Patrick said: I noticed a few others mention they were experiencing lag when editing tokens or linking a sheet to a token. I'm encountering that often as well. Any thoughts on what I can do to resolve that? Thanks! Other than following the normal precautions (IMO); check for browser extensions that may be causing problems. ie Lastpass is known to make roll20 sheets run like cold molasses flowing uphill. I'm sure there are others yet undiscovered. Maybe try running with all extensions disabled. try running from both supported browsers. FF and Chrome. One may work better for your particular setup. you might try disabling or enabling the browser's hardware acceleration. limit the number of spells used on a spellcaster's sheet. Drag/drop from the compendium as needed. ie your most commonly used spells or your favorites. Remove the ones you don't need. if you have an older character and have migrated to the newer abilities section(one repeating section with sub-tabs), make sure you delete the older abilities, feats, traits, racial traits, etc. after you verify they have been properly migrated. Same goes for spells. try limiting the number of characters and npc's used in the game. I'm not sure if archiving journals and handouts actually helps with this. Maybe have a another game that can be used as a staging area/bestiary. Use transmogrifier(paid perk) and/or character vault as needed prior to each game. limit the number of canvas-related elements. ie number of tokens/images, size of said token's/images, dynamic lighting, 3d dice, etc. the number of live players might also have an effect on performance some API scripts could potentially affect a game's performance each person's computer setup (specs, free resources, running tasks, etc.) can have an affect on their performance. Not sure if this would also affect others. I'm sure there are other things as well. The pf sheet will absolutely push roll20's limitations. The sheet is about 3 years old at this point and has undergone major changes of that time. We've had to build on top of older code often undoing/re-writing existing code to work with new features or changes that roll20 releases. I know Chris has made attempts at streamlining the sheet's code, but without completely making a new sheet... ;-( Maybe others can give some suggestions on what has worked for them.