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D&D 5E (2024) Character Sheet & Builder by Roll20

Hi all, New bard sheet with monk multiclass, spells DCs are all messed up, shows some with 17 DC and some with 12 DC. Anyone knows why? Is this a known glitch?
Is the new Background creator mechanic, out of the DMG 2024, going to be incorporated in the New Character Creator?
keithcurtis said: Saul J. said: One of the major  failures (IMHO) with this new character sheet is that the design doesn't allow for changing attack or damage rolls to account for feats or features or abilities. For example, on the old sheet, if the character was an elf with Elven Accuracy, I could change the attack to be a formula that automatically re-rolls the lowest die if I have advantage, or to roll normally if I don't. Or, with Tavern Brawler, I could change the damage for my Unarmed Strike to be a formula that automatically re-rolls 1s. These are just two examples. With this new sheet, it doesn't seem possible to change the roll formula for attacks or damage according to the character's feats, features, or abilities. Agreement here. It's also impossible to construct a macro from the attack by reading from the up arrow in chat. One must construct it entirely from scratch. I cannot second this enough.  The lack of access to reading and creating macros from the "Up Arrow In Chat" is the feature I am missing the most.  I miss it so much.  I keep hoping one day I will try it and it will just be there.  
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I'm not sure if we will ever see that functionality return. The beacon sheet does not send a chat command that is interpreted and run by the Roll engine, like a pre-Beacon sheet. It seems to instead send the final interpreted results to chat in html form. It's more like a report than a macro. This is vastly inferior, to my way of thinking. It does not allow for user customization with dice rolls, tweaking any of the parameters for that matter, and does not display the quantum roll signature. I cannot see any advantage to this state of affairs.
I'd love it if someone from Roll20 would come on here and explain the thinking. Many of the class features, and feats, provide exceptions to the rules in one way or another. Many involve changing dice rolls - whether it's ignoring 1s, or re-rolling a d20 test, or something else, there are all of these exceptions. One of the nice things about the old sheet, and one of the reasons many of us chose Roll20, was because the system was set-up to be able to handle these exceptions - either through changing the dice formula rolled, or using mods, or writing macros. At the moment, it looks like only macros have survived but writing them has been hampered by the choice that Roll20 made to use Beacon. The old sheet and old system wasn't perfect, but it was a lot friendlier and a lot more customizable for both players and DMs who took the time to learn the system, and to use mods. So, what's the point of having this nice, shiny new sheet with all these things listed on them, if we can't tweak them to make it friendly to us as DMs or us as players? What's the point of using a VTT like Roll20 that is not customizable when other VTTs are highly customizable? What does Roll20 hope to gain by making choices that's likely to drive people away, rather than bring them in? I'm so disappointed with this new sheet and builder that I'm seriously thinking about playing 5e elsewhere, simply because Roll20 is so unfriendly to me as either a DM or a player of D&D. I'd really like to know what Roll20 is thinking... keithcurtis said: I'm not sure if we will ever see that functionality return. The beacon sheet does not send a chat command that is interpreted and run by the Roll engine, like a pre-Beacon sheet. It seems to instead send the final interpreted results to chat in html form. It's more like a report than a macro. This is vastly inferior, to my way of thinking. It does not allow for user customization with dice rolls, tweaking any of the parameters for that matter, and does not display the quantum roll signature. I cannot see any advantage to this state of affairs.
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Brian C.
Pro
Marketplace Creator
Compendium Curator
The character sheet should first and foremost allow manual editing, just as if you had a paper sheet at the table. The builder can fill the sheet in, but the loss of manual editing when compared to the 2014 sheet is too great of a loss. There are too many exceptions to the standard way of doing things on a character sheet in the PHB alone (never mind as we start getting splat books). A key part of D&D is homebrew options, and this way of doing things precludes that as well.
I'm not sure if this is in the right place- but I'm trying to add a custom class feature to one of my player's character sheets.  When they use it, for one minute they have a plethora of advantages and disadvantages to skills.  I want to set this so it has to be enabled (much like the equipped feature for weapons), so the advantages only apply when it is toggled on.  I am not sure how to do that?  Right now all the modifiers I've set for it are permanent.  I did add the resource in as well and that is showing up.  Any help would be greatly appreciated!   Thanks!
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Brian C. said: The character sheet should first and foremost allow manual editing, just as if you had a paper sheet at the table. The builder can fill the sheet in, but the loss of manual editing when compared to the 2014 sheet is too great of a loss. There are too many exceptions to the standard way of doing things on a character sheet in the PHB alone (never mind as we start getting splat books). A key part of D&D is homebrew options, and this way of doing things precludes that as well. Nah, imagine this: users could just abuse this in order to enter the official thingys and play the game. Clearly the correct way is to patiently wait for the UI-folks to a implement a button that takes up half the screen, which allows you to open the dialog where you can navigate to the tab that asynchronously loads a filtered list with the wrong results.
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Zweig said: Brian C. said: The character sheet should first and foremost allow manual editing, just as if you had a paper sheet at the table. The builder can fill the sheet in, but the loss of manual editing when compared to the 2014 sheet is too great of a loss. There are too many exceptions to the standard way of doing things on a character sheet in the PHB alone (never mind as we start getting splat books). A key part of D&D is homebrew options, and this way of doing things precludes that as well. Nah, imagine this: users could just abuse this in order to enter the official thingys and play the game. Clearly the correct way is to patiently wait for the UI-folks to a implement a button that takes up half the screen, which allows you to open the dialog where you can navigate to the tab that asynchronously loads a filtered list with the wrong results. How is it abuse to enter materials from books you own outside Roll20 into the character sheets and play them on Roll20? None of the materials are proprietary to Roll20. (Edit: Accidentally hit "submit post" before writing)
Tuo said: How is it abuse to enter materials from books you own outside Roll20 into the character sheets and play them on Roll20? None of the materials are proprietary to Roll20. (Edit: Accidentally hit "submit post" before writing) Oh it's pretty simple: - I bought "Play Dungeons & Dragons online with Roll20" or "A Best in Class D&D Character Sheet & Builder". - It's pretty obvious that the current implementation does not support this. - I like the idea of opening up to simple manual input, because I think that could be done in a faster way and allow me use the Roll20 content sooner. - So I made a smartass comment about that :)
Zweig said: Tuo said: How is it abuse to enter materials from books you own outside Roll20 into the character sheets and play them on Roll20? None of the materials are proprietary to Roll20. (Edit: Accidentally hit "submit post" before writing) Oh it's pretty simple: - I bought "Play Dungeons & Dragons online with Roll20" or "A Best in Class D&D Character Sheet & Builder". - It's pretty obvious that the current implementation does not support this. - I like the idea of opening up to simple manual input, because I think that could be done in a faster way and allow me use the Roll20 content sooner. - So I made a smartass comment about that :) You know what, I deserved that, my sarcasm detector must have been out of batteries.
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Why does this sheet replace the universal default template? What's wrong with having access to a normalized template usable in any game? Would it have been too much trouble to make that copy have a different name, like "5edefault" rather than just "default" so you could have both? EDIT: To add detail - like so much in this sheet, it's aesthetic over function. You lose critical highlights and the template box is fixed width, causing issues with some techniques: EDIT: Same macro with the, you know, default template, for comparison - it fits the width of the chat.
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I've started to manually enter a lot of NPCs from an adventure using the new sheet.  Is there a way I can "convert" those to a 2014 sheet without having to rewrite them? WIth all of the bugs, I'm really hesitant to try and run a game with the 2024 sheet. In terms of feedback, it's very frustrating that if I want to use the 2024 content, I have no choice but to use the 2024 sheet.  I can't drag/drop from the 2024 content/compendium onto the 2014 sheet.  And, because my APIs dont work with the 2024 content... I'm stuck either not using APIs or manually typing in every skill, spell, and item for each NPC in the 2014 sheet even though I bought the 2024 content in roll20.
I'm currently having issues with Token Bars not displaying the information that they should be with characters made through the 2024 Charactermancer. In the image below, you'll see that the character on the left (Mutn) has his HP and AC pulling through correctly - this character was not made with the 2024 Charactermancer. The character on the right (Glimbo) does not  have his HP or AC pulling through at all - this character was  made with the 2024 Charactermancer. This is the case for every character in this campaign which either is or isn't made in this way, and all of them are using the new 2024 sheets. The campaign is using Jumpgate if that helps narrow down the problem. For additional information, under Glimbo's attributes, nothing ever loads for me. AC I can't edit regardless, but HP I can but it never saves, and the default number in there is '0' when I try and edit. Mutn's doesn't load either so I can't see if that's where the issue is.
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My players found that their 2024 sheets would spontaneously delete all data, leaving a blank sheet. I’m not certain exactly what causes this to happen. I am hesitant to try replicating this bug because it costs my players a lot of time to redo their sheets. This has NEVER happened with the 2014 sheets in my 8 years as a Pro Subscriber   This happened several times and caused such frustration that my players decided to manually enter the information into the 2014 sheets. Because of this, I have to fix and correct errors on their sheets which interrupts gameplay. There seems to also be missing options… I can’t find any way to assign Passive Perception to one of the 3 bubbles. As such, my subscription and purchase of the 2024 PHB feels like a ripoff right now. None of Roll20s automated character building features work reliably with 2024 currently. If WotC’s official VTT fully launches before these problems are fixed, I will be unsubscribing and giving them a chance instead. It is completely unacceptable to be this badly prepared for a major new product launch. Overall, these new sheets have been nothing but a frustrating experience. Roll20 has only recently made strides to stop being seen as a product that is slow to fix any issues. These new Beacon sheets are cumbersome and look nothing like the official sheet. I’d be a happier customer if you just made the 2014 sheets work with 2024 content.
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Noodle said: I'm currently having issues with Token Bars not displaying the information that they should be with characters made through the 2024 Charactermancer. I reported what I think is the same issue [# 274482] .   Had a working token, update HP and loses HP link, new tokens (or changing anything on old ones) do not pull any numbers from char sheet. Update:  Old characters now pull these to tokens, but where also a Max the max does not show.  Tokens for new characters (even where used the designer, just now) show correct info
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Ragnar Dragonfyre said: My players found that their 2024 sheets would spontaneously delete all data, leaving a blank sheet. I’m not certain exactly what causes this to happen. I am hesitant to try replicating this bug because it costs my players a lot of time to redo their sheets. This has NEVER happened with the 2014 sheets in my 8 years as a Pro Subscriber   Have you tried clicking on one of the other options, e.g Bio & Info (above the blank character in the char sheet) then back to the character sheet?
I’d be a happier customer if you just made the 2014 sheets work with 2024 content......HINT,HINT
Ragnar Dragonfyre said: My players found that their 2024 sheets would spontaneously delete all data, leaving a blank sheet. I’m not certain exactly what causes this to happen. I am hesitant to try replicating this bug because it costs my players a lot of time to redo their sheets. This has NEVER happened with the 2014 sheets in my 8 years as a Pro Subscriber   This happened several times and caused such frustration that my players decided to manually enter the information into the 2014 sheets. Because of this, I have to fix and correct errors on their sheets which interrupts gameplay. There seems to also be missing options… I can’t find any way to assign Passive Perception to one of the 3 bubbles. Hey Ragnar! I'm really sorry you experienced this, it's something we were trying to track down for a very long time and I get how infuriating it is. We've released a few updates recently to fix this problem. Have you been experiencing it in the past week, or is this further in the past? When it happened, did you ever try clicking "Edit Sheet Directly" to get back to the character sheet view? One of the issues we resolve masqueraded as a full data wipe, but actually it was just a redirect to the dashboard and the data would still exist. If you're still encountering this issue, we'd really appreciate a support ticket with more details on what steps you and your players took so we can try to track this down further.
Nicole B. said: Ragnar Dragonfyre said: My players found that their 2024 sheets would spontaneously delete all data, leaving a blank sheet. I’m not certain exactly what causes this to happen. I am hesitant to try replicating this bug because it costs my players a lot of time to redo their sheets. This has NEVER happened with the 2014 sheets in my 8 years as a Pro Subscriber   This happened several times and caused such frustration that my players decided to manually enter the information into the 2014 sheets. Because of this, I have to fix and correct errors on their sheets which interrupts gameplay. There seems to also be missing options… I can’t find any way to assign Passive Perception to one of the 3 bubbles. Hey Ragnar! I'm really sorry you experienced this, it's something we were trying to track down for a very long time and I get how infuriating it is. We've released a few updates recently to fix this problem. Have you been experiencing it in the past week, or is this further in the past? When it happened, did you ever try clicking "Edit Sheet Directly" to get back to the character sheet view? One of the issues we resolve masqueraded as a full data wipe, but actually it was just a redirect to the dashboard and the data would still exist. If you're still encountering this issue, we'd really appreciate a support ticket with more details on what steps you and your players took so we can try to track this down further. Thank you for following up! I will submit a ticket if the above suggestions do not work. 
Alan M. said: I’d be a happier customer if you just made the 2014 sheets work with 2024 content......HINT,HINT Same here.  If that is not in the cards, then perhaps an explanation of if/when we can expect common API scripts to work on the 2024 sheet.  As of now it seems like it would be easier to just manually add content to the 2014 sheet rather than adopt the 2024 sheet. I've been telling my players that we'd wait to move to 2024 rules until the 2024 sheet was up to snuff (which includes compatibility with common API scripts), but perhaps there is no intention/capability of the 2024 sheet ever being able to use the common API scripts? -Adam
Does anyone know if there is a way to mark spells as always prepared or once a day? If not there needs to be a way to do so, that what you don't have to write a list to tell you what the list on you sheet should be.
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Dave
Pro
Hi, this is all 2014, not 2024. The new builder doesnt seem to have the any of the stats or features for the half Drow? There is no ability score increase for this race, no speed, no Drow magic. This race is an option but just a blank one? I have looked over the elf and half=elf races and dont see any other half Drow option. Any ideas? I have logged as a bug aswell.
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keithcurtis
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Marketplace Creator
API Scripter
Hi Dave! A 2014 issue should probably be reported on the 2014 character sheet thread, but I'll take a quick stab at an answer. since if you can't find it in 2014, it's probably not findable in 2024 either. IIRC, the half elf of drow descent was an option in the Sword Coast Adventurer's Guide. Is that sourcebook available in the game you are building the character in?
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Dave
Pro
keithcurtis said: Hi Dave! A 2014 issue should probably be reported on the 2014 character sheet thread, but I'll take a quick stab at an answer. since if you can't find it in 2014, it's probably not findable in 2024 either. IIRC, the half elf of drow descent was an option in the Sword Coast Adventurer's Guide. Is that sourcebook available in the game you are building the character in? Hey Keith, thanks for the reply. Apologies, I should have been clear, I am using the new 2024 builder but utilising the 2014 rules, but yes the SCAG is available, but I will triple check that is the case. Incase I'm losing the plot! 
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Master Azroth said: Does anyone know if there is a way to mark spells as always prepared or once a day? If not there needs to be a way to do so, that what you don't have to write a list to tell you what the list on you sheet should be. You can add a resource and when it resets under Features and Traits. Although not showing the spell names on this Edit page they show up under the Feature with a checkbox. Not ideal, but one way to track.
Brian C. said: The character sheet should first and foremost allow manual editing, just as if you had a paper sheet at the table. The builder can fill the sheet in, but the loss of manual editing when compared to the 2014 sheet is too great of a loss. There are too many exceptions to the standard way of doing things on a character sheet in the PHB alone (never mind as we start getting splat books). A key part of D&D is homebrew options, and this way of doing things precludes that as well. Massive co-sign. Manual editing has SO many gaps it's unreal, especially for adding spells. The biggest two missing features are that you can't add any data for upcasting damage or higher-level cantrip damage--that's only possible for drag-and-drop from compendium--and you can't add damage when you add a spell with an attack. You have to go back in and do that separately, which takes 5 additional clicks to do. This is especially aggravating because if you're adding healing to a spell, that's available immediately when you put the spell in. Also, just for base features--I'm glad they fixed that ANY drag-and-drop from the compendium is disallowed when manually editing, so you can add spells, equipment, and some general features now where you couldn't before, but universal drag-and-drop is necessary. Yes, including class and race features. If this is meant to be some sort of anti-cheat measure, I'm sorry, that is not Roll20's job--it's the job of the group to have an atmosphere discouraging that, and the DM to periodically check on sheets. I have my copies of the official material already, I'm not paying again just to make the builder work.
1732473546
keithcurtis
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Make sure it is in the sharing list. I was able to get Half Drow Elf to come up with only the PHB2024 and SCAG selected:
Ye im missing something, this is what I see when selecting that race   I have checked and SCAG is definitely in the shared content for that game, but any race from SCAG just looks like the above, all others look fine.
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keithcurtis
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Ah I misread. I thought the issue was that the racial option was not showing up at all, and didn't investigate further. Yeah, I can confirm that this is an issue. Reporting here will probably bring it to the attention of the team, but if you want to be sure, filing a  Help Center Request  is the best option.
Dave said: Hi, this is all 2014, not 2024. The new builder doesnt seem to have the any of the stats or features for the half Drow? There is no ability score increase for this race, no speed, no Drow magic. This race is an option but just a blank one? I have looked over the elf and half=elf races and dont see any other half Drow option. Any ideas? I have logged as a bug aswell. It looks like the builder is having trouble parsing the species data from this specific book. I've added this to the list so the parser can be updated to more robustly handle this book.
Many thanks both. I'll keep an eye on it. 
1732561164
keithcurtis
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Thanks, Nicole!
This is what I'm getting when I try to add spells to either new sheets or characters I'm trying to level up. At this point I'm having to ask my DM to manually add all spells. I am a long time player and its frustrating for me, I imagine for the 2 new players in our group it will be even more annoying.  I have disabled all extensions (no ad blockers) and cleared the cache, and I've tried it on chrome and firefox. Same issue...
ChrisB1331 said: This is what I'm getting when I try to add spells to either new sheets or characters I'm trying to level up. At this point I'm having to ask my DM to manually add all spells. I am a long time player and its frustrating for me, I imagine for the 2 new players in our group it will be even more annoying.  I have disabled all extensions (no ad blockers) and cleared the cache, and I've tried it on chrome and firefox. Same issue... Hi ChrisB1331!  You're right, that is frustrating. I attempted to follow the steps you provided and could not reproduce the problem. If this is still happening, can you submit a report and provide additional details (such as your game link) to help us further track down the issue? I am sorry you are experiencing this and would like for it to be resolved as soon as possible! 
I repeat my unanswered question - why does this sheet replace the default template with a less functional template? As far as I can see, there is literally no reason to have it override it. Anyone who is writing their own macros with templates is savvy enough to choose between the default template and templates offered by the sheet, but this setup makes it impossible to choose the actual default template. So where is the harm in allowing the universal default template to be used, when it offers more functionality than the "default" template in this sheet? This just causes undue frustration, when macros that should work don't work, because the sheet overrides the default template.
So, I've just started a new campaign. Got a couple players trying to user the 2024 sheet and we are finding so many issues. Starting at 3 level three, and it is adding the Hit Die for each level 3 or 4 times. DM/GM does not have access to manually edit the sheet. Why can the DM not edit the sheet?   We should be allowed to edit all entries in my opinion. The new sheet seems to be less functional than the 2014 sheet.
1732680723
keithcurtis
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Tuo said: Why does this sheet replace the universal default template? What's wrong with having access to a normalized template usable in any game? Would it have been too much trouble to make that copy have a different name, like "5edefault" rather than just "default" so you could have both? EDIT: To add detail - like so much in this sheet, it's aesthetic over function. You lose critical highlights and the template box is fixed width, causing issues with some techniques: EDIT: Same macro with the, you know, default template, for comparison - it fits the width of the chat. How do you supply tabular (multi-column) content to the default template? I don't think I've seen that done before.
Kayla F. said: ChrisB1331 said: This is what I'm getting when I try to add spells to either new sheets or characters I'm trying to level up. At this point I'm having to ask my DM to manually add all spells. I am a long time player and its frustrating for me, I imagine for the 2 new players in our group it will be even more annoying.  I have disabled all extensions (no ad blockers) and cleared the cache, and I've tried it on chrome and firefox. Same issue... Hi ChrisB1331!  You're right, that is frustrating. I attempted to follow the steps you provided and could not reproduce the problem. If this is still happening, can you submit a report and provide additional details (such as your game link) to help us further track down the issue? I am sorry you are experiencing this and would like for it to be resolved as soon as possible!  Hi Kayla F., I reported the same issue both here and in a couple of submission. It seems browser, machine and time dependent. For example I get it when building an high level character on firefox but, weirdly as it should not be supported, not in safari when opening the 7th level magic list for a wizard. the only time it seems to constantly appear is while opening the list for the fey-touched feat (I imagine due to the size of a list without even class limit. hope it helps Andrea
Can you tell how the Character Sheets in question were created? Are they linked to the game via Roll20 Characters? If so, this is the reason why the DM has no right to edit / access the sheet! If the sheet was added to the game by Players via the "+ Character" button then it is linked automatically to Roll20 Characters... (and sadly there is NO way to disable that!) Kotawolf said: So, I've just started a new campaign. Got a couple players trying to user the 2024 sheet and we are finding so many issues. Starting at 3 level three, and it is adding the Hit Die for each level 3 or 4 times. DM/GM does not have access to manually edit the sheet. Why can the DM not edit the sheet?   We should be allowed to edit all entries in my opinion. The new sheet seems to be less functional than the 2014 sheet.
keithcurtis said: Tuo said: Why does this sheet replace the universal default template? What's wrong with having access to a normalized template usable in any game? Would it have been too much trouble to make that copy have a different name, like "5edefault" rather than just "default" so you could have both? EDIT: To add detail - like so much in this sheet, it's aesthetic over function. You lose critical highlights and the template box is fixed width, causing issues with some techniques: EDIT: Same macro with the, you know, default template, for comparison - it fits the width of the chat. How do you supply tabular (multi-column) content to the default template? I don't think I've seen that done before. It's with the row collapsing trick I found some time ago, here's the macro: &{template:default} {{name=[ ](#" hidden null=) }} {{[1](#)=row 1 name[ ](#" hidden null=) }} {{[2](#)=first file content goes here [ ](#" hidden null=) }} {{[3](#)=second file content goes here [ ](#" hidden null=) }} {{[4](#)=third file content goes here[ ](#" hidden null=) }} {{[5](#)=fourth file content goes here[ ](#" hidden null=) }} {{[6](#)=fifth file content goes here }} {{row 2 name=second row start content[ ](#" hidden null=) }} {{[7](#)=more content goes here[ ](#" hidden null=) }} {{[8](#)=more content goes here[ ](#" hidden null=) }} {{[9](#)=more content goes here[ ](#" hidden null=) }} {{[10](#)=more content goes here}}
1732736858
keithcurtis
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Thanks! I remember it now. Four months ago is farther back than my memory reliably reaches, it seems.
Hey are there any plans to add custom backgrounds please?
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keithcurtis
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That would be most welcome, since rules for creating them were released in the DMG 2024.
This may or may not be the place to ask. I am looking to modify the 2014 sheet for a homebrew. I am hoping to change some of the skill scripting to allow different attribute bonuses to affect certain skills. It appears i can go into the attributes and abilities page, find said skill and simply change the bonus and attribute in the code. It will then roll the way I want it to for that skill, however the text on the core sheet does not reflect the attribute for the skill, which is not a deal breaker, but it would be nice if the text on the core sheet matched the intent of the roll. It is also a little clunky to do for every PC sheet. Is there a way to modify one sheet and have matching text on core to intent as well as use the new sheet for other players to build characters with. Just curious, I am not a scripter, just a tinker, I dont want to break anything. 
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keithcurtis
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Hi Alan! Unfortunately, the code for all of the sheets by Roll20 was made proprietary years ago. There is no public access. The best approach to making universal changes to how things work is to write the new methods as Collections macros, make their permissions include All Players, and then have the players either click "In Bar", or for you to set them as Token Actions. They will be available automatically to all players.
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Gauss
Forum Champion
Alan M. said: This may or may not be the place to ask. I am looking to modify the 2014 sheet for a homebrew. I am hoping to change some of the skill scripting to allow different attribute bonuses to affect certain skills. It appears i can go into the attributes and abilities page, find said skill and simply change the bonus and attribute in the code. It will then roll the way I want it to for that skill, however the text on the core sheet does not reflect the attribute for the skill, which is not a deal breaker, but it would be nice if the text on the core sheet matched the intent of the roll. It is also a little clunky to do for every PC sheet. Is there a way to modify one sheet and have matching text on core to intent as well as use the new sheet for other players to build characters with. Just curious, I am not a scripter, just a tinker, I dont want to break anything.  Hi Alan M.,  If you are meaning the D&D 5e 2014 by Roll20 character sheet it is proprietary and cannot be modified. 
why was i able to change the code in attributes and abilities. example for religion: @{wtype}&{template:simple} {{rname=^{religion-u}}} {{mod=@{religion_bonus}}} {{r1=[[@{d20}+3[wisdom]@{pbd_safe}]]}} {{always=1}} {{r2=[[@{d20}+1[intelligence]@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output}. I change  +3[wisdom] from +1{intelligence} to redirect the roll, which worked in the chat bar but did not show up in the skill list as religion (wisdom). it kept its normal religion (intell). will that not continue to work in the sheet, and will i have to go into every sheet to modify it for my needs. seems like a solution, awkward as it may be. I think, Kieth, you are telling me to make each skill its own token action for each player, basically recreating a whole new skill list. Sounds interesting, not sure how to write that code. Are they not the same thing?
1733071572
keithcurtis
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I would not suggest changing those formulas in the A&A tab,  They are subject to later, unwanted revision by the sheet itself, since they are constructed with sheet works (my suspicion, I am not a sheet writer. Are these skill definitions you want to change permanently, or on an adhoc basis? You might do better by looking into Jarren's D&D 5E Universal Statblock Macro Mule for NPCs and PCs . Using that as a starting point, you should be able to create universal token macros that tweak skill rolls however you like.