Der Arkanier said: I was wondering how to manage the mystic arcanums of a warlock and so created a freash character and pushed him to LV 14. The spell section shows 2 pact slots for every spell level from 1-4 and then 3 pact slots for spell LV5. I have learned that I can substract and add spell slots on the character sheet, so I can handle the issue that I have too many spell slots from LV 1-4, so that part is not an issue. But For Spells LV 6 and 7 I have no spell slots (which is correct by RAW) - But how can I track my mystic arcanums then and see whether they have been used last session? Just adding a spell slot LV6 and 7 is not an option, since those reset on a short rest while the mystic arcanums reset on a long rest. Is there a way to stay track of these spells? That first bug should have been fixed just about when you posted! Mystic Arcanum isn't a spell slot, that's why it doesn't give you one. It lets you cast the spell once without the use of a spell slot. There is a checkbox right under the feature that you can uncheck to keep track of when you've used it, and when you long rest, it will automatically refresh for you. Usually these types of things are also linked to the spell so you can see the 1/1 next to it, but I suspect that because the PHB data is the first thing we did, we may have refined how the data can be set up after Warlocks were created. I'm going to go back and see if we can get that added so you can see it more clearly. Hultz (Keeper of Secrets) said: The two things that are keeping me from adopting the 2024 character sheet is Experience Point management. I really miss the script easy experience to collect and award experience points. Resource management. In the heat of battle is is difficult to keep track of arrows spent or sling stones thrown, how many crossbow bolts do you have left. also Second Wind, Channel Divinity... Thank you for the feedback (and Adam as well)! I love a "this is exactly what's stopping me" clear sort of message. We do have some potential fixes for making resources more visible on the sheet that are designed to make them more visible. There's still a discussion to be had when it comes to ammo tracking, since the way the previous script worked doesn't really make sense for the 5.5 sheet, so we'll need to probably build something more specific to use the resources or quantity as you attack. MykeMyke said: From over a year ago. Can we now call character sheet abilities? <a href="https://app.roll20.net/forum/permalink/12265238/" rel="nofollow">https://app.roll20.net/forum/permalink/12265238/</a> Other missing functionality questions: 1. No npcaction roll template 2. Alternate roll template with a good description field 3. Resolution to the mismatch between the @{npc} attribute on the 2014 sheet and 2024 sheet Given that this sheet was supposed to have parity at release it is a sad state of affairs to see these glaring holes. Can we have a meaningful update please? Thanks. 1. I'm not sure if you're referring to the action, ex %{Arcanaloth|repeating_npcaction_$0_action}, or the roll template, ex &{template:npcaction} {{description=something here}}. The first one, NPC Action...action, has been out for 4.5 months! You can access it by either index or specific ID, and the ID can be found on the compact version of the sheet because we didn't want to add more to the stat block view that people have desired to be as condensed as possible. If the action has an attack attached, it will roll the attack, otherwise it will send the action to chat. The repeating action, unfortunately I can't find the ticket to give you an exact date, but it has also been out for quite a while. 2. I'm not sure what you mean by "good description field". Every roll template has a description field, and the description template is just...a description. You can also use the default template, as well as any of the 5e ones you're used to except for mancerroll. It should support all the same properties. If you've tried those and they aren't what you want, I'd appreciate more information on what makes a description "good". 3. The npc attribute was fixed about a month ago. I hope these are meaningful to you! A lot has changed in the past year, I hope you're still checking back on issues, there are probably hundreds of things buried in years-old posts that are no longer relevant like the ones you found here :)