Kieran S. said: baldhermit said: Kieran S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1522494" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1522494</a> I am very, very certain I have borked it up, but I don't know how yet. I apologise in advance. Input will be appreciated. Hi Kiernan, welcome to the Guild Living campaign. If you haven't found us on discord yet, come join us for a lot of chatter, game take and assistance at <a href="https://discordapp.com/invite/6FGGhfV" rel="nofollow">https://discordapp.com/invite/6FGGhfV</a> To the sheet: 1) Please make sure your primary ability score is at least an 18. This is not because we want to pressure you into a certain build, but because we want to avoid that over time you become disillusioned. Powers need to hit to have an effect, and no one enjoys missing and standing by idly. 2) you do not need a mundane mordenkrad to have an enchanted one. The price for the enchanted mordenkrad includes the cost of a mundane version. 3) Please give us a breakdown of your expenses under Coins and Wealth on page 3 4) On page 2, under powers, please do not forget the powers granted to you by the gear you bought. 5) Please add to your class features section, including some build choices. Earthstrength, for example, does not belong in the feat section, nor does Font of Life. 6) How did you get Minotaur Weapon Talent as a free feat? Our new Player Checklist includes a list of the free expertise feats you can select for this slot. 7) For classes that use a different stat than Dex or Int to add to the AC defense while wearing light armor, we recommend tagging the "Armor is Heavy" box under Quick Look Up, and adding the appropriate ability modifier to the Class bonus for AC defense. 8) Optionally, you can choose to enjoy the benefit of a mechanical background (most of them give some sort of benefit to a skill, some of them a weapon proficiency, bonus to HP, or some other benefit), and you can choose a character theme. neither is mandatory, but if you do choose one or both, please list them at the bottom of your clkass features. Take the time to review the above. When you are ready to reply, please do so using the Quote function. With the same numbers I used, please indicate what, if anything, you changed. Thank you for the feedback. I have joined the Discord. 1) Well, that's disappointing. But, okay. Fixed. I have swapped CON and STR. Is now 18. 2) I know. I wanted a spare in case the original is dropped/destroyed. 3) Done. Items & costs listed. Total in brackets. Vanguard, Bracers, Bestial armour, and amulet were purchased in the forum for 50%. Items under 50gp were free (as per guild guidelines). Miscalculated originally. Have listed new total. 4) Fixed. Powers listed. 5) Okay. Have listed all class feats. 6) I was under the impression I could choose anything from the compendium as long as it was "expertise?" I interpreted this to mean talent/expertise were interchangable as some races/classes have expertise feats, but others have talent feats. I have changed it to Bludgeon Expertise and modified attack and damage tables accordingly. 7) Done. Box is checked, mod is included under class. I am confused, but I have done it. 8) Background and themes confused me, but as it seems recommended, I have taken Background: Primal Guardian and Theme: Western Hinterlands - Outcast. At 1 : check At 2 : That is highly unlikely to the point i have never seen it happen, but it is your money to spend, and not technically wrong. At 3 : check At 4 : Please note you do get Mark of Thunder from your theme, but the other powers from your Theme can be chosen instead of class powers. So you may want to review this. At 5 : check At 6 : I think with Minotaur Weapon Expertise you managed to find the 1 feat that has expertise in its name but does not function like any of the other 'expertise' feats. Check At 7 : I'm not entirely sure what you are confused about, come find me on Discord some time. Tagging it as Heavy Armor prevents Dex or Int to be added to the AC bonus. The sheet would normally allow you to add both Con as class bonus well as Dex since it is light armor. By tagging it as heavy this is prevented. At 8 : check I am assuming you can easily remove the additional powers from your theme. When that is done, hit Launch Game, and you will find a journal waiting for you in the top right corner. Our second video also covers this. Once that is done, come find a DM, and they can make you a token.