Version 1.58 submitted This fixes a small bug we found: if you go up or down multiple sizes, and cross the Small-Medium threshold, the new damage dice do not calculate correctly. It only happens if the difference between default and current size is 2 or more. I only found it cause of one of my players made a gnome that goes from Small to Large when raging. :) New Beta version testing needed Some changes are coming once we are finalized. We'd like a few weeks of people really hitting it hard before releasing it. Big change: all dropdown values changing from "@{STR-mod}" to "STR-mod" i.e. the "@{" and "}" are being removed. These were necessary when the sheet used autocalc to keep everything up to date. But with the addition of the API Companion, we were facing infinite loops. We had to remove these. There was a small speed cost (when updating one of the 6 abilities, it will take a little longer to propagate throughout the sheet) but was necessary. This would affect anyone who wrote a macro that uses looks at one of the dropdowns (instead of the final modifier, like if you used INIT-ability instead of just INIT) For most dropdowns you can add a "-mod" to the end of the attribute name to get the number if you need it. The bonus to this is : you can now look at the attack type dropdown in an attack, and determine if it is melee, ranged, or cmb. Since before it would only return a number. Some people had requested this. Improvements: New buffs include: bonus type and stacking, notes added to rolls when buff active. You must enable the new buffs from the settings page. Otherwise old buffs remain active. Some easier buffs are there now like "attack" instead of having to create melee,ranged,cmb. (also a merge button created to copy old buffs to new, so you should not have to redo them. ) Buff and Template dropdowns : easily apply common buff spells or class abilities (rage, bless, etc) or Simple Templates API Companion : Scott C. wrote an awesome API companion . Including create a token ability for each menu, group initiative, naming, statblock parsing, and a help doc . More colors Skill grid redone to improve speed and reduce clutter. Code changes to try to improve speed. beta campaign: <a href="https://app.roll20.net/campaigns/details/801350/pa" rel="nofollow">https://app.roll20.net/campaigns/details/801350/pa</a>... sheet files for pro users to test: <a href="https://gist.github.com/vince-roll20" rel="nofollow">https://gist.github.com/vince-roll20</a>