Some Leader said:
Hey Pathfinder Sheet Sorcerers,
This is rudimentary, but I've spent a few fruitless evenings trying to get started on my own to no avail. I am trying to build a Buff* that has--you guessed it--seven components, one beyond the six provided in the sheet today. An identical debuff for all 6 abilities plus a max HP reduction.
*Technically this is a condition, but I got closer to what I wanted using the Buff section.
I am a Level 0 Peasant newb when it comes to macros; keen to learn, but I've not found any tutorial or guide that mentions conditions or buffs so I'm resorting to taking you all's time to help me with this remedial matter. Any pointers? Links? Help on macros modifying values of other assets within the character sheet could be the breadcrumb trail I need.
Thanks in advance!
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Hey Leader,
I'm not the wizard that some folks around here are with the sheet, but the question's been hanging out for a little bit, so I'll give you my stab at a solution.
First, if this is just a one-off thing, by all means just put temporary debuff values in the fields provided for it in the character sheet--you can hit "show more fields" above the ability score box in a community sheet to reveal a "Penalty" column, which is where this would go. For HP, you'd have to subtract a value in the "Misc Bonus" box.
Since there's no "reduce max HP" option (the temp HP option doesn't like negative numbers) you can actually fit the rest of the buff in a single buff, which is probably the best option for you if you'll be reusing this just a few times. If you do end up in the future with a buff that works well but has more than 6 effects, don't be afraid to make two buffs.
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In general, if you need to toggle this dozens of times, I was going to recommend a custom attribute, but double-checking myself I found that ability scores don't have a calculatable field we can put a custom attribute into. So you're stuck with one of the more obvious, less elegant solutions here.
You can still use a custom attribute for HP, but including that does split your buff in two. To do that, set the bonus to customa1, ignore the type (it's a debuff, debuffs don't get types) and put your negative value in. You'll see a value appear in a box in the top-right, where the sheet calculates all of your buffs and debuffs. If you hover over it, you'll see:
@{buff_customa1-total}
If the thing you're trying to change has a field that can reference attributes, you can paste that attribute name (the whole @{buff_customa1-total} thing) in there to get the current value of the buff. Turn the buff off and it's 0. Turn it on and it's whatever you set the penalty to.
Again, it's not going to work well here because the ability scores don't have fields that work like that--but it's a good thing to know.