baldhermit said: Grom said: baldhermit said: Grom said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1503814" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1503814</a> Hi Cory, welcome to the Guild Living campaign. 1) I would recommend doing the attack and damage calculations for two powers that act differently. So the results are not didentical. For example keep that MBA, and do one for the Minotaur Goring charge. 2) Please fill out the Class features section. You can find these in the compendium in the Berserker Class listing. Please note your Heartland of origin with the resulting benefits. Also, please modify the class as listed at the top center of page 1. 3) In the New Player Checklist Step 9 we explain some things about the gear for your character. Please read it. 4) What feat did you take that grants you a bonus to damage ? 5) Please set your current XP to 5500 6) I do not know what language undercommon is. The compendium has an entry for languages. 7) Please elaborate a little on your characters traits, motivations so we can get a sense of him. Optional : you can select both a character theme as well as a enjoy the benefit of a background. Neither is mandatory, but both can give your character more flavor and or power. Once you have had a change to review the above, please use the quote function to repost, with the same numbers I used to let us know what, if anything, you changed. 1. I put Goring Charge on 2. Fill out 3. Fixed i think 4. i most of miss read the Two-handed Weapon Expertise. i took of the feat bonus just in case 5. Fixed 6. 5e why of saying deep speech, also changed to deep speech 7. Expanded <a href="https://www.myth-weavers.com/sheet.html#id=1503814" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1503814</a> At 1 : since Goring charge does not have the weapon keyword, unlike your melee basic attack and your other chosen powers, it does not gain the benefit of wielding this weapon, the proficiency bonus of the great axe does not get added to its attack calculation. However, it does have a bonus to the attack baked in to the rules text of that very power. Please have a look at the attack calculation for Goring Charge again. Your melee basic attack calculation is now missing the feat bonus from your chosen expertise At 2 : Please note your class is already proficient in all simple melee and military melee weapons. The weapon you bough, a great axe, is a military melee weapon. As such, the Minotaur Weapon Training does absolutely nothing for this character. At 3 : Until you buy a magic weapon, armor and neck item, this sheet will not be approved At 4 : check At 5 : check At 6 : check At 7 : check 1. I think i fixed it but i could be wrong 2. I pick a new feat 3. Fixed <a href="https://www.myth-weavers.com/sheet.html#id=1503814" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1503814</a>