Waltz J. said: baldhermit said: Waltz J. said: baldhermit said: Waltz J. said: baldhermit said: Waltz J. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1718188" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1718188</a> what do i need to fix in the character sheet ? Hello Waltz, welcome to the Guild 1) Please fill in your characters current XP in the top right corner 2) Please re-read step 5 of the New Player Checklist. We cannot in good faith let you progress with this ability score set. 3) Under Quick Look Up, please fill out the check penalty box. 4) Please re-read Step 8 of the New Player Checklist and change your choice of feats accordingly 5) Please specify what weapon this weapon of defense is? (Bow, longsword, quarterstaff, etc etc) 6) Please list the level 4 and level 5 benefits of your class under Class features 7) Could you please provide us with the math for that HP total? It's a different number than what I come up with, and I would like to know your calculation to best assist. 8) On page 2 I am missing cantrips and a level 2 utility power 9) When you've done all the above, please address the attack and damage calculations again. While not technically wrong, considering your character is likely to play aside characters of levels 6, 7, 8, and appropriate monsters to challenge that level of players, and loot increases exponentially, I would recommend you spend most of your starting cash to make your character as well geared up as you can make it. Optionally, you could select a mechanical background as well as a character theme for this character. Neither is mandatory. If you do select one or both, please list them under Class features with their benefit. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. fix the exp to 5500 2. redo array to a better value 3. check the box for armor 4. redo feat all together 5. weapon of defense longsword remove all together 6. add lvl 4 and 5 benefit and bonus into class feature: EXPERT MAGE, APPRENTICE MAGE 7. total hp = 10(class mage) + 10(con) +4*5 ( 4 a lvl) 8. add spell each step in the compendium.I also tick which spell i can use : 2 encounter 2 daily 1ultility(lvl5) . 3 cantrip and any at-will(not count for lvl/day limit if i not misread anything? also side question since it might just be overthinking speaking: you have to remember fey step in order to use it even if it is your race power ? add background and theme along w the bonus . and also i change alot of other stuff along the way too At 1 : check At 2 : check At 3 : check At 4 : Please note the feat bonus you get from White Lotus Dueling Expertise and the feat bonus Fey Born Charm and Staff Expertise grant you do not stack. Your character still only gets a +1 feat bonus to attacks. I would recommend you replace two of those feats. At 5 : check At 6 : check At 7 : Your character has only progressed 4 levels from level 1 At 8 : You get a choice of the level 2 utility from your class, from a skill or from your theme, but only one of the three. At 9a : I've already mentioned the +3 feat bonus to attack at #4. Where is the misc +1 bonus to attack come from? At 9b : While Feyborn Charm does grant a feat bonus to damage, Staff Expertise does not. And while Staff of Ruin would give you a +1 misc bonus to damage, you have +2 listed. What is the other source for a bonus to damage ? new : 10 : the neck item your purchased has an enhancement bonus of +1. In the defense calculation top center of page 1 you list a +2 enhancement bonus under Fortitude, Reflex and Will. 11: What is the source for the +1 temp bonus to all defenses at the top center of page 1? 12 : Not technically wrong, but the use of spellbook is something I want to address. Since the Guild runs pretty much contained story lines of one working day, you will never know in advance what your character will be facing that working day. As a consequence you will have to select your spells for the day to the best of your abilities, which makes it no different than if you had no spellbook. On top of that, it is extra effort to code, it is extra effort to track, and if you're unhappy with a power we have pretty good mulligan rules. In short, in my opinion, it is not worth the effort required. 4. Reword feat one more time 7. fix hp total value to correct value 9. remove 2 extra lvl 2 ulti(uselful lore and maze of mirror) 9a. redo the wordsheet on dmg and atk again. bad math on my end. 9b. same with 9a rework feat so does not apply anymore 10 bad math again and change 2 to 1 in will reflex and fortifude 11. forget to remove after redo equipment. remove it to 0 12. not sure what to fix here ? At 4 : check At 7 : check At 8 : check At 9a : where does the +1 misc to attack come from ? At 9b : you're missing a bonus At 10 : check At 11 : check At 12 ; nothing to fix, your choice. 9a and 9b . reread the thing and realize staff of ruin give +1 misc to dmg roll not atk roll so both problem is of the same cause. but cause i think i need dmg roll more than atk roll so i change staff of ruin to Staff of Sleep and Charm to fix that. When you hit Launch Game, you will find a journal waiting for you in the top right corner. Our second video also shows this. Please use the templates provides to create macros for your character. When that is done flag down a DM on Discord (the welcome channel tells you how) and they can then make you a token. Don't forget to add this character to the census.