JuanandOnly said: Juho G. said: JuanandOnly said: Juho G. said: JuanandOnly said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1478310" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1478310</a> Hello and welcome to the Guild 1. Your stated Array: 16/14/14/11/10/10, doesn't match your Attributes (you have CHA 9 listed). As you work on that, I don't see what you gain by having a STR score, your Melee Basic is not going to be anything that should be feared, I would suggest looking at arrays 17/15/13/10/10/8 and 16/16/12/12/10/8. Additionally your HP is off, most likely because you have used Constitution Modifier instead of Constitution Score and have gained one too many levels (from 1 to 5 is four times the "HP per level gained") 2. Because you are a Hunter (Ranger) instead of a Ranger, you gain the powers your class entry states instead of the normal utilities and at-will / encounter / daily attacks. So you can remove Twin Strike, Warning Shot, Two-Fanged Strike, Thunder Boar Strike, Guardian Arrow, Splintering Shot and Bending Branch. Alternatively you change to Ranger and lose the things you have put in your Class features and all powers above Twin Strike and Warning Shot 3. Armor bonus and Check penalty should be set for what leather gives you, if not stated in the armor description, it is zero. In defense calculations you should add your enhancement bonus to AC for what your enhancement gives you. I think the speed bonus for animal form only applies when you are in that form and in that form you cannot use attack powers. Additionally I think your Stealth Modifier should be higher, are you sure you accounted for everything? 4. Try to fill out your attack and damage workspaces with Ranged Basic Attack and Disruptive Strike. Page 274 and forward on Player's Handbook 1 should help in this 5. Set your exp to 5500 6. Optional You are allowed to take the benefit of a mechanical background and a theme. Both can give you more power and flavor. Backgrounds are a big list with Arcane Student Who saw too much and Auspicious Birth as common choices When you have had the time, quote this power and respond to each numbered item. I'd also apologize for my guildmates when you were added to skype, they love puns. Judging by your handle here, you do too 1. Switched to 16/16/12/12/10/8, redid my health with constitution score as well as took away one of my levels. 2. Got rid of all the lower powers. 3. Got the leather armor figured out (I think). Got the stealth up 4. I think I got it i honestly don't know I might need some help I asked people and googled it but I don't know. 5. Done 6.Mechanical background(Silent hunter), Theme(Spy) <a href="https://www.myth-weavers.com/sheet.html#id=1478310" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1478310</a> 1. through 3. & 5. Thanks 4a). The attack modifier is what gets added to the d20 roll, consisting of half-level, the ability modifier used by the attack (in the power entry, the "Attack"-line, normally something like Dex vs AC, Ranged Basic Attack uses Dex as a default and Melee Basic Attack uses Str as a default), enhancement bonus of your weapon, feat bonus from your expertise (hopefully one picks an expertise they benefit from), and if the attack has the "Weapon" keyword then also proficiency bonus. In your case you also add Weapon Talent bonus. On the Attack workspace you've accounted everything except Ability Modifier 4b). The damage roll consists of the weapon die or multiple sets of them and possibly an ability modifier(in the power entry, the "Hit"-line, normally something like Dex vs AC, Ranged Basic Attack uses Dex as a default and Melee Basic Attack uses Str as a default) (2[W] + Dex for example would roll twice and add together and add Dex modifier, 1[W] would roll once and not add ability modifier), enhancement bonus of your weapon and any other bonuses you've picked up. In your case, Ambush Tactics, Bow Expertise and Draw First Blood happen only sometimes so shouldn't be counted in the workspace, but Weapon Mastery should 6. Spy's Recovery, being a power of the theme with a level, is an option at that level, so you get to keep either that or Stalker's Mist 4a). Added my ability modifier 4b). Think I got that fixed 6. Got rid of spy's recovery <a href="https://www.myth-weavers.com/sheet.html#id=1478310" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1478310</a> I'll give you a journal now, but Disruptive Strikes attack and damage workspace should be identical to the Ranged Basic When you hit Launch Game, you will find a journal waiting for you in the top right corner. The 2nd video also explains much of the process there. Once you are done with the journal, please contact a DM, ideally on Skype, to get a token created for you.