Saru said: So example, a druid use Wisdom to gain bonus spells/day. That druid found a headband of wisdom +2, wich increase (enhancement) the wisdom by 2, but the ONLY thing it doesn't increase, is the bonus spells/day. If I put 2 in the Enh column, it still ad spells/day, wich is a mistake. Can it be fixed ? As Scott points out, after 24 hrs it is a permanent effect. According to the FAQ, sometimes they give lists of what is increased, but they actually should increase everything, the list is more of a "quick rule" vs "rebuild rule". Since the sheet uses computers, the complete rebuild is actually easier than using the quick rules. <a href="http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic" rel="nofollow">http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic</a>... Temporary Ability Score Increases vs. Permanent Ability Score Increases: Why do temporary bonuses only apply to some things? Temporary ability bonuses should apply to anything relating to that ability score, just as permanent ability score bonuses do. The section in the glossary was very tight on space and it was not possible to list every single ability score-related game effect that an ability score bones would affect. The purpose of the temporary ability score ruling is to make it so you don't have to rebuild your character every time you get a bull's strength or similar spell; it just summarizes the most common game effects relative to that ability score. For example, most of the time when you get bull's strength , you're using it for combat, so the glossary mentions Strength-based skill checks, melee attack rolls, Strength-based weapon damage rolls, CMB, and CMD. It doesn't call out melee attack rolls that use Dex instead of Str (such as when using Weapon Finesse) or situations where your applied Str bonus should be halved or multiplied (such as whith off-hand or two-handed weapons). You're usually not using the spell for a 1 min./level increase in your carrying capacity, so that isn't mentioned there, but the bonus should still apply to that, as well as to Strength checks to break down doors. Think of it in the same way that a simple template has "quick rules" and "rebuild rules;" they're supposed to create monsters which are roughly equivalent in terms of stats, but the quick rules are a short cut that misses some details compared to using the rebuild rules. Likewise, the temporary ability score rule is intended as a short cut to speed up gameplay, not as the most precise way of applying the bonus. A temporary ability score bonus should affect all of the same stats and rolls that a permanent ability score bonus does