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D&D 5E (2024) Character Sheet & Builder by Roll20

I'm having trouble with customizations in the 20204 sheet. For starters, the traits, resources and actions added from the custom subclass don't appear on the sheet. I have seen them once, but I can not make them appear again. Also, adding a bonus to rolls that have a specific condition (using the query modal) would benefit from selecting PB as the bonus, or having doubling proficiency as a possible choice with query. As it is now, those are part of separate adds to the trait. I also added one that I then removed, as it wasn't what I intended, but it keeps appearing on the query no matter what I do. I removed it already, so it's not like I can do anything else about it. But by far the most annoying is the custom traits not appearing on the sheet. It makes the 2024 sheet unusable for me for the time being. I would appreciate any help with this. Thanks! Edit: I found that rebuilding the character from the level up menu sometimes makes the traits appear again.
For me the most annoying problem I have with the 2024 sheet is some of the MOD Scripts that I use with the 2014 sheet don't work. The game stopper for me is the script EasyExperience which needs to access the Experience attribute and change it. 
Antonio S. said: I'm having trouble with customizations in the 20204 sheet. For starters, the traits, resources and actions added from the custom subclass don't appear on the sheet. I have seen them once, but I can not make them appear again. Also, adding a bonus to rolls that have a specific condition (using the query modal) would benefit from selecting PB as the bonus, or having doubling proficiency as a possible choice with query. As it is now, those are part of separate adds to the trait. I also added one that I then removed, as it wasn't what I intended, but it keeps appearing on the query no matter what I do. I removed it already, so it's not like I can do anything else about it. But by far the most annoying is the custom traits not appearing on the sheet. It makes the 2024 sheet unusable for me for the time being. I would appreciate any help with this. Thanks! Edit: I found that rebuilding the character from the level up menu sometimes makes the traits appear again. Can you submit a Help Center ticket with a link to your game? Traits not appearing from custom subclass isn't something we've encountered before. Hultz (Keeper of Secrets) said: For me the most annoying problem I have with the 2024 sheet is some of the MOD Scripts that I use with the 2014 sheet don't work. The game stopper for me is the script EasyExperience which needs to access the Experience attribute and change it.  Thanks for the specific script callout! This attribute is editable, so the script itself just needs to be updated. Knowing this one in particular is desired is a good path to getting it done. Are there any other specific scripts that you miss?
Nicole B. Thanks for the specific script callout! This attribute is editable, so the script itself just needs to be updated. Knowing this one in particular is desired is a good path to getting it done. Are there any other specific scripts that you miss? Resource tracking is sorely missed. 
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Nicole B. said: Can you submit a Help Center ticket with a link to your game? Traits not appearing from custom subclass isn't something we've encountered before. Just did! I also managed to take screenshots of both cases. Thanks for your help. I would also like to know if there's a way to link resources from different traits. For example, the channel divinity resource for a base subclass is linked so that if you expend the resource on either the general channel divinity or your subclass specific channel divinity, both change together. Can one do that manually, so that you assign a single resource to different traits?
Ability Checks and Saving Throws on the token action bar popup with the correct prompts, but the rolls never make it to the chat. Is there a workaround to make this work? Does anyone know if it's a bug that's on the roadmap to be fixed?
Michael P. said: Ability Checks and Saving Throws on the token action bar popup with the correct prompts, but the rolls never make it to the chat. Is there a workaround to make this work? Does anyone know if it's a bug that's on the roadmap to be fixed? strange, in my game works fine maybe try going in the sheet's advanced tools edit then delete the macro and recreate it to see if there was just a glitch by trying again? (sort of a typical IT turn off, on again !!!) Andrea
Hi a few requests: can we also have a "send to token" action for initiative?  can the subrace of elves and halflings be automatically added by the builder in the subspecies space in the main name area? same for subclass: when the monk, as an example, follows the open hand, show it after monk under the name as a subclass and it would be crazy useful if one of the bars/circles over a token could be set to the character main resource (sorcery points, ki points, bardic inspirations, battle master maneuvers, channel divinity....). I understand it could be difficult for the machine to decide what is the main but maybe add the main resource as a selectable in the choose list for the bar and in the sheet give us a checkbox that says "this is this character's main resource" to all features and traits that have a value a note on a strange behaviour. not really a bug as I sort of misused the builder. one new character was built taking just the initial money for both class and background. that was a mistake but going back in the builder did not give possibility to change (and it makes sense as something could have happened on the sheet with that money). as the character was new I tried a brutal move: remove class. I got a message well done Are you sure you want to remove this class? Once you do this, all current options related to it will also be removed from your character. This cannot be undone.  By deleting this you will also lose:  1 level 1 proficiency choice Starting equipment 2 spell choices A smaller choice within a feature or a feat The above list is non-exhaustive, you may lose other choices you've made along the way.  and this happened as expected  what I did not expect was all abilities were reset to 10 ! that is a strange number we've built the characters using manual so everything started at 8 and 10 is unexpected. as said more of a curiosity than an issue but wanted to share. thanks Andrea
Another one the bio and info on the sheet...how do you act on it? it seems totally non editable thanks Andrea
Would it be possible to get Heroic Inspiration as a binary Attribute on the 2024 character sheet? It's clear enough when a character has it when you're looking at the sheet but it would be nice to link it to token bubbles so players can both remember they have it and possibly see that their allies have it available/already.
Antonio S. said: Nicole B. said: Can you submit a Help Center ticket with a link to your game? Traits not appearing from custom subclass isn't something we've encountered before. Just did! I also managed to take screenshots of both cases. Thanks for your help. I would also like to know if there's a way to link resources from different traits. For example, the channel divinity resource for a base subclass is linked so that if you expend the resource on either the general channel divinity or your subclass specific channel divinity, both change together. Can one do that manually, so that you assign a single resource to different traits? Yes! The modifier builder should offer either "New Resource" or "Link Resource". If you choose the link option, you can choose from existing resources created elsewhere and then they will stay in sync. Michael P. said: Ability Checks and Saving Throws on the token action bar popup with the correct prompts, but the rolls never make it to the chat. Is there a workaround to make this work? Does anyone know if it's a bug that's on the roadmap to be fixed? I haven't been able to reproduce this myself, so it hasn't been on the roadmap - maybe there's something specific about your game that's triggering it? Does it happen all the time, or does it go away if you refresh? Andrea L. said: Hi a few requests: can we also have a "send to token" action for initiative? Yes, just where that button will live will take some thought. can the subrace of elves and halflings be automatically added by the builder in the subspecies space in the main name area? I don't think those are subspecies, technically, so we don't give them the "subspecies" tag for 2024. Feedback noted but it would have to be a pretty strong argument for us to to make that call to call it something it's not called anymore. More likely we would show it in addition to the subspecies field. same for subclass: when the monk, as an example, follows the open hand, show it after monk under the name as a subclass I do see this showing up as intended, in the Subclass field of the sheet. and it would be crazy useful if one of the bars/circles over a token could be set to the character main resource (sorcery points, ki points, bardic inspirations, battle master maneuvers, channel divinity....). I understand it could be difficult for the machine to decide what is the main but maybe add the main resource as a selectable in the choose list for the bar and in the sheet give us a checkbox that says "this is this character's main resource" to all features and traits that have a value Yeah this one is tough but better resource consolidation/management is on our mind because we've gotten a lot of feedback on it. a note on a strange behaviour. not really a bug as I sort of misused the builder. one new character was built taking just the initial money for both class and background. that was a mistake but going back in the builder did not give possibility to change (and it makes sense as something could have happened on the sheet with that money). as the character was new I tried a brutal move: remove class. I got a message well done Are you sure you want to remove this class? Once you do this, all current options related to it will also be removed from your character. This cannot be undone.  By deleting this you will also lose:  1 level 1 proficiency choice Starting equipment 2 spell choices A smaller choice within a feature or a feat The above list is non-exhaustive, you may lose other choices you've made along the way.  and this happened as expected  what I did not expect was all abilities were reset to 10 ! that is a strange number we've built the characters using manual so everything started at 8 and 10 is unexpected. as said more of a curiosity than an issue but wanted to share. thanks Andrea Yeah, the equipment slide is a level-one-only thing, at least at this point. There are some improvements that we want to do to that slide, including this, but I'm not sure when it will be prioritized. As far as ability scores, they are stored under the class, so they do get wiped out on removal. I'm going to see if we can at least add it to the warning message. Mastra said: Would it be possible to get Heroic Inspiration as a binary Attribute on the 2024 character sheet? It's clear enough when a character has it when you're looking at the sheet but it would be nice to link it to token bubbles so players can both remember they have it and possibly see that their allies have it available/already. Yes! We'll be working on this ASAP.
Aloha! Sorry if this has been posted before. I'm having an issue with modifying items, either existing or created. Any changes I make to them just don't save. For example, An item to add more attunement slots. I'll click on advanced, then under 'Basic Item Modifiers' I'll add 'Attunement Slot Override' then put 5. Then after 'Applying' the change and saving the item, nothing changes. It's like this for existing items too. For example, taking off the attunement property to an item. Then saving the item. The item still requires attunement. Here's things I've tried:     - Updating Browsers (Using Edge)     - Tried on Firefox and Chrome (To no avail)     - Disabled all extensions (No change)     - Clearing browser cache (Didn't work)     - Logging out and in/Refreshing (Nothing changed) Sorry if this is a weird issue, thanks for trying!
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I found a new issue on the 2024 character sheet - this time not in the builder. If I create a bonus action (and I suspect this applies for all other mind of actions) as a heal and add a static number as heal value istead of dice value, the character sheet shows that number in green next to the heart icon as supposed. But if I click on that icon to send the value to chat, the double amount is posted. E.g. I added a bonus action for casting armor of agathys, added a 15 as value. If I click the 15 and the heart icon the chat shows a 30. As a work around I entered a 15,5. then the character sheet shows a green heart with 15,5 next to to it but in the chat the rounded down value of 15 is posted. Also: If I add any value or dice to the general value field of that action and delete it later and click on done the previous value does not disappear. If I click on edit again the field is still filled with the previous value. The only thing I can do is to replace it with another value, such as a "0". But then the character sheet shows a bonus action wilth a golden "0".
another one as interaction with toke barbarian with +3 con and +1 dex unarmored defense is active AC is properly 14 in the sheet on the token ac is shown as 11
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Brian C.
Pro
Marketplace Creator
Compendium Curator
Andrea L. said: another one as interaction with toke barbarian with +3 con and +1 dex unarmored defense is active AC is properly 14 in the sheet on the token ac is shown as 11 I have this happening on a few barbarians as well.
Brian C. said: Andrea L. said: another one as interaction with toke barbarian with +3 con and +1 dex unarmored defense is active AC is properly 14 in the sheet on the token ac is shown as 11 I have this happening on a few barbarians as well. AC hasn't shown correctly on any character token since the 2024 sheet was introduced, for any of my characters in any of my games. This has been a long-time problem...
DM Sunshard said: Aloha! Sorry if this has been posted before. I'm having an issue with modifying items, either existing or created. Any changes I make to them just don't save. For example, An item to add more attunement slots. I'll click on advanced, then under 'Basic Item Modifiers' I'll add 'Attunement Slot Override' then put 5. Then after 'Applying' the change and saving the item, nothing changes. It's like this for existing items too. For example, taking off the attunement property to an item. Then saving the item. The item still requires attunement. Hey DM Sunshard! Yep, this was a bug introduced in a recent patch, preventing new modifiers being saved onto items. I've identified the issue and the fix should be live in 5 minutes or so.  The problem with deleting the attunement property is another issue, likely related.  I've raised a ticket to investigate. Thanks for the report & detailed repro steps!
FOUND A BUG!.. While using the Char-Builder on the DnD24.. creating a Sorcerer, leveled up to 3 ..  the Builder asks for you the choose 2 Meta Magics.. in pull down menues.. There are no options there to select!
Nicole B. said: Yes! The modifier builder should offer either "New Resource" or "Link Resource". If you choose the link option, you can choose from existing resources created elsewhere and then they will stay in sync. Thanks for the reply! But I can't find anything similar to "Link Resource", it's not among the available options.
Antonio S. said: Nicole B. said: Yes! The modifier builder should offer either "New Resource" or "Link Resource". If you choose the link option, you can choose from existing resources created elsewhere and then they will stay in sync. Thanks for the reply! But I can't find anything similar to "Link Resource", it's not among the available options. Just checked, sorry, it's "Existing Resource", not "Link Resource". Rick I. said: FOUND A BUG!.. While using the Char-Builder on the DnD24.. creating a Sorcerer, leveled up to 3 ..  the Builder asks for you the choose 2 Meta Magics.. in pull down menues.. There are no options there to select! This commonly means there's an issue with accessing the compendium using your credentials, can you try logging out and back in?
I tried asking for this feature in the Mods area but did not get any on-topic responses.  Is there anyway (either current or planned) for a player to make a roll that they do not see and only the DM sees?  I previously used a script for this functionality when playing with the 2014 sheet, but the script does not work for the 2024 sheet.  There has also been a request for Blindchecks in the Suggestions forum that is nearly 10 years old, so there is definitely a demand for the feature. Use cases: Players making  checks such as Perception or Insight have a REALLY difficult time trusting what the DM tells them if they can see that they rolled poorly.  That defeats the entire purpose of calling for these skill checks. To get ahead of the folks that will say, "Just have the DM make that roll for them", that solution can work in a pinch with the right group, but it takes ownership of the result away from the player.  Some of them won't feel like the result is valid since they did not roll it and it was instead rolled for them. -Adam
Hey Adam. Nick Olivo recently covered a way to do this using scriptcards API. Maybe this will work for you. Nick's video: LINK
Pak said: Hey Adam. Nick Olivo recently covered a way to do this using scriptcards API. Maybe this will work for you. Nick's video: LINK Thanks Pak - this is helpful.  I'd like to be able to avoid cluttering the token action area with a button for each possible hidden check.  Would be great if it could be a single button that would prompt the player to select a check from a list, and then it would run that one check.  If anyone knows how to accomplish that, let me know (also posted the same question to Nick's YouTube in case he knows how to accomplish this task.) -Adam
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Pro
Adam. scriptcards has options where you can add menu queries or add buttons for each possible hidden check you want to roll. this would require you to learn some scriptcard coding beyond Nicks video. But you can build on his core idea to tailor it to what you need. Another option is to use chat menu buttons that link to different scriptcard codes stored on a "mule" character sheet. The user clicks one button, then a menu template created by you shows all the clickable options. The user picks the button they want and then runs the appropriate script from the "mule" sheet. Keith Curtis summarizes this on another forum: LINK Another easier option is to create a macro or chat menu that runs GroupCheck (API). The user clicks the button, and chooses the skill or save they want to run. You just need to include --whisper in the command line. This is probably the fastest way to get to what you're looking for. Here is the code I use to run GroupCheck: !group-check --whisper --showaverage --ro ?{Roll Type|Normal,roll1|Advantage,adv|Disadvantage,dis} Feel free to private message me with further questions so we can keep this forum on topic. OR, send me the link to your original post and we can continue the conversation there.
Adam Caramon said: I tried asking for this feature in the Mods area but did not get any on-topic responses.  Is there anyway (either current or planned) for a player to make a roll that they do not see and only the DM sees?  I previously used a script for this functionality when playing with the 2014 sheet, but the script does not work for the 2024 sheet.  There has also been a request for Blindchecks in the Suggestions forum that is nearly 10 years old, so there is definitely a demand for the feature. Use cases: Players making  checks such as Perception or Insight have a REALLY difficult time trusting what the DM tells them if they can see that they rolled poorly.  That defeats the entire purpose of calling for these skill checks. To get ahead of the folks that will say, "Just have the DM make that roll for them", that solution can work in a pinch with the right group, but it takes ownership of the result away from the player.  Some of them won't feel like the result is valid since they did not roll it and it was instead rolled for them. -Adam Beacon actually supports this for the pathfinder "secret roll" concept, but we haven't hooked into it on the sheet. We don't have any immediate plans for it, but it's definitely possible within the architecture so I'll look into how we can implement this UX-wise.
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Gauss
Forum Champion
Nicole B. said: Adam Caramon said: I tried asking for this feature in the Mods area but did not get any on-topic responses.  Is there anyway (either current or planned) for a player to make a roll that they do not see and only the DM sees?  I previously used a script for this functionality when playing with the 2014 sheet, but the script does not work for the 2024 sheet.  There has also been a request for Blindchecks in the Suggestions forum that is nearly 10 years old, so there is definitely a demand for the feature. Use cases: Players making  checks such as Perception or Insight have a REALLY difficult time trusting what the DM tells them if they can see that they rolled poorly.  That defeats the entire purpose of calling for these skill checks. To get ahead of the folks that will say, "Just have the DM make that roll for them", that solution can work in a pinch with the right group, but it takes ownership of the result away from the player.  Some of them won't feel like the result is valid since they did not roll it and it was instead rolled for them. -Adam Beacon actually supports this for the pathfinder "secret roll" concept, but we haven't hooked into it on the sheet. We don't have any immediate plans for it, but it's definitely possible within the architecture so I'll look into how we can implement this UX-wise. To clarify something, this isn't just a Pathfinder thing. It is a D&D thing too. Throughout the history of D&D secret rolls has been a thing. It is unfortunate that Roll20 has not supported that natively. 
One of my players is playing a 2024 Life Cleric and I'm trying to get their heals to work.  This was basic on the 2014 sheet but I keep running into a wall with the new sheet.  When I edit the spells, there are two Upcasting Data fields that should let me do exactly what I'm trying to do.  Unfortunately, the fields are not editable no matter what I try.  What am I missing?
Chris said: One of my players is playing a 2024 Life Cleric and I'm trying to get their heals to work.  This was basic on the 2014 sheet but I keep running into a wall with the new sheet.  When I edit the spells, there are two Upcasting Data fields that should let me do exactly what I'm trying to do.  Unfortunately, the fields are not editable no matter what I try.  What am I missing? You're the first person to ask about the new upcasting fields - these were added just last week and will be editable very soon! The work to unlock them for editing is in code review now. So the answer to this is to please be patient just a bit longer 🙏
That's heartening.  Good luck.
Another bug/something not done correctly: Tortle AC. The Tortle's AC is 17 and DEX is not added. However, the Builder uses the normal default of 10 + DEX. There doesn't appear to be any way to change this. The workaround of setting the AC to X + DEX to get to a value of 17 sort of works. 
Nicole B. said: Just checked, sorry, it's "Existing Resource", not "Link Resource". I appreciate it, but the only modifier present with "Resource" in it is "New Resource". It might not be available to users.
Antonio S. said: Nicole B. said: Just checked, sorry, it's "Existing Resource", not "Link Resource". I appreciate it, but the only modifier present with "Resource" in it is "New Resource". It might not be available to users. Oh, I've figured out the disconnect here! The parts of the modifier builder that rely on things on the sheet to "already exist" don't exist when you're using it within the builder itself. This is because your sheet doesn't exist at all until you click build, it's just an amorphous blob of infinitely changeable decisions and that resource hasn't been actually created. This option exists once the sheet is built - you can use the same modifier builder on the feature on the sheet itself, with a few extra options like Existing Resource.
Nicole B. said: Antonio S. said: Nicole B. said: Just checked, sorry, it's "Existing Resource", not "Link Resource". I appreciate it, but the only modifier present with "Resource" in it is "New Resource". It might not be available to users. Oh, I've figured out the disconnect here! The parts of the modifier builder that rely on things on the sheet to "already exist" don't exist when you're using it within the builder itself. This is because your sheet doesn't exist at all until you click build, it's just an amorphous blob of infinitely changeable decisions and that resource hasn't been actually created. This option exists once the sheet is built - you can use the same modifier builder on the feature on the sheet itself, with a few extra options like Existing Resource. YES!! Found it! Thank you so much! 
Hi Team, my warlock has 6 pact slots on warlock level 6. 2 lv1, 2 lv2, 2 lv3. He should have only 2 lv3 pact slots. Thanks for looking into this!  
Der Arkanier said: Hi Team, my warlock has 6 pact slots on warlock level 6. 2 lv1, 2 lv2, 2 lv3. He should have only 2 lv3 pact slots. Thanks for looking into this!   Sorry about that, we have seen and worked on issues with warlock spell slots duplicating but thought we had this one squashed. While we work on it, you could work around it by adding a negative number of spell slots in the spell settings modal (cogwheel on the spell slot tab) for your warlock and it should remove the unnecessary ones.
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Nicole B. said: Der Arkanier said: Hi Team, my warlock has 6 pact slots on warlock level 6. 2 lv1, 2 lv2, 2 lv3. He should have only 2 lv3 pact slots. Thanks for looking into this!   Sorry about that, we have seen and worked on issues with warlock spell slots duplicating but thought we had this one squashed. While we work on it, you could work around it by adding a negative number of spell slots in the spell settings modal (cogwheel on the spell slot tab) for your warlock and it should remove the unnecessary ones. Thank you, that did the trick! EDIT: In the game session today the LV3 pact slots did not recover during my short rest. Only after I changed the number of lv1 and lv2 pact slots from -2 back to 0, they recovered as normal.  So, the workaround only works at the costs of not being able to recover pact slots during the rest. EDIT 2: Nevermind. For testing purpose I added a -2 for my 1st and 2nd lv spell slots, short restet and the 3rd lv spell slots were recovered. That's some unstable and odd behaviour that seems to be solved for now, though.
Hi All Just scripting a dragonborn breath macro and the character sub_race attribute doesn't work on the 2024 char sheet, can anyone let me know what its been replaced by now at all? If it helps I'm trying to auto identify the type of dragonborn to set damage type in the macro automatically.  if subrace doesn't work I'm happy to pick up the breath weapon type instead but I haven't been able to find that either. I can find the resistance but can't strip the string to get the damage type from it... Ideally is there a definitive list of the new char sheet attributes for the 2024 sheet anywhere at all?  (I am aware of the advanced tools on char sheet but sub_type works in macros and doesn't appear in that list so i suspect it isn't definitive) Thanks in advance Tig
Hi all, Is there a fix for when the attributes or macros do not load on the 2024 sheet?  I've been doing testing and randomly something that references a character's attributes won't work.  I'll open the character sheet and see spinning pink circles on the attributes.  On the sheet I am using for a MacroMule, the macros often won't appear when I first open the sheet.  I'll have to click to Attributes and then click back to Macros for the macros to display.  Even then, if I try to mouse wheel down on either section, the sheet doesn't move.  This makes accessing macros lower on the list impossible. I'm assuming others are familiar with this issue.  If not, I can upload a link to a screen recording to demonstrate. -Adam
Nicole B. said: Michael P. said: Ability Checks and Saving Throws on the token action bar popup with the correct prompts, but the rolls never make it to the chat. Is there a workaround to make this work? Does anyone know if it's a bug that's on the roadmap to be fixed? I haven't been able to reproduce this myself, so it hasn't been on the roadmap - maybe there's something specific about your game that's triggering it? Does it happen all the time, or does it go away if you refresh? It is in every game I run/have run I have no idea why it isn't working. Is there an API that could help me? It is in every game I run/have run I have no idea why it isn't working. Is there an API that could help me?
Michael P. said: Nicole B. said: Michael P. said: Ability Checks and Saving Throws on the token action bar popup with the correct prompts, but the rolls never make it to the chat. Is there a workaround to make this work? Does anyone know if it's a bug that's on the roadmap to be fixed? I haven't been able to reproduce this myself, so it hasn't been on the roadmap - maybe there's something specific about your game that's triggering it? Does it happen all the time, or does it go away if you refresh? It is in every game I run/have run I have no idea why it isn't working. Is there an API that could help me? It is in every game I run/have run I have no idea why it isn't working. Is there an API that could help me? Are you using pre-made modules? If so, which modules?  Are you only using the 2024 sheet for the game, or both the 2014 and 2024 sheet? If the modules were created before the 2024 sheet and had Token Actions already on the sheet, then they may be configured for the 2014 sheet and that may be the issue.
Michael P. said: Ability Checks and Saving Throws on the token action bar popup with the correct prompts, but the rolls never make it to the chat. Is there a workaround to make this work? Does anyone know if it's a bug that's on the roadmap to be fixed? It might help if you posted exact steps on how the token action bar is created, how you set it up, the character sheet, etc. 
When levelling up my warlock to LV8 and selecting Shadow of Moil in the Character Builder, it is disfunctional: When I click the spell in the spell section, nothing happens. the combat section does not show an attack, although the spell is connected to an attack action. When editing this attack, it has no damage and when trying to add a damage to that attack action, it is not saved. When I just drag and drop the spell from the library onto the character sheet, all is good and the spell works, combat section shows an attack and rolls damage.
Roll20 has given us the ability to quickly and easily add items to the token bar, and/or the macro bar: First of all, for some reason, when I log in to a game, the single item I added to the macro bar is duplicated and appears twice: Secondly, there doesn't seem to be any way to REMOVE an item from the token bar and/or the macro bar if we no longer want it. Unless I'm missing a hidden button or dialog or something? The only way I can see to delete the macro/token button is to delete the item entirely from my sheet. And then re-add it if it's something I still want/need. But, that's annoying, especially if I've modified the entry in other ways such as to change the ability score associated with a weapon, damage types, or something else - I'd have to recreate the whole thing from scratch. There really should be a "Remove from token bar" and "Remove from macro bar" entries in the dropdown menu shown in the first image.
Jarren said: Michael P. said: Nicole B. said: Michael P. said: Ability Checks and Saving Throws on the token action bar popup with the correct prompts, but the rolls never make it to the chat. Is there a workaround to make this work? Does anyone know if it's a bug that's on the roadmap to be fixed? I haven't been able to reproduce this myself, so it hasn't been on the roadmap - maybe there's something specific about your game that's triggering it? Does it happen all the time, or does it go away if you refresh? It is in every game I run/have run I have no idea why it isn't working. Is there an API that could help me? It is in every game I run/have run I have no idea why it isn't working. Is there an API that could help me? Are you using pre-made modules? If so, which modules?  Are you only using the 2024 sheet for the game, or both the 2014 and 2024 sheet? If the modules were created before the 2024 sheet and had Token Actions already on the sheet, then they may be configured for the 2014 sheet and that may be the issue. 6 out of 7 games use standard WoTC modules and only 1 game started after the 2024 sheet was offered as the prominent sheet. Even with the games that use both 2024 and 2014 sheets, I've pretty much phased out the 2014 sheets. Saul J. said: Michael P. said: Ability Checks and Saving Throws on the token action bar popup with the correct prompts, but the rolls never make it to the chat. Is there a workaround to make this work? Does anyone know if it's a bug that's on the roadmap to be fixed? It might help if you posted exact steps on how the token action bar is created, how you set it up, the character sheet, etc.  Select token --> use !ta command to create initial Initiative token action (also creates old save and check token action which I delete through Advanced Options) ---> then I go into the sheet and add Ability_Checks, Saving_Throws, and Skills through their settings menu ---> then I add individual attacks and cantrips through their quick action  menu.
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keithcurtis
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Marketplace Creator
API Scripter
Hi Michael! Token Action Maker is built to work with only two sheets: the 2014 D&D sheet by Roll20, and the Pathfinder 2 sheet by Roll20. Every sheet has a different architectures, so each requires a different API solution. I do have a version of Token Action Maker that works with the 2024 sheet, but there are significant bugs in the Beacon data model that have kept me from releasing it. Because of the way Beacon sheets are built, it works very slowly, and has a ~10% failure rate. I would not feel comfortable releasing it into the general script repository. It's very frustrating. So to answer your question, the best current solution is to use the built in sheet method.
How do you add Melee-specific bonus damage to an item or feat?  For example, Dueling's +2?  It seems to apply to all damage rolls including ranged and spells.