Dustin H. said: Hey all, thanks for all the work on this sheet. Came here originally to ask about formula for adding extra damage to attacks (when I use Shocking Grasp with my normal attack as a Magus, I wanted it to say the attack roll, the attack damage, and the shocking grasp damage all on separate lines within the chart). Got that working after doing some reading through this thread... I needed [[ ]] around the 2d6. Anyhow, thanks for that addition, it's really great. I'm wondering if there is a way to do this for spells that do damage, or if that feature could be added. For instance, if I use just my Shocking Grasp without casting it through my weapon using the Magus abilities, it would be great to have a "Touch Attack" line and a "Damage" line in the chart with all the other spell options. Currently in order to get those rolls, I have it written in underneath all the other macro options as such: Touch Attack: /r 1d20+@{Aelar Vandiir|class-0-bab}+@{Aelar Vandiir|Str-mod} Damage: /r @{spellclass-0-level}d6 Only problem with this is it isn't quite as nice as if it were in the chart itself as the touch attack roll and the damage roll after the spell chart pops up. It's just a touch clunkier than it could be. Is there any way to add a "Damage" line to the spell chart when rolling, in the same way I added the "Shocking Grasp" line to the attack? It feels like it should be a "Spell Roll Option" that can be input and then checked to be included in your spells. In any case, thanks for any help. Add this to the end of your Shocking Grasp spell's macro: {{attack=[[1d20cs>20+@{attk-melee}]]}} {{crit_confirm=[[1d20+@{attk-melee}]]}} {{damage=[[ [[{@{casterlevel},5}dh1]]d6]]}} {{crit_damage=[[ [[{@{casterlevel},5}dh1]]d6]]}} Your spell entry will look something like this: You'll end up with a spell result something that looks like this in the chat window: Now, how I got to this point is by reviewing the Pathfinder Character sheet page's templates . I can see there the list of Properties. Since there aren't easy-to-use fields in the spell entry itself for attack, damage, crit_confirm, and crit_damage, we need to add them manually. I believe that this feature addition is planned, but we are trying to keep the number of attributes low for character sheet speed reasons. Now for the touch attack, you use {{attack=[[1d20cs>20+@{attk-melee}]]}}. If you have some way of improving your threat range on critical hits for spells then you'll need to adjust the cs>20 to set the 20 to a lower value. If you are making a spell for a ranged touch attack, then change the @{attk-melee} to @{attk-ranged}. These are the total of your bonuses at the top of the Attacks tab, so you don't have to add them up in this spell's macro. Using these values will also help keep you from having to keep touching this macro, such as if you get a feat that allows you to use your Int bonus for touch attacks, you'd have to update the macro the way that you had it (/r 1d20+@{Aelar Vandiir|class-0-bab}+@{Aelar Vandiir|Str-mod}). If you have some bonuses for touch attacks from something else, then add it after @{attk-melee}, such as @{attk-melee}+4[description]. It is always good to document where you got bonuses from with the [description] option in rolls, such as +3[opponent has metal armor/weapon]. Critical hit confirmation is simply the same attack roll you used above for {{attack}} except if you have something that improves upon it, so we end up with: {{crit_confirm=[[1d20+@{attk-melee}]]}} Note that we don't need the cs>20 here. Since the spell's damage is 1d6 per level up to 5d6, we need to use your level and the limitation in the roll calculation. {{damage=[[ [[{@{casterlevel},5}dh1]]d6]]}} The @{casterlevel} will include caster level bonuses, condition penalties, and bonuses applied to this particular spell entry so use that. This comes from looking at the mouse-over pop-up for "CL" in the spell where it shows @{repeating_spells_$X_casterlevel}. You would have to use the full syntax if you were referring to this property from elsewhere in the character sheet, but when called within its own repeating entry, you can just use the last part "casterlevel" like I did here. The "dh1" stands for drop highest one, which compares {@{casterlevel},5} your caster level and 5, dropping the 11 from the screenshot above, leaving you with 5 to line up against the d6 for 5d6. Critical hit damage is just the damage roll again at x2 multiplier, which gives us the same damage text as the standard damage. {{crit_damage=[[ [[{@{casterlevel},5}dh1]]d6]]}} If you found a way to increase your multiplier for the spell then you'd have to increase the number of dice (effectively), so you could put [[ 2* {@{casterlevel},5}dh1]] for a x3 multiplier, etc. The standard attack macros have this, which pulls field information from what you entered in the attack to simplify it: [[ @{damage-dice-num} * [[ @{crit-multiplier} - 1 ]] ]]d@{damage-die} Magik