Pathfinder Community Sheet (2019) Known bugs in current release: Known Issues on wiki: <a href="https://wiki.roll20.net/Pathfinder_Community_Sheet#Known_issues" rel="nofollow">https://wiki.roll20.net/Pathfinder_Community_Sheet#Known_issues</a> Current Live Version: v1.788 (3/28/21) V1.79 pending update (3/30/21) Added a metric option to sheet settings>sheet configuration>accessibility. This option will show auto-calculated totals for weight and distance as metric (kilograms and meters). This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values. Updated common buff macros for Divine Favor and Magic Vestment.(EtienneLamoureux) Fixed; enabling the Energy Drain condition by applying negative levels also changes the appearance of "Energy Drain" label. Fixed; Skill "-misc" and "-misc-mod" columns were not being flagged with a red dashed border used to indicate a parsing error. Abilities; added "Other" as a Source basis option. "Other" includes full Level Basis options. Fixed; using ChatSetAttr or similar API script to toggle buffs that indirectly affected attack damage failed to trigger the damage recalculation. Fixed; damage multiplier will no longer be applied to ability penalties. Creating a spell attack or ability attack now includes a link in the "Weapon Notes" to execute the associated spell or ability from the attacks chat output. Including ability/spell links in attacks are optional; Settings>Sheet Configuration>Attacks>Include link... Fixed; hyperlinks used in the Attack>Extra Damage, "Type" field, were not clickable. V1.7x (2019-2020) Fixed; hyperlinks used in the Attack>Extra Damage, "Type" field, were not clickable. Adjusted roll template header font-size and line-height. Fixed inline rolls within spell descriptions and weapon notes to appear as rolls and not plain text. Small layout adjustments to the spell class and weapon sections.(thanks Tranquwil) Slightly reduced header and field label font-size. In compact/readonly mode the header and field label font-size have been reduced to help with the layout. Fixed no hover text on attack rolls. Fixed macro names for 10th craft and 1st lore skills.(thanks Tranquwil) Further adjustments needed for Damage Type and Extra Damage displayed in the roll template. Updated the Hero Lab instructions. For some reason the converted JSON using codebeautify.org was causing errors. HL plug-in is the preferred method. Attack damage type, Spell attack damage type, and Ability attack damage type is now displayed on the same row as the damage rolled. Fix for open Descriptions fields from being displayed if the sheet was set to compact mode. Fix for NPC Concentration checks rolling 1d00 instead of 1d20. Fix for the Basic attacks condition column not showing an attk-penalty for applicable conditions. Fix for Spell Damage type not displaying when show Spell Damage was enabled from the Spell Options. Updated to google fonts; "Noto Sans" for general text and "Roboto Mono" for macro-text. Added FF CMD to the Defense Stats chat menu output. Removed Enhancement column from Saves grid. Adjusted damage dice vertical text alignment on attack rows. Removed the Max column from Encumbrance|Loads. Max is already considered for the "Lift Off the Ground" calculation. Fixed NPC attack roll. The editable macro-text that was displayed was not the macro-text actually used for the roll. Removed @{npc-whisper} and @{pc-whisper} from attack macro-text. Whisper attributes are included in the sheet roll and are not needed within the macro-text. Updated sheet image URL's to link to images on github. HeroLab importer update. Fixed bug that prevented item import when encountering unexpected damage entry.(James W.) Fixed title text for customd1 and customd2 button rolls. fix for AC buff not being applied to Touch AC. known issue: buff for cmd(type:dodge) is erroneously applied to FF CMD fix for AC-misc not being applied to Touch AC. fix for Extra Crit Damage does not display line breaks like Extra Damage. Extra Crit Damage type field does not accept line breaks. fix for Spell Points; @{spellclass-1-spell-points-per-day|max} value had a typo preventing a proper calculation. change for NPC/Monster compendium/hl import; pc rolls were set to private/whispered regardless of sheet.json settings when parsing from compendium. Now honors sheet settings updated translation list sorting for conditions and skills (removed erroneous spaces used in translation.json) fix for maxDex being applied to CMD fix for AC buff's not being applied to FF AC and FF CMD Added "#Cast" to repeating spells. Added a "Show" column toggle for Abilities and Equipment that affects the Show option of all repeating rows that follow. V1.736 (6/2/19) header images toggle added. Set all header images on/off (will not affect custom URL's already set on-sheet) V1.735 (5/20/19) fix for AC/maxDex for all AC-ability's other than DEX updated sheet announcements fix for damage_macro being reset to default added localization list sorting to skills and conditions V1.733 (4/20/19) added code for attack penalty calcs for wound thresholds (gritty mode, endurance feat) added "Gritty Mode" status to Conditions panel V1.733 (3/4/19) the HL import feature was not properly assigning ability rule/category. (James W.) V1.732 (1/28/19) the Base-Attacks (melee, melee2, ranged, ranged2, cmb, cmb2) macro-text did not include the "toggle_global" version of the Add-to-Roll global attack modifies resulting in always applying the global modifier. Default macro-text was updated and a version check was added to update existing macro-text. V1.731 (1/7/19) added version check to add scroll_desc if missing from repeating macro-text PFMacros.checkScrollDesc tests repeating macro-text for "{{scroll_desc=@{scroll-desc}}}" if not found it gets added. V1.73 (12/3/18) fix for 2nd and 3rd spell class names getting reset to null on spell section recalc. V1.729 Spell Failure Check from Spell Options was not toggling properly for displaying the check within the pf_spell roll template. V1.728(9/17/18) Fix for the simple pf_attack roll template; 9th attack was not aligned with the other attacks. V1.727(8/27/18) HL import update - Added importing of "defensive" abilities (Uncanny Dodge, Evasion, etc). V1.726(7/31/18) px sizes converted back to rem for changes made to roll20 (charactermancer updates). updated translation.json V1.725(7/10/18) Updated HL-import feature; regex expressions that required content inside of parenthesis, causing exceptions on strings like "Knowledge ()". Updated macro(a) fields to handle the inclusion of multiple grouping roll macros. ie '{x,y}kl1 + {x,y}kl1' Fixed condition modiers from being applied twice on skill checks. V1.724(7/3/18) Fixed conditions affecting skills were sometimes being applied twice. Font-size fix for changes made to roll20 (charactermancer updates). Long description scrolling is now optional from settings. V1.722(update pending 5/8/18) Attacks; The Extra Damage 'Type' field now accepts line breaks to match the Extra Damage field. Roll Templates; Long descriptions will now be vertically scroll-able. Sheet Mode: Added a text label in top-right corner of sheet to help indicate the sheet's current 'Mode' (Expanded/full edit or Compact) Abilities; Fixed Ability chat menu showing '0/0' regardless if frequency was 'N/A'. V1.721 updates to common buffs small fixes for repitem modify button location small fix for settings buff merge and delete buttons V1.72 Fixed damage dice incorrect on resize Added Misc skills to Consolidated skillset Ability and Skill Check buff now applies to Initiative Fixed item parsing on drag compendium item to sheet Fixed currency weight not applying correctly to encumbrance Fixed spell used totals Fixed Spell Penetration roll when clicking spell button Item name change of slotted item now changes worn item grid and small fixes V1.71 Fixed linked attacks losing link when hit recalc Fixed spell defensive casting bonus disappearing on recalc Fixed dwarf encumbrance at >heavy but under max Fixed speed penalties not stacking Stopped rounding speed down to nearest 5 for single move when penalized Added indicator highlight to run speed when under heavy load V1.7 Fix to linked attacks on recalc Fix to linked attacks on spell deletion Fix to concentration misc mod applying to concentration V1.699 NPC Parse fixed Weapon parse fixed Dmg buff updates to attacks fixed ACP not resetting fixed V1.697 Fix to attack rows on recalc Fix to spells per level totals for metadata slots V1.695 spell create attack fix equipment total weight and cost fields now autostretch V1.694 cmb notes fix buffs hex tab fix attack and damage layout fix other small fixes V1.693 Reverse changes that made token bar setting and updates slow. Hopefully this fixes issue. Slowness started after sheet:compendium-drop and setDefaultToken call added. That whole section has been commented out. Attack row crit confirm mod now updates when updating crit confirm at top Profession skills now reset from INT-mod back to WIS-mod; NOTE: it will rewrite any INT to WIS dropdowns on profession skills, so if you actually meant to change it, you will have to change it back to INT after the sheet updates. I could not fix them without doing this since the sheet can't tell if it was changed from WIS to INT deliberately by the user or during the 1.65 update. "Show more fields" links are darker to make them easier to see Repeating row sub-menus (ids, misc, description, macro, etc.) made narrower to try to avoid wrapping V1.692 fix blank casting time hide buff macro names when minimized fix buff skill check total fix repeating_ability type dropdown fix doubled names on rolls Note: after updating to 1.692 IF YOU HAVE CUSTOMIZED SKILL ROLLS: you will need to delete the text: "+ [[ @{checks-cond} + @{buff_check_skills-total} + @{buff_Check-total} ]]" from the macros (or else buffs and status condition effects will double) Or you could uncheck Skill calc speed on the Settings page and then hit Recalc. Do this on a copy of your sheet first. I originally had it run this automatically but users reported it was deleting their customizations as well,which is why i advise doing it on a copy first.. (I could not debug why since the code just did a search and replace of the above text, and was not resetting the whole macro, so it must be happening somewhere else outside of our code). V1.69 For today's build we fixed a bunch of issues with roll templates regarding spell output. Unchained Barbarian rage now correctly "untyped" bonuses Also a new Settings page feature allows you to apply your font choice to the roll templates by checking "Apply font to chat roll" next to the font dropdown. Added "hide_announcements" checkbox to campaign settings, so GMs can globally hide announcements (so you don't have to keep closing them on monsters) by; goto the campaign settings page. check Hide Announcements then open up campaign go to settings , scroll down to Experimental, hit "apply default settings". Click on "hide announcements" and hit button. 5. Plus deleted more old crap that wasn't working. 6. added note to announcements for non forum users about the API based Pathfinder Companion's release to the Script Library V1.68 NEW: Add kineticist attack dropdowns. Makes adding kinetic blast much easier. Herolab: Add +casterlevel mod for spells imported such as Varisian Tatoo FIXED: Unchained Rage buffs should be untyped, not morale Recalc is removing customizations to equipment list macros OLD BUFFS: recalc clears them, and +STR buff does not apply damage bonus to melee attacks. Skills are not applying ability modifiers on newly created v1.67 sheets. Unchecking size buff does not reset size to default Medium encumbrance lowers run multiplier by 1. Class level dropdowns do not update on class level change, must hit recalc. HEROLAB IMPORT: fixed: Buckler import Spells showing only header after import SR being reset on import V1.67 Monster compendium import (and consequently the api companion import Herolab import V1.66 You must hit "RECALC" the first time opening a newly upgraded sheet. When applying buff to '''Attack''' you must hit '''Recalc''' to see its effects on attacks. The Top 4 rows of custom "edit time" custom entries are multiplying the amount by 10 if you add any two 1. numbers (customa1-customa12). Doubling bonus to applying armor, shield, or natural armor buff when adding to AC. Psionic power not calculating correctly Update to attack buffs not updating the attack grid. (must hit recalc) Update to attack grid not updating the attack rows. (must hit recalc) All Saves bonus does not apply to saves even after a recalc. Skill Checks bonuses are doubled. New spells: Only name and spell name appear in roll. Dodge buff not adding to armor correctly Skill ability dropdowns not set when upgraded to 165 Size adjustment to dice not correct when moving over small/1d6 - med/1d8 line Occult burn not recalculating when hit recalc Must hit recalc after creating attack from equipment entry V1.65 **BONUS TYPES and stacking!** in new buffs list. Turn on in settings. All 'misc' number entries converted to macro fields. **Show more fields** checkboxes _above sections_ to show/hide misc and lesser used fields Kineticist Support! Spell and pool point support. More colors Notes added to rolls based on current conditions or buffs. Dual wield: now use _attack name_ instead of ID to generate Globally hide this announcement using **Apply Default Settings** at bottom of Roll 20's ⛭_My Settings_ page (chat area at right). **_Faster!_** V1.58 Fix to damage dice when changing size between small and medium: Fix to frequency showing on new abilities even when N/A V1.57 Add Encumbered as condition status Fixed bug causing max dex to be flagged even when not applied (if not using dex to AC) Fixed ranged dmg appearance Fixed Forum thread link V1.56 fix to sickened damage reduction addition of init/speed info button announce upcoming buff changes V1.55 FIX SKILLS (again) Fix ability damage multiplier on attack rows Fix spells linked to attacks Fix monster "plus x" damage parsing Update NPC page ability list Announcements hidden by default on new sheets V1.54 Fix to melee damage buff not applying without hitting recalc Fix to nonlethal hp resetting on level drain Fix to @{size_display} stuck on medium Fix to spell class calculations when spell class not set Fixes to buffs writing NaN and undefined V1.53 Fixed skills on not rolling 1d20. Fix to initiative and size buffs Fix to skill size adjustment not resetting when set to default. Added @{size_display} back and translated Fix to default encumbrance and font (in default campaign settings) Fix Melee attack and damage properly. +melee copied to +cmb, +dmg copied to +ranged_dmg for existing buffs between 1.2 and 1.3 Armor, Shield, Natural Armor buffs hidden due to continued development in beta changing how they work. Attack row size dropdown corrected: now can implement Strong Jaw or Improved Natural Attack or change the size of any attack without changing the size of the character. V1.52 API Companion beta available! Try beta version <a href="https://github.com/Roll20-Pathfinder-Character-Sheet/Companion-Script" rel="nofollow">https://github.com/Roll20-Pathfinder-Character-Sheet/Companion-Script</a> NEW BUFFS initiative, speed, size, natural armor, armor, shield, flat footed, cmb, ranged damage Dual Wield: Offhand damage multiplier and number of attacks fixed, hide fields that cannot be edited by users, extra damage prints at bottom for rake/rend Create attack from equipment fixed - does not create empty attack Drag and drop equipment fixed More macro fields exposed for customization Show more fields checkboxes added near local sections, not only one global field Fix when delete all buffs, buff totals deleted too. V1.5 New Setting: SETUP DUAL WIELD enable on Settings page to display new fields just above Attacks list. New Setting: Horror Adventures enable on Settings page to display Sanity on Defenses page below saves. Spells per day totals: removed "-prepared" field. Now totals spells in "spells-per-day" and "spells-per-day|max" for both spontaneous and prepared casters. If you experience locking refresh the browser. Make sure only one user has a sheet open at a time. If you still have a problem please report your computer, operating system, and browser and version to <a href="http://tinyurl.com/PF-Thread" rel="nofollow">http://tinyurl.com/PF-Thread</a> Bug fixes to: Expand All for screenreader users Value and weight totals for equipment list Spells per day Arrows to left of class grid Attack links to spells, abilities, items, and other attacks V1.43 spell DCs (in rows) change when the casting ability mod updated Recalc no longer resets Use seperate ability for AC and CMD Value total in equip list correctly assesses ammo Abilities menu now whispering correctly Skills menu now correctly displays bonus Adventure / Background menus working Some updates to HTML to fix locking V1.42 GMs can now Update all sheets from 'Experimental' section -> Apply Default Settings link in Settings in game. Note it's experimental so do so on a copy of your campaign first. Defense stats have custom whisper V1.41 Attack damage dice adjust based on size! Check Adjust damage based on size in Settings to try it out! Fix to auto-calculated hit points. All rows update. 100% at level 1 working. PFS monster and Animal Companion now correct Fix to PIN, -4 to AC now instead of +4 Defense stats have custom whisper Equation macro now accepts |max not just _max Fix to NPC-whisper so it stays set. V1.20 fix to spell totals for spontaneous casters fix to monster parsing: engulf, swallow whole, constrict, and hitpoints fix wounds turning back on added setting to turn update curr hp when max hp changes on or off Where did stuff go?
⛭ Settings button next to Pathfinder logo to toggle Settings page. Check Display roll templates for customization on Settings page to customize rolls.
Check Use Spell Points on Settings page if you use spell points.
Monster hp and hit dice found in Class and Race grid. Monsters now use PC fields.
Check Show both roll menu buttons for Monsters/NPCs to display NPC buttons on top even when on PC pages
Click the mode button to enter expanded mode if fields are not found
Extra calculated numbers available on Notes page for point pools, or for use in tokens bars, etc
v1.19
Now hp updates when updating max hp again
Fix to attacks menus
Fix skill stealth-trait field
Fix to spell-notes
Fixes to NPC parsing:
CMD and CMB npc parsing
Fix fly and stealth npc import take size into account
Additional default settings
To re-upgrade from a backup of v.74:
Attack and skill macros will not reset if you re-upgrade backup of v.74
Fix to npc upgrade from v.74 will not overwrite any class hp or levels
v 1.18
Attack and skill macros will not reset if you re-upgrade backup of v.74
Extra hit points in PC racial hp fixed.
Hard reset @{init} to try to fix GroupInit bug.
Hover text over top menu buttons fixed
Spell menu now keeps custom list order
Fixes to spell menu ignoring options
Spell per day section easier to use. Added 'manually track totals' checkbox
Slight of Hand no longer appears twice. Text under checkboxes in line. 'vs other' fixed in rolls.
Debug text turned off
New Abilities section on it's own tab - special abilities tabs, linked attacks, pf_ability roll template.
New Hero Lab character importer - import Hero Lab characters using an XML to json file.
New Inventory section- sub-type tabs, link armor/shield to defense, link weapons to attacks, slot placement for worn items.
New NPC/Monster parser - drag/drop from the compendium's bestiary to the NPC page "Monster Statblock Import Section" and hit the parse button... be patient, some of the more complex stat-blocks will require more time.
New Settings/Configuration features added;
Uses Spells - shows spell-related sections
Lists - shows original ability lists for Traits, Racial Traits, Feats, Class Features, and SLA's. Included to help transition into the updated Abilities list.
Attacks - Display Alternate Attack types(Alt Ranged and ALT CMB)
Encumbrance - encumbrance-based-on and dwarf-specific rules
Hit Points - auto HP and max at 1st lvl/HD
Defenses - keep DEX when flat-footed, vary ability type for AC and CMB, use HD for CMB
Advanced - display user-defined fields, roll template macro-text, add to 1d20 rolls(resolved at 'roll-time')
Roll Configurations - show both PC and NPC menu buttons (choose whether to make a whispered roll or not)
Rule Options - show additional features including PFS, Unchained, Mythic, and Psionics.
Header images - additional header images added
Hero Lab Character Import
and more...
New Sheet Mode button. - Expanded mode(full editing) or Compact mode(important fields only)
Added Sheet default settings options - "Is NPC" is currently the only option, more to come.
Added Skill option to use custom rolls.
Added Spells linked to an attack.
Additional Menu Buttons for all important rolls with separate macros for PC and NPC with a configuration option to show both sets.
New Notes page - create custom macros, rolls or add notes.
and more... v1.17 New Abilities section on it's own tab - special abilities tabs, linked attacks, pf_ability roll template. New Hero Lab character importer - import Hero Lab characters using an XML to json file. New Inventory section- sub-type tabs(Carried/Not Carried, other 1/2, Consumables, and more...), link armor/shield to defense, link weapons to attacks, slot placement for worn items. New NPC/Monster parser - drag/drop from the compendium's bestiary to the NPC page "Monster Statblock Import Section" and hit the parse button... be patient, some of the more complex stat-blocks will require more time process. New Settings/Configuration features added; Uses Spells - shows spell-related sections Lists - shows original ability lists for Traits, Racial Traits, Feats, Class Features, and SLA's. Included to help transition into the updated Abilities list. Attacks - Display Alternate Attack types(Alt Ranged and ALT CMB) Encumbrance - encumbrance-based-on and dwarf-specific rules Hit Points - auto HP and max at 1st lvl/HD Defenses - keep DEX when flat-footed, vary ability type for AC and CMB, use HD for CMB Advanced - display user-defined fields, roll template macro-text, add to 1d20 rolls(resolved at 'roll-time') Roll Configurations - show both PC and NPC menu buttons (choose whether to make a whispered roll or not) Rule Options - show additional features including PFS, Unchained, Mythic, and Psionics. Header images - additional header images added Hero Lab Character Import New Sheet Mode button. - Expanded mode(full editing) or Compact mode(important fields only) Added Sheet default settings options - "Is NPC" is currently the only option, more to come. Added Skill option to use custom rolls. Added Spells linked to an attack. Additional Menu Buttons for all important rolls with separate macros for PC and NPC with a configuration option to show both sets. New Notes page - create custom macros, rolls or add notes. and more... Beta sheet v1.6x Help us test changes to the sheet. Beta Site: <a href="https://app.roll20.net/join/801350/kEQ72w" rel="nofollow">https://app.roll20.net/join/801350/kEQ72w</a> , You can import your character sheet and test the latest changes! If you are a pro subscriber, you can use the code itself in a copy of your campaign (WARNING: this is beta and changes often): html: <a href="https://gist.github.com/vince-roll20/bbd22ecf44255b615528fe5281710966" rel="nofollow">https://gist.github.com/vince-roll20/bbd22ecf44255b615528fe5281710966</a> css: <a href="https://gist.github.com/vince-roll20/c5151c4bf4f0a9d7a2c298e7c35c456c" rel="nofollow">https://gist.github.com/vince-roll20/c5151c4bf4f0a9d7a2c298e7c35c456c</a> trans: <a href="https://gist.github.com/vince-roll20/42b2c8188cd156dcfaa7a0fbce3d2958" rel="nofollow">https://gist.github.com/vince-roll20/42b2c8188cd156dcfaa7a0fbce3d2958</a> How you can participate: 1. Import your character using the Character Vault feature to the beta site (you will need to wait for permission to be set by a GM, we usually check the beta daily depending on updates and will assign "All players" if we notice imported characters.) and test it with the new features. 2. wiki updates - need help updating it on how to use sheet. Please feel free to update or add to the wiki as needed. 3. test beta/prod on other platforms: FireFox, Mac (Chrome and FireFox), Windows 10 (both browsers), tablets 4. Provide feedback from colorblind, blind, and users that use accessibility features in order to improve sheet 5. Support an author at Patreon or give a one time gift at their profile _ pages we actually spend our own money as well as time. Suggestions (by authors and community) Top request: Simplify sheet for new players / players with simpler characters Easily set-up two-weapon-fighting including spell-based attacks as an option Easily create attack rows based on spells Add an 'All Menus' button Items: show location and carried status Set Bonus types and correct stacking to buffs . (beta) (API only) auto increment / decrement uses with rollbutton presses (beta) auto size increment/decrement damage dice Monster statblock parsing(done in companion script) Special ability additional fields: Ex/Sp/Su, DC, etc combine attacks for one click "full attack" Roll options: keep highest, keep lowest, maximum result, minimum result, use roll table Occult caster support/ custom spell level per spell/ spell points/ 3pp spheres of power non combat familiar / animal companion section Sheet handled BAB and save progression, fractional advancement. Dual Wield attack # calculation needs to be changed. Make worn inventory like buffs list, or link them Add yellow dotted warning field around spell level when it is not set, or make level always set? split up "misc /userdefined" into a different checkbox per section parsing special abilities: more types to add change misc to macro fields for saves. Add drag to map auto-creation functionality for monsters Update monster HD name in class grid to be type (not subtype) Include notes about active "conditions" in rolls Level or BAB for attacks Add 2nd dropdown to saves and defense Separate button label field for attack menus add emote to front of rolltemplate in macros Total damage for attack output. Subtotal per attack also. add more feat handling to the npc/monster parser Add warning text to spell output if current ability score doesn't satisfy the min req of spell level cast. option to include Roll time queries for all 1d20s Add 'edit mode' option to each sub-section when sheet is in Compact mode. Toggling "Is undead"; convert CON to CHA, and vice versa. Abilities: include more Options rollbutton macro migrate updates Ability selector error(dashed highlight) if monster's ability is invalid. Reset all to max button Merge NPC and PC macros Account for nonlethal max to be 2x max hp (invulnerable rager barbarians) Add more conditions. Toggle which command menu buttons are seen. "single page" or statblock view Extra fields for tokens. Change name of first attack Spheres of Power for spells 3pp Paths of War support Notes page / extra customizable fields that can be used in tokens and macros (since repeating ones cannot) Spell command macro- break up into submenus, add by school as well as by level. More buffs, split damage into melee/ranged, add initiative weights: option to use lbs or kilograms add link to entry when dragging item from compendium Have light/dark shadow outlines of buttons for "up" and "down" versions Option: Wounds and Vigor variant Add number of attacks to spells Combat Skills menu: should also show skill mod totals Crit Conf mod: change to a macro-text field. Header Images: add "select all" option. add "2-handed" switch to attack rows for use by power attack or whatever else Buffs: add crit confirm Add buffs for DC and CL Make DC and CL mods macro-text fields Make long descriptions scroll-able in chat. Equipment: add "Mount" as a location. add sneak attack as an on-sheet option Add additional attack for Haste buff API requests Pathfinder Companion Script: (currently in beta) Guide: <a href="https://docs.google.com/document/d/12OWJIiT8RWN6zeyZdpkl3d8_DY7XLVxbVL9QzxyJV_s/edit" rel="nofollow">https://docs.google.com/document/d/12OWJIiT8RWN6zeyZdpkl3d8_DY7XLVxbVL9QzxyJV_s/edit</a> Auto increment/decrement uses/charges/ammo etc. when rolling Create token abilities out of roll buttons Handle temp HP Mass update sheets for GMs Whisper control Text-based stat-block parser (srd/prd) Grouproll; skill, saves, initiative, and add selected tokens to the turn tracker Buff control panel (use statuscontrol to access) Number mook tokens Condition/buff statusmarkers can now be applied to mook tokens via script commands (including round handling) Cleanup/delete old attributes (and duplicates) to speed up sheets Auto handling of damage and saves (in v2.0 beta)