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Old Character Sheet Thread (Locked Apr 2020)

I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1677627" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1677627</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1683314" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1683314</a> (Note: This character will be a mulligan of Omar and will not require a new journal.)
John B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1677627" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1677627</a> Hello John, welcome to the Guild. If you have not yet found us on discord, we are here : <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Because Myth Weavers automatically adds the highest of Dex or Int to the light armor bonus, which does not work for this class, I would recommend you check the Armor is Heavy under Quick Look Up, and add the Strength modifier as a class bonus. 2) please add the benefit of Staff Expertise to the attack calculations. Can you give us a breakdown of that miscellaneous +4 in the attack calculations? 3) Under race features, please list which additional skill your character gained that training in. 4) Not wrong, but please note damage resistance does not stack. So the daily power from that staff only makes your character resist 1 point of fire damage more than your character normally does. 5) Optionally you could choose the benefit of a mechanical background as well as a character theme. neither of those are mandatory however. In your case Auspicious Birth and Infernal Prince might be worth checking out. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
Swami Monsoon said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1683314" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1683314</a> (Note: This character will be a mulligan of Omar and will not require a new journal.) Go for it
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1656228" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1656228</a> note: i put -1 in armor because it is easier for me than clicking heavy armor, to indicate alternative modifier to light armor AC
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1679875" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1679875</a> (I have already been approved, but I made some changes to my character sheet recently and would like for a DM to check over it again. While I am sure it is correct, I found no proper way according to the rules to have an approved sheet rechecked over. If there is a proper way and I did not see it, please let me know.)
Fuum Q. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1656228" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1656228</a> note: i put -1 in armor because it is easier for me than clicking heavy armor, to indicate alternative modifier to light armor AC Hi Fuum, 1) Please fill out the check penalty box under Quick Look Up. Even if that value is zero, we need to know that you know what that value is. 2) Not a fan of all the abbreviations, that make the race features difficult and the class feature section near unreadable. Could you please lis the full name of class features, and use for example the last box on page 3 for your personal explanations of what features do ? What is your chosen background ? 3) On page 2, with the magic gear, please list the type of armor Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
Myron M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1679875" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1679875</a> (I have already been approved, but I made some changes to my character sheet recently and would like for a DM to check over it again. While I am sure it is correct, I found no proper way according to the rules to have an approved sheet rechecked over. If there is a proper way and I did not see it, please let me know.) This is fine, Myron
baldhermit said: Fuum Q. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1656228" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1656228</a> note: i put -1 in armor because it is easier for me than clicking heavy armor, to indicate alternative modifier to light armor AC Hi Fuum, 1) Please fill out the check penalty box under Quick Look Up. Even if that value is zero, we need to know that you know what that value is. 2) Not a fan of all the abbreviations, that make the race features difficult and the class feature section near unreadable. Could you please lis the full name of class features, and use for example the last box on page 3 for your personal explanations of what features do ? What is your chosen background ? 3) On page 2, with the magic gear, please list the type of armor Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. Filled the 'check penalty' box to 0. 2. I have listed the full names of the class features and noted the Background. 3. Listed the magical armor as Cloth.
Fuum Q. said: baldhermit said: Fuum Q. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1656228" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1656228</a> note: i put -1 in armor because it is easier for me than clicking heavy armor, to indicate alternative modifier to light armor AC Hi Fuum, 1) Please fill out the check penalty box under Quick Look Up. Even if that value is zero, we need to know that you know what that value is. 2) Not a fan of all the abbreviations, that make the race features difficult and the class feature section near unreadable. Could you please lis the full name of class features, and use for example the last box on page 3 for your personal explanations of what features do ? What is your chosen background ? 3) On page 2, with the magic gear, please list the type of armor Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. Filled the 'check penalty' box to 0. 2. I have listed the full names of the class features and noted the Background. 3. Listed the magical armor as Cloth. I'll set you up with a new journal. You know how it works, right ?
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1686740" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1686740</a>
Han S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1686740" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1686740</a> You are missing your race features, but other than that not seeing anything so go a head and do the edit thing just make sure those get added.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1673113" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1673113</a>
DarkDragon2344 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1673113" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1673113</a> Everything is looking appropriate I'll get you a journal made.
This is retiring Mirrakkah using the retirement rules. She changed into a new form and then is different. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1688117" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1688117</a>
Andy P. said: This is retiring Mirrakkah using the retirement rules. She changed into a new form and then is different. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1688117" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1688117</a> Looking good, except: 1. You have typed Traveler differently in your PP and Deity boxes 2. Your Check Penalty box is empty 3. Your damage bonus needs explanation: most likely Misc 1 is poison but since you didn't write down what poisons you use I can't confirm that and Misc 2 is conditional to having CA? Please respond to make sure I understood correctly and you can edit the journal
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Juho G. said: Andy P. said: This is retiring Mirrakkah using the retirement rules. She changed into a new form and then is different. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1688117" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1688117</a> Looking good, except: 1. You have typed Traveler differently in your PP and Deity boxes 2. Your Check Penalty box is empty 3. Your damage bonus needs explanation: most likely Misc 1 is poison but since you didn't write down what poisons you use I can't confirm that and Misc 2 is conditional to having CA? Please respond to make sure I understood correctly and you can edit the journal Thanks, 1. Fixed 2. Fixed(was 0) 3. Listed poisons now. Misc 1 Damage is from Carrion Crawler Brain Juice poison=4, and yes need CA for Misc 2 — CA = means +3 extra necrotic damage from The Ineffable Secret of Death Implement, which then triggers the +2 item bonus to damage from Life-Draining Gauntlets that only happens on necrotic damage rolls.
This a a mulligan build.&nbsp;&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1689843" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1689843</a>
Thomas B. said: This a a mulligan build.&nbsp;&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1689843" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1689843</a> Hello 1. You have not added in the LV5 feature of your theme 2. Dragonfear is an option to replace Dragon Breath. Looking at your feats I think you can drop dragonfear from power list 3. I don't see a reason why your check penalty would be -2 instead of -4 (-2 for heavy shield, -2 for plate) Go ahead and make the changes
Juho G. said: Thomas B. said: This a a mulligan build.&nbsp;&nbsp; I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1689843" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1689843</a> Hello 1. You have not added in the LV5 feature of your theme 2. Dragonfear is an option to replace Dragon Breath. Looking at your feats I think you can drop dragonfear from power list 3. I don't see a reason why your check penalty would be -2 instead of -4 (-2 for heavy shield, -2 for plate) Go ahead and make the changes 1. Added Lv5 feature of my theme to my skills +2 Insight / +2 Perception Checks 2.Deleted Dragonfear 3. Changed check penalty from -2 to -4. 4. Changing armor and weapon.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1691516" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1691516</a>
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Kamil M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1691516" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1691516</a> 1. You want 15/13/10/8/13/16 which changes your HP also Carry on
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1692267" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1692267</a>
RogueofSpace said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1692267" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1692267</a> Hi RogueofSpace, welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here : <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) please fill out your current XP on the top right of page 1 of your sheet 2) Please reread Step 5 of the New Player Checklist, in particular the section in bold. 3) The number of trained skills does not match the number of skills granted to you by your class 4) The feat chosen does not match the list provided per Step 8 of the New Player Checklist 5) One of the class features is missing 6) Please complete the attack and damage workspace. I would recommend the ranged basic attack and one of your at will attacks. 7) At the top right of page 2, please indicate what type of armor (cloth, leather, hide, chain, scale, plate) it is this character is wearing 8) Loot increases exponentially, when you start out you will play alongside level 6, 7, 8 characters, we strongly urge you to spend your available cash and make your character as best as it can be now. Also check in with Step 9 of the New Player Checklist. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
RogueofSpace &nbsp;said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1692267" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1692267</a> Hi RogueofSpace, welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) please fill out your current XP on the top right of page 1 of your sheet 2) Please reread Step 5 of the New Player Checklist, in particular the section in bold. 3) The number of trained skills does not match the number of skills granted to you by your class 4) The feat chosen does not match the list provided per Step 8 of the New Player Checklist 5) One of the class features is missing 6) Please complete the attack and damage workspace. I would recommend the ranged basic attack and one of your at will attacks. 7) At the top right of page 2, please indicate what type of armor (cloth, leather, hide, chain, scale, plate) it is this character is wearing 8) Loot increases exponentially, when you start out you will play alongside level 6, 7, 8 characters, we strongly urge you to spend your available cash and make your character as best as it can be now. Also check in with Step 9 of the New Player Checklist. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1) Filled the exp in 2) Added a point to charisma ability score 3) It matches now 4) Chose the right feat 5) Added the missing class feature 6) Filled the workspace in 7) The cloth armor is indicated now 8) Bought magic boots and a magic sling, changed my armor to&nbsp;Bloodthread Armor+1
RogueofSpace said: RogueofSpace &nbsp;said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1692267" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1692267</a> Hi RogueofSpace, welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) please fill out your current XP on the top right of page 1 of your sheet 2) Please reread Step 5 of the New Player Checklist, in particular the section in bold. 3) The number of trained skills does not match the number of skills granted to you by your class 4) The feat chosen does not match the list provided per Step 8 of the New Player Checklist 5) One of the class features is missing 6) Please complete the attack and damage workspace. I would recommend the ranged basic attack and one of your at will attacks. 7) At the top right of page 2, please indicate what type of armor (cloth, leather, hide, chain, scale, plate) it is this character is wearing 8) Loot increases exponentially, when you start out you will play alongside level 6, 7, 8 characters, we strongly urge you to spend your available cash and make your character as best as it can be now. Also check in with Step 9 of the New Player Checklist. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1) Filled the exp in 2) Added a point to charisma ability score 3) It matches now 4) Chose the right feat 5) Added the missing class feature 6) Filled the workspace in 7) The cloth armor is indicated now 8) Bought magic boots and a magic sling, changed my armor to&nbsp;Bloodthread Armor+1 At 1 : that is not the XP of a level 5 character At 2 : The description of your chosen stat array and where the racial bonus and level 4 boost went does not match the score on your sheet. At 3 : check At 4 : As a consequence of picking WLDE, please indicate which additional implement type you selected. At 5 : check At 6a : Ranged Basic Attack with the Resounding Sling : ability modifier your character would use for a ranged basic attack is not zero. Can you give me the rules text that would indicate how your character would get a class bonus to this attack ? Ranged Basic Attack with the Resounding Sling, damage calculation : ability modifier your character would use for a ranged basic attack is not zero. What feat did you take that would give this character a feat bonus to damage ? At 6b : Chaos Bolt damage calculation : since that is a sorcerer power I think you are forgetting the damage as a consequence of a class feature. At 7 : Thank you for clearing up your character is wearing cloth. Now please note, under Quick Look Up the Armor Bonus for cloth armor is listed incorrectly. At 8 : Check
RogueofSpace &nbsp;said: RogueofSpace &nbsp;said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1692267" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1692267</a> Hi RogueofSpace, welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) please fill out your current XP on the top right of page 1 of your sheet 2) Please reread Step 5 of the New Player Checklist, in particular the section in bold. 3) The number of trained skills does not match the number of skills granted to you by your class 4) The feat chosen does not match the list provided per Step 8 of the New Player Checklist 5) One of the class features is missing 6) Please complete the attack and damage workspace. I would recommend the ranged basic attack and one of your at will attacks. 7) At the top right of page 2, please indicate what type of armor (cloth, leather, hide, chain, scale, plate) it is this character is wearing 8) Loot increases exponentially, when you start out you will play alongside level 6, 7, 8 characters, we strongly urge you to spend your available cash and make your character as best as it can be now. Also check in with Step 9 of the New Player Checklist. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1) Filled the exp in 2) Added a point to charisma ability score 3) It matches now 4) Chose the right feat 5) Added the missing class feature 6) Filled the workspace in 7) The cloth armor is indicated now 8) Bought magic boots and a magic sling, changed my armor to&nbsp;Bloodthread Armor+1 At 1 : that is not the XP of a level 5 character At 2 : The description of your chosen stat array and where the racial bonus and level 4 boost went does not match the score on your sheet. At 3 : check At 4 : As a consequence of picking WLDE, please indicate which additional implement type you selected. At 5 : check At 6a : Ranged Basic Attack with the Resounding Sling : ability modifier your character would use for a ranged basic attack is not zero. Can you give me the rules text that would indicate how your character would get a class bonus to this attack ? Ranged Basic Attack with the Resounding Sling, damage calculation : ability modifier your character would use for a ranged basic attack is not zero. What feat did you take that would give this character a feat bonus to damage ? At 6b : Chaos Bolt damage calculation : since that is a sorcerer power I think you are forgetting the damage as a consequence of a class feature. At 7 : Thank you for clearing up your character is wearing cloth. Now please note, under Quick Look Up the Armor Bonus for cloth armor is listed incorrectly. At 8 : Check 1) Ok now the exp i set to 5500 2) The stat array and the boost are properly match the scores 4) Picked wand implement 6) I got rid of the sling entirely The Chaos Bolt damage calculation now lists the sorcerer feature bonus 7)&nbsp; I listed the cloth armor properly
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RogueofSpace said: RogueofSpace &nbsp;said: RogueofSpace &nbsp;said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1692267" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1692267</a> Hi RogueofSpace, welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) please fill out your current XP on the top right of page 1 of your sheet 2) Please reread Step 5 of the New Player Checklist, in particular the section in bold. 3) The number of trained skills does not match the number of skills granted to you by your class 4) The feat chosen does not match the list provided per Step 8 of the New Player Checklist 5) One of the class features is missing 6) Please complete the attack and damage workspace. I would recommend the ranged basic attack and one of your at will attacks. 7) At the top right of page 2, please indicate what type of armor (cloth, leather, hide, chain, scale, plate) it is this character is wearing 8) Loot increases exponentially, when you start out you will play alongside level 6, 7, 8 characters, we strongly urge you to spend your available cash and make your character as best as it can be now. Also check in with Step 9 of the New Player Checklist. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1) Filled the exp in 2) Added a point to charisma ability score 3) It matches now 4) Chose the right feat 5) Added the missing class feature 6) Filled the workspace in 7) The cloth armor is indicated now 8) Bought magic boots and a magic sling, changed my armor to&nbsp;Bloodthread Armor+1 At 1 : that is not the XP of a level 5 character At 2 : The description of your chosen stat array and where the racial bonus and level 4 boost went does not match the score on your sheet. At 3 : check At 4 : As a consequence of picking WLDE, please indicate which additional implement type you selected. At 5 : check At 6a : Ranged Basic Attack with the Resounding Sling : ability modifier your character would use for a ranged basic attack is not zero. Can you give me the rules text that would indicate how your character would get a class bonus to this attack ? Ranged Basic Attack with the Resounding Sling, damage calculation : ability modifier your character would use for a ranged basic attack is not zero. What feat did you take that would give this character a feat bonus to damage ? At 6b : Chaos Bolt damage calculation : since that is a sorcerer power I think you are forgetting the damage as a consequence of a class feature. At 7 : Thank you for clearing up your character is wearing cloth. Now please note, under Quick Look Up the Armor Bonus for cloth armor is listed incorrectly. At 8 : Check 1) Ok now the exp i set to 5500 2) The stat array and the boost are properly match the scores 4) Picked wand implement 6) I got rid of the sling entirely The Chaos Bolt damage calculation now lists the sorcerer feature bonus 7)&nbsp; I listed the cloth armor properly At 1 : check At 2 : check At 4 : check At 6 : check At 7 : check Please note as a consequence of adjusting the Constitution score, your character has more HP and healing surges. I trust you will adjust those before you move on to the journal I will set you up with. When you hit Launch Game you will find it in the top right corner. Once that is filled out (and we have provided templates), contact a DM via Discord (see the welcome page), and they can set you up with a token. Don't forget to add this character to the census. As you may know, we have extensive mulligan rules, where you can change anything and everything about your character. Reason I bring that up is that this character has some scary low defenses, to the point a standard monster has about 80% chance to hit your characters AC for about half its HP, and that is not even mentioning elites and bosses.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695281" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695281</a> &nbsp;
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Adrian T. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695281" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695281</a> &nbsp; Hello and Welcome to the Guild 1. Your hit points seem of, can you show me the math? Same goes for your defenses and attack and damage workspaces 2. You seem to have one too many feats and are missing the free expertise feat this campaign allows. You have no use for melee training, because Thief's Weapon Finesse is better, which you already have. 3. Please put your base speed into the made for it, special movement are for different movement modes. Your weapon and armor enhancements needs to be labeled what weapon or armor they are. Additionally, the armor enhancement in missing the + symbol (replace the word "Weapon" with the appropriate name and add the appropriate name in front of "Armor"). Additionally, the correct spelling is "Duelist's" 4. While not mandatory, I would strongly suggest you to consider a race that boosts your primary ability. Whether you change or not, you always want to use your level boosts to attributes in the highest ones, this post explains why. My suggestion is to go with 17 DEX, 14 CON and WIS, 10 INT and CHA and 8 STR. 4th Edition is, as our video guide says, a game of specialists, two high attributes is better than four medium and one good. If you want to keep your current attributes, you take the LV4 boost in STR instead of INT, you can get one additional point in either CON, INT, WIS or CHA without losing anything (the relevant arrays being 17/13/13/12/10/10 or 17/13/12/12/11/10) 5. Please label your attack and damage workspaces with the powers you counted them for. 6. Please include an expenditure. 7.&nbsp; Optional: &nbsp;You are allowed the benefit of a theme which can bring your character more power/flavor. Note that the theme powers that have a level are additional options granted at that level and are taken instead of normal powers and the powers without level are usually additional powers gained through features of the theme. For characters without high CON, Auspicious Birth and Arcane Student Who Saw Too Much are quite common background choices, though you could also consider Gritty Sergeant for Rapier Proficiency. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
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Burr V. said: I've made an alt: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1680631" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1680631</a> Sorry for delay, but I have to say, I suggest playing 3-4 games before using an alt 1. Your Check Penalty box should not be empty 2. Your Defenses are off, note that Battle Cleric's Lore gives shield bonus to AC only 3. Perception is not a class skill for you to be trained in 4. The starting array you have noted down has too few attributes (16/16/13/11/10/8 or 16/16/12/12/10/8) also the attributes you have do not match it 5. You have too many Healing Surges and hit points (remember rounding down for level increases as well) and your background seems to be Auspicious Birth but I don't see it noted anywhere 6. Githzerai Blade Master gives you proficiency in Bastard Sword, which is a direct improvement over Longsword. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695960" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695960</a>
Michael B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695960" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695960</a> Hello and Welcome to the Guild 1. You want +1 INT and CON from Genasi 2. Your MBA damage workspace is off, remember Intelligent Blademaster 3. Your armor needs to have it's enhancement, like your weapon has Please note as a consequence of adjusting the Constitution score, your character has more HP and healing surges. I trust you will adjust those before you move on to the journal I will set you up with. When you hit Launch Game you will find it in the top right corner. Once that is filled out (and we have provided templates), contact a DM via Discord (see the welcome page), and they can set you up with a token. Don't forget to add this character to the census.
Juho G. said: Michael B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695960" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695960</a> Hello and Welcome to the Guild 1. You want +1 INT and CON from Genasi 2. Your MBA damage workspace is off, remember Intelligent Blademaster 3. Your armor needs to have it's enhancement, like your weapon has Please note as a consequence of adjusting the Constitution score, your character has more HP and healing surges. I trust you will adjust those before you move on to the journal I will set you up with. When you hit Launch Game you will find it in the top right corner. Once that is filled out (and we have provided templates), contact a DM via Discord (see the welcome page), and they can set you up with a token. Don't forget to add this character to the census. 1.&nbsp; I have moved the +2 racial bonus from STR to CON, and added 2 to max HP and added one additional healing surge. 2. I have fixed the Ability Bonus for the Damage Workspace for the Melee Basic Attack to +4, to reflect the +4 Int bonus from Intelligent Blademaster 3.&nbsp; I have added 1 to the Enh. section for the AC, reflecting the Leather Armor +1. I have also added the character to the census. Thank you very much for your assistance.
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I looked around players handbook and the site. I am confused as to how many exploits I get per type. I would like to try and get some time the next couple days to discuss. I am in the US EST timezone. Updated Char Sheet: <a href="https://www.myth-weavers.com/sheet.html#id=1695281" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695281</a> 1. Your hit points seem of, can you show me the math? Same goes for your defenses and attack and damage workspaces Hitpoint Match: Hit Points at 1st Level : 12+ Constitution Score. Hit Points per Level Gained : 5 Level 1:12 Level 2:12=5=17 Level 3: 17=5=22 Level 4: 22+5=27 Level 5:27+5=32 2. You seem to have one too many feats and are missing the free&nbsp; expertise feat &nbsp;this campaign allows. You have no use for melee training, because Thief's Weapon Finesse is better, which you already have. I updated feats 3. Please put your base speed into the made for it, special movement are for different movement modes. Base Speed of 6 with no Armor penalties &nbsp;Your weapon and armor enhancements needs to be labeled what weapon or armor they are. Additionally, the armor enhancement in missing the + symbol (replace the word "Weapon" with the appropriate name and add the appropriate name in front of "Armor"). Additionally, the correct spelling is "Duelist's" Sylvan Armor &nbsp; +1 Level 3+ This brown and gray armor is favored by those who want to move like a leaf carried along on a forest breeze. Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp Armor: Cloth, Leather, Hide Enhancement: AC Property: Gain an item bonus to Athletics checks and Stealth checks equal to the armor’s enhancement bonus. &nbsp; &nbsp; &nbsp; &nbsp; Duelist’s Weapon +1 &nbsp; Enhancement Bonus: &nbsp;Attack rolls and damage rolls Critical: &nbsp;+1d6 damage per plus Property You gain resist 1 to all damage while you are holding the weapon. &nbsp;&nbsp;&nbsp;&nbsp; Level 14 or 19: &nbsp;Resist 2 to all damage. &nbsp;&nbsp;&nbsp;&nbsp; Level 24 or 29: &nbsp;Resist 3 to all damage. Utility Power&nbsp;&nbsp;Daily (Immediate Interrupt) Trigger: &nbsp;You take damage from a melee attack that hits you. Effect: &nbsp;You take only half of the damage. Power (Daily): Minor Action. You have combat advantage against the next creature you attack with this weapon on this turn. Weapon of Defense +1 Enhancement Bonus: &nbsp;Attack rolls and damage rolls Critical: &nbsp;+1d6 damage per plus Property You gain resist 1 to all damage while you are holding the weapon. &nbsp;&nbsp;&nbsp;&nbsp; Level 14 or 19: &nbsp;Resist 2 to all damage. &nbsp;&nbsp;&nbsp;&nbsp; Level 24 or 29: &nbsp;Resist 3 to all damage. Utility Power&nbsp;&nbsp;Daily (Immediate Interrupt) Trigger: &nbsp;You take damage from a melee attack that hits you. Effect: &nbsp;You take only half of the damage. 4. While not mandatory, I would strongly suggest you to consider a race that boosts your primary ability. Whether you change or not, you always want to use your level boosts to attributes in the highest ones,&nbsp; this post &nbsp;explains why. My suggestion is to go with 17 DEX, 14 CON and WIS, 10 INT and CHA and 8 STR. 4th Edition is, as our video guide says, a game of specialists, two high attributes is better than four medium and one good. If you want to keep your current attributes, you take the LV4 boost in STR instead of INT, you can get one additional point in either CON, INT, WIS or CHA without losing anything (the relevant arrays being 17/13/13/12/10/10 or 17/13/12/12/11/10) Changed Class to Halfling (+2 DEX/CHA) Array 16/16/13/10/10/9 +1 WIS/STR 5. Please label your attack and damage workspaces with the powers you counted them for. 6. Please include an expenditure. 7.&nbsp; Optional: &nbsp;You are allowed the benefit of a theme which can bring your character more power/flavor. Note that the theme powers that have a level are additional options granted at that level and are taken instead of normal powers and the powers without level are usually additional powers gained through features of the theme. For characters without high CON, Auspicious Birth and Arcane Student Who Saw Too Much are quite common background choices, though you could also consider Gritty Sergeant for Rapier Proficiency. Guttersnipe Package Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
Hi Adrian T. welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> If you want direct answers and perhaps explanations, it might be better to come see us there. It is Juho who handled the initial reply to your sheet, and I do not wish to get in his way. I can tell you however that in your HP calculation you are incorrect about the level 1 HP, as your characters constitution score (not the modifier, the actual full score) should be used. In regards to the armor, we are hoping you could include what type of armor (cloth, leather, hide, chain, scale, plate) this Sylvan armor is. Same goes for that Duelist weapon and possibly other gear. Dagger, short sword, rapier, any thing else?
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a>
Punisher_ said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695941" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695941</a> Hi Punisher_ welcome to the Guild.&nbsp; If you have not yet found us on discord, we are here :&nbsp; <a href="https://discord.gg/6FGGhfV" rel="nofollow">https://discord.gg/6FGGhfV</a> 1) Your human racial bonuses to your defenses are missing 2) Insight is not an option for a trained skill from your class, and on another note you are also missing you extra trained class skill from your racial feature. 3) Your class featuers are not all listed under class features where they should be 4) Orcish is not a language 5) Note that you gain a free expertise feat not just a free feat, so alertness or sure climber would have to be removed. Since one is going to be from your racial feature. 6) You are missing two Wilderness knacks 7) Attack and damage workspaces are incorrect as you have feat bonuses listed that are non existent based off feats you currently have listed and do not include class features. Check to make sure you have all your class features and once you have chosen your expertise feat be sure everything is recalculated. 8) You seem to have a few feats that give bonuses to your skills that are currently not listed under your skills 9) As an essentials ranger class which is the hunter you do not get the normal at will attacks, encounters and dailies. You get no at-will, encounter or daily attack powers unless specified by the hunter listing. You will only gain utility powers at the normal levels you can take from the ranger class. Look through the hunter listing again to know what powers you will have. 10) Please note you can choose to benefit from a mechanical background and character theme. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
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Adrian T. said: I looked around players handbook and the site. I am confused as to how many exploits I get per type. I would like to try and get some time the next couple days to discuss. I am in the US EST timezone. Updated Char Sheet: <a href="https://www.myth-weavers.com/sheet.html#id=1695281" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695281</a> 1. Your hit points seem of, can you show me the math? Same goes for your defenses and attack and damage workspaces Hitpoint Match: Hit Points at 1st Level : 12+ Constitution Score. Hit Points per Level Gained : 5 Level 1:12 Level 2:12=5=17 Level 3: 17=5=22 Level 4: 22+5=27 Level 5:27+5=32 2. You seem to have one too many feats and are missing the free&nbsp; expertise feat &nbsp;this campaign allows. You have no use for melee training, because Thief's Weapon Finesse is better, which you already have. I updated feats 3. Please put your base speed into the made for it, special movement are for different movement modes. Base Speed of 6 with no Armor penalties &nbsp;Your weapon and armor enhancements needs to be labeled what weapon or armor they are. Additionally, the armor enhancement in missing the + symbol (replace the word "Weapon" with the appropriate name and add the appropriate name in front of "Armor"). Additionally, the correct spelling is "Duelist's" Sylvan Armor &nbsp; +1 Level 3+ This brown and gray armor is favored by those who want to move like a leaf carried along on a forest breeze. Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp Armor: Cloth, Leather, Hide Enhancement: AC Property: Gain an item bonus to Athletics checks and Stealth checks equal to the armor’s enhancement bonus. &nbsp; &nbsp; &nbsp; &nbsp; Duelist’s Weapon +1 &nbsp; Enhancement Bonus: &nbsp;Attack rolls and damage rolls Critical: &nbsp;+1d6 damage per plus Property You gain resist 1 to all damage while you are holding the weapon. &nbsp;&nbsp;&nbsp;&nbsp; Level 14 or 19: &nbsp;Resist 2 to all damage. &nbsp;&nbsp;&nbsp;&nbsp; Level 24 or 29: &nbsp;Resist 3 to all damage. Utility Power&nbsp;&nbsp;Daily (Immediate Interrupt) Trigger: &nbsp;You take damage from a melee attack that hits you. Effect: &nbsp;You take only half of the damage. Power (Daily): Minor Action. You have combat advantage against the next creature you attack with this weapon on this turn. Weapon of Defense +1 Enhancement Bonus: &nbsp;Attack rolls and damage rolls Critical: &nbsp;+1d6 damage per plus Property You gain resist 1 to all damage while you are holding the weapon. &nbsp;&nbsp;&nbsp;&nbsp; Level 14 or 19: &nbsp;Resist 2 to all damage. &nbsp;&nbsp;&nbsp;&nbsp; Level 24 or 29: &nbsp;Resist 3 to all damage. Utility Power&nbsp;&nbsp;Daily (Immediate Interrupt) Trigger: &nbsp;You take damage from a melee attack that hits you. Effect: &nbsp;You take only half of the damage. 4. While not mandatory, I would strongly suggest you to consider a race that boosts your primary ability. Whether you change or not, you always want to use your level boosts to attributes in the highest ones,&nbsp; this post &nbsp;explains why. My suggestion is to go with 17 DEX, 14 CON and WIS, 10 INT and CHA and 8 STR. 4th Edition is, as our video guide says, a game of specialists, two high attributes is better than four medium and one good. If you want to keep your current attributes, you take the LV4 boost in STR instead of INT, you can get one additional point in either CON, INT, WIS or CHA without losing anything (the relevant arrays being 17/13/13/12/10/10 or 17/13/12/12/11/10) Changed Class to Halfling (+2 DEX/CHA) Array 16/16/13/10/10/9 +1 WIS/STR 5. Please label your attack and damage workspaces with the powers you counted them for. 6. Please include an expenditure. 7.&nbsp; Optional: &nbsp;You are allowed the benefit of a theme which can bring your character more power/flavor. Note that the theme powers that have a level are additional options granted at that level and are taken instead of normal powers and the powers without level are usually additional powers gained through features of the theme. For characters without high CON, Auspicious Birth and Arcane Student Who Saw Too Much are quite common background choices, though you could also consider Gritty Sergeant for Rapier Proficiency. Guttersnipe Package Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 0. I don't know what you mean by exploits, but since you are a Rogue (Thief) you get what and when the class entry says you get something (except for feats, which you gain on all even levels and 1, 11 and 21 and if the class entry gives you a power with a level, you may replace it with another power of the same level from Rogue or your Theme). I'm in EST+7 Timezone. 1. So HP should be 12 + 10 (Con Score) (LV1) + 5 (LV2)&nbsp;+ 5 (LV3)&nbsp;+ 5 (LV4)&nbsp;+ 5 (LV5) = 42. Try to remember to adjust the score even after updating attributes. You currently don't have anything that would give a feat bonus to AC and Reflex (Two-Weapon Defense is a shield bonus) so the feat boxes for AC and Reflex should be 0 and the shield box (next to the armor box) should be 1. Your Attack and Damage workspaces need to show what powers you have used to calculate those, I suggest Melee Basic Attack and Ranged Basic Attack for which the power cards can be found on page 287&nbsp;in Player's Handbook 1. Your attack workspaces should have a 1 in the enhancement box for being a +1 weapon and possibly a 1 in the class box for Thief Weapon Talent. Your damage workspace uses the same ability modifier as the attack calculation, should include the enhancement bonus of the weapon you use, the bonus from Two-Weapon Fighting and possibly a 2 bonus from Weapon Finesse. 2. Since you are a Rogue (Thief) instead of a Rogue (Scoundrel) you can't gain the benefits of Artful Dodger. 3. Under your skills, all Arm. field should be either 0 or -. All bonuses are summed together in the misc field. You currently have showing 2 Acrobatics, 1 Athletics, 1 Bluff, 1 Diplomacy, 3 Stealth and 3 Thievery (after you move the ones from armor fields to the appropriate fields). +2 to Stealth is something I don't find the cause to, probable reason is that your Gloaming Shroud should not be added to skills because you don't always meet the condition for gaining it. Note that Wildrunners only gives a bonus to speed when running, so you can remove the 4 from item box in speed because that calculation is used for base speed. You could put under Conditional modifiers something like "When running, you move speed +4". You still need to note down what armor (Cloth, Leather, Hide, Chain, Scale or Plate armor) and weapons (club, dagger, javelin, mace, sickle, spear, greatclub, morningstar, quarterstaff, scythe, battleaxe, handaxe, flail, throwing hammer, warhammer, war pick, scimitar, longsword, short sword, greataxe, heavy flail, glaive, halbert, maul, longspear, greatsword, rapier, falchion, spiked gauntlet, broadsword, khopesh, light war pick, scourge, trident, heavy war pick) you are wielding 4. Since Dex and Cha are your highest stats, your LV4 boost go to those stats. If you want more Str or Wis instead, you pick a different array at level one with more Str and Wis and put the LV4 boosts in Dex and Cha. This is to stop you from shooting yourself in the foot. Where as having an Array of 10/10/18/10/14/18 is legal, you could pick 11/10/15/10/14/15 at level 1 for you array and end up with scores 11/10/18/10/14/18. Additionally, Rogue is your class and halfling is your race 5. You didn't do anything about this 6. Your expenditure for Burglar's Gloves is miscalculated. 7. I don't see you choosing a background. It is not mandatory so no need to pick one, you can take one later if you feel like it 8. New:&nbsp;Infuriating Taunt is an option that replaces&nbsp;Fleeting Ghost, so only one of those can stay. Your Enhancement bonus to Fort, Ref and Will do not match the item enhancement bonus as you have listed the Gloaming Shroud. Set your Exp to 5500 Please use the Quote function to reply
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3 rd time is a charm <a href="https://www.myth-weavers.com/sheet.html#id=1695281" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695281</a> I don't know what you mean by exploits, but since you are a Rogue (Thief) you get what and when the class entry says you get something (except for feats, which you gain on all even levels and 1, 11 and 21 and if the class entry gives you a power with a level, you may replace it with another power of the same level from Rogue or your Theme). I'm in EST+7 Timezone. Updated At Will, Encounter,Daily,Utility 1. So HP should be 12 + 10 (Con Score) (LV1) + 5 (LV2)&nbsp;+ 5 (LV3)&nbsp;+ 5 (LV4)&nbsp;+ 5 (LV5) = 42. Try to remember to adjust the score even after updating attributes. Fixed You currently don't have anything that would give a feat bonus to AC and Reflex (Two-Weapon Defense is a shield bonus) so the feat boxes for AC and Reflex should be 0 and the shield box (next to the armor box) should be. Your Attack and Damage workspaces need to show what powers you have used to calculate those, I suggest Melee Basic Attack and Ranged Basic Attack for which the power cards can be found on page 287&nbsp;in Player's Handbook 1. Your attack workspaces should have a 1 in the enhancement box for being a +1 weapon and possibly a 1 in the class box for Thief Weapon Talent. Attack Bonus Breakdown WEAPON FINESSE(+4 attack and damage) +2 light blade( Dagger is light blade) Class When you make a melee basic attack, you can use Dexterity instead of Strength for the attack roll and the damage roll. In addition, you gain a +2 bonus to damage rolls with light blades, hand crossbows, shortbows, and slings Level 2 THIEF WEAPON TALENT Class You gain a +1 bonus to attack rolls with light blades(dagger0, hand crossbows, shortbows, and slings . Two-Weapon Fighting Feat Prerequisite: Dexterity 13 Benefit: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon Light Blade Expertise Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a light blade(dagger). In addition, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a light blade against a creature granting combat advantage to you. Both of these bonuses increase to +2 at 11th level and +3 at 21st level. &nbsp; Your damage workspace uses the same ability modifier as the attack calculation, should include the enhancement bonus of the weapon you use, the bonus from Two-Weapon Fighting and possibly a 2 bonus from Weapon Finesse. updated 2. Since you are a Rogue (Thief) instead of a Rogue (Scoundrel) you can't gain the benefits of Artful Dodger. &nbsp; Forgot to remove this 3. Under your skills, all Arm. field should be either 0 or -. All bonuses are summed together in the misc field. You currently have showing 2 Acrobatics, 1 Athletics, 1 Bluff, 1 Diplomacy, 3 Stealth and 3 Thievery (after you move the ones from armor fields to the appropriate fields). +2 to Stealth is something I don't find the cause to, probable reason is that your Gloaming Shroud should not be added to skills because you don't always meet the condition for gaining it. Note that Wildrunners only gives a bonus to speed when running, so you can remove the 4 from item box in speed because that calculation is used for base speed. You could put under Conditional modifiers something like "When running, you move speed +4". You still need to note down what armor (Cloth, Leather, Hide, Chain, Scale or Plate armor) and weapons (club, dagger, javelin, mace, sickle, spear, greatclub, morningstar, quarterstaff, scythe, battleaxe, handaxe, flail, throwing hammer, warhammer, war pick, scimitar, longsword, short sword, greataxe, heavy flail, glaive, halbert, maul, longspear, greatsword, rapier, falchion, spiked gauntlet, broadsword, khopesh, light war pick, scourge, trident, heavy war pick) you are wielding &nbsp; Updated to Daggers and Sylvan Leather Armor +1 4. Since Dex and Cha are your highest stats, your LV4 boost go to those stats. If you want more Str or Wis instead, you pick a different array at level one with more Str and Wis and put the LV4 boosts in Dex and Cha. This is to stop you from shooting yourself in the foot. Where as having an Array of 10/10/18/10/14/18 is legal, you could pick 11/10/15/10/14/15 at level 1 for you array and end up with scores 11/10/18/10/14/18. Additionally, Rogue is your class and halfling is your race Updated used above recommendation 5. You didn't do anything about this &nbsp;updated 6. Your expenditure for Burglar's Gloves is miscalculated. Updated expenditure 7. I don't see you choosing a background. It is not mandatory so no need to pick one, you can take one later if you feel like it I am going to play along the lines of a Guttersnipe back ground 8. New:&nbsp;Infuriating Taunt is an option that replaces&nbsp;Fleeting Ghost, so only one of those can stay. Your Enhancement bonus to Fort, Ref and Will do not match the item enhancement bonus as you have listed the Gloaming Shroud. Set your Exp to 5500 Made changes
Adrian T. said: 3 rd time is a charm <a href="https://www.myth-weavers.com/sheet.html#id=1695281" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695281</a> I don't know what you mean by exploits, but since you are a Rogue (Thief) you get what and when the class entry says you get something (except for feats, which you gain on all even levels and 1, 11 and 21 and if the class entry gives you a power with a level, you may replace it with another power of the same level from Rogue or your Theme). I'm in EST+7 Timezone. Updated At Will, Encounter,Daily,Utility 1. So HP should be 12 + 10 (Con Score) (LV1) + 5 (LV2)&nbsp;+ 5 (LV3)&nbsp;+ 5 (LV4)&nbsp;+ 5 (LV5) = 42. Try to remember to adjust the score even after updating attributes. Fixed You currently don't have anything that would give a feat bonus to AC and Reflex (Two-Weapon Defense is a shield bonus) so the feat boxes for AC and Reflex should be 0 and the shield box (next to the armor box) should be. Your Attack and Damage workspaces need to show what powers you have used to calculate those, I suggest Melee Basic Attack and Ranged Basic Attack for which the power cards can be found on page 287&nbsp;in Player's Handbook 1. Your attack workspaces should have a 1 in the enhancement box for being a +1 weapon and possibly a 1 in the class box for Thief Weapon Talent. Attack Bonus Breakdown WEAPON FINESSE(+4 attack and damage) +2 light blade( Dagger is light blade) Class When you make a melee basic attack, you can use Dexterity instead of Strength for the attack roll and the damage roll. In addition, you gain a +2 bonus to damage rolls with light blades, hand crossbows, shortbows, and slings Level 2 THIEF WEAPON TALENT Class You gain a +1 bonus to attack rolls with light blades(dagger0, hand crossbows, shortbows, and slings . Two-Weapon Fighting Feat Prerequisite: Dexterity 13 Benefit: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon Light Blade Expertise Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a light blade(dagger). In addition, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a light blade against a creature granting combat advantage to you. Both of these bonuses increase to +2 at 11th level and +3 at 21st level. &nbsp; Your damage workspace uses the same ability modifier as the attack calculation, should include the enhancement bonus of the weapon you use, the bonus from Two-Weapon Fighting and possibly a 2 bonus from Weapon Finesse. updated 2. Since you are a Rogue (Thief) instead of a Rogue (Scoundrel) you can't gain the benefits of Artful Dodger. &nbsp; Forgot to remove this 3. Under your skills, all Arm. field should be either 0 or -. All bonuses are summed together in the misc field. You currently have showing 2 Acrobatics, 1 Athletics, 1 Bluff, 1 Diplomacy, 3 Stealth and 3 Thievery (after you move the ones from armor fields to the appropriate fields). +2 to Stealth is something I don't find the cause to, probable reason is that your Gloaming Shroud should not be added to skills because you don't always meet the condition for gaining it. Note that Wildrunners only gives a bonus to speed when running, so you can remove the 4 from item box in speed because that calculation is used for base speed. You could put under Conditional modifiers something like "When running, you move speed +4". You still need to note down what armor (Cloth, Leather, Hide, Chain, Scale or Plate armor) and weapons (club, dagger, javelin, mace, sickle, spear, greatclub, morningstar, quarterstaff, scythe, battleaxe, handaxe, flail, throwing hammer, warhammer, war pick, scimitar, longsword, short sword, greataxe, heavy flail, glaive, halbert, maul, longspear, greatsword, rapier, falchion, spiked gauntlet, broadsword, khopesh, light war pick, scourge, trident, heavy war pick) you are wielding &nbsp; Updated to Daggers and Sylvan Leather Armor +1 4. Since Dex and Cha are your highest stats, your LV4 boost go to those stats. If you want more Str or Wis instead, you pick a different array at level one with more Str and Wis and put the LV4 boosts in Dex and Cha. This is to stop you from shooting yourself in the foot. Where as having an Array of 10/10/18/10/14/18 is legal, you could pick 11/10/15/10/14/15 at level 1 for you array and end up with scores 11/10/18/10/14/18. Additionally, Rogue is your class and halfling is your race Updated used above recommendation 5. You didn't do anything about this &nbsp;updated 6. Your expenditure for Burglar's Gloves is miscalculated. Updated expenditure 7. I don't see you choosing a background. It is not mandatory so no need to pick one, you can take one later if you feel like it I am going to play along the lines of a Guttersnipe back ground 8. New:&nbsp;Infuriating Taunt is an option that replaces&nbsp;Fleeting Ghost, so only one of those can stay. Your Enhancement bonus to Fort, Ref and Will do not match the item enhancement bonus as you have listed the Gloaming Shroud. Set your Exp to 5500 Made changes 1. Can you show me the math on how you count to 7 Healing Surges? Can you show me the math on how you count to 15 Fortitude? Can you show me the math on how you count to 23 Reflex? Can you show me the math on how you count to 19 Will? Can you show me the math on how you count to +13 to attack rols? Can you show me the math on how you count to +16 to attack rolls with backstab? Can you show me the math on how you count to +8 to damage rolls? 2. Thanks 3. Can you show me the math on how you count to 8 trained skills? Can you show me the math on how you count to +7 on Athletics checks? Can you show me the math on how you count to +13 on Stealth checks? 4. Thanks 5. Thanks 6. Your Gloaming Shrouds normal cost is wrong, meaning the reduced cost is also 7. Guttersnipe is a Character Theme, you can also get the benefits of a mechanical background. Most common choices are Auspicious Birth, Arcane Student Who Saw Too Much and Gritty Sergeant. 8. You can only have one utility power of the same level meaning you lose either Tumble (Rogue Utility 2) or Infuriating Taunt (Guttersnipe Utility 2). Set Next Exp to 7500 Currently it seems to me that when I tell you to make changes, unless I tell you what to remove as well, you forget to remove the thing that previously gave you a benefit but which you don't have anymore. Because after level 5 you are in charge of your sheet being correct, I will from now on just tell you that some number is wrong and you will recalculate it from 0 with the current things you have to the value you think is correct now. If the number is still wrong, I will tell you what things you should or shouldn't add and why, so that in the future you can do the calculations.
with all the back and forth. I decided to start from scratch.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1697435" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1697435</a> &nbsp; Skills breakdown Acrobatics: +4 Misc bonus (Duelists Panache) (+2 Race Bonus) Athletics: +4 Misc bonus (Duelists Panache) +1 Armor (Sylvan Leather Armor) Bluff: +1 Misc (Gem of Colloquy) Diplomacy : +1 Misc (Gem of Colloquy) Intimidate: Perception: Stealth: +1 Armor (Sylvan Leather Armor) Streetwise: Thievery: Misc (+2 Race Bonus): Armor (Burglar Gloves +1) Speed Bonus: Wildrunner’s Boots When you run, move your speed + 4 instead of speed + 2. Power&nbsp;&nbsp;Daily (Free Action) Use this power when you run. Enemies do not gain combat advantage against you. &nbsp; AC Breakdown: AC: +2 Base Leather Armor:+1 Enhancement (Sylvan Leather Armor +1) Shield Bonus Feat (Two-Weapon Defense +1) FORT : +1 Misc (Gloaming Shroud) REF: 1 Misc (Gloaming Shroud)&nbsp; Class: Bonus to Defense: +2 Reflex Feat (Two-Weapon Defense +1) WILL: 1 Misc (Gloaming Shroud) Attack and Damage Breakdown: Basic Melee Attack: Class: +4 WEAPON FINESSE (replace STR with DEX) I put 4 points into Ability Column FEAT: +1 Light Blade Expertise Enhancement: Duelist's Dagger&nbsp; +1 Basic Melee Damage : Duelist’s Weapon +1 Class: Feat (+4 WEAPON FINESSE) (+2 Lighblade Expertise) FEAT : +1 Two-Weapon Fighting If Combat Advantage : +1 (Light Blade Expertise) Backstab Attack: Class: +4 WEAPON FINESSE (replace STR with DEX) I put 4 points into Ability Column FEAT: :+3 Power Bonus to Attack Role FEAT: +1 Light Blade Expertise Enhancement: Duelist's Dagger +1 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Backstab Damage: Class: +4 WEAPON FINESSE (replace STR with DEX) I put 4 points into Ability Column FEAT: +1 Light Blade Expertise Enhancement: Duelist's Dagger +1
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1696252" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1696252</a> &nbsp;(fixed link) (Also, I know this isn't in the process, but thank you to all the mods who are helping people with this.&nbsp; As someone who's wanted to play D&amp;D for literally decades but was always intimidated, this is really rad, and you guys are doing really cool stuff.)
John D. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1696252" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1696252</a> (Also, I know this isn't in the process, but thank you to all the mods who are helping people with this.&nbsp; As someone who's wanted to play D&amp;D for literally decades but was always intimidated, this is really rad, and you guys are doing really cool stuff.) Just a heads up the link is to a blank sheet
Thanks! Fixed. Nikolai M. said: John D. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1696252" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1696252</a> (Also, I know this isn't in the process, but thank you to all the mods who are helping people with this.&nbsp; As someone who's wanted to play D&amp;D for literally decades but was always intimidated, this is really rad, and you guys are doing really cool stuff.) Just a heads up the link is to a blank sheet
Posting for the record, retiring DMPC Quinn: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1697384" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1697384</a>
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Adrian T. said: with all the back and forth. I decided to start from scratch.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1697435" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1697435</a> &nbsp; Skills breakdown Acrobatics: +4 Misc bonus (Duelists Panache) (+2 Race Bonus) Athletics: +4 Misc bonus (Duelists Panache) +1 Armor (Sylvan Leather Armor) Bluff: +1 Misc (Gem of Colloquy) Diplomacy : +1 Misc (Gem of Colloquy) Intimidate: Perception: Stealth: +1 Armor (Sylvan Leather Armor) Streetwise: Thievery: Misc (+2 Race Bonus): Armor (Burglar Gloves +1) Speed Bonus: Wildrunner’s Boots When you run, move your speed + 4 instead of speed + 2. Power&nbsp;&nbsp;Daily (Free Action) Use this power when you run. Enemies do not gain combat advantage against you. &nbsp; AC Breakdown: AC: +2 Base Leather Armor:+1 Enhancement (Sylvan Leather Armor +1) Shield Bonus Feat (Two-Weapon Defense +1) FORT : +1 Misc (Gloaming Shroud) REF: 1 Misc (Gloaming Shroud)&nbsp; Class: Bonus to Defense: +2 Reflex Feat (Two-Weapon Defense +1) WILL: 1 Misc (Gloaming Shroud) Attack and Damage Breakdown: Basic Melee Attack: Class: +4 WEAPON FINESSE (replace STR with DEX) I put 4 points into Ability Column FEAT: +1 Light Blade Expertise Enhancement: Duelist's Dagger&nbsp; +1 Basic Melee Damage : Duelist’s Weapon +1 Class: Feat (+4 WEAPON FINESSE) (+2 Lighblade Expertise) FEAT : +1 Two-Weapon Fighting If Combat Advantage : +1 (Light Blade Expertise) Backstab Attack: Class: +4 WEAPON FINESSE (replace STR with DEX) I put 4 points into Ability Column FEAT: :+3 Power Bonus to Attack Role FEAT: +1 Light Blade Expertise Enhancement: Duelist's Dagger +1 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Backstab Damage: Class: +4 WEAPON FINESSE (replace STR with DEX) I put 4 points into Ability Column FEAT: +1 Light Blade Expertise Enhancement: Duelist's Dagger +1 Assuming you're still Rogue (Thief) 1. Skill modifiers: Correct 2. AC = 10 (Base) + 2 (Half-level) + 2 (Armor bonus from Leather armor) + 1 (Shield bonus from Two-Weapon Defense) + 4 (Better of Dexterity or Intelligence Modifier for wearing light armor) + 1 (Enhancement bonus from Sylvan Leather armor +1) = 20: Correct Fortitude = 10 (Base) + 2 (Half-level) + 0 (Better of Strength or Constitution Modifier) +&nbsp;1 (Enhancement bonus from&nbsp;Gloaming Shroud +1) = 13: Please put the values in the right boxes Reflex = 10 (Base) + 2 (Half-level) + 1 (Shield bonus from Two-Weapon Defense) + 4 (Better of Dexterity or Intelligence Modifier) + 2 (Class bonus from Rogue Thief) +&nbsp;1 (Enhancement bonus from&nbsp;Gloaming Shroud +1) =&nbsp;20: Please put the values in the right boxes and remove the bonuses you don't have Will = 10 (Base) + 2 (Half-level) + 4 (Better of Wisdom or Charisma Modifier) +&nbsp;1 (Enhancement bonus from&nbsp;Gloaming Shroud +1) = 17: Please put the values in the right boxes Attack Workspace Melee Basic =&nbsp; + 2 (Half-level) + 4 (Ability Modifier Dexterity because Weapon Finesse) + 1 (Class bonus from Thief Weapon Talent when using a light blade) + 3 (Proficiency bonus when making weapon attacks with dagger) + 1 (Feat bonus from Light Blade Expertise when using a light blade) + 1 (Enhancement bonus from Duelist's Dagger +1) = +12: Please put the values in the right boxes Attack Workspace Backstab = + 12 (As above) + 2 (Bonus from Combat Advantage against the enemy which is a prerequisite to using Backstab) + 3 (Bonus from Backstab) = +17: Please put the values in the right boxes, these last two bonuses should be summed together in the Misc box because there is no named box for them Damage Workspace Melee Basic = + 4 (Ability Modifier Dexterity because Weapon Finesse) + 2 (Bonus from Weapon Finesse when using a light blade) + 1 (Bonus from Two-Weapon Fighting when making a melee attack) + 1 (Enhancement bonus from Duelist's Dagger +1) 3. Because you are a Rogue (Thief) and not a Rogue (Scoundrel) you don't get any encounter or daily attack powers. Lose Shadow Strike, Startling Offensive,&nbsp;Precise Incision and&nbsp;Bloodbath. Gain three Rogue's Tricks (From the Thief entry, two at Level 1 and one at Level 4). Also gain Cunning Escape (From the Thief entry, at Level 5) 4. Your HP is off again because you changed your Constitution Score and forgot to check what it affects. Set Next Exp to 7500. Set Class to reflect your class Rogue (Thief). Pages 274-276 is Player's Handbook 1 detail bonuses to attack rolls, damage rolls and defenses, separating typed bonuses that the edition uses (feat bonus to damage rolls is not the same as bonus from feat to damage rolls, the type of the bonus is immediately before the word bonus in the Benefit-field)
<a href="https://www.myth-weavers.com/sheet.html#id=1697435" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1697435</a> 1. Skill modifiers: Correct 2. AC = 10 (Base) + 2 (Half-level) + 2 (Armor bonus from Leather armor) + 1 (Shield bonus from Two-Weapon Defense) + 4 (Better of Dexterity or Intelligence Modifier for wearing light armor) + 3. (Enhancement bonus from Sylvan Leather armor +1) = 20: Correct Fortitude = 10 (Base) + 2 (Half-level) + 0 (Better of Strength or Constitution Modifier) +&nbsp;1 (Enhancement bonus from&nbsp;Gloaming Shroud +1) = 13: Please put the values in the right boxes ********Updated******* Reflex = 10 (Base) + 2 (Half-level) + 1 (Shield bonus from Two-Weapon Defense) + 4 (Better of Dexterity or Intelligence Modifier) + 2 (Class bonus from Rogue Thief) +&nbsp;1 (Enhancement bonus from&nbsp;Gloaming Shroud +1) =&nbsp;20: Please put the values in the right boxes and remove the bonuses you don't have ******** I removed 1 point in the Misc Column******* Will = 10 (Base) + 2 (Half-level) + 4 (Better of Wisdom or Charisma Modifier) +&nbsp;1 (Enhancement bonus from&nbsp;Gloaming Shroud +1) = 17: Please put the values in the right boxes ********Updated******* Attack Workspace Melee Basic =&nbsp; + 2 (Half-level) + 4 (Ability Modifier Dexterity because Weapon Finesse) + 1 (Class bonus from Thief Weapon Talent when using a light blade) + 3 (Proficiency bonus when making weapon attacks with dagger) + 1 (Feat bonus from Light Blade Expertise when using a light blade) + 1 (Enhancement bonus from Duelist's Dagger +1) = +12: Please put the values in the right boxes ********Updated******* Attack Workspace Backstab = + 12 (As above) + 2 (Bonus from Combat Advantage against the enemy which is a prerequisite to using Backstab) + 3 (Bonus from Backstab) = +17: Please put the values in the right boxes, these last two bonuses should be summed together in the Misc box because there is no named box for them ********Updated******* Damage Workspace Melee Basic = + 4 (Ability Modifier Dexterity because Weapon Finesse) + 2 (Bonus from Weapon Finesse when using a light blade) + 1 (Bonus from Two-Weapon Fighting when making a melee attack) + 1 (Enhancement bonus from Duelist's Dagger +1) 3. Because you are a Rogue (Thief) and not a Rogue (Scoundrel) you don't get any encounter or daily attack powers. Lose Shadow Strike, Startling Offensive,&nbsp;Precise Incision and&nbsp;Bloodbath. Gain three Rogue's Tricks (From the Thief entry, two at Level 1 and one at Level 4). Also gain Cunning Escape (From the Thief entry, at Level 5) Added Tactical Trick :: Ambush Trick : Took Infuriating Taunt( Level 2 Guttersnipe) Cunning Escape 4. Your HP is off again because you changed your Constitution Score and forgot to check what it affects. Next Exp to 7500. Set Class to reflect your class Rogue (Thief). ********Updated Sheet**********
Adrian T. said: <a href="https://www.myth-weavers.com/sheet.html#id=1697435" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1697435</a> 1. Skill modifiers: Correct 2. AC = 10 (Base) + 2 (Half-level) + 2 (Armor bonus from Leather armor) + 1 (Shield bonus from Two-Weapon Defense) + 4 (Better of Dexterity or Intelligence Modifier for wearing light armor) + 3. (Enhancement bonus from Sylvan Leather armor +1) = 20: Correct Fortitude = 10 (Base) + 2 (Half-level) + 0 (Better of Strength or Constitution Modifier) +&nbsp;1 (Enhancement bonus from&nbsp;Gloaming Shroud +1) = 13: Please put the values in the right boxes ********Updated******* Reflex = 10 (Base) + 2 (Half-level) + 1 (Shield bonus from Two-Weapon Defense) + 4 (Better of Dexterity or Intelligence Modifier) + 2 (Class bonus from Rogue Thief) +&nbsp;1 (Enhancement bonus from&nbsp;Gloaming Shroud +1) =&nbsp;20: Please put the values in the right boxes and remove the bonuses you don't have ******** I removed 1 point in the Misc Column******* Will = 10 (Base) + 2 (Half-level) + 4 (Better of Wisdom or Charisma Modifier) +&nbsp;1 (Enhancement bonus from&nbsp;Gloaming Shroud +1) = 17: Please put the values in the right boxes ********Updated******* Attack Workspace Melee Basic =&nbsp; + 2 (Half-level) + 4 (Ability Modifier Dexterity because Weapon Finesse) + 1 (Class bonus from Thief Weapon Talent when using a light blade) + 3 (Proficiency bonus when making weapon attacks with dagger) + 1 (Feat bonus from Light Blade Expertise when using a light blade) + 1 (Enhancement bonus from Duelist's Dagger +1) = +12: Please put the values in the right boxes ********Updated******* Attack Workspace Backstab = + 12 (As above) + 2 (Bonus from Combat Advantage against the enemy which is a prerequisite to using Backstab) + 3 (Bonus from Backstab) = +17: Please put the values in the right boxes, these last two bonuses should be summed together in the Misc box because there is no named box for them ********Updated******* Damage Workspace Melee Basic = + 4 (Ability Modifier Dexterity because Weapon Finesse) + 2 (Bonus from Weapon Finesse when using a light blade) + 1 (Bonus from Two-Weapon Fighting when making a melee attack) + 1 (Enhancement bonus from Duelist's Dagger +1) 3. Because you are a Rogue (Thief) and not a Rogue (Scoundrel) you don't get any encounter or daily attack powers. Lose Shadow Strike, Startling Offensive,&nbsp;Precise Incision and&nbsp;Bloodbath. Gain three Rogue's Tricks (From the Thief entry, two at Level 1 and one at Level 4). Also gain Cunning Escape (From the Thief entry, at Level 5) Added Tactical Trick :: Ambush Trick : Took Infuriating Taunt( Level 2 Guttersnipe) Cunning Escape 4. Your HP is off again because you changed your Constitution Score and forgot to check what it affects. Next Exp to 7500. Set Class to reflect your class Rogue (Thief). ********Updated Sheet********** 2. Your Feat and Enhancement bonuses to Reflex are still wrong. Your Class and Proficiency bonuses in attack workspaces are wrong (pages 274-276). Your Feat and Miscellaneous bonuses in damage workspaces are wrong, Backstab is just +1d6 damage which cannot be input in the workspace (pages 274-276). 3. I still see Bloodbath there
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1700115" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1700115</a> I am a wood elf with optimized perception, if that is a problem please tell me. This build combines a lot of desperate things to make the seeker a viable control class (until mid paragon anyway, at that point it's questionable) This is how my at-will power will play out with everything added on: Clever shot-&gt;Biting Swarm on hit: -2 to atk rolls of target and all adjacent enemies, slow until end of it's next turn, I may prone it if it is already slow, I may either slide it two or prone it. I know I am wearing cloth armor, I rather be immune to blind and gain more perception&nbsp;then have two AC.