Han S. said: Johnny . said: Han S. said: Johnny . said: Hello There Fellow D&D Players, After a lot of crunching I have managed to make my first character sheet, please find the below: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1868095" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1868095</a> Looking forward to hearing from you ! Hello Johnny, and welcome to the guild. 'Wand Expertise +3' is not a feat. 'Wand Expertise' is, though, but where did you get the +3 part from? Eldritch Blast and Eyebite do not get proficiency bonuses. You only have one implement (your Master's Wand of Eyebite), so I do not know why Eldritch Blast and Eyebite have different enhancement bonuses. Please label your items' enhancement bonuses where applicable. This includes your Implement, your Armor, and your Neck. Your Resplendent Gloves should be labelled 'Heroic' since that scales by tier. I do not know where your +1 feat bonus to Ref and Will come from. I do not see how you have five trained skills. Warlocks start with 4. Please add the resistances you gain from Deathcut Armor into your 'Conditional Modifiers, Resistances & Action Points Note' box. I do not know how you have a +5 Misc bonus to damage on Eyebite. I assume 2 is from Resplendent Gloves, but I have no idea about the other 3. Please place your class features in 'Class / Path / Destiny Features' and not in Powers. Please remove your Regalia bonuses from your skill modifiers as they are not always present ("In social situations where appearances and wealth matter"). You may place them in 'Conditional Modifiers, Resistances & Action Points Note' if you need them somewhere. Beguiling Tongue is not a Utility 1. If it is meant to be Utility 2, you must choose between it and Mad Confidence. You do not have access to Eyes of the Vestige or Echoing Dirge. Please take your time to review the above. When you are ready, please
use the Quote function to include this message in your response. Let us
know what, if anything, you changed about the sheet. Using phrasing like
"Fixed" or "Done" is not recommended as it still forces a DM to search
through your sheet to see what was changed. Hello Han, Thank you very much for the time and patience that you have given to review my Sheet. Most of the ''hiccups'' are due to the fact that I am learning as I go along, however I have made an attempt to resolve the discrepancies. Here we go: 1. Removed the +3, it is now Wand Expertise. 2. Removed Proficiency bonuses from Eldritch Blast and Eyebite, re-calculated. 3. Evened out the enhancement bonus at 1. 4. Added Heroic to Resplendent Gloves, however the labels for each item exists in the ''Conditional Modifier's" field (some scrolling is required, please tell me if it's not visible or should be moved) 5. The +1 to Ref / +1 to Will appear as a Warlock Class Bonus to Defense, should I move it from the class / path / destiny field ? 6. The Noble Scion Background states: '' Benefit: You add a knowledge skill of your choice to your class skill list, and you gain a +2 bonus to checks with that skill.'' Should I move it from the class / path / destiny field ? 7. Added Deathcut Armor Resistances to Conditional Modifier field. 8. Reduced to +2, the other 3 were added from the Wand expertise error. 9. Would you please be more precise in this request, if you are referring to Eldritch Blast, Eldritch Pact etc. the video tutorial states that they belong in the Powers list. 10. Regalia Bonuses removed from the skill list, they were already included in the Condition Modifier Field (scrolling is required). 11. Updated to Beguiling Tongue utility 2. Seeing as the Cultist Background offers ''Mad Confidence'' I am curious as to why I have to choose between the two? 12. Could I ask why they are not accessible, for future reference? They can be r eplaced with Mind Shadows and Hand of Blight. All the best ! It is no problem, hiccups are to be expected, especially from new players, and ironing them out is all part of the process. Check. Check. Check. What you have in your conditional box is fine, and putting Heroic next to your Resplendent Gloves has been acknowledged, but by enhancement bonus I don't mean the property of the item, but the level range it's on. Armor / Neck / Weapon / Implement items of Levels 1-5 are +1, 6-10 are +2, and so on. It looks like your Armor / Neck / Implements are +1 based on their cost, so I'm asking you to put a +1 at the front or at the end of your item names in the Magic Items section. You seem to have a +1 to Ref / Will in both the 'Class' and 'Feat' columns of your defense breakdown. Your Warlock class bonus is only applied once and only to the 'Class' column. It is added to your class skill list, but does not give you training in it. It means you now have it as an option to be chosen as a trained skill. The benefit is fine there. Check. Check. This is slightly strange for Warlocks, so this explanation will be a bit long to be precise. Prime Shot, Fey Pact, and Shadow Walk are not powers and belong in 'Class / Path / Destiny Features'. (Also, you get both Eyebite and Misty Step from Fey Pact, so I don't know why your text box for it says 'or'.) Eldritch Blast is technically speaking both, but I'm fine with it just being in powers (since it's a Class Feature that just grants you the power). Warlock's Curse and Misty Step (as part of Fey Pact) are also Class Features that are not technically powers but are written as powers in Compendium, so they do need to be in 'Class / Path / Destiny Features' but I won't mark it as wrong if they're listed as powers. Check. You still must choose between Beguiling Tongue and Mad Confidence, as at your current level you may only have one Utility 2. First of all, Hand of Blight is an At-Will 1, not an At-Will 2. Echoing Dirge cannot be taken by a non-Binder Warlock because by Guild Rulings it does not have a level, and the same is true for Mind Shadows. But as a Warlock, your two At-Wills are just going to be Eldritch Blast (or Eldritch Strike if you choose to swap) and one determined by your Pact (Eyebite). (new) I missed this earlier, but you may remove the cost of your mundane gear, i.e. your Regalia and Adventurer's Kit. Splending, I am getting the hang of it now, thank you for explaining, here we go: 4. Added the +1 to all items as indeed, they are the first tier. 5. Understood the error - Removed the +1 Ref / +1 Will from the Feat Column. 6. Untrained Diplomacy 9. The ''or'' is put there because the video tutorial states that I must choose one or the other in an encounter, I can't have both in the same encounter, is that correct ? Moved Fey Pact and it's powers, Shadow Walk, Warlock's Curse and Prime Shot to the Class/Path/Destiny Field. 11. Removed Mad Confidence 12. Updated Hands of Blight to At - Will 1, as for the second At Will, can I ask what I am allowed to take ? 13. The video tutorial stated I should add the kit, but have it your way. All the best !