I also wasn't able to reproduce (Chrome PC [Win10], so that figures). All the new repeating spells seem to be working fine for me, except for the usual bug of having to re-select drop-down menu fields on ability creation (doesn't pick their values up correctly with autofill). I did, however, get pretty excited while testing out the new Armor HP/Hardness fields. They all pull fine once I add the first variable (attribute isn't created until the field is filled at least once). I was able to make a useful macro for my GM to help handle Sunders, but because you have to force the attributes to be added to the character sheet it takes a bit more setup than I'd like. Here's the code: ?{Whisper to GM?|Whisper,@{NPC-whisper}| Post to chat,} &{template:pf_generic} {{header_image=@{header_image-pf_defense}}} {{character_name=@{selected|character_name}}} &{{character_name=@{selected|character_name}}} {{name=Armor Status}} {{@{selected|armor} = @{selected|armor-hp}/@{selected|armor-hp|Max}}} {{Hardness1 = @{selected|armor-hardness}}} {{@{selected|armor2} = @{selected|armor2-hp}/@{selected|armor2-hp|Max}}} {{-Hardness2: = @{selected|armor2-hardness}}} {{@{selected|shield} = @{selected|shield-hp}/@{selected|shield-hp|Max}}} {{-Hardness3: = @{selected|shield-hardness}}} {{@{selected|shield2} = @{selected|shield2-hp}/@{selected|shield2-hp|Max}}} {{-Hardness4: = @{selected|shield2-hardness}}} And a screenshot of the result, plus some other issues to discuss: The image on the far left is the result of that macro, and part of my Token Action GM-helpers now. It prompts a drop-down query to see if you want to post it as a GM whisper or just post it to chat, then dumps a set of attributes (in this case the armor-hp ...|Max and armor-hardness values). Anyway, back to the reason I'm sharing that code. The image on the right is what I'd like to have show eventually up (probably via API because conditional stuffs), and I figured I could get the middle result (not an actual screenshot) without any API, but there's a limitation in how each line works. If I do {{ = Hardness: @{armorN-hardness}}} for each hardness line (expected, but not actual, result shown in the middle), I get some weird formatting where only the final Hardness entry is listed. It looks like the text that precedes the "=" needs to be a unique identifier, otherwise following line entries overwrite the first one. It seems kind of odd that it needs to be unique, and isn't treated as a mere new line; that's how I ended up with the results on the left, HardnessN is just me trying to fudge it into a workable shape. Edit: Here's a screenshot of the weird formatting I'm talking about. I changed all the hardness lines from {{HardnessN: = @{armorN-hardness}}} to {{= Hardness: @{armorN-hardness}}} and I get this result: Part 2 of the armor HP/Hardness feedback is that hp|Max isn't an editable field; the user has to go to the Attributes tab and track down each armorN-hp attributes to input the hp|Max. While it's not really a game-breaking issue, it seems like having both the current and max values on the sheets would be more user-friendly. (Note: Btw, if anyone is interested in more GM Helper stuff like this, send me a PM. I've also got a Dump Defenses macro that pulls all the defense stats from a charactersheet and lets you choose to send it to GM whisper or just regular chat like that one; having it as a Token Action on your players' characters makes combat a lot easier)