Hi David, I can answer most of these, although Vince will probably have some more in depth knowledge of a lot of them: Is a V1 sheet CHECK THIS so all new sheets set to 'new since v1' I'm not sure why updating all sheets to the latest version is an option for when I set up a default option. Or are these options here not just "the options that load in whenever I load up a new character in the journal"? This is because of the logic the sheet uses for determining what it needs to do. Just leave this checked. Additionally, the update all sheets instructions are there because character sheets don't actually update their math/fields/code until they're opened, so using a toggle for "update" that can be applied using the "apply default settings" functionality allows sheets to be updated without having to go open all your NPCs to make sure their math is working right. What kind of announcements are we talking about? As someone who doesn't know anything about the sheet this means next to nothing to me. Hide announcements for all sheets Go to Settings, Experimental Features, Apply Default Settings to hide announcements for all sheets. The sheet gets announcements added to it periodically. These are things like patch notes, and sometimes notices of major changes that are coming down the pipeline. These announcements are toggled to display on all sheets as the sheets don't have a way to pop up a generic "hey, here's what's changed" when you log in and not everyone follows the forum thread (nor should they have to) for news on the sheet. This setting is really only useful by using the apply default functionality so that you don't get the announcement header showing up for all of your NPCs that you might use in a campaign. I'm guessing we're not talking about creature templates here... so then what templates are we talking about? Use Other Simple Templates Use Other Simple Templates Use Attack Simple Template Use simple accessible template for attacks. Use Spell Simple Template Use simple accessible template for spells. The templates that are being referred to here are the roll templates, the formatted output from the sheet's roll buttons (like when you click the "acrobatics" button). The sheet uses three different roll templates, depending on the type of roll. The simple template (referred to as "other" in those settings) is used for skills and saves; things that aren't too complex. The attack and spell templates have specific formatting and logic features that are useful for attacks and spells/abilities respectively. The default version of the templates have some styling that it was found some screen readers and some systems had a hard time with, which led to the simple template versions which are the same templates, just with a more simplified, table like appearance. Stacking how, as in the way separate bonus types already stack? Or is this a houserule checkbox to allow same-type bonus stacking. (this one has no hint text/description at all) Use buff bonus types and stacking The sheet started with a different buff system that didn't fully respect the RAW buff stacking rules. It then switched to a version that did, but that required a change in some fundamental code. People that had characters during this transition had the choice to transition their buffs or not as they wished. For a new game, I'd just leave this on the stackable buffs mode (aka RAW). What exactly does enabling Horror Adventures do? (this one also has no hint text/description) Horror Adventures The sheet has some code to handle some of the specific rules published in later books. Things like the systems from unchained, and some of the special horror themed mechanics from the horror adventures book. I don't play horror themed games, so I'm not exactly sure what features are and aren't enabled by the horror adventures support.