baldhermit said: Rayjaholiq said: baldhermit said: Rayjaholiq said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1460047" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1460047</a> Hi Rayjaholiq , welcome to the Guild Living campaign. If you have not been added to the Skype Guild Chat, please contact one of the DMs. My handle is baldhermit. 1) Your characters HP total is incorrect. Would you mind posting your calculation either in reply, or in the statistic block on the sheet so we can see where you went wrong? 2) please fill out the check penalty under quick lookup. Even if that check penalty is zero and has no effect on any other number on this sheet, we need to know that you know what that value is. 3) This campaign functions with many (dare I say all) of its stories and sessions being a single work day. Without metagaming or outright cheating, your character will never know in advance what it will face in that particular adventure. As such, the spellbook feature loses all meaning, other than forcing you to make macros and track many more powers than you will actually get to use. So we recommend you ignore this feature altogether, and just select one level 1 Encounter power, one level 1 Daily, etc. This is a suggestion, using it is not technically wrong, it just causes you more work. 4) Similarly, your Bag of Holding will almost never come into play. It is perfectly allowed for your character to have one, but I would suggest you spend your cash elsewhere. 5) your attack calculation for Cloud of Daggers seems to be missing a feat bonus 6) what is this dagger that your character is making its secondary calculated attack with? If that is a Ranged Basic Attack, I find no actual dagger on your sheet to make that attack with. 7) Please name the type of armor your character is wearing (cloth, leather, hide, chain, scale, plate) with the list of magic gear on page 2. Following that, adjust the armor bonus under quick lookup. No armor type in D&D4e gives a bonus of +1. 8) About those reagents and rare herbs, please read #11 on the Rules on Items as that might be relevant going forward 9) Please do a break down of your expenses under Coins and Wealth 10) I noticed you did not select a character theme. This is not mandatory, but something you could select if you wanted to. Once you have taken the time to read the above, please reply using the quote function, using the same number indicators I did to let us know what, if anything, you changed. 1) Was using Con mod, not score in calculation. Believe it is now corrected? (10+10+(4x4)) 2) Doneski 3) More familiar with 3.5 and longer campaigns. Though I would expect to still require a Spellbook to store rituals, in accordance with #11 in Rules on Items, which states a ritual book is a must to learn rituals. In addition, will no campaign/session offer opportunities to acquire new spells? Am happy to macro all spells, got a lot of time on my hands, and while not metagaming or cheating, I should still be able to decide what spells I want to "prepare" before joining a session; relevence/usefulness or lackthereof be damned. Will still drop it if you believe it won't affect continuity over multiple campaigns/sessions. 4) Figured it would be easier for my Tiny Pixie Wizard to carry a 1lb bag with all his goodies in it, rather than a 33lb adventurers kit + extras. Unsure about load limits in 4ed, especially regarding the Tiny. Can still exchange for other arcanities if still deemed unnecessary. 5) I think this is corrected? (Orb Expertise?) 6) Nixed the dagger, was just trying to fulfill the suggested "basic attack" within Quick Lookup, but have decided my character won't "shed blood". 7) Corrected? Failure to read the Cloth Armor entry properly 8) Rectified 9) Rectified? 10) Couldn't find one I liked Hope I've justified some of my choices, but happy to tinker more.. <a href="https://www.myth-weavers.com/sheet.html#id=1460047" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1460047</a> At 1 : check At 2 : check At 3 : sure, I would advice you include in your macros what slot each power takes (For example Color Spray E3). Your character progresses as you gain XP per session. In general you will play 2-3 sessions per level. As your character levels up, it will gain access to other powers. Rituals are bought with cash, which your character can gain through loot. Up until you play as a level 7 character, you can change anything and everything about your character, so let's move forward for now, and you'll see how often that spellbook comes into play soon enough. At 4 : we generally do not count encumbrance, though 4e does have rules for it. Pretty much all sessions/adventures are day-trips, occasionally extending to a long weekend for the characters. if you're going to spend cash on anything, I would advice +2 gear instead of +1 gear. At 5 : check At 6 : check At 7 : check At 8 : check At 9 : check At 10 : You are certainly free to make that choice. new 11 : what feat did you take that gives you a bonus to damage ? I'm pretty sure that is just a simple oversight. So I am going to set up a journal for you to fill out. If you hit Join Game, you will find it in the top right corner. When that is done, contact one of the DMs, ideally on skype, and they can make you a token. 3) I like books :) 4) liked my current neck/armor/imp set up, and couldn't afford nor feasibly use +2 gear according to "nothing above level 7 unless bought from market place" and the current item set +2's are lvl 8 or higher. Exchanged bag of holding for Helm of Seven Deaths. 11) found the error. rectified. **12) corrected disparity between attack/damage workspace and quick look up. I will wait for final approval before Journalling but hope I now have checks across the board. thanks a bunch