Juho said: Palimpsest said: Juho said: Palimpsest said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1896056" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1896056</a> Hello and welcome to the Guild 1. Can you note down your starting ability array (before racial and LV4 modifiers) somewhere on the sheet 2. Can you label powers that don't have a level by where they come from. (Theme Power, Class Feature, Racial Feature etc). Additionally Steel Unity Stance does not show in the compendium for me. Additionally, your powers seem a bit off, here's the relevant Psionic Augmentation rules: At·Will Attack Powers: At 1st level, you choose two at·will attack powers and one daily attack power from your class, but you don't start with any encounter attack powers from your class. You can instead augment your class at·will attack powers using power points. These powers have the augmentable keyword. You gain new at·will attack powers from this class, instead of new encounter attack powers, as you increase in level. At 3rd level, you choose a new at· will attack power from this class. At 7th, 13th, 17th, 23rd, and 27th level, you can replace one of your at·will attack powers with another one of your level or lower. 3. Your HP seems off, please check and if you get the same result, give me the math so I can check as well 4. Please remove the enhancement bonus of your armor from the armor bonus value and instead put it similarly to your Cloak of Walking Wounded's defense bonus. Additionally, scale armor's armor bonus scales (did I just write a sentence like that?) according to the enhancements level, again the relevant text pasted (same applies to all armor, but light armor only scales at +3 and higher): Magic appears at higher item levels, and grants higher armor bonuses than its mundane counterparts. Scale armor grants +8 AC at levels 6-10, +9 AC at levels 11-15, +10 AC at levels 16-20, +11 AC at levels 21-25, and +13 AC at levels 26-30. 5. Your Check Penalty value seems off 6. Do you have a picture for this character? Yes / No is enough Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for taking a look! 1. I've noted it in the Statistic Block section. 2. With regard to Steel Unity, my mistake, it's called Steel Unity Strike. I didn't really see any information about this in the guide, but what I was presuming was that I could use the Retraining mechanics as if they were used through normal level progression, allowing you to retrain 1 power per level, I retrained my starting At-Wills powers to new ones, at Level 4 and Level 5. Feel free to let me know if this isn't allowed though and I can fix that. 3. My Constitution probably threw you off. It started at 17, making my Level 1 Health 15+17 = 32. Then I level 4 times, 4x6 = 24. 24+32 = 56. 4. I changed the modifiers' position and presuming I'm understanding you correctly that Scale Armour becomes +8 between Levels 6-10 even before its magic enhancement bonus, I've fixed that accordingly. 5. That is because I completely forgot about my Heavy Shield! Fixed. 6. No, I do not. Let me know if there's anything else! 1. Thanks 2. Retraining only allows you to change to a power of the same level or lower. Feats are an exception, where once you advance to a new tier (from Heroic to Paragon and from Paragon to Epic) you can replace old feats with feats of the current tier or lower. So you should have two LV1 at-will attack power, one LV3 or LV1 at-will attack power, one LV1 Daily attack power and one LV5 Daily attack power and one LV2 Utility Power 3. Whenever you increase Constitution (or if you've taken a background that makes you calculate your HP from another stat, the chosen stat), you recalculate your HP as though you had your new Constitution Value at LV1. Also, when you increase Constitution, you recalculate your number of Healing Surges as though you had your new Constitution Value at LV1. 4. Thanks 5. Thanks 6. You will eventually need one for the token (cropping possible) and you will need to know what your character looks like. I would suggest finding out about Refluffing ones race (asking around in discord if you're not familiar with the concept) as Kalashtar are a difficult race to find pictures of. Please take your time to review #2 and fix #3. 2. Good to know, I've swapped out two of my At-Wills to Level 1s. 3. I've adjusted my HP as instructed. 6. I've found a picture, shrunk it down to 120x190 but the sheet isn't showing it for some reason, hopefully it will do better for the token. I wouldn't want to refluff my race, but fortunately Kalashtar basically look the same as humans, so I think I'm good. Also, I've changed my Vanguard Weapon for a Frost Weapon and adjusted things accordingly.