David R. said:
Is there any way to get more granularity in the chat printout for dice rolls? For example for initiative I see this
If I hover over it then I see "13 + 3". I'd like to see something like "13 + 1 dex + 2 trait" (likewise for condition and buff if they were there). Is there any way to get that level of granularity in the chat printout?
New question, where on the sheet would I track things like an arcanist's arcane pool, a swashbuckler's panache, a barbarian's rounds of rage per day etc?
Init;
For simplicity, the initiative macro only uses the total modifier, @{init}. I believe we used to have the entire formula included, but it was later simplified to just use the total modifier. Other users may have voiced they didn't want the extra info cluttering the inline result... I really don't recall.
You can edit your initiative macro and substitute a formula adding the various attributes that effect initiative. Make sure you have the macro fields enabled (settings|advanced|Display macro fields for customizing roll template rolls), then you can edit the {{check}} key of the macro, substitute your init formula wherever @{init} is used (you could leave '@{init}' it for the tie-breaker display though).
example;
here's the default formula;
{{check=[[ (1d20 + [[ @{init} ]][init] + [[ {(0.01 * @{init}),0}kh1 ]][tie-breaker]) &{tracker} ]]}}
but you could change it to something like;
{{check=[[ (1d20 + ( [[ @{init-ability-mod} ]][ability] + [[ @{init-trait} ]][trait] + [[ @{init-misc-mod} ]][misc] + [[ @{init_mods} ]][cond] + [[ @{allbuffs_initiative} ]] [buff] ) + [[ {(0.01 * @{init}),0}kh1 ]][tie-breaker]) &{tracker} ]]}}
Another option is to keep the default macro but include the additional granular breakdown in the init notes.
[[ @{init-ability-mod} ]] [ability] [[ @{init-trait} ]] [trait] [[ @{init-misc-mod} ]] [misc] [[ @{init_mods} ]] [cond] [[ @{allbuffs_initiative} ]] [buff]
Handling tracking;
You can track misc points for things by using the Custom section of the sheet and using an "Evaluate at edit time custom number attributes" attribute.
I recently posted once option with an explanation in another thread regarding tracking Rage/day using a linked token's bar.
I'll copy it here since it's relevant to PF community sheet.
Hope this helps. Cheers
Draco18s M. said:
Someone wanted to track their barbarian rage uses per day in their token. Note, we're using the community Pathfinder sheet.
It was fairly easy to set up a new attribute in the character sheet and tell it to use a macro value (several other existing attributes had macros) but the moment it gets saved, that macro gets "cached" and the attribute is no longer linked to the character sheet and instead has fixed values (as in the text field gets replaced, so rather than saying "@{repeating_ability_-lyz6bdtp7afc7vz2xsa_used|max}" it says "6".
Is there any way we can do this so we don't have to refresh the maximum value when the player levels up?
Vince said:
Hi Draco18s M.,
Steve mentioned it above, but I think you misunderstood what he was saying. The Community sheet includes a tab called "Custom". You can create "custom" attributes on this page and they can use the sheet's built-in calculations. You can use them as a switch to toggle multiple buffs. Another benefit is that they can be linked to tokens, unlike the repeating attributes and auto-calculated hidden attributes. So, you can use something like @{customa4-mod} with your rage/day calc, then link your token to bar @{customa4-mod}. @{customa4-mod|max} also exists and will automatically fill-in the max field on the token as well. Now you can track your rage on the token and @{customa4-mod} will always sync with your level and Con-mod according to your rage/day macro. Cool