Magik said: To summarize the remainder of the Compendium integration: Allow drag and drop of Items from the Compendium into Worn Equipment, Carried Equipment and Other Belongings. Not all Items have attributes, so for those that do, we'll want the Cost and Weight populated. When class abilities and features get itemized, we'll want to support those for drag and drop. When race traits get itemized, we'll want to support those for drag and drop. When general traits are added to the Compendium then we should allow drag and drop. When Mythic Adventures features & abilities are added to the Compendium then we should allow drag and drop. EDIT: NPC Compendium drag and drop. I don't think that there is anything else to drag and drop. It may be a bit of a stretch, but maybe we could do something with Buffs (dragging a spell) and Attacks (dragging a weapon). When I see what the Compendium does for Worn Equipment, I may have a java worker set up to parse the description text for Armor/Shield Bonus, Maximum Dex Bonus, Armor Check Penalty, Arcane Spell Failure, and Speed to auto-populate those values on the Defenses tab. Having these on the Items tab as separate columns would get things too cluttered real fast in my opinion. 1. I'll work on this tonight. Items that are missing properties won't break Compendium imports; they just won't update those fields. 2-5. Already taken care of; these are all already Compendium drop targets, so the character sheet is ready for the relevant material to be added to the Compendium. 6. I've started on this, but anything more than what I've done is going to take some JavaScript to parse. I know some JavaScript, but I need to familiarize myself with the environment, so it'll be a while before I continue. As to what needs to be done to the Compendium... standardization. I've noticed that some monsters have stats set (and those that do are fairly standardized as it is), but some just have a description with no stats, and some don't even have that. The character sheet has to specify exact property names from the Compendium, so we also need to make sure the same stat uses the same name on each item in the Compendium. I should also mention that the character sheet chokes when trying to import bonuses that start with a "+" in the Compendium into a number-only field (which is why I didn't import BAB), so it might help to standardize the Compendium on not including the "+" for positive modifiers, at least for for properties that just include a single modifier. EDIT: Also, I'm not sure if it's been addressed yet, but with the Quantity field doing double-duty with "Charges", that means you end up multiplying the weight by the number of charges an item has; maybe skip the multiplication when the Max Charges field is populated?