
Pathfinder sheet for 2016
See this top post for updates and known issues.Current Version: version .74 02/22
Issues fixed:0. Sheet no longer flags hero lab imported chars as NPCs.
1. Favored class hp not counted on change
2. extra '>' in currency section
Known Issues
1. hit points sometimes reset - cannot reproduce this. however I do see when updating an inventory item, it recalculates max hp. this is a bug in roll20. may be fixed in v1.00
3. sometimes ability scores don't update when you change a column in the ability score grid. It seems to be speed related, and usually happens with strength. If this happens press the recalculate button at the upper right.
If you see this, please report your OS and Browser here: https://app.roll20.net/forum/post/4244855/eventinf...
older issues:
1. If changing spellcaster level from 0 to a positive number AFTER changing spellcasting ability, the extra spells per level for abilities do not fill in. (slated for fix in v1.00)
2. 3D dice do not roll correctly, sometimes only 1 or 2 dice, sometimes dice from last roll.
3. When no items in list (after deleting all) DONE button only clickable on very top portion of button.
4. Some browsers/sometimes: When using Modify, cannot move repeating rows up or down.
5. spell layout not correct in some browsers https://app.roll20.net/forum/permalink/3766031/
Beta sheet
Help us test changes to the sheet.Beta Site: https://app.roll20.net/join/801350/kEQ72w , You can now import your character sheet and test!
If you are a pro subscriber, you can use the code itself in a copy of your campaign:
html: https://gist.github.com/vince-roll20/970ca00916f0c20c407fcss https://gist.github.com/vince-roll20/e3f9b71ada5f7a5312a8translation.json https://gist.github.com/vince-roll20/f88503fff13e7...
Current items in Beta:
Simplify sheet for new players / players with simpler characters (sort of) incl "single page" or statblock view (sort of)Monster statblock parsing
Easily create attack rows based on spells
Change name of first attack
Create attack rows based on items
One place to enter item damage / hp/ bonuses syncs with attacks and defenses.
how you can participate:
1. Import your character to the beta site and test it with the new features.2. wiki updates - need help updating it on how to use sheet
3. test beta/prod on other platforms: FireFox, Mac (Chrome and FireFox), Windows 10 (both browsers), tablets
4. Provide feedback from colorblind, blind, and users that use accessibility features in order to improve sheet
5. Support an author at Patreon or give a one time gift at their profile pages we actually spend our own money as well as time
Suggestions
In order from most desired to least based on recent survey:
Top request: Simplify sheet for new players / players with simpler characters1. Easily setup two-weapon-fighting
2. Easily create attack rows based on spells
3. Combine attacks for one button full attack
4. Set Bonus types and correct stacking to buffs.
5. (API only) auto increment / decrement uses with rollbutton presses
6. auto size increment/decrement damage dice
7. Monster statblock parsing
8. Special ability additional fields: Ex/Sp/Su, DC, etc
9. Specify roll twice take highest/lowest
10. Occult caster support/ custom spell level per spell/ spell points/ 3pp spheres of power
11. non combat familiar / animal companion section
12. auto calc fractional bonuses for class/race
Requests added in:
"single page" or statblock view
Extra fields for tokens.
Change name of first attack
Spheres of Power for spells
Notes page / extra customizeable fields that can be used in tokens and macros (since repeating ones cannot)
Spell command macro- break up into submenus, add by school as well as by level.
3pp Paths of War support
More buffs, split damage into melee/ranged, add initiative
API requests
API companion to:Aut increment/decrement uses/charges/ammo when rolling
Create token abilities out of roll buttons
Mass update sheets for GMs
Cleanup/delete old attributes (and duplicates) to speed up sheets
Update History
v.74 Feb 22 ,2017
Sheet no longer flags hero lab imported chars as NPCs.v .74 Jan 25, 2017
1. Favored class hp not counted on change2. extra '>' in currency section
v.73 Dec 21, 2016:
fix to total skill points incorrect when negative int mod and multiclassedv.72 Dec 13, 2016:
Issues fixed:1. Clicking "enforce requires training" causes knowledge skill button to disappear from Adventure skill button
2. Recalc does not always appear to finish (it does but button does not clear)
3. Must hit recalc to set buff to ability/skill checks
4. Damage mod not applying to attack rows
5. Damage or attack not appearing in roll
v.71 Nov 23, 2016
fill-in-the-blank skills now updating properly on change to the skillv.70 Nov 14, 2016
Ability score mod when score is 1 fixed from -4 to -5.v0.69 Nov 8, 2016
Fixed in this version1. first Flat footed CMD dropdown defaults to DEX instead of STR.
2. npc-hd-misc not being taken into account in npc hp total
3. add to attack/damage macros not appearing in the attack rows
v0.68 Nov 1, 2016
Fixes:1. attack or damage sometimes does not appear when rolling attack
2. cmb rolls with no damage still showing damage:0 or damage:(buff value) when rolling
3. negative ability buffs act as "drain" instead of as "penalty"
4. ability penalties, conditions, and damage not adding correctly
5. spell DC not always appearing correctly in chat when rolling
New:
1. added more collapsing sections to hide advanced information probably not needed. : Class grid defaults to one class , "alt ranged" and "alt cmb" hidden (checkbox on config) , arrows added to left side of class grid and armor grid to hide rows you are not using. Spell school / bloodline grid simplified and shrunk to save space.
2. reorganized code to be modular for easier support. Is a little faster now especially on refresh. lots of small bugs removed that users might have never noticed.
3. Added command buttons above top menu so players see them (many don't even know they are there)
4. Added ability check 'book'. Added concentration/caster level buttons to top of spellbook, base attacks (melee/ranged/cmb) to top of attack 'book'
v0.67 Sept 28, 2016
Fixes:1. Ability check buttons working again
2. Attack and damage buffs now apply on update of the buff instead of only on refresh.
new:
1. NPC Space, Reach fields changed from number to text
v0.66 Sept 21, 2016
Fixes:1. Initiative not including init-misc UNLESS init-misc is a straight number. And then you must hit refresh.
2. knowledge-religion not updating.
3. "skill not trained" still appearing even if skill has ranks. workaround - toggle a value and skill output will update.
4. quadruped load not calculating correctly
5. simple template header does not expand to width of chat area
6. option to "only show prepped spells" in SpellBook macro now appears no matter what type of caster indicated
v0.65 Sept 13, 2016
1. Several dozen default attributes are created when a new character is created. It should be only one: the version # . Need to go through and remove updates of default values.2. Spell metamagic is calculated incorrectly. (lower of 2 levels for save DC and Range, higher of 2 levels for Concentration.)
3. Init-misc, Spell penetration misc changed to macros.
v0.64 Aug 23,2016
1. fix Wrong skill total shows at top - if using background skills. you must toggle background on/off on config.2. fix Iterative attacks not displaying "crit confirm" correctly.
3. css and html spacing fixes
v0.63 Aug 15,2016
1. fix "spells known" on spellclass tab 1 for spell levels 0 and 1 (row 0 was displaying row 1)2. fix tab 1 was defaultinstead of tab 0 for class features and spellcasting classes
3. change cr import so it won't overwrite user changes, made CR and Metadata ranks text fields
4. removed nonbreaking space codes from in front of armor and shield placeholders
5. fixed width of "is npc" checkbox label
6. fixed "iterative attacks" arrow which was not changing
v0.62 Aug 8, 2016
FIXES:0. total AC not counting armor bonus
1 vertical scroll bars disappeared from textareas
2 3rd iterative attack critical confirmation roll is labelled incorrectly as "4th attack" in the normal template, it is correct in the simple template. The number is a good critical confirmation roll, however, only the label is wrong.
3 Skill totals not updating for new skills
4 Clickable area over skill subsections (misc, knowledge, perform, etc) does not extend to the right to cover entire word.
5 Add extra macro to SKILL roll does not work if "add query to roll" is "No"
6 Damage in main attack macro per row does not add in damage calculations IF you had a custom macro that the sheet updated. If you had a custom macro,you must put a + between the dice and @{damage_macro}.
7 Craft section disappears when minimized.
8 Spell normal template: does not wrap to new row after Duration before Rolls.
9 Spell defensive casting bonus does not appear in template until after hitting refresh.
10 "CMB2" roll incorrectly rolls "CMB" instead of CMB2.
11 announcements arrow not functioning correctly
NEW FEATURES:
"all" tabs wording changed back to all say "all" for simplicity
Names of skill options changed to be more explanatory
v0.61 Aug 3, 2016
fixed:New misc 7-10, artisan/craft/lore/perform/profession 4-10 do not work.fixed: Defense grid does not update
v0.60 Aug 2, 2016
FIXES:Reverted tabbed menus - move input from inside labels out one level to same level as labels, to correct the "locking tabs"
NEW FEATURES:
1. appearance
1.1 Simplified CSS and HTML to make DOM easier and simpler. and FASTER (to move things, calcs are same )
1.2 added more aria-role, aria-label tags for screenreaders
1.3 larger text in most places
1.4 Change all macro "must evaluate to number before roll" fields to a single line with underline, "#/Equation" in the placeholder text.
1.5 All macro "evaluate at roll time" fields are textfields with grey border and resizeable (these must have defaults of 0).
1.6 Ability and Core tab combined. This was due to needing room for multi language support of possibly longer names
1.7 can choose Regular or Simple template separately for spells and attacks, found in Options section on those pages.
1.8 Repeating sections: redid the 3 buttons: -/□ for expand/collapse all, lock/unlock freezes all arrows in rows, and 3rd remains the same: splits into two columns and back.
2. Added Faction Notes below Fame & Prestige tracking.
3. Added "investigator dice to skill" to config page Y/N query to skill allows you to add 1d6 or macro to skill roll, this can also be used as a skill "insert macro"
4. Attacks
4.1 Attack types: added "alternate melee","alt ranged", "alt cmb" for attacks such as Weapon Finese which use a different ability
4.2 added macros to insert queries and rolls to attack and damage rolls so you can add macros that is inserted into either attack rolls or damage rolls, instead of rewriting the entire attack macro. Global, per attack type, and per attack row.
4.3 extra damage (noncrit/precision) and extra crit damage macros added , global and per attack row.
4.4. attack notes options globalized just like spells, apply only when using the associated attack type (ranged notes don't apply to melee attacks) This speeds up the sheet some (not as much as the spell change did but still some)
4.5. greatly improved the attack roll template readability, rewrote the simple template
4.6 attempted to upgrade current macros, if you did not change a macro, you should not have to select all and clear it out in order to upgrade the row. If you did make a change, it should automatically replace only the portions you did not change.
5. Spells
5.1. added "prepared / spontaneous" radio button
5.2. added "total uses left" column to "spells per day" that tells you how many spells of that level are left if you are a prepared caster.
5.3. added "spell slot" in addition to spell level, and "metamagic" checkbox to open up the slot field. This allows you to slot a spell into a different spell level, but still maintain spell level for calculations.
5.4 changed "only show prepared" checkbox to be per spellcasting class for multiclass characters, only affects if "prepared" is checked
6. Defenses
6.1 "Max Dex" and "No Dex" added to conditions, which appear if max dex to AC is restricted by armor or encumbrance, or if the character loses their dex bonus to AC due to conditions. This is in addition to the defense ability bonus being highlighted. (Note if a character has the ability selected for Flat Footed AC, then it is assumed the character has Uncanny dodge or similar ability.)
7. Skills: or all skills with subskills/write in (craft, perform, profession etc) expanded up to 10 entries.
v0.56 July 19, 2016
removed html5v0.55 July 12, 2016
1. Changing spell description updates Rolltemplate2. Changing Range dropdown now updates spell row and fields
v 0.54 June 28,2016
FIXES1. when sheet is NPC/monster, header should display # hit dice, not the hit die, and CR and HD fields should be editable.
2. "equipped" header displays the hover text instead of the word "equipped"
3. in some places dropdown needs to be wider - cutting off word.
4. NPC page does not allow you to drag compendium into repeating items.
5. links in spell names or attack names will break the "spellbook/allattacks" macro. [name](http...)
6. parenthesis in character name breaks spellbook and all attack macro
7. Init -notes are not printing
8. NPC roll for special abilities not working
NEW FEATURES
1. spells are faster
2. Urls at bottom of page now selectable
3. almost every field now has internationalization built in
4. Spell range is now a dropdown. Attempted to parse ranges of spells into dropdown, if it cannot then it leaves as is with dropdown = "cannot parse" . Also has custom field so you can set dropdown to "number" and just put a number there, or even a macro to print to the rolltemplate.
5.spell options are global, this was to help with speed
6.Spell roll template improved to not print redundant or "no" or "n/a" fields
7.Deafness condition note added to spell roll template
8.Rest of fields from compendium added to NPC page
9.Checkbox added to Spellbook macro to choose to only display "prepared" spells if desired.
10.did we say spells are faster?
v 0.52 June 2, 2016
Fixed the following:1. You must ADD SPELLS from the ALL TAB , not the particular spell level. If you don't it will appear as though nothing is happening when you click "add", but the truth is the new blank spell only shows up under "All" level. (this is fixed in beta already)
2. Spell DCs not calculating. You can try changing spell level to something and back, and spell dc mod to something and back.
3. Spell caster level related fields did not calculate: changing the caster level misc mod at the top section to something else and back fixes these. Refresh should also fix this. The calc bug is fixed but the spells did not auto update to apply fix.. fixed in beta.
4. In macro fields that evaluate to a number on the sheet (not for rolls), they still break when a field @{field} evaluates to a negative. As a workaround users should put parenthesis around all fields that might be negative: i.e. "4+ ( @{CON-mod})"
5. Skill Misc field does not update the skill total unless it is a number
6. Attack button in NPC tab - you must click on lower right corner. otherwise it only collapses/expands the row. workaround: use PC "Attacks" tab.
7. Load encumbrance ACP and Armor ACP are added when max penalty should be used
8. Dodge to cmd appears by flat-footed dodge when it should not
9. When dragging compendium spells to sheet it does not parse class and spell level correctly
10. azure and dark azure colors wrong
11. messed up layout in rolltables
12. dodge indicator missing when character loses dex to ac
13. item hp, hardness, repeated in multiple locations, make it only one location
14. type dropdown in armor and shield has different sizes per row.
15. arrows appearing next to checkboxes in config page
16. wounds missing from condition panel
v 0.51 May 24, 2016
1. concentration not working in spells section2. caster level not updating correctly in spells section
3. prohibition on negative buff to 6 ability scores removed.
v 0.50 May 23, 2016
Fixes:1. AC / dex calculations wrong for certain conditions
2. attack notes that do not change and can't be translated removed
3. caster level and concentration was not adding up if updated in a certain orde
4. caster level and concentration wrong in certain cases
5. too many to mention that we didn't document
New Features:
1.simplified rolltable available - check "use simple rolltemplates" on config page, this uses only h3,h4,label, and span tags. Each element labeled for screenreaders.
2. HTML5 content tags and Aria roles added for easier keyboard navigation. Many headings changed from appearing bold to actual heading tags.
3. Internationalization added, roll20 members can now download the translation.json sheet from github and submit their own translations, and the entire sheet will be translated, rather than having to edit html.
4. Page consolidation:some pages removed and the data on them moved to other pages, so there are fewer tabs on top
5. Buffs and Conditions moved to the top of the sheet above page tabs. this allows users to see what conditions apply at a glance if they are wondering why the modifier is not what they expected. Also gives easier access for GMs.
6. some pages removed and the data on them moved to other pages, so there are fewer tabs on top
7. Skill grid now allow a macro for the "misc" column.
8. top "total" section of skills updated to more clearly show totals when using background skills
9. DEX mod to AC updates with a dashed outline when a condition removes DEX to AC, or when max-dex overrides the regular dex-mod.
10. Temp hp is now editable
11. Current hp now updates when max hp updates (so if max hp increases by 5, curr hp increased by 5) Same for NPC HP.
12. reset button for hp and temp hp to reset them to max (and resets wound level to healthy)
13. wound level automatically updated as current hp changes
14. nonlethal hp outlines when it is greater than current hp (incl adj for wound threshold system)
15. disabled / unconscious threshold added to wound threshold section
16. more color choices
17. Attack and Damage effects section removed, any current values have been migrated to buffs section. Macros that refer to attack roll buttons will work even if you do not open the sheet, or after you open it (and the migration occurs).
18. HTML simplified in many areas, making sheet take less memory and easier to support
v 0.44 April 04, 2016
1. buff_CasterLevel-total does not update casterlevel or sometimes double counts2. skills do not update on recalc all, nor on ability modifier changes
3. Title for artistry and lore skills not printed on rolltemplate
v 0.43 March 29, 2016
Fixes:1. Bonus spells round down correctly
2. Favored Class hit point column now adds to total hp on a change
3. Skills now update total on change, and on Check buff update
4. Removed Artistry and Lore from all Skills tab when sheet is not using Background Skills
New features:
5. Non essential fields hidden when on collapse repeating row, reducing clutter esp when using 2 column format
6. Encumbrance dropdown added to speed calculator (same as ACP and MaxDex). Allows user to choose not to automatically apply encumbrance to speed.
7. Speed Multiplier added to allow for Run or other features where run multiplier is not 4.
8. When collapsing repeating rows, some less important fields will be hidden to decrease clutter. Expanding the row allows you to edit them again.
v 0.42 March 22
1. Shield rows update Shield bonus, armor rows update armor bonus2. Worn and Carried gear do not round weight until the summing up of all weights
3. All spells tab fixed
v 0.41 March 21
1. Buffs now apply on change2. Dragging compendium items should no longer overwrite items on other pages.
v 0.40 March 20
New Features:1. PSIONIC abilities added!
2. Any repeating section can now be split into two columns.
3. Buffs changed from large grid to repeating section
4. Added COLORS to roll templates
5. Added expandable sections for multi instance skills (perform, profession, etc)
Fixes:
1. Encumbrance auto calculation fixes
2. ACP applies correctly even if you change the ability for skill
3. class 5 adds to totals correctly
4. Artistry and Lore now have multiple entries
5. Negative int mod changed to 0 for tiebreaker
6. (in dev) negative macro evaluation fixed if negative is in middle of string
7. Drag monster to NPC page from compendium now updates Size correctly.
8. cleanup of old css and fixing buttons
9. NPC spell page html fixes (removed N/A, fixed concentration and caster level default values)
10. Incorporated James W.'s simpler bonus spell calculation
11. recalc checkbox now a "refresh" button
12. Many improvements to title text explaining fields
v 0.37 March 7
1. fix spell range on recalc (no longer zeroed out)2. remove Min=0 for misc fields (except abilities and certain fields with different rules for +/-)
3. set maxdex default to 99 for all armor and shields.
v 0.36 March 6
1. Spell calculated fields (DC, etc) now auto update when dragged from compendium2. Cast defensive roll not adding concentration bonus
3. Bonus spells calculated wrong
4. range-numeric added to spells, so you know the number right away without having to look up (or calculate if you have a casterlevel bonus for that spell)
5. spell domain fields fixed
6. default attributes no longer saved to free up memory
7. AC ability dropdown now updates AC right away instead of after hitting refresh.
8. AC ability modifier now displays the max dex if it is applicable
9. Support for different abilities in AC dropdowns, if it's needed, or if user switches STR and DEX for CMD
10. Defaults added into sheet for numeric fields, sheet will now only create 1 attribute when new (the version)
11. Armor 3 and Shield 3 added to defense tab
12. headers of grids now line up across different pages
13. Added compendium drag and drop of feats support
v0.35 February 29:
1. Spell calculated fields (DC, etc) now auto update when dragged from compendium2. Cast defensive roll not adding concentration bonus
3. Bonus spells calculated wrong
4. range-numeric added to spells, so you know the number right away without having to look up (or calculate if you have a casterlevel bonus for that spell)
5. Negative sign at front of macro string now works for macro evaluations to number
v.034 February 26:
1. Cast defensive roll not adding concentration bonus2. Bonus spells calculated wrong
3. range-numeric added to spells, so you know the number right away without having to look up (or calculate if you have a casterlevel bonus for that spell)
v0.33 February 22:
Fixes:1. Bonus spells per day calculation to ignore ability damage and penalties
2. Energy drain added to caster level. Energy Drain and Wounds entered in new field: @{CasterLevel-Penalty}
3. Energy drain applied to CMD. New ability: @{CMD-penalty} in addition to AC-penalty (don't ask me why energy drain applies to CMD)
4. Concentration ignores ability check bonus.
5. Double penalty to Concentration removed for wounds
6. Enter now submits buff*_macro-text instead of adding newline
Spell Class (top of spell page)
1. Spell class dropdown added, enabling users to set spell class and level once (can still be overridden manually)
2. If spell class level ( @{spellclass-0-level} ) is not > 0 , then it won't bother updating this page, to improve speed.
3. Concentration Check: added Defensive casting bonus and note
4. Caster Level Check: added note field for modifier
5. global spell penetration bonus added.
6. spell schools and domains known/specialized/etc added
Spells:
1. spell level modifiable to support Occult/Psychic magic
2. modifiers added for caster level, concentration bonus, spell penetration bonus
3. Additional rolls possible for spell to support Caster Level Check, Concentration Check (and specific spell penetration and defensive casting versions of those two)
4. Remove "N/A" defaults from spells since it is no longer necessary.
Other:
1. Mythic paths, abilities, and feats added
2. Repeating row collapse/expand all buttons added
3. Forum link updated in footer of sheet to point to this top post so people can see the page status.
4. Added Initiative notes
5. Lots of html and css updates and fixes
v 0.21 February 8
Fix to negative DEX - now it is applied to flat footed ACThe ID field will fill in only after clicking the "IDs>" arrow (which you have to do to display the ID anyway)
Repeating row outline to indicate error made larger and dashed - so colorblind users can see (and other users will notice) Any repeating row with a large red dashed outline must be deleted!
Tiny speed improvements
0.20 Fixes Jan 30, 2016
Repeating fields looks finally fixed. If you have a problem report it to the bug forum not this thread. There is a pathfinder thread there that the devs are monitoring, be sure to use the existing thread.Added hardness and hp to weapons and armor
Added row ID to repeating sections so you can easily copy them for macros.
Fixed many column header widths
Made most collapsible areas on one line for repeating sections
Grapple note bug fixed
Compendium link added so searchable in game. NOT INTEGRATED yet.
Too numerous to mention
v0.19 January 12
Sickened condition not applied to damageMax skills not updating on level change
some skills remain class skills even when unchecked.
Melee attack buff not added to CMB attack
whisper not allowing emotes
v0.18 January 6
Class skill checkboxes remained unchecked and did not gain +3Workaround for macro text not evaluating to negative: added extra number mod field to HP and Max Skill
v 0.17 January 4
Fix to check on sheet open so it won't recalculate if already upgraded to current version.Update check on sheet open to only update fields affected by version change, starting with 0.14.
Fix to row check/ uncheck for new buffs (Touch, CMD, Checks, Caster Level) now set and reset correctly
Speed improved on update ability scores.
Put note in attacks section for condition explanations
Fix conditions for CS-Perception to match Perception
Removed number roller in FireFox, fixed unable to tab or click out of field issue. In Firefox , after editing a field, you will be able to tab or click away and the field will update.
Converted "max uses calculation" macro fields to sheetworker parsing, so you can use max and min. this affects the following repeating sections: Class-Ability, Feat, Racial-Trait, Trait
fixed and pre-set to 0 the following: checks-cond , Phys-skills-cond, Perception-cond, so ability rolls will work right away instead of reporting an error that those fields are not found.
Spell Resist shows up on spell template when button dragged to quick macro bar
DMG buff applied on change