another. Please include your money breakdown in Coins and Other Wealth. Please fill in your starting XP - 5500. Twin Strike does not get +Stat to damage, so it would not have the 4 in the 'Abil.' column. (optional) You do not seem to be able to benefit from your Drow Fighting Style as of current, as you do not have a light blade listed as equipped. (optional) I am unsure why you are in Leather Armor instead of Hide, as the latter would increase your AC, though it would give a skill penalty on physical skills. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Done. +2 miscellaneous bonus added. Fixed. Not sure why Endurance was even clicked but i have removed it. Done. Moved money breakdown from bottom of magic items space to money space. Done. I intended to look that up but i also intended to sleep, thanks Fixed. Dexterity modifier to damage removed from entry. Since the short sword isnt Magical (i hope to obtain a magic light blade very soon) it fell under the umbrella of free mundane stuff that i wasnt sure where to record. I've put it under 'other items' and in my quick look up but if there is somewhere more appropriate i'll adjust again. This was a purely aesthetic decision based on the picture of a drow i found. If it's really advisable i'll change it. My starring skills except for dungeoneering are all affected by the penalty i believe so to me it's sort of a wash unless the 20 vs 19 AC is more important than it seems. Discord has informed me that the feats i have arent good enough to let me use the hand crossbow for attacks like twin strike or all the other ranger talents if i am actually using 'drow style'. I dont have time to retool the feats before work so i'll have to resubmit a revision tonight. Andrew H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Sharmyr'Aonar the Drow Ranger featuring G'Eldiira the phase spider, V2. <a href="https://www.myth-weavers.com/sheet.html#id=2138700" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2138700</a> Please in the future, if the character is largely the same, do not request a new sheet check, instead just state what was changed so I can just check that. Check. Check. Please put which item is associated with each price, but the calculation seems fine. Check. Check. If the weapon is actually being held, please place it in 'Magic Items &amp; Equipment' and indicate where it is equipped (i.e. main hand or off-hand). That's fine, check. (new) Please change your class from "Ranger|Rogue" to "Ranger/Rogue", the former generally indicates a hybrid Ranger|Rogue as opposed to multiclass. (new, optional) As you have powers that rely on you making melee attacks (Hunter's Pounce, Commanding Confrontation), I would strongly recommend you obtain some kind of magic shortsword over your boots. You are not required to, as the majority of your powers function off of your crossbow just fine, but I would say hitting with your attacks is more important than being able to climb once a day.
Han S. said: Timothy S. said: Han S. said: Timothy S. said: Han S. said: Timothy S. said: Mulligan I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1927647" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1927647</a> I'm getting a different value of HP than what you have on the sheet. If Torture Reality is your chosen Utility 6, please mark it as such. Your Implement workspaces look incorrect unless you are for some reason not using your longsword to attack with them (enhancement and Eladrin Soldier would apply to both weapon and implement attacks). Moreover your Implement attacks should still have an ability score ('Abil.') to hit and should not have a proficiency bonus ('Prof') added. In your Quick Lookup, Sword Burst is not vs. AC. I believe you may not have added your +130 from your sold Acrobat Boots into your gold, as I get 5829 gp adding up all your positive values instead of 5699. Can I also ask why you're gaining gold from these boots? Were they a magic item that you rolled earlier? Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1 fixed. I accidentally added another 6 2 put in utility 6 to torture reality 3 Adjusted implement workspace. Not 100% i did it correctly though&nbsp; 4 changed ac to REF 5 added the 130 from acrobat boots. I obtained them as a reward from tarkana:ignition adventure Did you add the 15 base HP you get for being a Swordmage? Check. For your implement workspaces, please fill in your INT in the Ability Score slot in the attack workspace, and the damage workspace should have enhancement bonus and Eladrin Soldier's feat bonus added. Check. Check. 1 i did. 15 base + 5 auspicious birth INT + 30 (6 per level*5 levels) = 50 3 added as explained. When I first made the character I was told my weapon bonuses didnt count toward my implement for attack and damage 1. For calculating HP, you add the full INT score (20), not the modifier (5). 3. Looks fine now. The main weapon bonuses that doesn't carry to your implement are proficiency and things that apply to "weapon attacks" (and not "attacks with a weapon"), but what you have looks good. 1 hp now 65
Timothy S. said: Han S. said: Timothy S. said: Han S. said: Timothy S. said: Han S. said: Timothy S. said: Mulligan I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1927647" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1927647</a> I'm getting a different value of HP than what you have on the sheet. If Torture Reality is your chosen Utility 6, please mark it as such. Your Implement workspaces look incorrect unless you are for some reason not using your longsword to attack with them (enhancement and Eladrin Soldier would apply to both weapon and implement attacks). Moreover your Implement attacks should still have an ability score ('Abil.') to hit and should not have a proficiency bonus ('Prof') added. In your Quick Lookup, Sword Burst is not vs. AC. I believe you may not have added your +130 from your sold Acrobat Boots into your gold, as I get 5829 gp adding up all your positive values instead of 5699. Can I also ask why you're gaining gold from these boots? Were they a magic item that you rolled earlier? Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1 fixed. I accidentally added another 6 2 put in utility 6 to torture reality 3 Adjusted implement workspace. Not 100% i did it correctly though&nbsp; 4 changed ac to REF 5 added the 130 from acrobat boots. I obtained them as a reward from tarkana:ignition adventure Did you add the 15 base HP you get for being a Swordmage? Check. For your implement workspaces, please fill in your INT in the Ability Score slot in the attack workspace, and the damage workspace should have enhancement bonus and Eladrin Soldier's feat bonus added. Check. Check. 1 i did. 15 base + 5 auspicious birth INT + 30 (6 per level*5 levels) = 50 3 added as explained. When I first made the character I was told my weapon bonuses didnt count toward my implement for attack and damage 1. For calculating HP, you add the full INT score (20), not the modifier (5). 3. Looks fine now. The main weapon bonuses that doesn't carry to your implement are proficiency and things that apply to "weapon attacks" (and not "attacks with a weapon"), but what you have looks good. 1 hp now 65 Looks fine, go ahead with the mulligan.
Han S. said: Please in the future, if the character is largely the same, do not request a new sheet check, instead just state what was changed so I can just check that. Check. Check. Please put which item is associated with each price, but the calculation seems fine. Check. Check. If the weapon is actually being held, please place it in 'Magic Items &amp; Equipment' and indicate where it is equipped (i.e. main hand or off-hand). That's fine, check. (new) Please change your class from "Ranger|Rogue" to "Ranger/Rogue", the former generally indicates a hybrid Ranger|Rogue as opposed to multiclass. (new, optional) As you have powers that rely on you making melee attacks (Hunter's Pounce, Commanding Confrontation), I would strongly recommend you obtain some kind of magic shortsword over your boots. You are not required to, as the majority of your powers function off of your crossbow just fine, but I would say hitting with your attacks is more important than being able to climb once a day. 3. Done, also changed to show i switched the boots for a short sword 6. Done, noted handedness of both weapons 8. Fixed, thanks 9. Done, since it makes sense to me. Also modified the quick look up to reflect the new bonus and remove mention of the boots. <a href="https://www.myth-weavers.com/sheet.html#id=2138700" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2138700</a>
Andrew H. said: Han S. said: Please in the future, if the character is largely the same, do not request a new sheet check, instead just state what was changed so I can just check that. Check. Check. Please put which item is associated with each price, but the calculation seems fine. Check. Check. If the weapon is actually being held, please place it in 'Magic Items &amp; Equipment' and indicate where it is equipped (i.e. main hand or off-hand). That's fine, check. (new) Please change your class from "Ranger|Rogue" to "Ranger/Rogue", the former generally indicates a hybrid Ranger|Rogue as opposed to multiclass. (new, optional) As you have powers that rely on you making melee attacks (Hunter's Pounce, Commanding Confrontation), I would strongly recommend you obtain some kind of magic shortsword over your boots. You are not required to, as the majority of your powers function off of your crossbow just fine, but I would say hitting with your attacks is more important than being able to climb once a day. 3. Done, also changed to show i switched the boots for a short sword 6. Done, noted handedness of both weapons 8. Fixed, thanks 9. Done, since it makes sense to me. Also modified the quick look up to reflect the new bonus and remove mention of the boots. <a href="https://www.myth-weavers.com/sheet.html#id=2138700" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2138700</a> Looks good now, journal granted. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census.
have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a>
Rasmus S. said: have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a> Hi Rasmus, welcome to the Guild. 1) please fill out your characters current XP in the top right corner of page 1 2) Please, seriously, boost your main attack stat at every opportunity.&nbsp; If for example you would have started with 8/12/13/17/14/10 (as Str does nothing for a Pixie Wizard), with racial bosst Int/Cha you would have had 8/12/13/19/14/12, and a level 4 boost to Int + something would have gotten you 20 Int, which is a point more of Reflex defense, accuracy (missing sucks) and damage. Now, I am not saying you should copy the point buy I suggested, nor should you min/max your character to the extreme, but please do try to keep boosting your main at every chance. This game rewards specialization. 3) Ghost Eyes is not a free feat as granted by Step 8 of the New Character Checklist. 4) Your character does not have the 'big three' purchased, specifically missing a magically enhanced armor. See Step 9 of the new character checklist 5) Please fill our the class features section 6) Please fill our the check penalty from your armor under Quick Look Up. 7) Once you've visited #3, please fill our the feat bonus to those two listed attacks, as well as the enhancement bonus granted from your purchased weapon or implement in the attack and damage calculations. 8) Given that loot scales exponentially, that in early adventrues myour level 5 character is likely fighting alongside level 6 and 7 adventurers facing appropriate challenges, and that story wise your character is already an experienced combatant before joining the Guild, please do spend your starting gold to make your character as effective as you can. 9) Optionally, you could select a character theme as well as a mechanical background for your character. If you do select one or both of those, please list them under Class features on page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Rasmus S. said: have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a> Hi Rasmus, welcome to the Guild. 1) please fill out your characters current XP in the top right corner of page 1 2) Please, seriously, boost your main attack stat at every opportunity.&nbsp; If for example you would have started with 8/12/13/17/14/10 (as Str does nothing for a Pixie Wizard), with racial bosst Int/Cha you would have had 8/12/13/19/14/12, and a level 4 boost to Int + something would have gotten you 20 Int, which is a point more of Reflex defense, accuracy (missing sucks) and damage. Now, I am not saying you should copy the point buy I suggested, nor should you min/max your character to the extreme, but please do try to keep boosting your main at every chance. This game rewards specialization. 3) Ghost Eyes is not a free feat as granted by Step 8 of the New Character Checklist. 4) Your character does not have the 'big three' purchased, specifically missing a magically enhanced armor. See Step 9 of the new character checklist 5) Please fill our the class features section 6) Please fill our the check penalty from your armor under Quick Look Up. 7) Once you've visited #3, please fill our the feat bonus to those two listed attacks, as well as the enhancement bonus granted from your purchased weapon or implement in the attack and damage calculations. 8) Given that loot scales exponentially, that in early adventrues myour level 5 character is likely fighting alongside level 6 and 7 adventurers facing appropriate challenges, and that story wise your character is already an experienced combatant before joining the Guild, please do spend your starting gold to make your character as effective as you can. 9) Optionally, you could select a character theme as well as a mechanical background for your character. If you do select one or both of those, please list them under Class features on page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. thx 1: i put a 0 2:i have made int 20 and str 8 3:i have taken Orb expertise insted 4: i puchesed magical armor 5: filled out class features 6:i dont gain any check penalty or at least not any i can find 7:filled out bonuses 8: purcesed some more things 9: i chose not to select themes or mecanical backgronds <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a>
Rasmus S. said: baldhermit said: Rasmus S. said: have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a> Hi Rasmus, welcome to the Guild. 1) please fill out your characters current XP in the top right corner of page 1 2) Please, seriously, boost your main attack stat at every opportunity.&nbsp; If for example you would have started with 8/12/13/17/14/10 (as Str does nothing for a Pixie Wizard), with racial bosst Int/Cha you would have had 8/12/13/19/14/12, and a level 4 boost to Int + something would have gotten you 20 Int, which is a point more of Reflex defense, accuracy (missing sucks) and damage. Now, I am not saying you should copy the point buy I suggested, nor should you min/max your character to the extreme, but please do try to keep boosting your main at every chance. This game rewards specialization. 3) Ghost Eyes is not a free feat as granted by Step 8 of the New Character Checklist. 4) Your character does not have the 'big three' purchased, specifically missing a magically enhanced armor. See Step 9 of the new character checklist 5) Please fill our the class features section 6) Please fill our the check penalty from your armor under Quick Look Up. 7) Once you've visited #3, please fill our the feat bonus to those two listed attacks, as well as the enhancement bonus granted from your purchased weapon or implement in the attack and damage calculations. 8) Given that loot scales exponentially, that in early adventrues myour level 5 character is likely fighting alongside level 6 and 7 adventurers facing appropriate challenges, and that story wise your character is already an experienced combatant before joining the Guild, please do spend your starting gold to make your character as effective as you can. 9) Optionally, you could select a character theme as well as a mechanical background for your character. If you do select one or both of those, please list them under Class features on page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. thx 1: i put a 0 2:i have made int 20 and str 8 3:i have taken Orb expertise insted 4: i puchesed magical armor 5: filled out class features 6:i dont gain any check penalty or at least not any i can find 7:filled out bonuses 8: purcesed some more things 9: i chose not to select themes or mecanical backgronds <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a> Hi Rasmus, At 1 : this is not correct At 2 : please correct the entry in the statistics block At 3 : check At 4 : check, but please list the type of armor (cloth, leather, hide, chainmail, scale, plate) on page 2 At 5 : check At 6 : check At 7 : check At 8 : check At 9 : check
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baldhermit said: Rasmus S. said: baldhermit said: Rasmus S. said: have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a> Hi Rasmus, welcome to the Guild. 1) please fill out your characters current XP in the top right corner of page 1 2) Please, seriously, boost your main attack stat at every opportunity.&nbsp; If for example you would have started with 8/12/13/17/14/10 (as Str does nothing for a Pixie Wizard), with racial bosst Int/Cha you would have had 8/12/13/19/14/12, and a level 4 boost to Int + something would have gotten you 20 Int, which is a point more of Reflex defense, accuracy (missing sucks) and damage. Now, I am not saying you should copy the point buy I suggested, nor should you min/max your character to the extreme, but please do try to keep boosting your main at every chance. This game rewards specialization. 3) Ghost Eyes is not a free feat as granted by Step 8 of the New Character Checklist. 4) Your character does not have the 'big three' purchased, specifically missing a magically enhanced armor. See Step 9 of the new character checklist 5) Please fill our the class features section 6) Please fill our the check penalty from your armor under Quick Look Up. 7) Once you've visited #3, please fill our the feat bonus to those two listed attacks, as well as the enhancement bonus granted from your purchased weapon or implement in the attack and damage calculations. 8) Given that loot scales exponentially, that in early adventrues myour level 5 character is likely fighting alongside level 6 and 7 adventurers facing appropriate challenges, and that story wise your character is already an experienced combatant before joining the Guild, please do spend your starting gold to make your character as effective as you can. 9) Optionally, you could select a character theme as well as a mechanical background for your character. If you do select one or both of those, please list them under Class features on page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. thx 1: i put a 0 2:i have made int 20 and str 8 3:i have taken Orb expertise insted 4: i puchesed magical armor 5: filled out class features 6:i dont gain any check penalty or at least not any i can find 7:filled out bonuses 8: purcesed some more things 9: i chose not to select themes or mecanical backgronds <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a> Hi Rasmus, At 1 : this is not correct At 2 : please correct the entry in the statistics block At 3 : check At 4 : check, but please list the type of armor (cloth, leather, hide, chainmail, scale, plate) on page 2 At 5 : check At 6 : check At 7 : check At 8 : check At 9 : check 1: set to 5500&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 2:corrected <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145361</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145362" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145362</a>
Rasmus S. said: baldhermit said: Rasmus S. said: baldhermit said: Rasmus S. said: have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a> Hi Rasmus, welcome to the Guild. 1) please fill out your characters current XP in the top right corner of page 1 2) Please, seriously, boost your main attack stat at every opportunity.&nbsp; If for example you would have started with 8/12/13/17/14/10 (as Str does nothing for a Pixie Wizard), with racial bosst Int/Cha you would have had 8/12/13/19/14/12, and a level 4 boost to Int + something would have gotten you 20 Int, which is a point more of Reflex defense, accuracy (missing sucks) and damage. Now, I am not saying you should copy the point buy I suggested, nor should you min/max your character to the extreme, but please do try to keep boosting your main at every chance. This game rewards specialization. 3) Ghost Eyes is not a free feat as granted by Step 8 of the New Character Checklist. 4) Your character does not have the 'big three' purchased, specifically missing a magically enhanced armor. See Step 9 of the new character checklist 5) Please fill our the class features section 6) Please fill our the check penalty from your armor under Quick Look Up. 7) Once you've visited #3, please fill our the feat bonus to those two listed attacks, as well as the enhancement bonus granted from your purchased weapon or implement in the attack and damage calculations. 8) Given that loot scales exponentially, that in early adventrues myour level 5 character is likely fighting alongside level 6 and 7 adventurers facing appropriate challenges, and that story wise your character is already an experienced combatant before joining the Guild, please do spend your starting gold to make your character as effective as you can. 9) Optionally, you could select a character theme as well as a mechanical background for your character. If you do select one or both of those, please list them under Class features on page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. thx 1: i put a 0 2:i have made int 20 and str 8 3:i have taken Orb expertise insted 4: i puchesed magical armor 5: filled out class features 6:i dont gain any check penalty or at least not any i can find 7:filled out bonuses 8: purcesed some more things 9: i chose not to select themes or mecanical backgronds <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a> Hi Rasmus, At 1 : this is not correct At 2 : please correct the entry in the statistics block At 3 : check At 4 : check, but please list the type of armor (cloth, leather, hide, chainmail, scale, plate) on page 2 At 5 : check At 6 : check At 7 : check At 8 : check At 9 : check 1: set to 5500&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 2:corrected <a href="https://www.myth-weavers.com/sheet.html#id=2141847" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2141847</a> Hi Rasmus, the entry in the statistics block and the listed ability scores do not match. Please read the comments above, take your time, and select the ability array that works for your character.
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Adrian N. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145361</a> Hi Adrian, welcome to the Guild. 1) please fill out the current XP for your character at the top right corner of page 1 2) please fill out the check penalty under Quick Look Up. We need to know that you know what the value there should be, even if that is a zero that adds nothing to the existing calculations 3) Melee Training (Dex) is not a free feat as granted by Step 8 of the New Character Checklist. <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> 4) After you've looked at #3, please also look at the attack and damage calculations 5) Please fill out the class features 6) Please list the character theme on page with with the Class features, and if you so choose, your character could also enjoy the benefit of a mechanical background. This is optional. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Jonathan M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145362" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145362</a> Hi Adrian, welcome to the Guild. 1) please fill out the characters HP, healing surge value and number of surges in the top right corner of page 1 2) Under Quick Look Up please fill out any special senses or movement this character may have. "none" is also an answer, but we want to know you know what if any would be applicable to your character. 3) Improved Initiative is not a free feat as granted by Step 8 of the New Character Checklist. <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> 4) After you've looked at #3, please also look at the attack and damage calculations 5) Please fill out the class features 6) If you so choose, your character could enjoy the benefit of a mechanical background as well as a character theme. Both are optional. If you do select one or both, please list them on page 1 with the class features. 7) the magical gear select at page 2 does not seem to have any listed enhancements. Please look around in the compendium, as around on discord for some assistance, I would recommend. 8) From the select powers, a level 2 utility for the ranger class appears to be missing Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Adrian N. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145361</a> Hi Adrian, welcome to the Guild. 1) please fill out the current XP for your character at the top right corner of page 1 2) please fill out the check penalty under Quick Look Up. We need to know that you know what the value there should be, even if that is a zero that adds nothing to the existing calculations 3) Melee Training (Dex) is not a free feat as granted by Step 8 of the New Character Checklist. <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> 4) After you've looked at #3, please also look at the attack and damage calculations 5) Please fill out the class features 6) Please list the character theme on page with with the Class features, and if you so choose, your character could also enjoy the benefit of a mechanical background. This is optional. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Fixed 2. Added, it is 0. 3. Fixed! Chose one from the list and switched my free one to level 1 feat to be able to use it. 4. Done! 5. Listed, including Character theme and Background. 6. Picked both!
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Adrian N. said: baldhermit said: Adrian N. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145361</a> Hi Adrian, welcome to the Guild. 1) please fill out the current XP for your character at the top right corner of page 1 2) please fill out the check penalty under Quick Look Up. We need to know that you know what the value there should be, even if that is a zero that adds nothing to the existing calculations 3) Melee Training (Dex) is not a free feat as granted by Step 8 of the New Character Checklist. <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> 4) After you've looked at #3, please also look at the attack and damage calculations 5) Please fill out the class features 6) Please list the character theme on page with with the Class features, and if you so choose, your character could also enjoy the benefit of a mechanical background. This is optional. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Fixed 2. Added, it is 0. 3. Fixed! Chose one from the list and switched my free one to level 1 feat to be able to use it. 4. Done! 5. Listed, including Character theme and Background. 6. Picked both! At 1 : check At 2&nbsp; : check At 3 : how does this character qualify for War Wizards Expertise? At 4a : What feat did you take that gives this character a feat bonus to damage? At 4b: What weapon or implement does this character use that give an enhancement bonus of +2? At 4c : While Melee Training (Dex) would give only half the ability modifier to damage, Leaping Shadow is not restricted in that way. The ability modifier in that damage calculation is incorrect At 5 : check At 6 : with the mechanical background, please select and list the benefits new, 7 : I am still trying to decipher what your character is wielding in which slot. What does your character need the short sword for. Is the emerald ki focus enhanced? The Belt of Resilience can only be a magically enhanced item, but at what level? The potions and the adventurers kit could easily go to the bottom center of page one. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Jonathan M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145362" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145362</a> Hi Adrian, welcome to the Guild. 1) please fill out the characters HP, healing surge value and number of surges in the top right corner of page 1 2) Under Quick Look Up please fill out any special senses or movement this character may have. "none" is also an answer, but we want to know you know what if any would be applicable to your character. 3) Improved Initiative is not a free feat as granted by Step 8 of the New Character Checklist. <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> 4) After you've looked at #3, please also look at the attack and damage calculations 5) Please fill out the class features 6) If you so choose, your character could enjoy the benefit of a mechanical background as well as a character theme. Both are optional. If you do select one or both, please list them on page 1 with the class features. 7) the magical gear select at page 2 does not seem to have any listed enhancements. Please look around in the compendium, as around on discord for some assistance, I would recommend. 8) From the select powers, a level 2 utility for the ranger class appears to be missing Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hello. Thank you for taking the time to go through this. 1) Fixed this: Changed HP to 46 Ranger(Scout) 12 + Con score + 5*4, added healing surge values 2) I put a goblin racial ability here that may or may not fit. Other than that I am assuming this is none. 3) Fixed this: Changed to Axe Proficiency 4) Attack Main Hand Example: + 5 (dex ability -&gt;Attack Finesse) + 2 (1/2lvl) + 3 (WP dagger) + 1 (enh) &nbsp; &nbsp; Damage Main Hand Example: + 5 (dex -&gt; Attack Finesse) + 2 (feat spin axe mast) + 1 (Enh) &nbsp; &nbsp; I wrote these because I am not sure what I am doing wrong.&nbsp; 5) Fixed this: I added all the features for my class under class features. I put the features in here because I read that scouts do not gain leveled at-will, encounter, or daily attack powers. I couldn't find a reliable source for this other than d&amp;d Wiki. These are the features obtained from the Ranger (scout) compendium entry 6) Fixed this: I chose both. 7) Fixed this: I apologize, I just forgot to list the enhancements next to the gear. 8) Do I get another one? I chose oak skin for the Level 2 scout utility under the Ranger(scout) Compendium Entry.
baldhermit said: Adrian N. said: baldhermit said: Adrian N. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145361</a> Hi Adrian, welcome to the Guild. 1) please fill out the current XP for your character at the top right corner of page 1 2) please fill out the check penalty under Quick Look Up. We need to know that you know what the value there should be, even if that is a zero that adds nothing to the existing calculations 3) Melee Training (Dex) is not a free feat as granted by Step 8 of the New Character Checklist. <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> 4) After you've looked at #3, please also look at the attack and damage calculations 5) Please fill out the class features 6) Please list the character theme on page with with the Class features, and if you so choose, your character could also enjoy the benefit of a mechanical background. This is optional. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Fixed 2. Added, it is 0. 3. Fixed! Chose one from the list and switched my free one to level 1 feat to be able to use it. 4. Done! 5. Listed, including Character theme and Background. 6. Picked both! At 1 : check At 2&nbsp; : check At 3 : how does this character qualify for War Wizards Expertise? At 4a : What feat did you take that gives this character a feat bonus to damage? At 4b: What weapon or implement does this character use that give an enhancement bonus of +2? At 4c : While Melee Training (Dex) would give only half the ability modifier to damage, Leaping Shadow is not restricted in that way. The ability modifier in that damage calculation is incorrect At 5 : check At 6 : with the mechanical background, please select and list the benefits new, 7 : I am still trying to decipher what your character is wielding in which slot. What does your character need the short sword for. Is the emerald ki focus enhanced? The Belt of Resilience can only be a magically enhanced item, but at what level? The potions and the adventurers kit could easily go to the bottom center of page one. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 3: Sorry, I was really confused. Switched it to Light Blade expertise! 4: a) Took it off (it is conditional), b) I was confused because of the implement, now +1, c)fixed! 6: Listed! I am learning one language, I believe that's the maximum I can do. If I can use the background to further improve, please let me know. 7: I bought the Implement and the Short Sword but I am not using them right now. Belt of Resistance Level 1, and switched around the order of where stuff was. Thank you for your immense help!
Jonathan M. said: baldhermit said: Jonathan M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145362" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145362</a> Hi Adrian, welcome to the Guild. 1) please fill out the characters HP, healing surge value and number of surges in the top right corner of page 1 2) Under Quick Look Up please fill out any special senses or movement this character may have. "none" is also an answer, but we want to know you know what if any would be applicable to your character. 3) Improved Initiative is not a free feat as granted by Step 8 of the New Character Checklist. <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> 4) After you've looked at #3, please also look at the attack and damage calculations 5) Please fill out the class features 6) If you so choose, your character could enjoy the benefit of a mechanical background as well as a character theme. Both are optional. If you do select one or both, please list them on page 1 with the class features. 7) the magical gear select at page 2 does not seem to have any listed enhancements. Please look around in the compendium, as around on discord for some assistance, I would recommend. 8) From the select powers, a level 2 utility for the ranger class appears to be missing Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hello. Thank you for taking the time to go through this. 1) Fixed this: Changed HP to 46 Ranger(Scout) 12 + Con score + 5*4, added healing surge values 2) I put a goblin racial ability here that may or may not fit. Other than that I am assuming this is none. 3) Fixed this: Changed to Axe Proficiency 4) Attack Main Hand Example: + 5 (dex ability -&gt;Attack Finesse) + 2 (1/2lvl) + 3 (WP dagger) + 1 (enh) &nbsp; &nbsp; Damage Main Hand Example: + 5 (dex -&gt; Attack Finesse) + 2 (feat spin axe mast) + 1 (Enh) &nbsp; &nbsp; I wrote these because I am not sure what I am doing wrong.&nbsp; 5) Fixed this: I added all the features for my class under class features. I put the features in here because I read that scouts do not gain leveled at-will, encounter, or daily attack powers. I couldn't find a reliable source for this other than d&amp;d Wiki. These are the features obtained from the Ranger (scout) compendium entry 6) Fixed this: I chose both. 7) Fixed this: I apologize, I just forgot to list the enhancements next to the gear. 8) Do I get another one? I chose oak skin for the Level 2 scout utility under the Ranger(scout) Compendium Entry. At 1 : check At 2 : check At 3 : check At 4a : while the math is correct, can I ask why your main hand weapon is one not supported by the expertise feat you choose? At 4b : what feat did you take that gives a +2 feat bonus to damage? At 5 : The compendium entry itself is likely more reliable than D&amp;D wiki, please be hesitant with its usage. Oak Skin and Reactive Shift are powers, to be listed on page 2.&nbsp; At 6 : If you did select a mechanical background, I do not see it.&nbsp; At 7 : The weapons still have no enchantment listed. Are you going with general +1 magic weapons, or could you be interested in a frost handaxe, or a dagger of speed, for example? At 8 : see #5
Adrian N. said: baldhermit said: Adrian N. said: baldhermit said: Adrian N. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145361" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145361</a> Hi Adrian, welcome to the Guild. 1) please fill out the current XP for your character at the top right corner of page 1 2) please fill out the check penalty under Quick Look Up. We need to know that you know what the value there should be, even if that is a zero that adds nothing to the existing calculations 3) Melee Training (Dex) is not a free feat as granted by Step 8 of the New Character Checklist. <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> 4) After you've looked at #3, please also look at the attack and damage calculations 5) Please fill out the class features 6) Please list the character theme on page with with the Class features, and if you so choose, your character could also enjoy the benefit of a mechanical background. This is optional. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Fixed 2. Added, it is 0. 3. Fixed! Chose one from the list and switched my free one to level 1 feat to be able to use it. 4. Done! 5. Listed, including Character theme and Background. 6. Picked both! At 1 : check At 2&nbsp; : check At 3 : how does this character qualify for War Wizards Expertise? At 4a : What feat did you take that gives this character a feat bonus to damage? At 4b: What weapon or implement does this character use that give an enhancement bonus of +2? At 4c : While Melee Training (Dex) would give only half the ability modifier to damage, Leaping Shadow is not restricted in that way. The ability modifier in that damage calculation is incorrect At 5 : check At 6 : with the mechanical background, please select and list the benefits new, 7 : I am still trying to decipher what your character is wielding in which slot. What does your character need the short sword for. Is the emerald ki focus enhanced? The Belt of Resilience can only be a magically enhanced item, but at what level? The potions and the adventurers kit could easily go to the bottom center of page one. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 3: Sorry, I was really confused. Switched it to Light Blade expertise! 4: a) Took it off (it is conditional), b) I was confused because of the implement, now +1, c)fixed! 6: Listed! I am learning one language, I believe that's the maximum I can do. If I can use the background to further improve, please let me know. 7: I bought the Implement and the Short Sword but I am not using them right now. Belt of Resistance Level 1, and switched around the order of where stuff was. Thank you for your immense help! At 3 : check. Since this class has weapon and implement attacks, do note light blade expertise only allows its benefit to be added to attacks made with a light blade (obvious) that have the weapon keyword. At 4a : check At 4b : check At 4c : cehck At 6 : check At 7 : check Looks good now, journal granted. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census.
baldhermit said: Jonathan M. said: baldhermit said: Jonathan M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145362" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145362</a> Hi Adrian, welcome to the Guild. 1) please fill out the characters HP, healing surge value and number of surges in the top right corner of page 1 2) Under Quick Look Up please fill out any special senses or movement this character may have. "none" is also an answer, but we want to know you know what if any would be applicable to your character. 3) Improved Initiative is not a free feat as granted by Step 8 of the New Character Checklist. <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> 4) After you've looked at #3, please also look at the attack and damage calculations 5) Please fill out the class features 6) If you so choose, your character could enjoy the benefit of a mechanical background as well as a character theme. Both are optional. If you do select one or both, please list them on page 1 with the class features. 7) the magical gear select at page 2 does not seem to have any listed enhancements. Please look around in the compendium, as around on discord for some assistance, I would recommend. 8) From the select powers, a level 2 utility for the ranger class appears to be missing Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hello. Thank you for taking the time to go through this. 1) Fixed this: Changed HP to 46 Ranger(Scout) 12 + Con score + 5*4, added healing surge values 2) I put a goblin racial ability here that may or may not fit. Other than that I am assuming this is none. 3) Fixed this: Changed to Axe Proficiency 4) Attack Main Hand Example: + 5 (dex ability -&gt;Attack Finesse) + 2 (1/2lvl) + 3 (WP dagger) + 1 (enh) &nbsp; &nbsp; Damage Main Hand Example: + 5 (dex -&gt; Attack Finesse) + 2 (feat spin axe mast) + 1 (Enh) &nbsp; &nbsp; I wrote these because I am not sure what I am doing wrong.&nbsp; 5) Fixed this: I added all the features for my class under class features. I put the features in here because I read that scouts do not gain leveled at-will, encounter, or daily attack powers. I couldn't find a reliable source for this other than d&amp;d Wiki. These are the features obtained from the Ranger (scout) compendium entry 6) Fixed this: I chose both. 7) Fixed this: I apologize, I just forgot to list the enhancements next to the gear. 8) Do I get another one? I chose oak skin for the Level 2 scout utility under the Ranger(scout) Compendium Entry. At 1 : check At 2 : check At 3 : check At 4a : while the math is correct, can I ask why your main hand weapon is one not supported by the expertise feat you choose? At 4b : what feat did you take that gives a +2 feat bonus to damage? At 5 : The compendium entry itself is likely more reliable than D&amp;D wiki, please be hesitant with its usage. Oak Skin and Reactive Shift are powers, to be listed on page 2.&nbsp; At 6 : If you did select a mechanical background, I do not see it.&nbsp; At 7 : The weapons still have no enchantment listed. Are you going with general +1 magic weapons, or could you be interested in a frost handaxe, or a dagger of speed, for example? At 8 : see #5 At 4a : Thanks! I changed this to light blade expertise. At 4b : I chose spinning axe mastery from the two weapon style class feature which gives + 2 to weapon damage rolls with an axe in the off-hand. It is listed in the compendium under ranger (scout). I moved the +2 to miscellaneous At 5 : Will do! I built my character and feats from the compendium entry for Ranger(Scout). I just followed along down through the features. I moved Oak skin and reactive shift to powers At 6 : Mechanical Background: Bounty Hunter +2 Stealth At 7 : Changed the weapons to frost weapons At 8: Oak Skin
Jonathan M. said: baldhermit said: Jonathan M. said: baldhermit said: Jonathan M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2145362" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145362</a> Hi Adrian, welcome to the Guild. 1) please fill out the characters HP, healing surge value and number of surges in the top right corner of page 1 2) Under Quick Look Up please fill out any special senses or movement this character may have. "none" is also an answer, but we want to know you know what if any would be applicable to your character. 3) Improved Initiative is not a free feat as granted by Step 8 of the New Character Checklist. <a href="https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this" rel="nofollow">https://app.roll20.net/forum/post/2658092/new-player-checklist-new-players-read-this</a> 4) After you've looked at #3, please also look at the attack and damage calculations 5) Please fill out the class features 6) If you so choose, your character could enjoy the benefit of a mechanical background as well as a character theme. Both are optional. If you do select one or both, please list them on page 1 with the class features. 7) the magical gear select at page 2 does not seem to have any listed enhancements. Please look around in the compendium, as around on discord for some assistance, I would recommend. 8) From the select powers, a level 2 utility for the ranger class appears to be missing Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hello. Thank you for taking the time to go through this. 1) Fixed this: Changed HP to 46 Ranger(Scout) 12 + Con score + 5*4, added healing surge values 2) I put a goblin racial ability here that may or may not fit. Other than that I am assuming this is none. 3) Fixed this: Changed to Axe Proficiency 4) Attack Main Hand Example: + 5 (dex ability -&gt;Attack Finesse) + 2 (1/2lvl) + 3 (WP dagger) + 1 (enh) &nbsp; &nbsp; Damage Main Hand Example: + 5 (dex -&gt; Attack Finesse) + 2 (feat spin axe mast) + 1 (Enh) &nbsp; &nbsp; I wrote these because I am not sure what I am doing wrong.&nbsp; 5) Fixed this: I added all the features for my class under class features. I put the features in here because I read that scouts do not gain leveled at-will, encounter, or daily attack powers. I couldn't find a reliable source for this other than d&amp;d Wiki. These are the features obtained from the Ranger (scout) compendium entry 6) Fixed this: I chose both. 7) Fixed this: I apologize, I just forgot to list the enhancements next to the gear. 8) Do I get another one? I chose oak skin for the Level 2 scout utility under the Ranger(scout) Compendium Entry. At 1 : check At 2 : check At 3 : check At 4a : while the math is correct, can I ask why your main hand weapon is one not supported by the expertise feat you choose? At 4b : what feat did you take that gives a +2 feat bonus to damage? At 5 : The compendium entry itself is likely more reliable than D&amp;D wiki, please be hesitant with its usage. Oak Skin and Reactive Shift are powers, to be listed on page 2.&nbsp; At 6 : If you did select a mechanical background, I do not see it.&nbsp; At 7 : The weapons still have no enchantment listed. Are you going with general +1 magic weapons, or could you be interested in a frost handaxe, or a dagger of speed, for example? At 8 : see #5 At 4a : Thanks! I changed this to light blade expertise. At 4b : I chose spinning axe mastery from the two weapon style class feature which gives + 2 to weapon damage rolls with an axe in the off-hand. It is listed in the compendium under ranger (scout). I moved the +2 to miscellaneous At 5 : Will do! I built my character and feats from the compendium entry for Ranger(Scout). I just followed along down through the features. I moved Oak skin and reactive shift to powers At 6 : Mechanical Background: Bounty Hunter +2 Stealth At 7 : Changed the weapons to frost weapons At 8: Oak Skin At 4a : check At 4b ; I know, it is a bonus to damage, but it is not listed as a feat bonus to damage. Check At 5 : check At 6 : check At 7 : check At 8 : check Looks good now, journal granted. If you change anything about your character, please inform me. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2148974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2148974</a>
BigToe 1. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2148974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2148974</a> I don't have time to give a full review, however you will want to pick up the Big 3 before getting anything else.&nbsp; (Magic Weapon, Magic Armor, Magic Neck)&nbsp; Currently you don't have magic armor.&nbsp; Since you are using generic magic weapon and magic neck (Which cost 3600gp total at +2) you could get +2 Vicious Longsword (1300), +2 Safewing Amulet (1700) and +1 Gloaming Armor (500) from the sale thread and still have a little money left over for pocket change (and enough to buy your bag of holding).
Gary M said: BigToe 1. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2148974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2148974</a> I don't have time to give a full review, however you will want to pick up the Big 3 before getting anything else.&nbsp; (Magic Weapon, Magic Armor, Magic Neck)&nbsp; Currently you don't have magic armor.&nbsp; Since you are using generic magic weapon and magic neck (Which cost 3600gp total at +2) you could get +2 Vicious Longsword (1300), +2 Safewing Amulet (1700) and +1 Gloaming Armor (500) from the sale thread and still have a little money left over for pocket change (and enough to buy your bag of holding). I fixed my items.
BigToe 1. said: Gary M said: BigToe 1. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2148974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2148974</a> I don't have time to give a full review, however you will want to pick up the Big 3 before getting anything else.&nbsp; (Magic Weapon, Magic Armor, Magic Neck)&nbsp; Currently you don't have magic armor.&nbsp; Since you are using generic magic weapon and magic neck (Which cost 3600gp total at +2) you could get +2 Vicious Longsword (1300), +2 Safewing Amulet (1700) and +1 Gloaming Armor (500) from the sale thread and still have a little money left over for pocket change (and enough to buy your bag of holding). I fixed my items. 1. include starting XP (5500) 2. Add enhancement bonus from armor to AC in the enhancement section of defenses not to the armor bonus. 3. Healing surges should be 7+Con MOD, rather than Con score. 4. please list bladesingers class features under class/path/destiny features. 5. your implement attacks should also include your weapons enhancement bonus. 6. Please note any items purchased from the sales thread. 7. the cost of mundane items such as the adventurers kit may be waved. 8. Your melee basic attack and damage math is wrong, please look again at bladesingers class features. 9. eladrin soldier does not just apply to melee attacks. 10. Bladesingers do not get access to regular wizard spells, please check the spells that you get as a bladesinger as your current at-will and daily selection is incorrect. 11. (optional) you may select a mechanical background and theme if you wish. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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Wyatt W. said: BigToe 1. said: Gary M said: BigToe 1. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2148974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2148974</a> I don't have time to give a full review, however you will want to pick up the Big 3 before getting anything else.&nbsp; (Magic Weapon, Magic Armor, Magic Neck)&nbsp; Currently you don't have magic armor.&nbsp; Since you are using generic magic weapon and magic neck (Which cost 3600gp total at +2) you could get +2 Vicious Longsword (1300), +2 Safewing Amulet (1700) and +1 Gloaming Armor (500) from the sale thread and still have a little money left over for pocket change (and enough to buy your bag of holding). I fixed my items. 1. include starting XP (5500) 2. Add enhancement bonus from armor to AC in the enhancement section of defenses not to the armor bonus. 3. Healing surges should be 7+Con MOD, rather than Con score. 4. please list bladesingers class features under class/path/destiny features. 5. your implement attacks should also include your weapons enhancement bonus. 6. Please note any items purchased from the sales thread. 7. the cost of mundane items such as the adventurers kit may be waved. 8. Your melee basic attack and damage math is wrong, please look again at bladesingers class features. 9. eladrin soldier does not just apply to melee attacks. 10. Bladesingers do not get access to regular wizard spells, please check the spells that you get as a bladesinger as your current at-will and daily selection is incorrect. 11. (optional) you may select a mechanical background and theme if you wish. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Pretty much-fixed everything, but I have a feeling that I missed up again on 8, and I believed that I chose the correct at-will and daily for the bladesinger but not 100%. <a href="https://www.myth-weavers.com/sheet.html#id=2148974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2148974</a>
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. Alekto, Revenant Shadar-Kai Fighter|Ardent/Spiked Chain 5&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2149260" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2149260</a>
TauNeutrino said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. Alekto, Revenant Shadar-Kai Fighter|Ardent/Spiked Chain 5&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2149260" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2149260</a> Hi Tau, re-welcome to the Guild. Looks good, journal set up. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census.