Antonio S. said: Nicole B. said: Can you submit a Help Center ticket with a link to your game? Traits not appearing from custom subclass isn't something we've encountered before. Just did! I also managed to take screenshots of both cases. Thanks for your help. I would also like to know if there's a way to link resources from different traits. For example, the channel divinity resource for a base subclass is linked so that if you expend the resource on either the general channel divinity or your subclass specific channel divinity, both change together. Can one do that manually, so that you assign a single resource to different traits? Yes! The modifier builder should offer either "New Resource" or "Link Resource". If you choose the link option, you can choose from existing resources created elsewhere and then they will stay in sync. Michael P. said: Ability Checks and Saving Throws on the token action bar popup with the correct prompts, but the rolls never make it to the chat. Is there a workaround to make this work? Does anyone know if it's a bug that's on the roadmap to be fixed? I haven't been able to reproduce this myself, so it hasn't been on the roadmap - maybe there's something specific about your game that's triggering it? Does it happen all the time, or does it go away if you refresh? Andrea L. said: Hi a few requests: can we also have a "send to token" action for initiative? Yes, just where that button will live will take some thought. can the subrace of elves and halflings be automatically added by the builder in the subspecies space in the main name area? I don't think those are subspecies, technically, so we don't give them the "subspecies" tag for 2024. Feedback noted but it would have to be a pretty strong argument for us to to make that call to call it something it's not called anymore. More likely we would show it in addition to the subspecies field. same for subclass: when the monk, as an example, follows the open hand, show it after monk under the name as a subclass I do see this showing up as intended, in the Subclass field of the sheet. and it would be crazy useful if one of the bars/circles over a token could be set to the character main resource (sorcery points, ki points, bardic inspirations, battle master maneuvers, channel divinity....). I understand it could be difficult for the machine to decide what is the main but maybe add the main resource as a selectable in the choose list for the bar and in the sheet give us a checkbox that says "this is this character's main resource" to all features and traits that have a value Yeah this one is tough but better resource consolidation/management is on our mind because we've gotten a lot of feedback on it. a note on a strange behaviour. not really a bug as I sort of misused the builder. one new character was built taking just the initial money for both class and background. that was a mistake but going back in the builder did not give possibility to change (and it makes sense as something could have happened on the sheet with that money). as the character was new I tried a brutal move: remove class. I got a message well done Are you sure you want to remove this class? Once you do this, all current options related to it will also be removed from your character. This cannot be undone. By deleting this you will also lose: 1 level 1 proficiency choice Starting equipment 2 spell choices A smaller choice within a feature or a feat The above list is non-exhaustive, you may lose other choices you've made along the way. and this happened as expected what I did not expect was all abilities were reset to 10 ! that is a strange number we've built the characters using manual so everything started at 8 and 10 is unexpected. as said more of a curiosity than an issue but wanted to share. thanks Andrea Yeah, the equipment slide is a level-one-only thing, at least at this point. There are some improvements that we want to do to that slide, including this, but I'm not sure when it will be prioritized. As far as ability scores, they are stored under the class, so they do get wiped out on removal. I'm going to see if we can at least add it to the warning message. Mastra said: Would it be possible to get Heroic Inspiration as a binary Attribute on the 2024 character sheet? It's clear enough when a character has it when you're looking at the sheet but it would be nice to link it to token bubbles so players can both remember they have it and possibly see that their allies have it available/already. Yes! We'll be working on this ASAP.