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Old Character Sheet Thread (Locked Apr 2020)

Blooper said: Nick D said: Blooper said: Nick D said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1738314" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1738314</a> 1. Please fill out current EXP. 2. Please include your racial bonus to Non Armor Defenses. 3. Please include your swordmage warding bonus as a class bonus to ac. 4. Bonuses of the same type do not stack. Please correct your attack workspace(and possibly your feats) to compensate. 5. Please fill out racial features and class features in their appropriate places. 6. Armor Check Penalty, Action Points, Surges Used could use a cursory filling. 7. You have not taken a theme or a mechanical background. They are not required but can provide helpful abilities that also match the flavor you wish for your character. 1. Fixed 2. Fixed 3. Fixed 4. Fixed 5. Fixed 6. Fixed 7. Fixed (chose Arcane Mercenary Background/ Mercenary Theme). 1. Your background does not grant you an additional trained skill. It simply allows you to spend one of your class skill trainings on the skill if you could not before. I would recommend taking the +2 bonus to history from arcane merc.&nbsp; Otherwise looks good. A journal will be provided in the campaign shortly for you to start macros. Edit: What is your name in the campaign? Nick D does not seem to be an option to assign your journal too. You may need to load the game to make yourself properly appear? 1. Fixed&nbsp; I have loaded the game and changed the display name to Nick D.
Juho said: Connor O. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1737834" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1737834</a> Hello and welcome to the Guild 1. Please fill out your class features 2. Your attack and damage workspaces are empty. These are explained on page 274 and onward in Player's Handbook 1 3. Pact reward in not a bonus to Dexterity, it's a bonus that keys off Dexterity 4. I would suggest you list your pact weapon under items just to remind yourself which one you have 5. You seem to be missing some of your powers, as listed under your Class entry. Same is true for your theme powers, but I remind you that the theme powers that have a level are options for the choice at that level and the powers without a level are something you gain through it's features 6. Please show me an expenditure 7. Please denote what armor the magic armor you are wearing is 8. Please explain what gives you training in the skills you are trained 9. You are allowed to have a mechanical background if you so choose. Common options are Auspicious Birth and Arcane Student Who Saw Too Much Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. i think that is all done 2. filled out with gary 3. Changed 4. listed 5. inserted ruthless demonstration 6. Shown 7. Done (hide) 8. use to have a feat that gave me a bonus to nature. now removed 9. added Arcane Student Who Saw Too Much 10. filled defences work space (gary helped me fill everything out) <a href="https://www.myth-weavers.com/sheet.html#id=1737834" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1737834</a>
Connor O. said: Juho said: Connor O. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1737834" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1737834</a> Hello and welcome to the Guild 1. Please fill out your class features 2. Your attack and damage workspaces are empty. These are explained on page 274 and onward in Player's Handbook 1 3. Pact reward in not a bonus to Dexterity, it's a bonus that keys off Dexterity 4. I would suggest you list your pact weapon under items just to remind yourself which one you have 5. You seem to be missing some of your powers, as listed under your Class entry. Same is true for your theme powers, but I remind you that the theme powers that have a level are options for the choice at that level and the powers without a level are something you gain through it's features 6. Please show me an expenditure 7. Please denote what armor the magic armor you are wearing is 8. Please explain what gives you training in the skills you are trained 9. You are allowed to have a mechanical background if you so choose. Common options are Auspicious Birth and Arcane Student Who Saw Too Much Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. i think that is all done 2. filled out with gary 3. Changed 4. listed 5. inserted ruthless demonstration 6. Shown 7. Done (hide) 8. use to have a feat that gave me a bonus to nature. now removed 9. added Arcane Student Who Saw Too Much 10. filled defences work space (gary helped me fill everything out) <a href="https://www.myth-weavers.com/sheet.html#id=1737834" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1737834</a> 1. Still missing stuff you gained at level 3 (along with armor, weapon and implement proficiencies, but those are lesser things) 2. Thanks 3. You still have it written in the statistics block where you have the ability score increases 4. Thanks 5. Still missing one class power, i suggest rereading class entry from top through the level 5 to check you have everything 6. Please calculate again, I don't arrive to the same number for your gold you have left after purchases 7. Thanks 8. Thanks 9. Cool, in case you are interested, here is our post regarding what background can give you 10. Your defense need fixing now, the results are correct but you should have an enhancement bonus from your amulet and feat bonus from your feat that gives a feat bonus, but there is nothing that gives you bonuses that would go to misc field (racial, item, untyped....)
Juho said: Connor O. said: Juho said: Connor O. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1737834" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1737834</a> Hello and welcome to the Guild 1. Please fill out your class features 2. Your attack and damage workspaces are empty. These are explained on page 274 and onward in Player's Handbook 1 3. Pact reward in not a bonus to Dexterity, it's a bonus that keys off Dexterity 4. I would suggest you list your pact weapon under items just to remind yourself which one you have 5. You seem to be missing some of your powers, as listed under your Class entry. Same is true for your theme powers, but I remind you that the theme powers that have a level are options for the choice at that level and the powers without a level are something you gain through it's features 6. Please show me an expenditure 7. Please denote what armor the magic armor you are wearing is 8. Please explain what gives you training in the skills you are trained 9. You are allowed to have a mechanical background if you so choose. Common options are Auspicious Birth and Arcane Student Who Saw Too Much Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. i think that is all done 2. filled out with gary 3. Changed 4. listed 5. inserted ruthless demonstration 6. Shown 7. Done (hide) 8. use to have a feat that gave me a bonus to nature. now removed 9. added Arcane Student Who Saw Too Much 10. filled defences work space (gary helped me fill everything out) <a href="https://www.myth-weavers.com/sheet.html#id=1737834" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1737834</a> 1. Still missing stuff you gained at level 3 (along with armor, weapon and implement proficiencies, but those are lesser things) 2. Thanks 3. You still have it written in the statistics block where you have the ability score increases 4. Thanks 5. Still missing one class power, i suggest rereading class entry from top through the level 5 to check you have everything 6. Please calculate again, I don't arrive to the same number for your gold you have left after purchases 7. Thanks 8. Thanks 9. Cool, in case you are interested, here is our post regarding what background can give you 10. Your defense need fixing now, the results are correct but you should have an enhancement bonus from your amulet and feat bonus from your feat that gives a feat bonus, but there is nothing that gives you bonuses that would go to misc field (racial, item, untyped....) 1. Done 2. Thanks 3.Done 4. Thanks 5. Done 6. Done 7. Thanks 8. Thanks 9. Done 10. Done
Connor O. said: Juho said: Connor O. said: Juho said: Connor O. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1737834" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1737834</a> Hello and welcome to the Guild 1. Please fill out your class features 2. Your attack and damage workspaces are empty. These are explained on page 274 and onward in Player's Handbook 1 3. Pact reward in not a bonus to Dexterity, it's a bonus that keys off Dexterity 4. I would suggest you list your pact weapon under items just to remind yourself which one you have 5. You seem to be missing some of your powers, as listed under your Class entry. Same is true for your theme powers, but I remind you that the theme powers that have a level are options for the choice at that level and the powers without a level are something you gain through it's features 6. Please show me an expenditure 7. Please denote what armor the magic armor you are wearing is 8. Please explain what gives you training in the skills you are trained 9. You are allowed to have a mechanical background if you so choose. Common options are Auspicious Birth and Arcane Student Who Saw Too Much Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. i think that is all done 2. filled out with gary 3. Changed 4. listed 5. inserted ruthless demonstration 6. Shown 7. Done (hide) 8. use to have a feat that gave me a bonus to nature. now removed 9. added Arcane Student Who Saw Too Much 10. filled defences work space (gary helped me fill everything out) <a href="https://www.myth-weavers.com/sheet.html#id=1737834" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1737834</a> 1. Still missing stuff you gained at level 3 (along with armor, weapon and implement proficiencies, but those are lesser things) 2. Thanks 3. You still have it written in the statistics block where you have the ability score increases 4. Thanks 5. Still missing one class power, i suggest rereading class entry from top through the level 5 to check you have everything 6. Please calculate again, I don't arrive to the same number for your gold you have left after purchases 7. Thanks 8. Thanks 9. Cool, in case you are interested, here is our post regarding what background can give you 10. Your defense need fixing now, the results are correct but you should have an enhancement bonus from your amulet and feat bonus from your feat that gives a feat bonus, but there is nothing that gives you bonuses that would go to misc field (racial, item, untyped....) 1. Done 2. Thanks 3.Done 4. Thanks 5. Done 6. Done 7. Thanks 8. Thanks 9. Done 10. Done You have a journal, the second video covers this, when you get that filled out, the welcome channel has instructions on how to proceed Remember to add yourself to the census
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1739220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1739220</a> <a href="https://www.myth-weavers.com/sheet.html#id=1672061" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1672061</a>
Dan. G said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1739220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1739220</a> <a href="https://www.myth-weavers.com/sheet.html#id=1672061" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1672061</a> Hello and welcome to the Guild 1. I count that you should be trained in more skills 2. Expenditure is missing 1. Expenditure is missing 2. Attack and damage workspaces should be filled I will give you a journal for both, but please respond with changes to that I can check you have everything correct. The second video covers the journal part, when you get that filled out, the welcome channel has instructions on how to proceed Remember to add yourself to the census
Juho said: Dan. G said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1739220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1739220</a> <a href="https://www.myth-weavers.com/sheet.html#id=1672061" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1672061</a> Hello and welcome to the Guild 1. I count that you should be trained in more skills 2. Expenditure is missing 1. Expenditure is missing 2. Attack and damage workspaces should be filled I will give you a journal for both, but please respond with changes to that I can check you have everything correct. The second video covers the journal part, when you get that filled out, the welcome channel has instructions on how to proceed Remember to add yourself to the census 1. Fixed that, forgot Arcane Initiate. Changed Ghost of the Past from History to Perception.&nbsp; 2. Can you explain expenditure? I'm not sure what you mean; do you mean how much each magic item cost me? I couldn't find any information in your guidelines on it. 1. Same as above with expenditure. 2. Fixed. Have to go to bed, will work on my journal entries tomorrow, added myself to the census though.
Dan. G said: Juho said: Dan. G said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1739220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1739220</a> <a href="https://www.myth-weavers.com/sheet.html#id=1672061" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1672061</a> Hello and welcome to the Guild 1. I count that you should be trained in more skills 2. Expenditure is missing 1. Expenditure is missing 2. Attack and damage workspaces should be filled I will give you a journal for both, but please respond with changes to that I can check you have everything correct. The second video covers the journal part, when you get that filled out, the welcome channel has instructions on how to proceed Remember to add yourself to the census 1. Fixed that, forgot Arcane Initiate. Changed Ghost of the Past from History to Perception.&nbsp; 2. Can you explain expenditure? I'm not sure what you mean; do you mean how much each magic item cost me? I couldn't find any information in your guidelines on it. 1. Same as above with expenditure. 2. Fixed. Have to go to bed, will work on my journal entries tomorrow, added myself to the census though. 1. &amp; 2. Thanks 2. &amp; 1. Yes, show me the math for how you got your current gold amount
Juho said: Dan. G said: Juho said: Dan. G said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1739220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1739220</a> <a href="https://www.myth-weavers.com/sheet.html#id=1672061" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1672061</a> Hello and welcome to the Guild 1. I count that you should be trained in more skills 2. Expenditure is missing 1. Expenditure is missing 2. Attack and damage workspaces should be filled I will give you a journal for both, but please respond with changes to that I can check you have everything correct. The second video covers the journal part, when you get that filled out, the welcome channel has instructions on how to proceed Remember to add yourself to the census 1. Fixed that, forgot Arcane Initiate. Changed Ghost of the Past from History to Perception.&nbsp; 2. Can you explain expenditure? I'm not sure what you mean; do you mean how much each magic item cost me? I couldn't find any information in your guidelines on it. 1. Same as above with expenditure. 2. Fixed. Have to go to bed, will work on my journal entries tomorrow, added myself to the census though. 1. &amp; 2. Thanks 2. &amp; 1. Yes, show me the math for how you got your current gold amount 2 &amp; 1. Fixed.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1741087" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1741087</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a>
Dan. G said: Juho said: Dan. G said: Juho said: Dan. G said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1739220" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1739220</a> <a href="https://www.myth-weavers.com/sheet.html#id=1672061" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1672061</a> Hello and welcome to the Guild 1. I count that you should be trained in more skills 2. Expenditure is missing 1. Expenditure is missing 2. Attack and damage workspaces should be filled I will give you a journal for both, but please respond with changes to that I can check you have everything correct. The second video covers the journal part, when you get that filled out, the welcome channel has instructions on how to proceed Remember to add yourself to the census 1. Fixed that, forgot Arcane Initiate. Changed Ghost of the Past from History to Perception.&nbsp; 2. Can you explain expenditure? I'm not sure what you mean; do you mean how much each magic item cost me? I couldn't find any information in your guidelines on it. 1. Same as above with expenditure. 2. Fixed. Have to go to bed, will work on my journal entries tomorrow, added myself to the census though. 1. &amp; 2. Thanks 2. &amp; 1. Yes, show me the math for how you got your current gold amount 2 &amp; 1. Fixed. Check, do the journal thing
George M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1741087" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1741087</a> Hello and welcome to the Guild 1. Armor check penalty box should never be empty, if your value is zero, input that 2. Feats come at levels 1, 11, 21 and even levels 3. Check your skill check modifiers, I arrive to different numbers. Show me the math for any that have bonuses other than half level, ability modifier and being trained 4. I would suggest your second attack and damage workspace would be for Ranged Basic Attack with a dagger, although really the only difference to Melee Basic that you have calculated is the Ability Score benefit Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
Stewy said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hello and welcome to the Guild 1. Show me your base attribute array and level increases (preferably in the statistics block), I don't arrive to same results 2. Armor check penalty box should never be empty, if your value is zero, input that 3. Note that you get a free expertise feat in this campaign 4. Your Quick look up doesn't match your attack and damage workspaces 5. Special vision should be noted under special senses 6. Your class features seem to be missing some letters to say the least, please reread them 7. Show me the math on how you calculate HP and Healing Surges 8. All bonuses to skill checks should go to misc of temp fields, outside on half level, ability modifier, being trained and armor check penalty 9. Check your skill check modifiers, I arrive to different numbers. Show me the math for any that have bonuses other than half level, ability modifier and being trained 10. Help with Attack and Damage workspaces are on pages 274-279 in Player's Handbook 1, you seem to be missing some of your benefits here 11. Optional You are allowed a character theme and a mechanical background. Both can give more flavor and power. Note that powers from theme that don't have a level are gained through it's features as you level and powers with a level are options to choose from when choosing powers at those levels (they can be taken instead of class powers) Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
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Juho said: George M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1741087" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1741087</a> Hello and welcome to the Guild 1. Armor check penalty box should never be empty, if your value is zero, input that 2. Feats come at levels 1, 11, 21 and even levels 3. Check your skill check modifiers, I arrive to different numbers. Show me the math for any that have bonuses other than half level, ability modifier and being trained 4. I would suggest your second attack and damage workspace would be for Ranged Basic Attack with a dagger, although really the only difference to Melee Basic that you have calculated is the Ability Score benefit Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. I put in the zero for check penalty. 2. I corrected the feat levels to 1,2,4 3. I had forgotten to add the theme bonuses to acrobatics and athletics. They each get +2 from race and +2 from theme. I also get +2 to stealth from background, and +1 from footpads. 4. I will keep the MBA for opportunity attacks, however bad. I also swapped the U2 power.
Juho said: Stewy said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hello and welcome to the Guild 1. Show me your base attribute array and level increases (preferably in the statistics block), I don't arrive to same results 2. Armor check penalty box should never be empty, if your value is zero, input that 3. Note that you get a free expertise feat in this campaign 4. Your Quick look up doesn't match your attack and damage workspaces 5. Special vision should be noted under special senses 6. Your class features seem to be missing some letters to say the least, please reread them 7. Show me the math on how you calculate HP and Healing Surges 8. All bonuses to skill checks should go to misc of temp fields, outside on half level, ability modifier, being trained and armor check penalty 9. Check your skill check modifiers, I arrive to different numbers. Show me the math for any that have bonuses other than half level, ability modifier and being trained 10. Help with Attack and Damage workspaces are on pages 274-279 in Player's Handbook 1, you seem to be missing some of your benefits here 11. Optional You are allowed a character theme and a mechanical background. Both can give more flavor and power. Note that powers from theme that don't have a level are gained through it's features as you level and powers with a level are options to choose from when choosing powers at those levels (they can be taken instead of class powers) Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. sorry my mistake, i made her a while ago and rolled for the Attribute points. have changed this to 16,16,12,11,11,8. 2. Light-blade expertise added 3. Not sure how i buggered up the Quick Look part, should be sorted nowskie. Iv put them down as short sword only so jus gotta remember when im using me old shuriken and crossbow. 4. My class feats re wrote that way so i understand them. Have added a bit more if that heps you. 5. I added an extra level of HP&nbsp; my mistake. 44 now, 12+con MOD of 12+5+5+5+5=44 6. As for Heal Surges per day. I am unsure as to weather i add the 1 or the 3 from the MOD (my old games we used to always use the bigger number even when were not meant to, to make things easier to understand) 7. Oops, must have not saved after i added all the bonus stats from my magical shizz, sorted now. 8. The skill check MODs are auto so should be on point now iv added the missing stuff. 9. I wasn't missing the benefits for att etc, i usualy dont add things that are improved with Combat ADV, i try and remember them just, but have added them now. 10. I like to give my characters their own background, it will change a lot until im happy, but i like to make it mine, you'l notice its already completely different to last nights. OK so that's the issues mentioned fixed to the best of my understanding, please revise and let me know of anything i have missed. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> 1 question tho, what does the 'Loc.' mean in the 'Feats' section????
George M. said: Juho said: George M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1741087" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1741087</a> Hello and welcome to the Guild 1. Armor check penalty box should never be empty, if your value is zero, input that 2. Feats come at levels 1, 11, 21 and even levels 3. Check your skill check modifiers, I arrive to different numbers. Show me the math for any that have bonuses other than half level, ability modifier and being trained 4. I would suggest your second attack and damage workspace would be for Ranged Basic Attack with a dagger, although really the only difference to Melee Basic that you have calculated is the Ability Score benefit Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. I put in the zero for check penalty. 2. I corrected the feat levels to 1,2,4 3. I had forgotten to add the theme bonuses to acrobatics and athletics. They each get +2 from race and +2 from theme. I also get +2 to stealth from background, and +1 from footpads. 4. I will keep the MBA for opportunity attacks, however bad. I will give you a journal, the second video covers this. When you have that filled out, see welcome channel on discord for how to proceed Remember to add yourself to the census
Stewy said: Juho said: Stewy said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hello and welcome to the Guild 1. Show me your base attribute array and level increases (preferably in the statistics block), I don't arrive to same results 2. Armor check penalty box should never be empty, if your value is zero, input that 3. Note that you get a free expertise feat in this campaign 4. Your Quick look up doesn't match your attack and damage workspaces 5. Special vision should be noted under special senses 6. Your class features seem to be missing some letters to say the least, please reread them 7. Show me the math on how you calculate HP and Healing Surges 8. All bonuses to skill checks should go to misc of temp fields, outside on half level, ability modifier, being trained and armor check penalty 9. Check your skill check modifiers, I arrive to different numbers. Show me the math for any that have bonuses other than half level, ability modifier and being trained 10. Help with Attack and Damage workspaces are on pages 274-279 in Player's Handbook 1, you seem to be missing some of your benefits here 11. Optional You are allowed a character theme and a mechanical background. Both can give more flavor and power. Note that powers from theme that don't have a level are gained through it's features as you level and powers with a level are options to choose from when choosing powers at those levels (they can be taken instead of class powers) Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. sorry my mistake, i made her a while ago and rolled for the Attribute points. have changed this to 16,16,12,11,11,8. 2. Light-blade expertise added 3. Not sure how i buggered up the Quick Look part, should be sorted nowskie. Iv put them down as short sword only so jus gotta remember when im using me old shuriken and crossbow. 4. My class feats re wrote that way so i understand them. Have added a bit more if that heps you. 5. I added an extra level of HP&nbsp; my mistake. 44 now, 12+con MOD of 12+5+5+5+5=44 6. As for Heal Surges per day. I am unsure as to weather i add the 1 or the 3 from the MOD (my old games we used to always use the bigger number even when were not meant to, to make things easier to understand) 7. Oops, must have not saved after i added all the bonus stats from my magical shizz, sorted now. 8. The skill check MODs are auto so should be on point now iv added the missing stuff. 9. I wasn't missing the benefits for att etc, i usualy dont add things that are improved with Combat ADV, i try and remember them just, but have added them now. 10. I like to give my characters their own background, it will change a lot until im happy, but i like to make it mine, you'l notice its already completely different to last nights. OK so that's the issues mentioned fixed to the best of my understanding, please revise and let me know of anything i have missed. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> 1 question tho, what does the 'Loc.' mean in the 'Feats' section???? I will use the numbering I have used, and you will do the same, so here we go 1. Please pick an array that results in 18 or higher in your attack attribute. I'm making the assumption that down the line you will use tiefling benefits to fix your accuracy if you have it only at 18. So 17/15/12/11/10/8 maybe? 2. Thanks 3. Thanks 4. Now it matches, if the numbers change, remember to keep them matching 5. Thanks 6. Is there a reason why you are using short sword for 1d6 instead of 1d4 damage in place of daggers +1 attack rolls? I'm suggesting this because you have lower attack attribute and if you don't hit your powers don't do anything. In addition, I was talking about the word "Talent" that you've omitted 7. Thanks 8. Conditional modifiers like Thieves' tools and Climbers kit should not be included in skill bonuses, since temporary is not the same as conditional 9. I still get different results, please show me the math for all skills that have other benefits than modifier, half level, armor check penalty and being trained 10. Nimble Blade is conditional benefit and should not be included in attack workspace even if you plan to have CA always and is an untyped bonus. Likewise Light Blade Expertise is a feat bonus to attack rolls and a conditional ( untyped ) bonus to damage rolls 11. Thanks Your questions: 1. The correct answer is you never use the higher modifier. If half level is included, the rules will tell you to include it 2. For Guild purposes, loc means nothing Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
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Juho said: Stewy said: Juho said: Stewy said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hello and welcome to the Guild 1. Show me your base attribute array and level increases (preferably in the statistics block), I don't arrive to same results 2. Armor check penalty box should never be empty, if your value is zero, input that 3. Note that you get a free expertise feat in this campaign 4. Your Quick look up doesn't match your attack and damage workspaces 5. Special vision should be noted under special senses 6. Your class features seem to be missing some letters to say the least, please reread them 7. Show me the math on how you calculate HP and Healing Surges 8. All bonuses to skill checks should go to misc of temp fields, outside on half level, ability modifier, being trained and armor check penalty 9. Check your skill check modifiers, I arrive to different numbers. Show me the math for any that have bonuses other than half level, ability modifier and being trained 10. Help with Attack and Damage workspaces are on pages 274-279 in Player's Handbook 1, you seem to be missing some of your benefits here 11. Optional You are allowed a character theme and a mechanical background. Both can give more flavor and power. Note that powers from theme that don't have a level are gained through it's features as you level and powers with a level are options to choose from when choosing powers at those levels (they can be taken instead of class powers) Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. sorry my mistake, i made her a while ago and rolled for the Attribute points. have changed this to 16,16,12,11,11,8. 2. Light-blade expertise added 3. Not sure how i buggered up the Quick Look part, should be sorted nowskie. Iv put them down as short sword only so jus gotta remember when im using me old shuriken and crossbow. 4. My class feats re wrote that way so i understand them. Have added a bit more if that heps you. 5. I added an extra level of HP&nbsp; my mistake. 44 now, 12+con MOD of 12+5+5+5+5=44 6. As for Heal Surges per day. I am unsure as to weather i add the 1 or the 3 from the MOD (my old games we used to always use the bigger number even when were not meant to, to make things easier to understand) 7. Oops, must have not saved after i added all the bonus stats from my magical shizz, sorted now. 8. The skill check MODs are auto so should be on point now iv added the missing stuff. 9. I wasn't missing the benefits for att etc, i usualy dont add things that are improved with Combat ADV, i try and remember them just, but have added them now. 10. I like to give my characters their own background, it will change a lot until im happy, but i like to make it mine, you'l notice its already completely different to last nights. OK so that's the issues mentioned fixed to the best of my understanding, please revise and let me know of anything i have missed. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> 1 question tho, what does the 'Loc.' mean in the 'Feats' section???? I will use the numbering I have used, and you will do the same, so here we go 1. Please pick an array that results in 18 or higher in your attack attribute. I'm making the assumption that down the line you will use tiefling benefits to fix your accuracy if you have it only at 18. So 17/15/12/11/10/8 maybe? 2. Thanks 3. Thanks 4. Now it matches, if the numbers change, remember to keep them matching 5. Thanks 6. Is there a reason why you are using short sword for 1d6 instead of 1d4 damage in place of daggers +1 attack rolls? I'm suggesting this because you have lower attack attribute and if you don't hit your powers don't do anything. In addition, I was talking about the word "Talent" that you've omitted 7. Thanks 8. Conditional modifiers like Thieves' tools and Climbers kit should not be included in skill bonuses, since temporary is not the same as conditional 9. I still get different results, please show me the math for all skills that have other benefits than modifier, half level, armor check penalty and being trained 10. Nimble Blade is conditional benefit and should not be included in attack workspace even if you plan to have CA always and is an untyped bonus. Likewise Light Blade Expertise is a feat bonus to attack rolls and a conditional ( untyped ) bonus to damage rolls 11. Thanks Your questions: 1. The correct answer is you never use the higher modifier. If half level is included, the rules will tell you to include it 2. For Guild purposes, loc means nothing Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. Fair enough iv changed it to 17,15,12,11,10,8 2. Hmmm took me a minute to get what you ment here. Your saying to get rid of the Short Sword and use a dagger instead? makes sence to get better hit chance, i was going more for damage. 3. Are you saying i should not include my Burglars Gloves, Skald Armour and Acrobat Boots in the&nbsp; Skill section? Thats where the misc points are from. Iv left them in now but will remove if they are the issue. Although I like to have them there so i dont forget to use them and will remove them as soon as i change or sell an item. The other numbers are automatic so i figure thats the issue really. 4. I see what you mean about the feats. Have removed them. 5. I have just noticed that the compendium you guys use (which i am now using) states that a tiefling receives +2 constitution aswell as Char and Int. so i have added this. It wold see the PHB and compendium are not exactly the same so i will only ref the compendium from here out. glad i got it actually, its rather handy. Please note - i am trying to increase my HP to 46 but its not saving, not sure why but will keep trying. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Farther questions -&nbsp; 1. using daggers and short swords, what is MOD is used for them in a BASIC att?? is it DEX for them both as they are light-blades?? It may seem silly to ask but i just want to be certain. 2. When purchasing magic Daggers and Shurikens, if you buy a load of them, will they all be magical with the one payment eg-Dragonscale Dagger 680g, will 10 daggers cost 680, or 6800?? Again i just want to make sure. Hopefuly things may seem a bit clearer now.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1744753" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1744753</a> (This is a mulligan, so it has more gold than a new char)
George M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1744753" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1744753</a> (This is a mulligan, so it has more gold than a new char) 1. The prerequisite for Battle Awareness is not an "or" but rather an "and" 2. Only weapons, implements, armor and neck slots are "+X", other are labeled by tier (Cincture is simply "(Heroic)") If you fix your stat array by changing STR and CON around to fit the prerequisite or change Battle Awareness to either Wrathful Warrior (has a benefit you can use) or Cyclone Warrior (you can't use the benefit) or Brawling Warrior&nbsp;(you can't use the benefit), you can start implementing the changes to journal. I'll need to look again if you make some other call.
Stewy said: Juho said: Stewy said: Juho said: Stewy said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hello and welcome to the Guild 1. Show me your base attribute array and level increases (preferably in the statistics block), I don't arrive to same results 2. Armor check penalty box should never be empty, if your value is zero, input that 3. Note that you get a free expertise feat in this campaign 4. Your Quick look up doesn't match your attack and damage workspaces 5. Special vision should be noted under special senses 6. Your class features seem to be missing some letters to say the least, please reread them 7. Show me the math on how you calculate HP and Healing Surges 8. All bonuses to skill checks should go to misc of temp fields, outside on half level, ability modifier, being trained and armor check penalty 9. Check your skill check modifiers, I arrive to different numbers. Show me the math for any that have bonuses other than half level, ability modifier and being trained 10. Help with Attack and Damage workspaces are on pages 274-279 in Player's Handbook 1, you seem to be missing some of your benefits here 11. Optional You are allowed a character theme and a mechanical background. Both can give more flavor and power. Note that powers from theme that don't have a level are gained through it's features as you level and powers with a level are options to choose from when choosing powers at those levels (they can be taken instead of class powers) Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. sorry my mistake, i made her a while ago and rolled for the Attribute points. have changed this to 16,16,12,11,11,8. 2. Light-blade expertise added 3. Not sure how i buggered up the Quick Look part, should be sorted nowskie. Iv put them down as short sword only so jus gotta remember when im using me old shuriken and crossbow. 4. My class feats re wrote that way so i understand them. Have added a bit more if that heps you. 5. I added an extra level of HP&nbsp; my mistake. 44 now, 12+con MOD of 12+5+5+5+5=44 6. As for Heal Surges per day. I am unsure as to weather i add the 1 or the 3 from the MOD (my old games we used to always use the bigger number even when were not meant to, to make things easier to understand) 7. Oops, must have not saved after i added all the bonus stats from my magical shizz, sorted now. 8. The skill check MODs are auto so should be on point now iv added the missing stuff. 9. I wasn't missing the benefits for att etc, i usualy dont add things that are improved with Combat ADV, i try and remember them just, but have added them now. 10. I like to give my characters their own background, it will change a lot until im happy, but i like to make it mine, you'l notice its already completely different to last nights. OK so that's the issues mentioned fixed to the best of my understanding, please revise and let me know of anything i have missed. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> 1 question tho, what does the 'Loc.' mean in the 'Feats' section???? I will use the numbering I have used, and you will do the same, so here we go 1. Please pick an array that results in 18 or higher in your attack attribute. I'm making the assumption that down the line you will use tiefling benefits to fix your accuracy if you have it only at 18. So 17/15/12/11/10/8 maybe? 2. Thanks 3. Thanks 4. Now it matches, if the numbers change, remember to keep them matching 5. Thanks 6. Is there a reason why you are using short sword for 1d6 instead of 1d4 damage in place of daggers +1 attack rolls? I'm suggesting this because you have lower attack attribute and if you don't hit your powers don't do anything. In addition, I was talking about the word "Talent" that you've omitted 7. Thanks 8. Conditional modifiers like Thieves' tools and Climbers kit should not be included in skill bonuses, since temporary is not the same as conditional 9. I still get different results, please show me the math for all skills that have other benefits than modifier, half level, armor check penalty and being trained 10. Nimble Blade is conditional benefit and should not be included in attack workspace even if you plan to have CA always and is an untyped bonus. Likewise Light Blade Expertise is a feat bonus to attack rolls and a conditional ( untyped ) bonus to damage rolls 11. Thanks Your questions: 1. The correct answer is you never use the higher modifier. If half level is included, the rules will tell you to include it 2. For Guild purposes, loc means nothing Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. Fair enough iv changed it to 17,15,12,11,10,8 2. Hmmm took me a minute to get what you ment here. Your saying to get rid of the Short Sword and use a dagger instead? makes sence to get better hit chance, i was going more for damage. 3. Are you saying i should not include my Burglars Gloves, Skald Armour and Acrobat Boots in the&nbsp; Skill section? Thats where the misc points are from. Iv left them in now but will remove if they are the issue. Although I like to have them there so i dont forget to use them and will remove them as soon as i change or sell an item. The other numbers are automatic so i figure thats the issue really. 4. I see what you mean about the feats. Have removed them. 5. I have just noticed that the compendium you guys use (which i am now using) states that a tiefling receives +2 constitution aswell as Char and Int. so i have added this. It wold see the PHB and compendium are not exactly the same so i will only ref the compendium from here out. glad i got it actually, its rather handy. Please note - i am trying to increase my HP to 46 but its not saving, not sure why but will keep trying. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Farther questions -&nbsp; 1. using daggers and short swords, what is MOD is used for them in a BASIC att?? is it DEX for them both as they are light-blades?? It may seem silly to ask but i just want to be certain. 2. When purchasing magic Daggers and Shurikens, if you buy a load of them, will they all be magical with the one payment eg-Dragonscale Dagger 680g, will 10 daggers cost 680, or 6800?? Again i just want to make sure. Hopefuly things may seem a bit clearer now. 1. But not in the way I asked. The attribute that your attacks use needs to be 18 or more. Check your powers for what that attribute is. 6. Remember to include your class bonus to attack rolls in the workspaces where they apply and for some reason you removed the feat bonus that applies to all your weapon attacks 8. Show me the math for the +13 to Bluff and +7 to Diplomacy, because I arrive to different numbers. 9. See above 10. Try again. I'm running out of ways to explain what you need to fix, because part of #10 was fixing your damage workspace, yet you made no modifications. So ask what was unclear about my instruction so that I can go deeper. New/Old 12. Show me your base attribute array and level increases (preferably in the statistics block) Your questions: 1. STR is used for Melee basic attacks (unless a class feature or power specifically states otherwise, like Attack Finesse from Executioner or Eldritch Strike from Warlock) and DEX for Ranged basic attacks (unless a class feature or power specifically states otherwise or you are using a heavy thrown weapon) 2. One magical item costs the listed price, so the 10 daggers in your example would cost 6800. I can't imagine why you would need 10 duplicates though, since one is enough. 3. No, Tieflings do not get +2 Con in addition to Int and Cha according to our compendium (at least on my screen), because there is the word "or" not an "and". So now your HP is wrong
Juho said: Stewy said: Juho said: Stewy said: Juho said: 1. But not in the way I asked. The attribute that your attacks use needs to be 18 or more. Check your powers for what that attribute is. 6. Remember to include your class bonus to attack rolls in the workspaces where they apply and for some reason you removed the feat bonus that applies to all your weapon attacks 8. Show me the math for the +13 to Bluff and +7 to Diplomacy, because I arrive to different numbers. 9. See above 10. Try again. I'm running out of ways to explain what you need to fix, because part of #10 was fixing your damage workspace, yet you made no modifications. So ask what was unclear about my instruction so that I can go deeper. New/Old 12. Show me your base attribute array and level increases (preferably in the statistics block) Your questions: 1. STR is used for Melee basic attacks (unless a class feature or power specifically states otherwise, like Attack Finesse from Executioner or Eldritch Strike from Warlock) and DEX for Ranged basic attacks (unless a class feature or power specifically states otherwise or you are using a heavy thrown weapon) 2. One magical item costs the listed price, so the 10 daggers in your example would cost 6800. I can't imagine why you would need 10 duplicates though, since one is enough. 3. No, Tieflings do not get +2 Con in addition to Int and Cha according to our compendium (at least on my screen), because there is the word "or" not an "and". So now your HP is wrong Sorry, iv been filling these in wrong since i started playing it would seem. I appriciate your pacience and help tho. 1. When i did the +1 to two i didnt add it to DEX for some reason. My bad, sorted it now! added an&nbsp; explination to statistic block 2. I must have misread what you said about the Att workspace. Hopefuly its better now.. 3. I left in the armour ENH bonus of +1 to Bluff and Dip as i said (will remove if you want but i&nbsp; prefair to leave it in). Ahh i see id added +2 by mistake. Also my +2 to bluff for being a tiefling wasnt added, again my bad. Mind you it is still at +13.&nbsp; BLUFF +5 trained, +5 MOD+level, +1 Skald Armour, +2 Tiefling Skill bonus. DIP +5 MOD+LEVEL, +1 Skald Armour. If you still come to different numbers how about you tell me what your coming to and i will look&nbsp; at it an see how wee are arriving at different answers. In regards to my questions, cheers! just wanted to cheak that DEX was not involved with Lightblades etc. AHH again iv read things wrong, sorry its a lot to take in, so my HP isnt wrong as im going to choose CON instead of INT as i have no need for INT. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hopefuly its correct now.
Juho said: George M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1744753" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1744753</a> (This is a mulligan, so it has more gold than a new char) 1. The prerequisite for Battle Awareness is not an "or" but rather an "and" 2. Only weapons, implements, armor and neck slots are "+X", other are labeled by tier (Cincture is simply "(Heroic)") If you fix your stat array by changing STR and CON around to fit the prerequisite or change Battle Awareness to either Wrathful Warrior (has a benefit you can use) or Cyclone Warrior (you can't use the benefit) or Brawling Warrior&nbsp;(you can't use the benefit), you can start implementing the changes to journal. I'll need to look again if you make some other call. Thanks. I removed the fighter MC and skill and added&nbsp;Invigorating Pursuit.
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Stewy said: Juho said: Stewy said: Juho said: Stewy said: Juho said: 1. But not in the way I asked. The attribute that your attacks use needs to be 18 or more. Check your powers for what that attribute is. 6. Remember to include your class bonus to attack rolls in the workspaces where they apply and for some reason you removed the feat bonus that applies to all your weapon attacks 8. Show me the math for the +13 to Bluff and +7 to Diplomacy, because I arrive to different numbers. 9. See above 10. Try again. I'm running out of ways to explain what you need to fix, because part of #10 was fixing your damage workspace, yet you made no modifications. So ask what was unclear about my instruction so that I can go deeper. New/Old 12. Show me your base attribute array and level increases (preferably in the statistics block) Your questions: 1. STR is used for Melee basic attacks (unless a class feature or power specifically states otherwise, like Attack Finesse from Executioner or Eldritch Strike from Warlock) and DEX for Ranged basic attacks (unless a class feature or power specifically states otherwise or you are using a heavy thrown weapon) 2. One magical item costs the listed price, so the 10 daggers in your example would cost 6800. I can't imagine why you would need 10 duplicates though, since one is enough. 3. No, Tieflings do not get +2 Con in addition to Int and Cha according to our compendium (at least on my screen), because there is the word "or" not an "and". So now your HP is wrong Sorry, iv been filling these in wrong since i started playing it would seem. I appriciate your pacience and help tho. 1. When i did the +1 to two i didnt add it to DEX for some reason. My bad, sorted it now! added an&nbsp; explination to statistic block 2. I must have misread what you said about the Att workspace. Hopefuly its better now.. 3. I left in the armour ENH bonus of +1 to Bluff and Dip as i said (will remove if you want but i&nbsp; prefair to leave it in). Ahh i see id added +2 by mistake. Also my +2 to bluff for being a tiefling wasnt added, again my bad. Mind you it is still at +13.&nbsp; BLUFF +5 trained, +5 MOD+level, +1 Skald Armour, +2 Tiefling Skill bonus. DIP +5 MOD+LEVEL, +1 Skald Armour. If you still come to different numbers how about you tell me what your coming to and i will look&nbsp; at it an see how wee are arriving at different answers. In regards to my questions, cheers! just wanted to cheak that DEX was not involved with Lightblades etc. AHH again iv read things wrong, sorry its a lot to take in, so my HP isnt wrong as im going to choose CON instead of INT as i have no need for INT. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hopefuly its correct now. 1. Your explanations do not match what you have put in the Ability Score Boxes 6. It is not. Please give me the values and where you get them from for the following: Attack Workspace = Half Level + Ability Modifier for your Attacks + Class bonus when attacking with the chosen weapon + Proficiency bonus of the chosen weapon + Feat bonus for attacks with the chosen weapon + Enhancement bonus of the chosen weapon Damage Workspace =&nbsp;Ability Modifier for your Attacks + Feat bonus for attacks with the chosen weapon + Enhancement bonus of the chosen weapon 8. Enhancement bonus of your armor only applies to the value presented on the items description on the line starting with "Enhancement bonus",&nbsp;Yes I want you to add the benefit from your armor's property to your skills, but you have added the wrong value 9. See #8 10. See #6 12. Thanks, but you really should be more thorough. You will know what I mean once you fix #1. New 13. Due to the increased Con, your # of Surges is now off, be more thorough.
George M. said: Juho said: George M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheets which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1744753" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1744753</a> (This is a mulligan, so it has more gold than a new char) 1. The prerequisite for Battle Awareness is not an "or" but rather an "and" 2. Only weapons, implements, armor and neck slots are "+X", other are labeled by tier (Cincture is simply "(Heroic)") If you fix your stat array by changing STR and CON around to fit the prerequisite or change Battle Awareness to either Wrathful Warrior (has a benefit you can use) or Cyclone Warrior (you can't use the benefit) or Brawling Warrior&nbsp;(you can't use the benefit), you can start implementing the changes to journal. I'll need to look again if you make some other call. Thanks. I removed the fighter MC and skill and added&nbsp;Invigorating Pursuit. Check
Juho said: Stewy said: Juho said: Stewy said: Juho said: Stewy said: Juho said: 1. But not in the way I asked. The attribute that your attacks use needs to be 18 or more. Check your powers for what that attribute is. 6. Remember to include your class bonus to attack rolls in the workspaces where they apply and for some reason you removed the feat bonus that applies to all your weapon attacks 8. Show me the math for the +13 to Bluff and +7 to Diplomacy, because I arrive to different numbers. 9. See above 10. Try again. I'm running out of ways to explain what you need to fix, because part of #10 was fixing your damage workspace, yet you made no modifications. So ask what was unclear about my instruction so that I can go deeper. New/Old 12. Show me your base attribute array and level increases (preferably in the statistics block) Your questions: 1. STR is used for Melee basic attacks (unless a class feature or power specifically states otherwise, like Attack Finesse from Executioner or Eldritch Strike from Warlock) and DEX for Ranged basic attacks (unless a class feature or power specifically states otherwise or you are using a heavy thrown weapon) 2. One magical item costs the listed price, so the 10 daggers in your example would cost 6800. I can't imagine why you would need 10 duplicates though, since one is enough. 3. No, Tieflings do not get +2 Con in addition to Int and Cha according to our compendium (at least on my screen), because there is the word "or" not an "and". So now your HP is wrong Sorry, iv been filling these in wrong since i started playing it would seem. I appriciate your pacience and help tho. 1. When i did the +1 to two i didnt add it to DEX for some reason. My bad, sorted it now! added an&nbsp; explination to statistic block 2. I must have misread what you said about the Att workspace. Hopefuly its better now.. 3. I left in the armour ENH bonus of +1 to Bluff and Dip as i said (will remove if you want but i&nbsp; prefair to leave it in). Ahh i see id added +2 by mistake. Also my +2 to bluff for being a tiefling wasnt added, again my bad. Mind you it is still at +13.&nbsp; BLUFF +5 trained, +5 MOD+level, +1 Skald Armour, +2 Tiefling Skill bonus. DIP +5 MOD+LEVEL, +1 Skald Armour. If you still come to different numbers how about you tell me what your coming to and i will look&nbsp; at it an see how wee are arriving at different answers. In regards to my questions, cheers! just wanted to cheak that DEX was not involved with Lightblades etc. AHH again iv read things wrong, sorry its a lot to take in, so my HP isnt wrong as im going to choose CON instead of INT as i have no need for INT. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hopefuly its correct now. 1. Your explanations do not match what you have put in the Ability Score Boxes 6. It is not. Please give me the values and where you get them from for the following: Attack Workspace = Half Level + Ability Modifier for your Attacks + Class bonus when attacking with the chosen weapon + Proficiency bonus of the chosen weapon + Feat bonus for attacks with the chosen weapon + Enhancement bonus of the chosen weapon Damage Workspace =&nbsp;Ability Modifier for your Attacks + Feat bonus for attacks with the chosen weapon + Enhancement bonus of the chosen weapon 8. Enhancement bonus of your armor only applies to the value presented on the items description on the line starting with "Enhancement bonus",&nbsp;Yes I want you to add the benefit from your armor's property to your skills, but you have added the wrong value 9. See #8 10. See #6 12. Thanks, but you really should be more thorough. You will know what I mean once you fix #1. New 13. Due to the increased Con, your # of Surges is now off, be more thorough. 1. Ability mod fixed 2. Ok so all my abilities use DEX MOD, this is what i have used for my Daggers and Shuriken Attack workspace. Having not explained this to yourself has probably caused an issue. DAGGER Attack workspace: Half level +2, Ability mod DEX +4, Class bonus:rogue weapon +1, Prof +3, Feat: lightblade Expertise +1, ENH +1 DAGGER DAM: Ability DEX +4, lightblade Expertise +1, ENH +1 I missuderstood the lightblade expertise feat, re-reading it i understand that +1att to Lightblades is a constant) Shuriken Attack workspace: Half level +2, Ability mod DEX +4,Prof +3, ENH +1 Shuriken DAM: Ability DEX +4 &nbsp;(no other feat bonus' are added as you mentioned they are conditional) The rest seems&nbsp; Armour bonus is Leather armour +2 +ENH 1?? I think the best thing here, as i have asked, is for you to send what you think -from the wrong ones- my skills etc should be. That way i can compare it to what i have and figure out whats wrong, it will be a lot faster than sending sentences that im clearly not understanding to well. Sometimes its easier to learn by being shown your mistake and trying to figure it out, known what i mean? I dont want to come across as stupid, but this should be the easier to grasp that way.
Stewy said: Juho said: Stewy said: Juho said: Stewy said: Juho said: Stewy said: Juho said: 1. But not in the way I asked. The attribute that your attacks use needs to be 18 or more. Check your powers for what that attribute is. 6. Remember to include your class bonus to attack rolls in the workspaces where they apply and for some reason you removed the feat bonus that applies to all your weapon attacks 8. Show me the math for the +13 to Bluff and +7 to Diplomacy, because I arrive to different numbers. 9. See above 10. Try again. I'm running out of ways to explain what you need to fix, because part of #10 was fixing your damage workspace, yet you made no modifications. So ask what was unclear about my instruction so that I can go deeper. New/Old 12. Show me your base attribute array and level increases (preferably in the statistics block) Your questions: 1. STR is used for Melee basic attacks (unless a class feature or power specifically states otherwise, like Attack Finesse from Executioner or Eldritch Strike from Warlock) and DEX for Ranged basic attacks (unless a class feature or power specifically states otherwise or you are using a heavy thrown weapon) 2. One magical item costs the listed price, so the 10 daggers in your example would cost 6800. I can't imagine why you would need 10 duplicates though, since one is enough. 3. No, Tieflings do not get +2 Con in addition to Int and Cha according to our compendium (at least on my screen), because there is the word "or" not an "and". So now your HP is wrong Sorry, iv been filling these in wrong since i started playing it would seem. I appriciate your pacience and help tho. 1. When i did the +1 to two i didnt add it to DEX for some reason. My bad, sorted it now! added an&nbsp; explination to statistic block 2. I must have misread what you said about the Att workspace. Hopefuly its better now.. 3. I left in the armour ENH bonus of +1 to Bluff and Dip as i said (will remove if you want but i&nbsp; prefair to leave it in). Ahh i see id added +2 by mistake. Also my +2 to bluff for being a tiefling wasnt added, again my bad. Mind you it is still at +13.&nbsp; BLUFF +5 trained, +5 MOD+level, +1 Skald Armour, +2 Tiefling Skill bonus. DIP +5 MOD+LEVEL, +1 Skald Armour. If you still come to different numbers how about you tell me what your coming to and i will look&nbsp; at it an see how wee are arriving at different answers. In regards to my questions, cheers! just wanted to cheak that DEX was not involved with Lightblades etc. AHH again iv read things wrong, sorry its a lot to take in, so my HP isnt wrong as im going to choose CON instead of INT as i have no need for INT. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hopefuly its correct now. 1. Your explanations do not match what you have put in the Ability Score Boxes 6. It is not. Please give me the values and where you get them from for the following: Attack Workspace = Half Level + Ability Modifier for your Attacks + Class bonus when attacking with the chosen weapon + Proficiency bonus of the chosen weapon + Feat bonus for attacks with the chosen weapon + Enhancement bonus of the chosen weapon Damage Workspace =&nbsp;Ability Modifier for your Attacks + Feat bonus for attacks with the chosen weapon + Enhancement bonus of the chosen weapon 8. Enhancement bonus of your armor only applies to the value presented on the items description on the line starting with "Enhancement bonus",&nbsp;Yes I want you to add the benefit from your armor's property to your skills, but you have added the wrong value 9. See #8 10. See #6 12. Thanks, but you really should be more thorough. You will know what I mean once you fix #1. New 13. Due to the increased Con, your # of Surges is now off, be more thorough. 1. Ability mod fixed 2. Ok so all my abilities use DEX MOD, this is what i have used for my Daggers and Shuriken Attack workspace. Having not explained this to yourself has probably caused an issue. DAGGER Attack workspace: Half level +2, Ability mod DEX +4, Class bonus:rogue weapon +1, Prof +3, Feat: lightblade Expertise +1, ENH +1 DAGGER DAM: Ability DEX +4, lightblade Expertise +1, ENH +1 I missuderstood the lightblade expertise feat, re-reading it i understand that +1att to Lightblades is a constant) Shuriken Attack workspace: Half level +2, Ability mod DEX +4,Prof +3, ENH +1 Shuriken DAM: Ability DEX +4 &nbsp;(no other feat bonus' are added as you mentioned they are conditional) The rest seems&nbsp; Armour bonus is Leather armour +2 +ENH 1?? I think the best thing here, as i have asked, is for you to send what you think -from the wrong ones- my skills etc should be. That way i can compare it to what i have and figure out whats wrong, it will be a lot faster than sending sentences that im clearly not understanding to well. Sometimes its easier to learn by being shown your mistake and trying to figure it out, known what i mean? I dont want to come across as stupid, but this should be the easier to grasp that way. 8. So what does Skald's Armor's property say on your compendium? New 14. No, Armor bonus for leather is not 3 Basic leather armor bonus is +2 and when wearing magical armor, you get an enhancement bonus to AC equal to the enhancement bonus of the magic armor. Additionally Masterwork armor might change the armor bonus, the masterwork armors in the compendium are labelled by type and minimum enhancement bonus that the armor needs to have to be able to be that masterwork. I suggest following step 2 of New Player Checklist and join our discord. I strongly believe that on this thread you figure out the mistakes, if you want help with that figuring, you ask around on discord.
Juho said: Stewy said: Juho said: Stewy said: Juho said: Stewy said: Juho said: Stewy said: Juho said: 1. But not in the way I asked. The attribute that your attacks use needs to be 18 or more. Check your powers for what that attribute is. 6. Remember to include your class bonus to attack rolls in the workspaces where they apply and for some reason you removed the feat bonus that applies to all your weapon attacks 8. Show me the math for the +13 to Bluff and +7 to Diplomacy, because I arrive to different numbers. 9. See above 10. Try again. I'm running out of ways to explain what you need to fix, because part of #10 was fixing your damage workspace, yet you made no modifications. So ask what was unclear about my instruction so that I can go deeper. New/Old 12. Show me your base attribute array and level increases (preferably in the statistics block) Your questions: 1. STR is used for Melee basic attacks (unless a class feature or power specifically states otherwise, like Attack Finesse from Executioner or Eldritch Strike from Warlock) and DEX for Ranged basic attacks (unless a class feature or power specifically states otherwise or you are using a heavy thrown weapon) 2. One magical item costs the listed price, so the 10 daggers in your example would cost 6800. I can't imagine why you would need 10 duplicates though, since one is enough. 3. No, Tieflings do not get +2 Con in addition to Int and Cha according to our compendium (at least on my screen), because there is the word "or" not an "and". So now your HP is wrong Sorry, iv been filling these in wrong since i started playing it would seem. I appriciate your pacience and help tho. 1. When i did the +1 to two i didnt add it to DEX for some reason. My bad, sorted it now! added an&nbsp; explination to statistic block 2. I must have misread what you said about the Att workspace. Hopefuly its better now.. 3. I left in the armour ENH bonus of +1 to Bluff and Dip as i said (will remove if you want but i&nbsp; prefair to leave it in). Ahh i see id added +2 by mistake. Also my +2 to bluff for being a tiefling wasnt added, again my bad. Mind you it is still at +13.&nbsp; BLUFF +5 trained, +5 MOD+level, +1 Skald Armour, +2 Tiefling Skill bonus. DIP +5 MOD+LEVEL, +1 Skald Armour. If you still come to different numbers how about you tell me what your coming to and i will look&nbsp; at it an see how wee are arriving at different answers. In regards to my questions, cheers! just wanted to cheak that DEX was not involved with Lightblades etc. AHH again iv read things wrong, sorry its a lot to take in, so my HP isnt wrong as im going to choose CON instead of INT as i have no need for INT. <a href="https://www.myth-weavers.com/sheet.html#id=1740399" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1740399</a> Hopefuly its correct now. 1. Your explanations do not match what you have put in the Ability Score Boxes 6. It is not. Please give me the values and where you get them from for the following: Attack Workspace = Half Level + Ability Modifier for your Attacks + Class bonus when attacking with the chosen weapon + Proficiency bonus of the chosen weapon + Feat bonus for attacks with the chosen weapon + Enhancement bonus of the chosen weapon Damage Workspace =&nbsp;Ability Modifier for your Attacks + Feat bonus for attacks with the chosen weapon + Enhancement bonus of the chosen weapon 8. Enhancement bonus of your armor only applies to the value presented on the items description on the line starting with "Enhancement bonus",&nbsp;Yes I want you to add the benefit from your armor's property to your skills, but you have added the wrong value 9. See #8 10. See #6 12. Thanks, but you really should be more thorough. You will know what I mean once you fix #1. New 13. Due to the increased Con, your # of Surges is now off, be more thorough. 1. Ability mod fixed 2. Ok so all my abilities use DEX MOD, this is what i have used for my Daggers and Shuriken Attack workspace. Having not explained this to yourself has probably caused an issue. DAGGER Attack workspace: Half level +2, Ability mod DEX +4, Class bonus:rogue weapon +1, Prof +3, Feat: lightblade Expertise +1, ENH +1 DAGGER DAM: Ability DEX +4, lightblade Expertise +1, ENH +1 I missuderstood the lightblade expertise feat, re-reading it i understand that +1att to Lightblades is a constant) Shuriken Attack workspace: Half level +2, Ability mod DEX +4,Prof +3, ENH +1 Shuriken DAM: Ability DEX +4 &nbsp;(no other feat bonus' are added as you mentioned they are conditional) The rest seems&nbsp; Armour bonus is Leather armour +2 +ENH 1?? I think the best thing here, as i have asked, is for you to send what you think -from the wrong ones- my skills etc should be. That way i can compare it to what i have and figure out whats wrong, it will be a lot faster than sending sentences that im clearly not understanding to well. Sometimes its easier to learn by being shown your mistake and trying to figure it out, known what i mean? I dont want to come across as stupid, but this should be the easier to grasp that way. 8. So what does Skald's Armor's property say on your compendium? New 14. No, Armor bonus for leather is not 3 Basic leather armor bonus is +2 and when wearing magical armor, you get an enhancement bonus to AC equal to the enhancement bonus of the magic armor. Additionally Masterwork armor might change the armor bonus, the masterwork armors in the compendium are labelled by type and minimum enhancement bonus that the armor needs to have to be able to be that masterwork. I suggest following step 2 of New Player Checklist and join our discord. I strongly believe that on this thread you figure out the mistakes, if you want help with that figuring, you ask around on discord. As discussed on discord You have a journal, go ahead and fill that out, the second video covers this. Also remember to add your character to the census When you get the journal done, the welcome channel has instructions on how to proceed under "Requests"
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here is my sheet for review <a href="https://www.myth-weavers.com/sheet.html#id=1747029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1747029</a> I know I didn't fill out what my powers do, I have physical cards with the abilities on them, combined with macros should negate the need for that step
Chris B. said: here is my sheet for review <a href="https://www.myth-weavers.com/sheet.html#id=1747029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1747029</a> I know I didn't fill out what my powers do, I have physical cards with the abilities on them, combined with macros should negate the need for that step Hi Chris, and welcome to the Guild. I took a look over your sheet, and most of it seems correct at a glance, but there are a few (mostly form-related) things I'd like for you to take a look at. Your array is incorrect, it seems you did not increase your attributes at level 4, as you could/should have your two main attributes at 19 Consequently, you could/should have 1 HP more, which affects your bloodied and healing surge values In that vein, please include your basic array as well as a record of your increases in the statistic block For completion's sake, please fill out the speed penalty for your armor, as well as the speed section under quick look up Please also include a relevant attack in the same space Your AC is missing the Enh. column, which you appear to have added directly to the armor, please split the two and fill out each field accordingly Under feats, please use the Loc. column to denote the level you took the feat at, or "Free" in case of the expertise feat/later on the defense feat Please include the source in your power entries, e.g. "Thorn Strike (Warden At Will 1)" Also, please include a breakdown of your expenses, either under session and campaign notes or coins and other wealth "Hammer Expertise" is not a feat in the compendium, I assume you either mean Bludgeon Expertise or Weapon Expertise (Hammer) As a note, since it is not wrong: Any reason to take Wintertouched as early as level 4? From experience I can tell you that few, if any, enemies used in guild session in heroic tier have inherent cold vulnerability, so you'd probably be better served with a feat that offers some reliable benefit now and took Wintertouched in paragon, when it can pair with Lasting Frost. Also, you can take both a mechanical background and a theme if you wish, to give your character more flavor and/or power. Once you had a chance to look over these points, please reply using the quote function and check off each point.
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Saladful said: Chris B. said: here is my sheet for review <a href="https://www.myth-weavers.com/sheet.html#id=1747029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1747029</a> I know I didn't fill out what my powers do, I have physical cards with the abilities on them, combined with macros should negate the need for that step Hi Chris, and welcome to the Guild. I took a look over your sheet, and most of it seems correct at a glance, but there are a few (mostly form-related) things I'd like for you to take a look at. Your array is incorrect, it seems you did not increase your attributes at level 4, as you could/should have your two main attributes at 19 Consequently, you could/should have 1 HP more, which affects your bloodied and healing surge values In that vein, please include your basic array as well as a record of your increases in the statistic block For completion's sake, please fill out the speed penalty for your armor, as well as the speed section under quick look up Please also include a relevant attack in the same space Your AC is missing the Enh. column, which you appear to have added directly to the armor, please split the two and fill out each field accordingly Under feats, please use the Loc. column to denote the level you took the feat at, or "Free" in case of the expertise feat/later on the defense feat Please include the source in your power entries, e.g. "Thorn Strike (Warden At Will 1)" Also, please include a breakdown of your expenses, either under session and campaign notes or coins and other wealth "Hammer Expertise" is not a feat in the compendium, I assume you either mean Bludgeon Expertise or Weapon Expertise (Hammer) As a note, since it is not wrong: Any reason to take Wintertouched as early as level 4? From experience I can tell you that few, if any, enemies used in guild session in heroic tier have inherent cold vulnerability, so you'd probably be better served with a feat that offers some reliable benefit now and took Wintertouched in paragon, when it can pair with Lasting Frost. Also, you can take both a mechanical background and a theme if you wish, to give your character more flavor and/or power. Once you had a chance to look over these points, please reply using the quote function and check off each point. 1. fixed 2 fixed 3 fixed 4 fixed 5 fixed 6 fixed 7 fixed 8 fixed 9 fixed 10 fixed <a href="https://www.myth-weavers.com/sheet.html#id=1747029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1747029</a> note: Wintertouched because I didn't see another feat worth taking, and I'm going to need it anyways I don't really want a theme or background I'd prefer to develop that in game rather than by rules fiat
Chris B. said: Saladful said: Chris B. said: here is my sheet for review <a href="https://www.myth-weavers.com/sheet.html#id=1747029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1747029</a> I know I didn't fill out what my powers do, I have physical cards with the abilities on them, combined with macros should negate the need for that step Hi Chris, and welcome to the Guild. I took a look over your sheet, and most of it seems correct at a glance, but there are a few (mostly form-related) things I'd like for you to take a look at. Your array is incorrect, it seems you did not increase your attributes at level 4, as you could/should have your two main attributes at 19 Consequently, you could/should have 1 HP more, which affects your bloodied and healing surge values In that vein, please include your basic array as well as a record of your increases in the statistic block For completion's sake, please fill out the speed penalty for your armor, as well as the speed section under quick look up Please also include a relevant attack in the same space Your AC is missing the Enh. column, which you appear to have added directly to the armor, please split the two and fill out each field accordingly Under feats, please use the Loc. column to denote the level you took the feat at, or "Free" in case of the expertise feat/later on the defense feat Please include the source in your power entries, e.g. "Thorn Strike (Warden At Will 1)" Also, please include a breakdown of your expenses, either under session and campaign notes or coins and other wealth "Hammer Expertise" is not a feat in the compendium, I assume you either mean Bludgeon Expertise or Weapon Expertise (Hammer) As a note, since it is not wrong: Any reason to take Wintertouched as early as level 4? From experience I can tell you that few, if any, enemies used in guild session in heroic tier have inherent cold vulnerability, so you'd probably be better served with a feat that offers some reliable benefit now and took Wintertouched in paragon, when it can pair with Lasting Frost. Also, you can take both a mechanical background and a theme if you wish, to give your character more flavor and/or power. Once you had a chance to look over these points, please reply using the quote function and check off each point. 1. fixed 2 fixed 3 fixed 4 fixed 5 fixed 6 fixed 7 fixed 8 fixed 9 fixed 10 fixed <a href="https://www.myth-weavers.com/sheet.html#id=1747029" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1747029</a> Check Check With "Basic Array", I meant your attributes pre-racial, with racial and level increases as you have listed them, so it would be "16 16 12 10 12 8", you have currently two 18's listed in the statistic block Check Check Check, but for slightly better legibility, you can tick the "armor is heavy" checkbox in the quick look up section to remove the dex-bonus, and then enter your full con-bonus in the "class" column for your AC Check Check Check Check, but as a note, Bludgeon Expertise is pretty much a straight upgrade over basic Weapon Expertise, so you might want to take that instead Further note, a thing that I missed on the first go, you get an Adventurer's Kit for free, please note it down under "Other Items". Since all of these are fairly minor, I have created a journal for your character in the campaign. Please take your time to read over the macro threads and write up your macros. Once you're done, ping @DM on Discord as outlined in the welcome channel.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1742153" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1742153</a> This is a retire of Nor Rhitta.
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DarkDragon2344 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1742153" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1742153</a> This is a retire of Nor Rhitta. 1. E11? U12? 2.&nbsp;Coin of Good Fortune is not a thing 3. Not enough trained skills 4. Your enhancement bonuses to not match in math with the boxes 5. Where does the misc bonus to Eldritch Blast Attack Roll come from?
Juho said: DarkDragon2344 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1742153" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1742153</a> This is a retire of Nor Rhitta. 1. E11? U12? 2.&nbsp;Coin of Good Fortune is not a thing 3. Not enough trained skills 4. Your enhancement bonuses to not match in math with the boxes 5. Where does the misc bonus to Eldritch Blast Attack Roll come from? 1: Right, the features were so good I forgot to put the powers down. 2: Took a gamble, ended up writing the wrong item. Now I have a coin of good luck instead. 3: Forgot Warlocks aren't auto-trained in arcana, so thought I had it already. 4: Right, need to actually write down my defenses correctly. Yay for less trash defenses. 5: Headband of Intellect is giving +1 to all my psychic attacks, which is all of them due to githyanki silver.
DarkDragon2344 said: Juho said: DarkDragon2344 said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1742153" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1742153</a> This is a retire of Nor Rhitta. 1. E11? U12? 2.&nbsp;Coin of Good Fortune is not a thing 3. Not enough trained skills 4. Your enhancement bonuses to not match in math with the boxes 5. Where does the misc bonus to Eldritch Blast Attack Roll come from? 1: Right, the features were so good I forgot to put the powers down. 2: Took a gamble, ended up writing the wrong item. Now I have a coin of good luck instead. 3: Forgot Warlocks aren't auto-trained in arcana, so thought I had it already. 4: Right, need to actually write down my defenses correctly. Yay for less trash defenses. 5: Headband of Intellect is giving +1 to all my psychic attacks, which is all of them due to githyanki silver. Carry on
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1406348" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1406348</a>
Bobby L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1406348" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1406348</a> Hey Bob, please list in the statistics block where the level 4 boost went. Other than that you're good, there will be a journal shortly
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1744061" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1744061</a>
Daniel V. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1744061" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1744061</a> Hi Daniel, welcome to the Guild. Please note, optionally, you can select the benefit of a mechanical background for your character, as well as a character theme. Neither is mandatory, but they could give your character more power and or flavor. If you do choose to select either one of those, please let a DM know, and post them under Class features on your character sheet. I will set you up with a journal. You will find this in the top right corner after you hit Launch Game. Our second video also covers this. Please use the templates provided to set up macros for your character. Once that is done, contact a DM via Discord (see welcome channel), and they can then make you a token.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1750436" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1750436</a>
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Chairman W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1750436" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1750436</a> Hello and welcome to the Guild 1. Orcish is not a 4e language 2. Armor Check Penalty box should have a number, even if it's zero 3. Please move&nbsp;Arid Desert bonuses as class bonuses. They fit there the best (they definitely aren't feat bonuses, they can go to misc) 4. Please denote the weapon you use (your feat choice gives me an idea, but it needs to be listed, preferably on the magic items list as a mundane main hand weapon when using Ki Focus) 5. You are going to have a rough time as a defender in light armor with 12 post-racial bonuses in higher of DEX/INT. I would suggest you make this your secondary stat. Like our video guide says: 4e is a game of specialists, rather be good at something than mediocre at many things (My suggestion is to go 16/12/16/8/12/10 before racial modifiers) 6. Please put your class features in the class features, it looks a bit empty Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed.
Juho said: Chairman W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1750436" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1750436</a> Hello and welcome to the Guild 1. Orcish is not a 4e language 2. Armor Check Penalty box should have a number, even if it's zero 3. Please move&nbsp;Arid Desert bonuses as class bonuses. They fit there the best (they definitely aren't feat bonuses, they can go to misc) 4. Please denote the weapon you use (your feat choice gives me an idea, but it needs to be listed, preferably on the magic items list as a mundane main hand weapon when using Ki Focus) 5. You are going to have a rough time as a defender in light armor with 12 post-racial bonuses in higher of DEX/INT. I would suggest you make this your secondary stat. Like our video guide says: 4e is a game of specialists, rather be good at something than mediocre at many things (My suggestion is to go 16/12/16/8/12/10 before racial modifiers) 6. Please put your class features in the class features, it looks a bit empty Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. Fixed 2.Fixed 3. Moved to Misc/Fixed 4. Fixed 5. Used suggested array, changed background to Auspicous Birth for HP gain, changed background info paragraph accordingly. 6. Added Class Features
Chairman W. said: Juho said: Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. Fixed 2.Fixed 3. Moved to Misc/Fixed 4. Fixed 5. Used suggested array, changed background to Auspicous Birth for HP gain, changed background info paragraph accordingly. 6. Added Class Features ...
Chairman W. said: Juho said: Chairman W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1750436" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1750436</a> Hello and welcome to the Guild 1. Orcish is not a 4e language 2. Armor Check Penalty box should have a number, even if it's zero 3. Please move&nbsp;Arid Desert bonuses as class bonuses. They fit there the best (they definitely aren't feat bonuses, they can go to misc) 4. Please denote the weapon you use (your feat choice gives me an idea, but it needs to be listed, preferably on the magic items list as a mundane main hand weapon when using Ki Focus) 5. You are going to have a rough time as a defender in light armor with 12 post-racial bonuses in higher of DEX/INT. I would suggest you make this your secondary stat. Like our video guide says: 4e is a game of specialists, rather be good at something than mediocre at many things (My suggestion is to go 16/12/16/8/12/10 before racial modifiers) 6. Please put your class features in the class features, it looks a bit empty Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. Fixed 2.Fixed 3. Moved to Misc/Fixed 4. Fixed 5. Used suggested array, changed background to Auspicous Birth for HP gain, changed background info paragraph accordingly. 6. Added Class Features 1. Changed to Giant Language 2. Added a 0 3. Moved to misc 4. Denoted weapon under Items list as "Unarmed with Ki Focus" 5. Switched array to suggested one 6. I put class features in.
Chairman W. said: Chairman W. said: Juho said: Chairman W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1750436" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1750436</a> Hello and welcome to the Guild 1. Orcish is not a 4e language 2. Armor Check Penalty box should have a number, even if it's zero 3. Please move&nbsp;Arid Desert bonuses as class bonuses. They fit there the best (they definitely aren't feat bonuses, they can go to misc) 4. Please denote the weapon you use (your feat choice gives me an idea, but it needs to be listed, preferably on the magic items list as a mundane main hand weapon when using Ki Focus) 5. You are going to have a rough time as a defender in light armor with 12 post-racial bonuses in higher of DEX/INT. I would suggest you make this your secondary stat. Like our video guide says: 4e is a game of specialists, rather be good at something than mediocre at many things (My suggestion is to go 16/12/16/8/12/10 before racial modifiers) 6. Please put your class features in the class features, it looks a bit empty Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommend as it still forces a DM to search through your sheet to see what was changed. 1. Fixed 2.Fixed 3. Moved to Misc/Fixed 4. Fixed 5. Used suggested array, changed background to Auspicous Birth for HP gain, changed background info paragraph accordingly. 6. Added Class Features 1. Changed to Giant Language 2. Added a 0 3. Moved to misc 4. Denoted weapon under Items list as "Unarmed with Ki Focus" 5. Switched array to suggested one 6. I put class features in. I will set you up with a journal. You will find this in the top right corner after you hit Launch Game. Our second video also covers this. Please use the templates provided to set up macros for your character. Once that is done, contact a DM via Discord (see welcome channel), and they can then make you a token. Remember to add yourself to the census (link can be found on the index, which is on the forum)
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1755790" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1755790</a>