In case anyone wanted to calculate the Armor Training bonus in an auto-calculating field, here it is assuming class 0 is fighter: ((( floor((@{class-0-level}-3)/4) + 4) - abs( floor((@{class-0-level}-3)/4) - 4)) / 2) +1 however the resulting @{repeating_class-ability_$X(obviously the one that the above code is in)_used|max} armor penalty and max dex adjustment can't be referenced anywhere useful because the ACP and MaxDex fields are with up/down not a free typing field thingy.... -- I'm not sure whether I'd even want that changed or not, because the sheet is getting so wildly complicated already... on the other hand there are traits that modify this as well... - either is independent of the item in question, so it would apply to all ACP... but then it often does matter (to a minimum of -1 or such things), so maybe I'm crazy for even thinking about doing this in an autocalc way... In the moment you have a drop down for light/medium/heavy and in shield for shield/heavy shield -- would it be possible to have this section be with repeating items where you can choose between any of those five options and if you don't add a shield at all the script just assumes 0 shield bonus, etc? - My thinking is that would allow there to be a silly number of fields that can easily be hidden, just as we have for attacks or spells or recently buffs. - Also that way most people won't have empty armor and shield slots. Another thing I noticed: there's 3 armor slots now, one of them named 1 the other 2 and the other "Worn" - Isn't any shield or armor with the "equipped" check mark activated "worn". What's up with this? ------------------- Which got me to another thought: I am often the one setting up the sheet for others to use, but they don't really need/want to change anything in it, just use it. But myself, once the game starts, I also want to mainly use it, not edit. - Would it A. make sense and B. be possible to have a toggle in the settings between a view where many fields are hidden? Like a streamlined "currently playing" kind of view? --- And if so is there any way this could possibly contribute to speed? Not really, right, because everything would still have to be there, be calculated etc, just invisibly so / in the background... Just my thoughts for today. Actionable: Change the wording from "Worn" to Armor 1, 2, 3 (if you really think anyone owns 3 armors and 3 shields - would be great to be able to hide the unused ones somehow...)